Sean Waters Posted February 3, 2020 Report Share Posted February 3, 2020 There have been many attempts at producing a decent but manageable killing attack, right? Maybe we have been going about it all wrong… So, thinking about damage, superheroes seem to be largely immune to Body damage from Normal attacks, right? How about this: 1. Normal Defences only count half against Body damage. 2. Killing attacks are a +1/4 advantage and mean that Normal Defences only count a quarter against Body damage. So: 50 points: 10d6 attack against 20 (normal) pd: Average Roll: 35/10 = 15 Stun through Defences and no Body and no real chance of Body using existing system (10 average against 20 defence) BUT an above average Body roll WILL cause some Body damage: not likely to be much and the result is not highly volatile, but some. Same 50 points, gets you an 8d6 attack with (+1/4) killing. So, Average Roll for 8d6: 28/8 gets 8 Points of Stun and 3 Points of Body through Defences. Again, not highly volatile, but a worry. I think this would make healers more valuable , and regeneration. I think this could be really interesting. Thanks to ScottishFox for basically handing me the idea. So. Whaddya think? ScottishFox, Doc Democracy, drunkonduty and 1 other 3 1 Quote Link to comment Share on other sites More sharing options...
Gnome BODY (important!) Posted February 4, 2020 Report Share Posted February 4, 2020 Basically any quantity of RDEF is going to prevent any BODY from getting through. https://anydice.com/program/19bc0 has the numbers. Notice that a character with 20 PD, 4 of which is RPD, takes barely any BODY from a KA. And that's a pretty low amount of RDEF! You'd have to heavily restrict access to RDEF to make this work. Quote Link to comment Share on other sites More sharing options...
Doc Democracy Posted February 4, 2020 Report Share Posted February 4, 2020 I think Sean is suggesting getting rid of resistant defence? Because all defences now work against killing attacks. Resistant might be an advantage to defences that restore its value on BODY back up to half. Kind of like what AP and hardened used to do. Doc Quote Link to comment Share on other sites More sharing options...
ScottishFox Posted February 4, 2020 Report Share Posted February 4, 2020 Interesting ideas! I've found in my Fantasy HERO campaign I'm more likely to use NND Normal Damage - Does BODY when using lethal magical attacks due to the greater consistency. Quote Link to comment Share on other sites More sharing options...
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