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Steampunk


GoldenAge

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  • 4 months later...

I wonder who bought that Roper shotgun?

 

Question: is there a specific reason the OP's weapon would be significantly more effective than a plain-vanilla shotgun? You can slap gears on ordinary things and call them steampunk, but to really get the idea you need to figure out why people would use your weapon instead of the cheaper mass-produced model.

 

(The Roper Shotgun reminds me of what my gadgeteer/sniper/gunfighter super Redshot would use for his multi-purpose firearm.)

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On 2/21/2020 at 6:02 PM, zslane said:

Steampunk is 99% aesthetics. At most you'd alter the sfx to describe it in steampunky terms, but that's probably it. In game terms I assume it functions identically to a contemporary shotgun, so nothing would really change except its flavor text.

 

You are almost 100% right and that is indeed what would be the case in most stories.  There are always exceptions though...

I was thinking of a flywheel shield, it looks like an enormous cog.  The mechanism needs wound to start it spinning, which gives no additional protection but the stored energy is good for sending to smaller cogs flying out to hit someone.  Rather than solid cogs, a more fragile disk can be used which breaks into a small cloud of brass projectiles.

 

🙂

 

Doc

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  • 5 months later...

This is a genre that shows the HERO System's power to simulate almost anything the GM can imagine.

On 7/3/2020 at 7:22 PM, Doc Democracy said:

 

You are almost 100% right and that is indeed what would be the case in most stories.  There are always exceptions though...

I was thinking of a flywheel shield, it looks like an enormous cog.  The mechanism needs wound to start it spinning, which gives no additional protection but the stored energy is good for sending to smaller cogs flying out to hit someone.  Rather than solid cogs, a more fragile disk can be used which breaks into a small cloud of brass projectiles.

 

🙂

 

Doc

 

Doc, your "Cog Shield" is a very cool idea! 

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On 7/3/2020 at 8:22 PM, Doc Democracy said:

 

You are almost 100% right and that is indeed what would be the case in most stories.  There are always exceptions though...

I was thinking of a flywheel shield, it looks like an enormous cog.  The mechanism needs wound to start it spinning, which gives no additional protection but the stored energy is good for sending to smaller cogs flying out to hit someone.  Rather than solid cogs, a more fragile disk can be used which breaks into a small cloud of brass projectiles.

 

🙂

 

 

First and foremost:  really neat idea.

 

Second and equally foremost:  as the first to champion this in most "but you _have to X if Y" conversations, I am well-aware that there are _no_ mandatory powers and no _mandatory_ complications for _any_ build, period.

 

That being said, it should be clear that this is not a critique of your idea; it is simply an observation that juxtaposes a game construct with the real world.   :lol:

 

 

But can you imagine running into battle with a very large and likely heavy (flywheel version) gyroscope strapped to your forearm?   

 

Wow!

 

:rofl:

 

(yes: unless you state this problem exists, then steampunk science includes a method of dealing with this and has included a countermeasure, but still-- it almost sounds like _fun_ to try!  :D

 

 

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  • 1 month later...

The guy with the gyro shield would be insanely vulnerable to attacks from the side; conservation of angular momentum will cause the shield-bearing arm to lift up when he turns in place.

 

This could be overcome by having two counter-rotating cogs in your shield, so when spun up the shield still has zero angular momentum.

 

Now, about aesthetics, I certainly agree; I'm sure we'd all like to have the headgear that appears here.

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  • 5 months later...

I would go with something maybe a bit more potent than the average Shotgun Round (2 1/2d6 RKA with the AE: Cone/No Range combo or separate (Mulitpower) Slot with the choke set for a single slug. The slugs would make use of shells with tiny cogs that are reverse-aetherically charged to general matter, meaning the fins on the shells spin as soon as touching air, igniting and either lighting on fire the individual pellets for buckshot or turning solid slugs into gyro-jet like rounds.

 

Really like the cog shield idea - I guess it's the perfect use for an ablative force field or armor power effect.

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