sentry0 Posted September 1, 2019 Report Share Posted September 1, 2019 I found what I think is a little math bug in Barrier. It has to do with a Barrier with Flash Defense built in. 6 Points of Flash Defense costs 15 points according to the UI... the math adds up at that point: Going to 7 points of Flash Defense cost +3 points according to the UI which brings the total cost of the adder to 18 points. The Total cost of the power only goes up by 2 points though: Minor inconsistency, but I thought I would bring it to your attention. Quote Link to comment Share on other sites More sharing options...
sentry0 Posted September 1, 2019 Author Report Share Posted September 1, 2019 FYI - Resistant Protection has similar math issues with the Flash Defense adder. Quote Link to comment Share on other sites More sharing options...
C-Note Posted September 1, 2019 Report Share Posted September 1, 2019 I think it's just the HERO rounding rules coming into play. Increase the Thickness to "+2 1/2". Notice the APs and Real Cost are now 67 when you increase the Flash Defense to 7. Turning it around: When Flash Defense is 6, increasing the Thickness from "+2 1/4" to "+2 1/2" does not cost any more APs. Again...rounding. Simon 1 Quote Link to comment Share on other sites More sharing options...
sentry0 Posted September 2, 2019 Author Report Share Posted September 2, 2019 OK, I just read the barrier cost rules and it looks like all defenses are totalled when calculating the cost of the defense of the barrier. I'm pretty sure I was doing the calculations on a per defense basis which would be wrong in this case I'll have to revisit my calculations for Barrier on Resistant Protection and make sure I'm totalling first. Quote Link to comment Share on other sites More sharing options...
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