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D&D's Divination Spell


Tywyll

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17 minutes ago, sentry0 said:

 

Basically, yes.

 

3 long recovering charges, 1 question per charge, transdimensional, 1 specific mind.

 

Sounds weird, but I think that would work lol

That could work, but I would want to charge a higher price than usual for contacting a god.  A Mind Link with a god is a lot more powerful than a Mind Link with just some guy.  Sort of like the x3 cost for "Spirit Contacts" mentioned in FH somewhere.

 

And there's nothing in this build that compels the god to answer your questions, or even to tolerate your interruption of his day.

 

And the god doesn't even necessarily know the answer to all your questions anyway.

 

How will this spell be used?  If it's just a GM-handwavy thing to move the plot forward, then such an ability might even be free.  Otherwise, as a useful ability, it could possibly be built as a Detect - which would probably require Analyze and a lot of advantages, maybe even a VPP of "Detect Answers to Questions", 3 Charges, Once per week.

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1 hour ago, PhilFleischmann said:

That could work, but I would want to charge a higher price than usual for contacting a god.  A Mind Link with a god is a lot more powerful than a Mind Link with just some guy.  Sort of like the x3 cost for "Spirit Contacts" mentioned in FH somewhere.

 

And there's nothing in this build that compels the god to answer your questions, or even to tolerate your interruption of his day.

 

And the god doesn't even necessarily know the answer to all your questions anyway.

 

How will this spell be used?  If it's just a GM-handwavy thing to move the plot forward, then such an ability might even be free.  Otherwise, as a useful ability, it could possibly be built as a Detect - which would probably require Analyze and a lot of advantages, maybe even a VPP of "Detect Answers to Questions", 3 Charges, Once per week.

In D&D it's a 4th or 5th level Cleric spell, so approaching their top tier of ability (depending on edition). It allows players to just know things they couldn't otherwise get info on.  

 

Okay, realized I've called it the wrong spell, it's Commune not Divination. Here's a BX Clone's version of it:

 

"Higher powers grant answers to three questions the caster poses. Higher powers
don’t like being constantly interrogated by mere mortals, so the spell should be
limited to one casting per week or so. The Narrator may rule that a caster may
cast a double strength Commune spell composed of six questions once per year."

 

Some versions limit it to Yes/No/Unknown questions, others leave it loose and up to the GM (as above). 

 

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Requires permission from GM, but Maybe a build like this?:

 

Commune:  Multipower, 30-point reserve,  (30 Active Points); 3 Charges which Recover every 1 Week (-1 3/4), OAF (Religious Symbol) (-1), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; Character is totally unaware of nearby events; -1), Incantations (Requires Incantations throughout; -1/2); RC:6

3f  1)Universal Translator 18- (27 Active Points)

3f  2)Universal Knowledge 18- (27 Active Points)

3f  3)Universal History 18- (27 Active Points)

3f  4)Universal Skills 18- (27 Active Points)

 

Total power cost: 18pts

 

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But the questions asked need not be about the future, nor even about some remote location

 

Sure, but being able to look into the future usually will cover what you want to know (eventually, someone will have written it down or explained it).  You can throw Postcog in there too if you want, and a detect for "just the right moment"

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  • 2 months later...

I might built it as Clairsentience with No Conscious Control, GM controls the effect, with a custom -1/2 modifier, Only gives the answer to a specific yes or no question, and a -1/2 must suit the interests of the deity, 3 Charges.

Really, though, it sounds like an extraordinary skill use. I'm just trying to figure out what skill-as-power construction would give you all the categories of knowledge a deity might possess. 

 

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