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pawsplay

Fantasy Hero v. Fantasy Hero Complete

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The full Fantasy Hero book does not include a setting or core rules, but has materials and advice for a GM who is setting up their own version of fantasy, with an emphasis on setting up things like a magic system, how skills and combat maneuvers may differ to enforce a fantasy feel, and some general guidelines about campaigns (and a bunch more).

 

FHC has a basic version of the rules, and a very basic fantasy setting. It's designed as more of a quick-start than the big FH book, and is probably more useful table-side during play.

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