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JackValhalla

What we know so far:

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The current situation: Kickstarter backers have access to the finished PDF at the moment. The printing of the hard copies is in train, although a last minute fix is being made.

 

Once all the KS stuff is fulfilled, the product will be made available for sale to the general public.

 

The file in the link above is the very earliest playtest draft. There is little in common between it and the finished product.

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6 hours ago, assault said:

There is little in common between it and the finished product.

 

Thanks for that but of information.  I was reading that after you posted, and there was a lot of eye-popping going on.  :lol:

 

Reckon I'll wait until I have an actual book in my hand to form an opinion (didn't hear about this until it was too late to back it) 

 

 

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I've got a partial character writeup in the So what do we want to talk about? thread. It's missing the character's Situations (Complications/Disadvantages), because I just threw it together as an example, but is otherwise complete.

 

It's a very basic flying brick type, so you should be able to follow it. The point of it is that it is fast, fairly tough and can throw a reasonable attack, all on the standard 200 points. It's not the be-all and end-all of characters, of course.

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Much appreciated. 

 

My concern (remembering rhat I only have access to the earliest rough draft that was released to the world in general) was the lopsided Chara ter builds and/or super-short combats I anticipated based on the calculations for Stun and the rule against increasing Stun or Endurance. 

 

 

But again, I will have to wait until I can read the final rules. 

 

 

 

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On 2/13/2020 at 10:54 PM, assault said:

Once all the KS stuff is fulfilled, the product will be made available for sale to the general public.

And is there an estimate for when the Kickstarter obligations will be fulfilled and this becomes available for sale to the general public?

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Having participated in the playtesting, I can tell you that the combats have been very satisfying. In comparison with 4th edition, which is the last version I played, they have fewer of the drawn out grind-downs that I found usually showed up in other versions. Combats are shorter in comparison to 4th ed., but not "super short" and events and actions feel more consequential.

Edited by nitrosyncretic

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