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Cassandra

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Crimson Raven

 

Val Char Cost

20 STR 10

18 DEX 24

20 CON 20

12 BODY 4

18 INT 8

11 EGO 2

20 PRE 10

18 COM 4

8 PD 4

6 ED 2

4 SPD 12

8 REC 0

40 END 0

32 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

3 Acrobatics 13-

3 Breakfall 13-

3 High Society 13-

4 Lang: Native English

0 Lang: Native Russian

3 Lockpicking 13-

3 Navigation [/Air/Ground] 13-

3 Security Systems 13-

3 Seduction 13-

Total Skills Cost: 25 Points

 

Cost Powers

24 Armor +8 rPD +8 rED

50 Multipower (50 Points)

5 u) Darkness [Sight], AE 4"r, [12c/Duration 1 Turn] (+1/4)

5 u) EB 4d6, AE One Hex (+1/2), NND [LS: Self Contained] (+1), [16c] (=0)

5 u) EB 8d6, Invisible [Hearing] (+1/4), [16c] (-0)

5 u) Entangle 5d6 DEF 5, [16c] (-0)

2 u) Gliding 10", 8x NCM

3 u) HKA 2d6 [3d6+1 w/STR]

5 u) Invisible [Sight/Hearing/Radio], No Fringe, 1/2 END (+1/4)

3 u) Missile Deflection [All Ranged Attacks] +5

2 u) Running +5", 8x NCM

3 u) STR +30

2 u) Swinging 10", 8x NCM

5 ES: UV Sight

6 Running +3"

Total Powers Cost: 125 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 Hunted: CRISIS  (As Powerful) 8-

10 Hunted: Trinary (As Powerful) 8-

10 Hunted: United Superheroes of America (As Powerful) 8-

20 Normal Characteristics Maxima

20 PsyL: Thrillseeker (Very Common/Strong)

20 PsyL: Superpatriot [Russia] (Common/Total)

10 SocL: Secret Identity [Grigory Potemkin] (Occasionally/Major)

Total Disadvantages Cost: 250 Points

 

Origin:  Grigory Potemkin was a KGB agent chosen to become a Soviet Superhero for propaganda purposes.  Besides taking part in staged fights he uses his skills as a spy to serve the interests of Russia.  The Fifth Column has secretly taken control of the Soviet Superhero program and uses it's members for it's own missions.

 

Appearance:  Grigory Potemkin is a handsome well build man with blond hair and blue eyes.  As Crimson Raven he wears a Crimson bodysuit and cowl, with a black cape, boots, gloves, and weapons belt.  On his chest there is a yellow hammer and sickle.

 

Powers:  Crimson Raven is a tell trained fighter and spy, and carries a variety of weapons.

 

 

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Lioness II

 

Val Char Cost

15 STR 5

20 DEX 30

18 CON 16

11 BODY 2

18 INT 8

14 EGO 8

20 PRE 10

18 COM 4

7 PD 4

7 ED 3

4 SPD 10

7 REC 0

36 END 0

28 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

3 Acrobatics 13-

3 Breakfall 13-

 8 CSL: Combat +1

4 CSL: Offensive Strike +2

3 Criminology 13-

3 Deduction 13-

8 Martial Arts DC +2

4 Martial Block

4 Martial Dodge

2 Navigation [Ground] 13-

5 Offensive Strike

3 Streetwise 13-

Total Skills Cost: 25 Points

 

Cost Powers

24 Armor +8 rPD +8 rED

50 Multipower (50 Points)

5 u) EB 10d6

3 u) HKA 2d6 [3d6 w/STR]

5 u) Invisible [Sight/Hearing/Radio], No Fringe, 1/2 END (+1/4)

3 u) Missile Deflection [All Ranged Attacks] +5

2 u) Running +5", 8x NCM

2 u) Swinging 10", 8x NCM

6 Running +3"

Total Powers Cost: 100 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 Hunted: Fifth Column (As Powerful) 8-

10 Hunted: Forces Of Evil (As Powerful) 8-

10 Hunted: Scarlet Swallow (As Powerful) 8-

20 Normal Characteristics Maxima

20 PsyL: Protective Of Innocents (Very Common/Strong)

20 PsyL: Superpatriot (Common/Total)

10 PsyL: Vengeful (Uncommon/Strong)

Total Disadvantages Cost: 250 Points

 

Origin:  Katherine Webster was a CRISIS agent who was trained by Lauren Murphy, the original Lioness, to carry on as the Lioness when she retired. 

 

Appearance:  Katherine is a beautiful woman with black hair and green eyes.  She wears a blonde wig as the Lioness II.  Her costume is a dark gold bodysuit, mask, boots, gloves, and belt. 

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Raven I

 

Val Char Cost

15 STR 5

20 DEX 30

18 CON 16

11 BODY 2

18 INT 8

14 EGO 8

20 PRE 10

18 COM 4

7 PD 4

7 ED 3

4 SPD 10

7 REC 0

36 END 0

28 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

3 Acrobatics 13-

3 Breakfall 13-

3 Criminology 13-

1 FB: Medical License

3 Interrogation 13-

3 Navigation [Air/Ground] 13-

3 Paramedic 13-

3 SS[INT]: Medicine 13-

3 Streetwise 13-

Total Skills Cost: 25 Points

 

Cost Powers

24 Armor +8 rPD +8 rED

50 Multipower (50 Points)

5 u) Darkness [Sight] AE 4"r, [12c/Duration 1 Turn] (+1/4)

5 u) EB 4d6, AE One Hex (+1/2), NND [LS: Self Contained] (+1), [16c] (-0)

5 u) EB 8d6, STUN Only (-0), Invisible [Hearing] (+1/4), [16c] (-0)

5 u) Entangle 5d6 DEF 5, [16c] (-0)

5 u) Invisibility [Sight/Hearing/Radio], No Fringe, 1/2 END (+1/4)

3 u) Missile Deflection [All Ranged Attacks] (+1)

5 u) Multiform: 250 Points [Vehicles]

2 u) Running +5",, 8x NCM

3 u) STR +30

2 u) Swinging 10",, 8x NCM

5 ES: UV Sight

6 Running +3"

Total Powers Cost: 125 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 Hunted: Crime Doctor (As Powerful) 8-

10 Hunted: Fifth Column (As Powerful) 8-

10 Hunted: Forces Of Evil (As Powerful) 8-

20 Normal Characteristics Maxima

20 PsyL: Code Versus Killing (Common/Total)

20 PsyL: Protective Of Innocents  (Very Common/Strong)

10 SocL: Secret Identity [Dr. Katherine Courtney Clark, M.D.] (Occasionally/Major)

Total Disadvantages Cost: 250 Points

 

Vehicle

 

Cost Powers

30 Armor +10 rPD +10 rED

15 EC [Vehicle]-15 Points

15 1) Density Increase: Mass 800kg*, STR +15, KB -3"**, PD +3, ED +3, No END Persistent (+1)

35 2) EB [Missiles] 10d6, [16c] (-0)

15 3) Flight 10", 8x NCM

15 4) Growth: Length 2", Width 1", Mass 800kg*, BODY/STUN +3, DCV -2, PER +2, Reach +1", STR +15, KB -3"*, No END Persistent (+1)

Total Powers Cost: 125 Points

 

*Combined Density Increase/Growth Mass 1600kg, KB -6"

 

Origin:  Dr. Katherine Courtney Clark was a medical doctor and criminologist who's parents were murdered when she was a teenager.  When her twin brother Stephen decame the crime fighter known as the Nighthawk she joined him in his battle against the forces of evil as the Raven.

 

Appearance:  Katherine Clark is a tall beautiful woman with black hair and blue yes.  As The Raven she wears a black bodysuit, mask, cape, weapons belt, gloves, and mask.  She wears a protective black wig in battle.

 

Powers:  In addition to being a brilliant criminologist and medical doctor, Katherine has a talent for getting criminals to give up important information.  As Raven she is an expert hand to hand fighter, and has a number of non-lethal weapons.  For long range operations she has a black flying car armed with missiles.

 

 

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The Punisher

 

Val Char Cost

20 STR 10

18 DEX 24

20 CON 20

12 BODY 4

18 INT 8

11 EGO 2

20 PRE 10

18 COM 4

8 PD 4

6 ED 2

4 SPD 12

8 REC 0

40 END 0

32 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

3 Breakfall 13-

8 CSL: Combat +1

3 Demolitions 13-

3 Interrogation 13-

2 Navigation [Ground] 13-

3 Streetwise 13-

3 Tactics 13-

Total Skill Cost: 25 Points

 

Cost Powers

24 Armor +8 rPD +8 rED

50 Multipower (50 Points)

5 u) Darkness [Sight] AE 4"r, [12c/Duration 1 Turn] (+1/4)

4 u) RKA 2d6, Autofire [2-3 Shots] (+1/4), [32c] (+1/4)

4 u) RKA 2d6, Autofire [2-3 Shots] (+1/4), Invisible [Hearing] (+1/4), [16c] (-0)

4 u) RKA 2d6, Explosions (+1/2), [16c] (-0)

3 u) HKA 2d6 [3d6+1 w/STR]

5 u) Invisible Deflection [All Ranged Attacks] +5

3 u) Missile Deflection [All Ranged Attacks] +5

5 u) Multiform: 250 Points [Punisher's Van]

2 u) Running +5", 8x NCM

3 u) STR +30

2 u) Swinging 10", 8x NCM

5 ES: UV Sight

6 Running +3"

Total Powers Cost: 125 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 Hunted: Bullseye (As Powerful) 8-

10 Hunted: Kingpin (As Powerful) 8-

20 Normal Characteristics Maxima

20 PsyL: Obsessed With Crime Fighting (Very Common/Strong)

20 PsyL: Protective Of Innocents (Very Common/Strong)

10 PsyL: Vengeful (Uncommon/Strong)

10 SocL: Secret Identity [Frank Castle] (Occasionally/Major)

Total Disadvantages Cost: 250 Points

 

 

Punisher's Van

 

Val Char Cost

20 STR 10

18 DEX 24

20 CON 20

12 BODY 4

18 INT 8

11 EGO 2

20 PRE 10

18 COM 4

8 PD 4

6 ED 2

4 SPD 12

8 REC 0

40 END 0

32 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

3 Breakfall 13-

8 CSL: Combat +1

3 Concealment 13-

3 Disguise 13-

2 Navigation [Air] 13-

3 Shadowing 13-

3 Tactics 13-

Total Skills Cost: 25 Points

 

Cost Powers

30 Armor +10 rPD +10 rED

15 EC [Punisher's Van]-15 Points

15 1) Density Increase: Mass 800kg, STR +15, KB -3", PD +3, ED +3, No END Persistent (+1)

15 2) Growth: Length 2", Width 1", Mass 800kg, BODY/STUN +3, DCV -2, PER +2, Reach +1", STR +15, KB -3", No END Persistent (+1)

30 3) RKA 2d6, Autofire [2-3 Shots] (+1/4), [32c] (+1/4)

15 4) Running +5", 8x NCM, No END (+1/2)

5 ES: UV Sight

Total Powers Cost: 125 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 Hunted: Bullseye (As Powerful) 8-

10 Hunted: Kingpin (As Powerful) 8-

20 Normal Characteristics Maxima

20 PsyL: Obsessed With Crime Fighting (Very Common/Strong)

20 PsyL: Protective Of Innocents (Very Common/Strong)

10 PsyL: Vengeful (Uncommon/Strong)

10 SocL: Secret Identity [Frank Castle] (Occasionally/Major)

Total Disadvantages Cost: 250 Points

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Landslide

 

Val Char Cost

50 STR 40

18 DEX 24

25 CON 30

10 BODY 0

18 INT 8

11 EGO 21

15 PRE 5

18 COM 4

20 PD 10

20 ED 15

4 SPD 12

15 REC 0

50 END 0

48 STUN 0

Total Characteristics Cost: 150 Points

 

Cost Skills

3 Breakfall 13-

3 Bump of Direction

5 CSL: HTH Combat +1

3 EM: Water

4 Lang: Native Spanish

4 Navigation [Air/Sea/Underground] 13-

3 SS[INT]: Seismology 13-

Total Skills Cost: 25 Points

 

Cost Powers

10 Damage Resistance 10 rPD 10 rED

10 ES: N-Ray Sight [Lead]

30 Multipower (30 Points)

3 u) Flight 10", 8x NCM

1 u) Swimming +10"

3 u) Tunneling 6" DEF 6

18 LS: High Pressure, High Radiation, Intense Cold, Intense Heat, Self Contained

Total Powers Cost: 75 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 Hunted: Fifth Column (As Powerful) 8-

10 Hunted: Forces Of Evil (As Powerful) 8-

10 Hunted: Mastermind (As Powerful) 8-

10 Hunted: Mechanical Menace (As Powerful) 8-

20 PsyL: Code Of The Hero (Very Common/Strong)

15 PsyL: Easily Distracted By Scientific Matters (Common/Strong)

15 PsyL: Overconfidence (Very Common/Moderate)

10 SocL: Secret Identity [Dr. Linda Slade] (Occasionally/Major)

Total Disadvantages Cost: 250 Points

 

Origin:  Dr. Linda Slade was a Seismologist who was inspecting a fault line after the El Centro Earthquake in 1940 when she came upon a glowing meteorite.  Before she could act the supervillains Mechanical Menace and Mastermind arrived, and began to fight over it.  Knowing that either of them would use the Meteorite for evil, Linda bravely grabbed it and tried to escape.  Both Mastermind and Mechanical Menace fired at her, striking the meteorite and causing a huge burst of energy to be unleashed.  When Linda woke up she found that she now had a number of superhuman powers.  Ultragirl arrived and helped her fight off the pair of Supervillains, and the Heroine helped her learn to use her powers.  She later joined the United Superheroes of America as Landslide.

 

Appearance:  Linda is a attractive slender woman with dark hair and green eyes.  As Landslide she wears a sleeveless green dress with dark green gloves, belt, boots, and mask.

 

Powers:  The exposure of the Meteorite gave Linda superhuman strength and durability, the ability to survive in hostile environments, see through things, and fly and tunnel at great speed.

 

This character was created based on a suggestion by TricksaPriest.

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CRISIS Subject File

 

The Crime Doctor

 

Real Name:  Dr. Ian Steele, M.D.

 

History:  Ian Steele was a medical student who needed money to finish his studies.  He began burglarizing local homes of wealthy families, some of whom were related to his Medical School colleagues.  After graduating the thrill of stealing and not being suspected of any involvement drove Steele to continue his criminal career.

 

Adopting the costumed guise of The Crime Doctor, Steele found a number of medical workers who had criminal records.  He recruited an Ambulance Driver who had been a car thief, a Nurse who had stolen and sold drugs, an Intern who had cheated on his exams, an Orderly who robbed his patients at a mental hospital, and a Receptionist who had embezzled money from a Doctor's office.  As none of them knew his real identity they joined his operation fearing exposure, as well as promised a cut of what they would steal.  They set up in their Private Clinic in Los Angeles.

 

The first Operation had the Ambulance Driver causing a number of wealthy people to have automobile accidents and then taken to a private clinic run by the Intern.  He and the Nurse would fake the wealthy people dying, and the Crime Doctor would arrive giving them a secret elixir that had to be injected every three days, otherwise they would die forever.  The Operation came to an end when Raven and Nightingalhe, both with Medical backgrounds, discovered that the elixir was morphine, and the wealthy people had been turned into addicts.  The Intern, Nurse, and Ambulance Driver were caught, but the Crime Doctor, Orderly, and Receptionist escaped.

 

The second Operation took place in Washington, D.C..  Tanya Lockhart, A wealthy young woman who happened to be a Registered Nurse and Hospital Board Member, was driving home one night when she saw an ambulance seemingly crashed on the side of the road.  When she got out to help she was chloroformed, and woke up in a private clinic, paralyzed from the waist down.  The Crime Doctor told her she had been in a car accident, and wouldn't walk again unless she paid him $100,000.  Although she was secretly the superheroine Torch, she knew she was helpless and paid the money.  She was drugged and woke up back at the crash site, back in her car, and able to walk again. 

     Torch contacted Maiden America, another Washington, D.C. based heroine, as well as a Medical Doctor, and the two of them vowed to track down The Crime Doctor.  Using information they got from Raven and Nightingale, they found the Private Clinic, and liberated a number of other wealthy people who had been put through the same treatment.  Once again the Crime Doctor escaped, this time by opening a number of Ether tanks and telling the heroines they could catch him only by allowing the clinic and all the helpless people in it to explode.

 

Currently At Large.

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USA Member File

 

Nighthawk I

 

Stephen Decatur Clark was born in Los Angeles, five minutes before his twin sister Katherine Courtney Clark, to John and Mary Clark.  They grew up and both were exceptional athletes and students, with Stephen getting an appointment to the U.S. Naval Academy at age 17.  Shortly afterwards their parents were murdered by an unknown assailant, and the family was bankrupted.

 

Stephen gave what little inheritance he had to further his sister's college education, while he went to Annapolis.  While there he developed a friendship with Marine Cadet James Whitney, and earned the respect of legendary Marine Colonel Matthew Fremont, who was serving as a Professor then.  Fremont's young daughter Melissa developed a crush on Stephen, but he manage to dissuade her in a way that allowed the two of them to remain friends.  Stephen graduated at the top of his class, followed narrowly by James Whitney.

 

Soon he became a Naval Aviator, and became a legend for his ability to fly at night, earning the nickname "Nighthawk".  Breaking a number of records he met a number of famed aviators of the time including Army Pilots James Davenport and Matthew Stevens, aviatrix Laura Lockhart, and the famous civilian pilot Douglas Mansfield.  The Navy was very pleased with the good publicity Stephen was earning, and his career seemed to be made.

 

Then during a mission providing air cover for a group of American Civilians guarded by U.S. Marines, his plane was shot down.  Landing nearby so the Marines could salvage the 50. Cal Ammo from his guns, he found the Marines were lead by Colonel Fremont.  When a U.S. Congressman, Gregory Grayson Hollister, panicked and tried to surrender the Civilians, Fremont was badly wounded by a mortar shell, and his second in command was killed.  Stephen, a Marine Sergeant named Ethan Hastings, and a State Department Official (and secretly an intelligence officer) Diana Vega managed to save Fremont, Hollister, and all but three of the Civilians.

 

Encouraged by Sergeant Hastings, Stephen, a Naval Lieutenant, took command as the highest ranking Military Officer.  He managed, with Hastings advise and Diana's insight and knowledge of Panama, managed to get the Civilians to a waiting train.  After making sure that all the civilians were aboard, and Hastings had set up his Marines to secure the train, Stephen was about to get on when he was shot in the back by someone on the train.  Unable to get on board he ordered Hastings to take over and the train to leave.

 

Escaping the Rebels Stephen fell into a hidden chamber, and discovered it was filled with the lost treasure of Henry Morgan, the Pirate who invaded Panama in the 17th Century.  Finding a lamp he tried to light it in order to find a way out when it became to glow with a strange energy.

 

Before Stephen appeared a beautiful woman.  She was tall, with light brown hair and eyes, and introduced herself as Metis.  For releasing her from the lamp she would grant him three wishes.  Stephen asked her how she became imprisoned in the lamp, and she revealed she was a Titan.  Cronus, The King of the Titans, had a vision of her saving a mortal and that would bring about the fall of the Titans.  In order to prevent that from happening she imprisoned her in the lamp, and for the last 5000 years Metis had been forced to grant wishes to those who found the lamp.

 

Stephen asked her how she could free her, and Metis told him that it had to be his one and only wish.  She would not remember who freed her so she couldn't help him get out of this hidden chamber, and her would certainly die there.  After asking if she could bring back the dead, to which Metis said no one could, Stephen freed her.

 

Metis found herself back 5000 years ago, a moment after being imprisoned.  Cronus said he hoped she learned her lesson, and had the proper contempt for humanity a Titan should.  To her surprise Metis said she remembered Stephen, and Cronus said he she wanted to stay she would have to let him die.  Metis happily left the Titans and went to save Stephen.

 

With Metis help Stephen got out of the hidden chamber, and the two of them overpowered a Rebel squad, and took their vehicle.  They got to a port where the Train with refugees had been taken, and Stephen was taken to the hospital.  Metis introduced herself as "Melinda Travis", an American explorer who Stephen had rescued.

 

While Diana Vega, Sergeant Hastings, and the Marines considered Stephen to be a hero, Colonel Fremont was still in a coma.  State Department Official Alistair Harpe, someone known to be close to President Russell De Angelo Forsythe, told Stephen that it would be best for the truth about Congressman Hollister's actions not come out.  If Stephen persisted in exposing him, Colonel Fremont and Sergeant Hastings would be blamed for the deaths of the civilians.  Harpe also insisted Stephen resign from the Navy.

 

Although Metis secretly watched the exchange, and read Harpe's mind knowing he was really corrupt, Stephen agreed to resign, unwilling to see Fremont and Hastings destroyed.  Metis reluctantly agreed to go along with Stephen's decision, and told him that she had sold the treasure they and found, making them both very rich.

 

Stephen stayed in Panama to fully recover from his wounds, and he and Metis became very close.   While they were very fond of each other, they both realized their physical relationship was more a celebration of surviving an intense situation, and not love.  Metis went off to find if any Titans were still around, and Stephen bought a plane so he could fly himself back to the United States.

 

While flying back to the United States his plane ran into a storm.  Forced to land on an island his plane damaged it's landing gear.   Stephen knew he could fix it in time, but not in the storm.  Seeing a light across way, he found a house and inside a man seated at the desk, dead from what looked like a self inflicted gunshot wound.  In another room he found a woman lying on the floor of a bedroom, who appeared to be in agony.  She saw Stephen, and asked for water.  Stephen quickly gave her water, and got her on the bed, and she quickly started to come around.

 

She told Stephen she woke up on the island a few days ago.  The man told her he was a scientist, and had created her.

 

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Historical Event

 

The Alien Invasions

 

In 1895 Nikola Tesla was showing off her newest invention, The Tesla Sphere, which he believed would be a form of television.  Invited to the showing was writer H.G. Wells, Astronomer Sir William North, and his American wife Medical Doctor Regina Saetta North.   When it was activated they saw images of a strange world populated by small creatures, looking some what like a brain with tentacles.  To the groups horror the creatures attacks and came through the screen.  Regina, who was really the Ancient Goddess Juno, managed to vaporize the creatures with lightning blast generated from her hands.  When Tesla was unable to shut down the device, Regina destroyed the sphere causing a fire which burned down the lab.  Telsa developed a fear of spheres, and H.G. Wells wrote War of the Worlds to warn of the threat, getting the idea of disease destroying the Martians of the book from Regina being a Doctor.

 

In 1938, movie star Leslie North, daughter of William and Regina, was at a remote observatory outside New York.  She was doing a favor for her father tracking a meteor shower and putting her degree in astronomy to use.  One of the meteors landed close to the observatory and Leslie drove out to the impact site.  The glowing blue meteor exploded, charging her with light energy.  With the help of her friend, Millionaire industrialist Bradley Taylor, who she knew to be the famed superhero Ultraman, Leslie quickly learned to control her powers.  Then next day a second, larger meteor landed outside of New York.  Ultraman and Leslie, who decided to call herself Starlight, rushed to the scene just as it broke open revealing three strange 25 foot tall war machines.  The Army's weapons were useless, but Leslie's blue light was particularly effective and all three machines were destroyed.  One of the aliens in a suit of powered armor escape and would become the villain The Mechanical Menace.  Leslie introduced herself to the Press as Starlight,  but the next day was shocked and disappointed to find they had dubbed her Starlet.

 

In 1943 it was discovered that the Alien invaders were attempting to set up a trans-dimensional gateway that would have allowed them to instantaneously transport their army to Earth.  Dr. John Parker, a physicists and the superhero Minuteman attempted to use the alien device to allow the Navy to transfer a the Destroyer U.S.S. Eldridge from Philadelphia to Norfolk instantaneously.  If it worked they convoys could be sent right from U.S. Ports to England and avoid the U-Boat menace.  The Axis found out about the experiment, and stole the device, intent on using it to bring the Japanese Battleship Mutsu within range of Washington, D.C. so it could destroy the White House along with the President, the visiting British Prime Minister, and their Combined Chiefs of Staff.  The United Superheroes of America prevented the invasion, resulting in the destruction of the Mutsu.  Because the Axis didn't know how to operate the device correctly, they inadvertently sent a signal that would allow the Aliens to open the gate themselves in four years.

 

more to come

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Discord

 

Val Char Cost

15 STR 5

20 DEX 30

18 CON 16

11 BODY 2

18 INT 8

14 EGO 8

15 PRE 5

18 COM 4

5 PD 2

5 ED 1

4 SPD 10

8 REC 2

50 END 7

28 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

 

3 Concealment 13-

3 Disguise 13-

2 Forgery [Documents] 13-

3 Lockpicking 13-

2 Navigation [Ground] 13-

3 Persuasion 12-

3 Security Systems 13-

3 Stealth 13-

3 Streetwise 12-

Total Skills Cost: 25 Points

 

Cost Powers

45 Armor +15 rPD +15 rED

50 Multipower (50 Points)

5 u) EB [Magic] 10d6

5 u) Teleport 10", 4x Mass, 8x NCM, 1/2 END (+1/4)

5 u) Transform [Mind] 3d6+1

10 ES: N-Ray Sight [Lead]

5 LS: Longevity [Immortal]

Total Powers Cost: 125 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 Hunted: Nighthawk (As Powerful) 8-

10 Hunted: Poseidon (As Powerful) 8-

20 Normal Characteristics Maxima

15 PsyL: Overconfidence (Very Common/Moderate)

20 PsyL: Greedy (Very Common/Strong)

15 PsyL: Thrillseeker (Common/Strong)

10 SocL: Secret Identity [Eris/Erin Iselin] (Occasionally/Major)

Total Disadvantages Cost: 250 Points

 

Origin: Eris is the Ancient Greek Goddess of Discord.  After centuries of being a thief and troublemaker she arrived in the United States, and hooked up with Hermes to torment the Olympians who turned against Zeus.  Her first target was Poseidon, who she used her powers on, hoping he would kill his mortal wife.  Instead he attacked Nighthawk, and nearly drowned him before Nighthawk brought him to his senses.  Discord is now working with the Forces of Evil in exchange for protection.

 

Powers:  Besides teleportation, and the ability to fire magic energy blasts, Discord has the power to inflict a hatred of her victims loved ones.  Under the influence of this power the Target will attack and torment anyone they feel love and respect for.  Only is the person being attacked or tormented expresses compassion and understanding while being attacked can break the hold of Discord's power.

 

Appearance:  Eris is an attractive woman with black hair and brown eyes, and was Discord wears a short black dress, with silver bracelets, belt, and sandals.  She lives under the name Erin Iselin, and dresses in casual clothing hoping to avoid being noticed.

 

 

 

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Anthem

 

Val Char Cost

15 STR 5

20 DEX 30

18 CON 16

11 BODY 2

18 INT 8

14 EGO 8

15 PRE 5

18 COM 4

5 PD 2

5 ED 1

4 SPD 10

8 REC 2

50 END 7

28 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

5 Cramming

3 Criminology 13-

5 Eidetic Memory

3 Lightning Calculator

2 Navigation [Ground] 13-

3 Paramedic 13-

4 Speed Reading

Total Skills Cost: 25 Points

 

Cost Powers

45 Armor +15 rPD +15 rED

50 Multipower (50 Points)

5 u) EB [Sonic] 10d6

5 u) Entangle 5d6 DEF 5 [Sonic]

5 u) Force Wall 10 rPD 10 rED [Sonic]

2 u) Leaping +10", 8x NCM

2 u) Running +5",8x NCM

3 u) STR +30

8 Running +4"

Total Powers Cost: 125 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 Hunted: Fifth Column (As Powerful) 8-

10 Hunted: Forces Of Evil (As Powerful) 8-

10 Hunted: Mechanical Menace (As Powerful) 8-

20 Normal Characteristics Maxima

20 PsyL: Code Of The Hero (Very Common/Strong)

20 PsyL: Superpatriotic (Common/Total)

10 Vuln: Electromagnetic Pulses, 2x STUN (Uncommon)

Total Disadvantages Cost: 250 Points

 

Origin:  Rita Noble was born in Philadelphia in 1870, the daughter of the Chief of Police, and his nurse wife.  She grew up with an interest in medicine and criminology.  When she was 20 she met and married Maxwell Ames, a young and brilliant inventor, and soon they had a daughter Madeline.

     In 1895 they were invited to Nikola Tesla's lab for his revealing a new invention he called "The Tesla Sphere."  When activating the device it opened a trans-dimensional gateway to an alien world.  The aliens, hostile to humans, attacked, and Rita bravely tried to help shut off the device.  In doing so she was charge with trans-dimensional energy, putting her in a coma.  Maxwell Ames used his scientific knowledge to put Rita in a state of suspended animation in the hopes he could revive her.

      In 1917 Maxwell Ames acquired a magic bottle that contained Metis, an imprisoned Titan who was being forced to serve humanity by Cronus.  Released from the bottle, Metis used her powers to build a robotic shell for his wife that would repair her body, and infuse her with technology from the future.  Before it could be activated German Agents in search for a super-soldier formula attacked the lab, and Ames was killed.  When Ames died, Metis returned to the bottle.

     In 1941 Madeline Ames Fremont, and her daughter Melissa Fremont, found the hidden Robot, and activated it.  It identified itself as the "Robotic Intelligence Technologically Advanced New Operative Benefiting Law Enforcement.  Thinking it was just a robot Madeline allowed it to learn and found it could read books at a incredible rate.  A few days later the Robot stopped, and burst apart in a release of steam.

     Standing there was Rita Noble Ames, fully conscious and healed, and displaying remarkable superhuman powers.  At first she had trouble adjusting to the modern (1941) world, and the fact that her little five year old daughter seemed to be in her thirties (and actually was fifty.  The knowledge she gain while in her robot form allowed her quickly to fit in, and she now works along side her grand-daughter Melissa as the superheroine Anthem.

 

Powers:  Rita was exposed to trans-dimensional energy that have given her sonic powers.  Her normal human body was unable to focus the energy until the infusion of microscopic robotic technology provided by Metis.  This caused her body to become physically very strong, and invulnerable, and allowed her to use her sonic powers to fire energy blasts, and form entanglements and force walls.  Do to the high level technology she is vulnerable to electromagnetic pulses.

 

Appearance:  Rita Noble is a pretty young woman appearing to be twenty five years old, with brown hair and blue eyes.  As Anthem she wears a red, white, and blue dress with golden bracelets and belt. 

 

 

 

 

 

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Black Cat

 

Val Char Cost

15 STR 5

20 DEX 30

18 CON 16

11 BODY 2

18 INT 8

14 EGO 8

20 PRE 10

18 COM 4

7 PD 4

7 ED 3

4 SPD 10

7 REC 0

36 END 0

28 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

3 Acrobatics 13-

3 Breakfall 13-

1 FB: Passport

3 KS[INT]: Mythology 13-

1 Lang: Fluent Arabic

1 Lang: Fluent French

1 Lang: Fluent Greek

1 Lang: Fluent Latin

3 Linguist

2 Navigation [Ground] 13-

3 PS[INT]: Professor 13-

3 SS[INT]: Archaeologist 13-

Total Skills Cost: 25 Points

 

Cost Powers

24 Armor +8 rPD +8 rED

27 ES: Discriminatory Smell, PER +1, Telescopic Hearing +2, Telescopic Sight +2, Tracking Smell, Ultrasonic Hearing

50 Multipower (50 Points)

3 u) HKA 2d6 [3d6 w/STR]

5 u) Invisibility [Sight/Hearing/Radio], No Fringe, 1/2 END (+1/4)

2 u) Leaping +10", 8x NCM

3 u) Missile Deflection [All Ranged Attacks] +5

2 u) Running +5", 8x NCM

3 u) STR +30

6 Running +3"

Total Powers Cost: 125 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 Hunted: Fifth Column (As Powerful) 8-

10 Hunted: Forces Of Evil (As Powerful) 8-

10 Hunted: Pharaoh (As Powerful) 8-

20 Normal Characteristics Maxima

20 PsyL: Code Of The Hero (Very Common/Strong)

15 PsyL: Easily Distracted By Scientific Matters (Common/Strong)

15 PsyL: Overconfidence (Very Common/Moderate)

Total Disadvantages Cost: 250 Points

 

Origin:  Dr. Catherine Ashley Tate was a brilliant archaeologist who discovered the Temple of Bast, the Ancient Egyptian Cat Goddess.  When the supervillain known as The Pharaoh tried to rob the Temple Ashley stopped him, but was wounded.  Bast, in gratitude gave Ashley superhuman powers, which she now uses to battle evil as The Black Cat.

 

Appearance:  Ashley Tate is a very beautiful and tall woman with black hair and green eyes.  As the Black Cat she wears a black mask, leotard, long black loves and thigh high boots.

 

Powers:  The Black Cat has superhuman strength, agility, and senses. 

 

 

 

 

 

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Lady Liberty [Laura Anne Lockhart, World Famous Aviator & President of Lockhart Aircraft]

 

740full-ann-blyth.jpg

(Photo by Ann Blyth)

 

Val Char Cost

15 STR 5

20 DEX 30

20 CON 20

10 BODY 0

13 INT 3

20 EGO 20

15 PRE 5

18 COM 4

5 PD 2

5 ED 1

4 SPD 10

7 REC 0

40 END 0

28 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

3 Bureaucratics 12-

3 Combat Piloting [Combat Aircraft] 13-

3 High Society 12-

3 Mechanics 12-

5 Money: Well Off

2 Navigation [Air] 12-

3 Systems Operations 12-

3 Tactic 12-

Total Skills Cost: 25 Points

 

Cost Powers

15 Armor +5 rPD +5 rED

50 Multipower (50 Points)

5 u) EGO Attack 5d6

5 u) EB 10d6

5 u) Mind Control 10d6

15 EC [Mentalist]-15 Points

15 1) Flight 10", 8x NCM

15 2) FF +10 rPD +10 rED, No END (+1/2)

Total Powers Cost: 125 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 Hunted: Countess (As Powerful/NCI/Mild) 8-

10 Hunted: Forces Of Evil (As Powerful) 8-

10 Hunted: Fifth Column (As Powerful) 8-

10 Hunted: Leopard (As Powerful) 8-

20 Normal Characteristics Maxima

20 PsyL: Code Of The Hero (Very Common/Strong)

20 PsyL: Superpatriot (Common/Total)

Total Disadvantages Cost: 250 Points

 

Origin:  Laura Anne Lockhart was an aviator on an around the world flight when she discovered a Fifth Column Airbase within range of the Panama Canal.  Pursued by an unmarked fighter plane she managed to fly to an uncharted island, which turned out to be a portal to Mount Olympus.  The Ancient Goddesses Artemis, Athena, and Aphrodite saved Laura and questioned her and the Pilot who was pursuing her.  They decided that Laura was on the side of good, they gave her powers to protect the world as Lady Liberty.

 

Powers:  As Lady Liberty Laura can fly, defend herself with a magic book shaped shield, and has a torch allowing her to control minds, put people to sleep, and fire energy blasts.

 

Appearance:   Laura Lockhart is a tall and beautiful woman with red hair and blue eyes.  As Lady Liberty she wears a red, white, and blue costume inspired by the Statue of Liberty.

 

Updated Costume

 

dcrf2xm-102bcb37-b897-4655-8029-1f3b4aa614a4.jpg

(Photograph by DiDi Davenport)

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