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Astromech Droid

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Hey guys …  here's my take on an Astromech Droid as a race package -- any suggestions or critiques?




Droid (Astromech): Also referred to as an astro droid or mech, is a repair droid that served as an automated mechanic on starships. These compact droids use tool-tipped appendages stored in recessed compartments. Many starfighters rely on astromech copilots to control flight and power distribution systems. In addition to its piloting duties, could calculate hyperspace jumps and perform simple repairs.

     Most astromechs were only able to communicate in writing, conveyed via another computer system, or through a special code of clicks, bleeps, and similar sounds, known as binary.

     Starting Characteristics: STR 8, CON 13, INT 13, PRE 5, PD 8, ED 8, BODY 15, END 40.  16pts

     Language:  Basic (4 pts, literate. 0pts

     Durachrome Form: Resistant Protection (8PD, 8ED). 24pts

     Artificial Life Form: (life support total). 35pts

     Automaton: Takes BODY Only (no effect from stun, no STUN characteristic, takes damage on the droid damage chart below).  45pts

     Automaton: Does Not Bleed (does not lose additional BODY below 0). 15pts

     Dense Structure: Knockback Resistance -4m. 4pts

     Photoreceptor Relays: Eidetic Memory. 5pts

     Computer Interlink:  Analyze Computers (15+INT/5 or less, analyze). 9 pts

     Base Programming: 12 points of the any of the following – computer programming, electronics, mechanics, PS astrogator, security systems, systems operation, transport familiarity. 12pts

     Distinctive Features (Droid): concealable with effort, noticed and recognizable. -10pts

     Physical Limitation: Can only speak binary (very frequent, slight). -20pts

     Physical Limitation: No hands (very frequent, great). -25pts

     Social Complication (Droid): restricted civil rights, suffers from prejudice, very frequent/minor. -15pts

     Circuit Overload: Vulnerable to Electricity (common, x2 damage). -20pts

     Mechanical Gait: Running -2m (10m total). -2pts

     Option – Onboard Computer Systems (Absolute Time Sense, Lightning Calculator). Variable

     Option – Utility Claw (5 STR, OAF -1, No Fine Movement or Manipulation -1, Character cannot use own STR -¼). 2 pts

     Option – Holoprojector: Eidetic Memory (5 pts, OIF -½, only to remember things received/transmitted -½, only up to 30 minutes of recordings -½, Sight Group Images (5 pts. OIF -½, set effect only received/broadcast images -1, only up to 30 minutes of recordings -½). 4 pts

     Option – Fire Extinguisher: Dispel (4d6 vs fire powers, expanded effect + variable effect all fire powers simultaneously +4, 60 pts), limited range (6m, - ¼), 4 charges (-1). 26 pts

     Option – Radar Sensors (radar radio group, discriminatory, increased arc of perception 360 degrees, telescopic +14 versus range modifiers, 32 active points), OIF (-½), concentration 0 DCV throughout -1, costs END to maintain -½. 11 pts

     Option – Utility Saw (HKA 1d6, 15 pts), No STR Mod -½, no knockback -¼. 9 pts 

     Option – Rocket Boosters (Flight 10m, 10 pts) OIF -½, limited maneuvrability -¼, 4 continuing charges of up to 1 turn each -½. 4 pts

     Total: 165 points plus Options ; Complications 92 points (+42 points to character creation)

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