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Detect invisibility


Hauer

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I'm not sure what you're looking for. 

Do you want to be able to see invisible entities as though they weren't invisible?  https://www.herogames.com/forums/topic/97998-see-invisible/?tab=comments#comment-2700554

Do you want to just know when something invisible is near?  Build a Detect Invisible sense or Detect Ghost sense with whatever modifiers such as range make sense.

Do you want to be able to fight invisible entities?  Make one of your other senses Targeting (maybe the aforementioned Detect). 

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Tnx for usefull topic :)

 

For example, someone could be invisible for sight group, but can be targeted by sonar or radar. Or heat detector. Or something.
But what about ghostlike creatures? No warm, no solid body, no sound, invisible. Special stuff for "Ghostbusters"?


 

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The simplest thing would just be to take Detect Ghosts for five points and assign it to the Sight group. There, you can see ghosts now.

 

If you're building something like the Ghostbuster's PKE meter, you start with an appropriate Detect power and build it into a focus, with whatever adders and limitations seem appropriate.

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  • 2 weeks later...

Thematically different invisibilities will have weaknesses to different types of heightened senses. Does light pass through or around? Or is it created in the mind of the viewer? Or is it just really well applied camouflage, or skillful to outrageous degree ninja sneakiness? 

Magic, tech, psychic.

Invisisible, inaudible, unscentable, unscanable. 

Et. al.

Solutions rely on senses at hand and goals. Combat can just boil down to AoE. If VPP is available build as appropriate. One time problems warrant a simple throw away solution. A gadget or even a hero borrowed from another team. A frequent hunter makes developing a new power advisable if that makes sense. At least get a gadget, preferably not OAF. 

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