Jump to content
Sign in to follow this  
ArmlessTigerMan

character: Doc Fate

Recommended Posts

Doc Fate!  from DC's The Multiversity: Society of Super-heroes. (2014)

Doc Fate is a mashup of Doc Savage and Doctor Fate, who forms the Society of Super-heroes to repel the Conquerors from the Counter Earth.  Lots of pulpy goodness here, scripted by Grant Morrison and drawn by Chris Sprouse.

Powers and skills:
Drawing from Doc Savage and Doctor Fate, Doc Fate could have just about skill, and plenty of spells, but I tried to list only what was shown in one short comic.  Like, we know Doc Fate has low blow because he kicks Felix Faust in the junk:

1954807759_ScreenShot2019-08-11at1_27_55AM.png.37f2d2e8eb15c6f646cac7d2c1d082e9.png

also he likes to carry two guns, so I gave him ambidextrous.

He is an actual medical doctor, and can cast a spell to open a portal, allowing him to teleport over an unspecified distance:

39375388_ScreenShot2019-11-01at11_02_20PM.png.f15cc143b75f6231cfae4b29af1c3357.png

He does seem to know a few other spells, but it isn't really clear what the effects are.  Also, I did not include his bases that are briefly shown, his windowless black skyscraper in manhattan - mixing Doc's office in the Empire State building the Fate's tower in Arkham.  Doc Fate also has an 'Impregnable Fortress' somewhere that resembles a meso-american pyramid, moving the  Fortress of Solitude to Central America perhaps?

Disads:
"I'm aware of my reputation as a devil worshipper in some quarters..."   Seems awfully specific, but okay.  
Also, he is being hunted by the forces of Vandal Savage in the last half of the story.

 

Doc Fate :

Val   Char    Cost
15   STR 5
18   DEX 24
15   CON 10
14   BODY 8
20   INT 10
18   EGO 16
28   PRE 8
14   COM 2
     
6   PD 3
3   ED 0
4   SPD 12
6   REC 0
30   END 0
30   STUN 0
     
6"   RUN 0
2"   SWIM 0
3"   LEAP 0

Characteristics Cost: 98

Cost   Power END
18   The Gate of Fate: Teleportation 5", Usable By Other (+1/4), Area Of Effect (One Hex; +1/2*), Continuous (+1), MegaScale (1" = 1,000 km; +1), Can Be Scaled Down 1" = 1km (+1/4) (40 Active Points); Gate (-1/2), Extra Time (Full Phase, -1/2), Incantations (-1/4)  4
8   Unimpressed: +10 PRE (7pts over normal characteristic maxima) (17 Active Points); only vs fear presence attacks Power loses about half of its effectiveness (-1)   

Powers Cost: 26

Cost   Martial Arts Maneuver
   Brawling 
5   1) Roundhouse Punch: 1/2 Phase, -2 OCV, +1 DCV, 7d6 Strike 
4   2) Punch: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike 
4   3) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 
4   4) Low Blow: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND 
4   5) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm 

Martial Arts Cost: 21

Cost   Skill
3   Paramedics 13- 
3   KS: The Occult 13- 
3   Inventor 13- 
3   PS: Doctor 13- 
8   +1 with All Combat 

Skills Cost: 20

Cost   Perk
6   Money: Wealthy 
1   Fringe Benefit: License to practice Medicine 

Perks Cost: 7

Cost   Talent
3   Ambidexterity (-2 Off Hand penalty) 

Talents Cost: 3

Val   Disadvantages
0   Normal Characteristic Maxima 
15   Reputation: Satanist, 14- (Extreme; Known Only To A Small Group) 
20   Hunted: Vandal Savage 14- (As Pow; Harshly Punish) 
15   Social Limitation: Secret ID (Frequently; Major) 
25   Hero Bonus 

Disadvantage Points: 75
Base Points: 100  Total Character Cost: 175

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...