specks Posted October 26, 2019 Report Share Posted October 26, 2019 I need help in building a character who can see. hear, smell, etc... with his future and past self simultaneously. Would it built with clairsentience or mind link with w/transdimensional advantage or maybe something I am missing? Thank you in advance 🙂 Quote Link to comment Share on other sites More sharing options...
dmjalund Posted October 27, 2019 Report Share Posted October 27, 2019 I would include Danger Sense Quote Link to comment Share on other sites More sharing options...
Duke Bushido Posted October 27, 2019 Report Share Posted October 27, 2019 If I'm not mistaken, Clairsentience, in the write up, specifically mentions it's usage across time as well as space. Mind Link is a communication method of sorts. It's not exactly telepathy, but it lets mind-linked people be aware of each other, understand and intuit each other, etc. There are likely other vagaries I have forgotten or that have varied through editions. So the decision, I think, should first consider what the goal of this power is. Do you want to observe yourself throughout the time line, or do you want to sort of communicate with yourself throughout the timeline? There was a thread some time back about sharing your perceptions-- what you were seeing at that moment-- with another character. Perhaps you wish to do something like that. If that's the case-- while there was no complete consensus-- the general ideas gleaned from it were a combination of both perceptive and communicatory powers, each selected based on how you ultimately perceived the power working: are you simply using his perceptive abilities from his point of view, or are you specifically perceiving what he is perceiving? Now you said this: 16 hours ago, specks said: I need help in building a character who can see. hear, smell, etc... For future self, that could be accomplished with little more than eidetic memory. 16 hours ago, specks said: with his future and past self simultaneously. it would sort of have to be. Good luck with it! Duke Quote Link to comment Share on other sites More sharing options...
dsatow Posted October 28, 2019 Report Share Posted October 28, 2019 Are you asking as a player or GM? As a player, I would ask your GM if its okay first.Pre- and Post- Cognition screws up a lot of plots. If they are okay with it, the eidetic memory would work for past while danger sense would help for future. Clairsentience sounds fine for future sight but it depends on how he sees the future. Is it like he remembers all the future events, which would be more of a skill type effect or that he actually sees them at the same time which sensory wise might mean he vulnerable to mental illusions. Also, is it a set point in the future and past, or does he see all timelines future and past? Again, that seems pretty incapacitating to me, not know what images are, was, will be real. As a GM, just give them the combat abilities as related to what might come up in combat, and just give them what ever they need to know or have as a role playing situation. As GM, you are not constricted by points on a character but you do have to make it relatively fair. i.e. Your villain can't waste a player in a phase and take no damage from their attacks unless its someone like Galactus or a Celestial who they shouldn't be fighting. Quote Link to comment Share on other sites More sharing options...
Gnome BODY (important!) Posted October 28, 2019 Report Share Posted October 28, 2019 Contact: Myself in the future and past (Contact has extremely useful Skills or resources, Contact is slavishly loyal to character) 14- (11 points) Quote Link to comment Share on other sites More sharing options...
Duke Bushido Posted October 28, 2019 Report Share Posted October 28, 2019 I know he will help me out I. A jam! If only I had some way to communicate with him..... Quote Link to comment Share on other sites More sharing options...
Cassandra Posted October 28, 2019 Report Share Posted October 28, 2019 The only time meeting your future self worked was in Brisco County Jr.. mallet 1 Quote Link to comment Share on other sites More sharing options...
mallet Posted October 28, 2019 Report Share Posted October 28, 2019 As others have asked, what actual effect would this have in the game? Is it a benefit somehow? You only mention access to the senses of the other selves, not memories or knowledge or anything. Because it seems like it would be a major disadvantage most of the time. For example, Past Self is in a major super powered fight so all the sensory info is loud noise, explosions, screams and shouts. At the same time Future Self is looking for a villain in the sewers and the main sensory information is darkness and over-powering bad smells. That's a lot of distractions for the current character to sort through/ignore while trying to do anything in the present. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted October 28, 2019 Report Share Posted October 28, 2019 This concept was used in The Watchmen with Doctor Manhattan but while he seemed to know what was going to happen he couldn't react to it until it did. They did that a lot in Babylon 5, the best example was "You will be Emperor as well." Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted October 29, 2019 Report Share Posted October 29, 2019 I echo the question "what game effects will this have?". Can you reach back and provide winning lottery numbers, warn yourself about a trap or a bad marriage, or do 300 hours of research to reach back and give your past self instant answers? Can your past self disarm the bomb two hours ago, before the Bad Guy threatening the city now even shows his face? Do you know this is your last stand as you cannot reach a future self? Quote Link to comment Share on other sites More sharing options...
LoneWolf Posted November 9, 2019 Report Share Posted November 9, 2019 Luck with the option to reroll dice works well for this. The special effect is that your future self warns you current self if something goes wrong. Quote Link to comment Share on other sites More sharing options...
Guest Usagi Posted November 10, 2019 Report Share Posted November 10, 2019 On 10/26/2019 at 1:46 PM, specks said: I need help in building a character who can see. hear, smell, etc... with his future and past self simultaneously. Okay, I'm a bit confused by your wording. Do you mean: The character in the present can receive information from his future self. The character in the present can receive information from his past self. The character in the present can receive information from both his future and past selves. The character can transmit information to his past self which his past self can then act on and alter the future. #1 is a special effect of Clairsentience (Precognition) with the relevant senses. #2 is a special effect of Eidetic Memory (which automatically includes all senses). #3 is both #1 and #2 #4 is potentially game-breaking and would not be allowed by any sane GM who isn't explicitly running a Time Travel campaign. That is a can opener built for the largest can of worms you can imagine. It would be a special effect of Extra-Dimensional Movement (Time Travel) with the limitations Only Within Own Timeline and Cannot Carry Equipment, maybe linked to a Shapeshift or even a Transformation depending on how radically different the present hero is from the past hero. #1-3 are easy to do, and #4 you probably shouldn't even try. Quote Link to comment Share on other sites More sharing options...
Duke Bushido Posted November 10, 2019 Report Share Posted November 10, 2019 (edited) EDIT: Sorry, we did that one already. Edited November 10, 2019 by Duke Bushido Quote Link to comment Share on other sites More sharing options...
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