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Tywyll

Rounding, 1/2 DCV, and over thinking it

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So I know in 6th edition there is a section on, like page 12 I think, for rounding. However, it specifically talks about rounding when building characters or spending CP. It doesn't really talk about rounding during the rest of the game.

 

So when you have 1/2 DCV for X reason...what rules do you follow? I've been looking through the book and I can't find it spelled out specifically. Is it in 'the character's best interest' like when building? And if so, which character? The one who inflicted the condition or the victim?

 

I assume you are supposed to round up in favor of the defender but I admit I can't actually find that spelled out anywhere.

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31 minutes ago, Doc Democracy said:

Ah, it is heroic action, I have always rounded in the players’ favour...

 

Doc

 

 

I'm more like Lucius, as I round in the favor of the defender.  Rounding in the player's favor just postpones setting a hard rule.  Eventually, one player is going to have to smack another one.  :(

 

 

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6 minutes ago, Duke Bushido said:

 

 

I'm more like Lucius, as I round in the favor of the defender.  Rounding in the player's favor just postpones setting a hard rule.  Eventually, one player is going to have to smack another one.  :(

 

 

You could always make the rule "Round in favor of whoever is being more heroic right now". 

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14 minutes ago, Gnome BODY (important!) said:

You could always make the rule "Round in favor of whoever is being more heroic right now". 

 

 

Hmmm...   I like it, but it's a GM-judgement call, and there's no math to back that up.  I can already hear the protests...   :lol:

 

 

Seriously, though, from a non-math angle:  everyone is the hero of his own story.  I'd be showing favorites to rule that the Heroic paladin escorting refugees from a war zone to a safe haven was somehow more heroic than the insurgent barbarians looking to free these people from their servitude to this realm.

 

Or you know-- something better as an example:  Holy Wars are a great example:  which side is more heroic?  

 

Still, I like the basis of the idea.   :)

 

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I'm not putting a lot of thought into it: I round in favor of the defender, period.

 

"Each character" _cannot_ get the benefit.  (_This_ is overthinking it, by the way ;)   :lol:  )  :

 

One character is defending with a DCV that's been halved down to, let's say 3.5.  If I give this character the benefit, then he is defending with a DCV of 4.

 

One character is attacking against a DCV go 3.5.  If I give him the benefit, then he is attacking a DCV of 3.  They can't both get the rounding.

 

A similar problem happens with "round in favor of the PC:"  whether it's mind control or a sudden revelation that means one of the PCs must be stopped before they do X, one player is attempting to attack another player, and they can't both get the rounding.

 

Now a funny thing happens when an OCV of x.5 attacks a DCV of X.5 _and_ you use the rounding: 

 

Rounding for neither and rounding in the favor of the character suffering the "half point of CV" yields identical results.

Rounding in the favor of the defender effectively raises his DCV by 2 (round his up and his attacker's down).

Rounding to the "most heroic," assuming it's the attacker, and the defender effectively gets his DCV reduced by 2.

 

All of which are fine, really, so long as you are always consistent.  That's why I tend to round in favor of the defender, period: so long as it applies to everyone equally (we've all been the defense at some point), it's "fair enough," I think.

 

 

(There.  _Now_ it's been overthunk. ;)   )

 

 

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I generally round per math so a .5 or higher rounds up.  Less than .5 rounds down.  That includes stun.

 

If players don't round on half stun that way, I am not going to quibble on 1 stun.

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9 hours ago, Hugh Neilson said:

Standard rounding rules on 6e v1 p12 set out "standard rounding rules" which is 0.5 rounds in the character's favour.  Half DCV means round in the defender's favour, at least to me.

 

Yes, but that section solely refers to spending CP, it doesn't mention anything beyond that. Hence my question. 

 

However, I did find a missing sentence from 4th Edition in their similar section that says to apply the rounding rule 'generally' to any other situations. Surprised that was left out of both 5th and 6th. 

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I take this from:

 

Examples include determining the Active Point cost of a power to which you apply an Advantage, the Real Point cost of a power to which you apply a Limitation,

a character’s DEX Roll, and the Endurance (END) cost of a power.

 

Neither of the items I have emphasized are CP costs.  The discussion of characteristic rolls and END costs both refer to "standard rounding rules", as does Stretching (p 284), damage from heat (6e v2 p 150).  Oddly, it's not mentioned in halving DCV, but with no other guidance, it seems reasonable that "standard rounding" would apply.

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6 hours ago, Hugh Neilson said:

I take this from:

 

 

 

 

Neither of the items I have emphasized are CP costs.  The discussion of characteristic rolls and END costs both refer to "standard rounding rules", as does Stretching (p 284), damage from heat (6e v2 p 150).  Oddly, it's not mentioned in halving DCV, but with no other guidance, it seems reasonable that "standard rounding" would apply.

 

Ah, fair enough. I think I glazed over that because the first few lines in that paragraph are specifically about CP costs. 

 

But compare that to 4th Edition's supremely clear statement, "When the fractional remainder is 1/2, the number should be rounded in the character's favor, either up or down. This rule applies to all cases in the game where there's a fractional remainder, except Speed (SPD)."

 

*sigh*...

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Other than in character creation, it is rare for a character to want to round down.  By 'character' I mean anyone with PC in their description, even if that is preceded by a 'N'.

 

So, if a character with an odd numbered DCV is at half DCV, round up.  If a character with an odd numbered OCV is at half OCV, round up.  Round in favour of the character (PC or NPC) that is applying the modifier.  Attacker or defender, no matter.  PCs do not get a better deal from the rules than NPCs do.

 

That's my take, anyway.

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