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Guns and endurance


ToddWat1
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So I have finished reading Champions Complete, am working on understanding everything so I can run a game with my kids (seems like a great way to spend some quarantine quality time), and have a question. If a character, super or otherwise, uses a normal firearm (no powers added to it), does it cost Endurance somehow? I found one passage in Champions Complete that pointed out that firearms have to have the Charges and Beam limitations, so perhaps there is no endurance requirement because you already pay a price with those limitations? I see in some of the examples in the book that weapons that have powers attached (like a bow that shoots arrows with various abilities such as Blast or Entangle) do cost END, but I can't find anything definitive about regular guns and bullets. Any advice would be appreciated. Thank you!

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No, firearms do not typically cost END to use. Any power with Charges uses up Charges instead of costing END (except in some very unusual circumstances).

 

One caveat:  in the full rules (which you aren't using, since CC uses a slimmed-down, "easier to learn and use" version of the HERO System), as noted on page 131 of the second volume of the 6th Edition rulebook, any action costs a minimum of 1 END. So a GM who was being a real stickler for the rules would make your character pay 1 END for using his gun. However, in 40 years of playing this game I can't recall a single instance of any GM using that rule. ;)

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