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Elizabeth Perrot


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Elizabeth Perrot Wyldling Bard

 

Val Char Cost Roll Notes

35 STR 5 16- Lift 3200.0kg; 7d6 [3]

18 DEX 16 13- OCV: 7/DCV: 6

19 CON 9 13-

18 INT 8 13- PER Roll 13-

14 EGO 4 12- ECV: 3 - 3

18 PRE 8 13- PRE Attack: 3 ½d6

 

7 OCV 20

6 DCV 15

3 OMCV 0

3 DMCV 0

4 SPD 20 Phases: 3, 6, 9, 12

 

6+9 PD 0 Total: 6/15 PD (0/9 rPD)

6+9 ED 0 Total: 6/15 ED (0/9 rED)

8 REC 4

40 END 4

13 BODY 3

40 STUN 10 Total Characteristic Cost: 126

 

Movement: Running: 12m/48m

Leaping: 4m/8m

Swimming: 4m/8m

 

Cost Powers END

Wyld magic mutation, all slots Unified Power (-¼)

24 1) +20 STR, Reduced Endurance (0 END; +½) (30 Active Points); Unified Power (-¼)

6 2) Life Support (Eating: Character only has to eat once per week; Longevity: 400 Years; Safe in Intense Cold; Safe in Intense Heat; Sleeping: Character only has to sleep 8 hours per week) (8 Active Points); Unified Power (-¼) 0

14 3) Combat Luck (9 PD/9 ED) (18 Active Points); Unified Power (-¼)

3 4) +4 PD (4 Active Points); Unified Power (-¼)

3 5) +4 ED (4 Active Points); Unified Power (-¼)

7 6) +3/+3d6 Striking Appearance (vs. all characters) (9 Active Points); Unified Power (-¼)

11 7) Hearing through time: Retrocognitive Clairsentience (Hearing Group), +1 to PER Roll, Analyze, Discriminatory, Rapid: x100,000, Telescopic: +18 (75 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; Character is totally unaware of nearby events; -1 ½), Retrocognition Only (-1), Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Restrainable (-½), Time Modifiers (-½), No Range (-½), Incantations (Complex; -½), Unified Power (-¼) 7

Notes: can record 27.78 hrs per second or 83.33 hrs per phase(3.47 days)

9 😎 having an ear for languages: Universal Translator 13- (20 Active Points); Extra Time (1 day, Only to Activate, It will take Elizabeth a day to pick up a language she has never encounterd be for; -1), Unified Power (-¼)

3 9) Eidetic Memory (5 Active Points); Limited Power Power loses about a third of its effectiveness (only for what is heard; -½), Unified Power (-¼)

 

20 Bardic magics: Multipower, 35-point reserve, (35 Active Points); all slots Incantations (Complex; -½), Unified Power (-¼)

2f 1) a bass note to rattle teeth and bones: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR), Area Of Effect (16m Cone; +½), Thin Cone (-¼), Penetrating (+½), +2 Increased STUN Multiplier (+½) (34 Active Points); Incantations (Complex; -½), Unified Power (-¼) 3

2f 2) A bansidhe's wail: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR), +1 Increased STUN Multiplier (+¼), Attack Versus Alternate Defense (ED; All Or Nothing; Deaf or sound ear protection; +½), Area Of Effect (16m Cone; +½) (34 Active Points); Incantations (Complex; -½), Unified Power (-¼) 3

2f 3) a mending song: Healing BODY 3 ½d6 (35 Active Points); Incantations (Complex; -½), Unified Power (-¼) 3

1f 4) a cry to wake the dead: Healing BODY 1 ½d6, Resurrection (35 Active Points); 4 Charges (-1), Incantations (Complex; -½), Unified Power (-¼) [4]

2f 5) soothing minor wounds: Healing BODY 1d6, Area Of Effect (8m Radius; +½), Expanded Effect (x2 Characteristics or Powers simultaneously) (Body and stun; +½), Decreased Re-use Duration (1 Turn; +1 ½) (35 Active Points); Incantations (Complex; -½), Unified Power (-¼) 3

2f 6) Battle song: Aid OCV 2d6, Area Of Effect (8m Radius; +½), Selective (+¼), Delayed Return Rate (points return at the rate of 5 per Minute; +1) (33 Active Points); Incantations (Complex; -½), Unified Power (-¼) 3

2f 7) a song to boost moral: Aid Pre 2d6, Area Of Effect (16m Radius; +¾), Delayed Return Rate (points return at the rate of 5 per Minute; +1) (33 Active Points); Incantations (Complex; -½), Unified Power (-¼) 3

1f 😎 hurling insults to maky your sailor mom blush: Drain PRE 2d6, Area Of Effect (32m Cone; +¾) (35 Active Points); 8 Charges (-½), Incantations (Complex; -½), Unified Power (-¼) [8]

1f 9) Marching song/ sea chantey: Usable [As Second Mode Of Movement] (swimming(sailing); +¼), Costs Endurance Only To Activate (+¼), Usable Nearby (+1 ¼), Grantor pays the END whenever the power is used, Grantor controls the power totally (35 Active Points); Incantations (Complex; -½), Unified Power (-¼) applied to Running 1

Notes: Crew works more harder and favorible winds occur

1f 10) a song that feeds the soul , the belly and keeps away bad dreams: Life Support (Eating: Character only has to eat once per week; Safe in Intense Cold; Safe in Intense Heat; Sleeping: Character only has to sleep 8 hours per week), Persistent (+¼), Usable Nearby (+½), Grantor can only grant the power to others, Uncontrolled (+½) (13 Active Points); Incantations (Complex; -½), Unified Power (-¼), 16 Continuing Charges lasting 1 Week each (-0) [16 cc]

 

Perks

6 Fringe Benefit: License to practice a profession, Membership, Passport, Press Pass

 

Skills

0 Pre based may add striking appearance +3

3 1) Acting 13-

3 2) Bureaucratics 13-

3 3) Conversation 13-

3 4) High Society 13-

3 5) Persuasion 13-

3 6) Streetwise 13-

0 proffession

5 1) PS: Song writer 14-

4 2) PS: Story teller 13-

0 Everyman skills

0 1) Climbing 8-

0 2) Concealment 8-

0 3) Deduction 8-

0 4) AK (Custom Adder) 8-

0 5) Language (idiomatic; Custom Adder)

0 6) Paramedics 8-

0 7) PS: Busking (Custom Adder) 11-

0 😎 Shadowing 8-

0 9) Stealth 8-

 

Total Powers & Skill Cost: 149

Total Cost: 275

 

160+ Matching Complications

5 Distinctive Features: detects as magical (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort)

10 Distinctive Features: wyldling (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)

15 Physical Complication: small person (Frequently; Slightly Impairing)

15 Hunted: upset nobility Infrequently (Mo Pow; Limited Geographical Area; PC has a Public ID or is otherwise very easy to find; Harshly Punish)

5 Rivalry: Professional (other bards), Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry

115 Experience Points

Piety knockout.jpg

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