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Steampunk is 99% aesthetics. At most you'd alter the sfx to describe it in steampunky terms, but that's probably it. In game terms I assume it functions identically to a contemporary shotgun, so nothing would really change except its flavor text.

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  • 4 months later...

I wonder who bought that Roper shotgun?

 

Question: is there a specific reason the OP's weapon would be significantly more effective than a plain-vanilla shotgun? You can slap gears on ordinary things and call them steampunk, but to really get the idea you need to figure out why people would use your weapon instead of the cheaper mass-produced model.

 

(The Roper Shotgun reminds me of what my gadgeteer/sniper/gunfighter super Redshot would use for his multi-purpose firearm.)

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On 2/21/2020 at 6:02 PM, zslane said:

Steampunk is 99% aesthetics. At most you'd alter the sfx to describe it in steampunky terms, but that's probably it. In game terms I assume it functions identically to a contemporary shotgun, so nothing would really change except its flavor text.

 

You are almost 100% right and that is indeed what would be the case in most stories.  There are always exceptions though...

I was thinking of a flywheel shield, it looks like an enormous cog.  The mechanism needs wound to start it spinning, which gives no additional protection but the stored energy is good for sending to smaller cogs flying out to hit someone.  Rather than solid cogs, a more fragile disk can be used which breaks into a small cloud of brass projectiles.

 

🙂

 

Doc

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