Ninja-Bear Posted June 13, 2020 Report Share Posted June 13, 2020 I was thinking too with the Force Field example that I would allow a one shot-Hero point use for the attacker to time his shot when the field disappears for a split second this bypassing the Damage Reduction for that shot. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted June 13, 2020 Report Share Posted June 13, 2020 On 6/11/2020 at 11:10 AM, Greywind said: I have never heard a player say that they want to see something used against them. I have seen them take limitations just to shave points so they can buy MOAR! And then cry when their limitation came into play. Curious, what edition and points available? Quote Link to comment Share on other sites More sharing options...
Grailknight Posted June 13, 2020 Report Share Posted June 13, 2020 1 hour ago, Ninja-Bear said: Curious, what edition and points available? At a guess, all of them. It's hardly an uncommon thing. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted June 13, 2020 Report Share Posted June 13, 2020 35 minutes ago, Grailknight said: At a guess, all of them. It's hardly an uncommon thing. No it isn’t. I wondered because as I mentioned in the 3rd ed Renaissance, I can see min-maxing a little to get the build to concept depending on concept. However in later editions with more points to start? Nah, that’s just Power gaming. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted June 13, 2020 Report Share Posted June 13, 2020 FWIW a while ago I updated Laser to fifth for a game. I noticed that now Laser has a limitation: Does not work in Smoke or Rain, which realistically they don’t. Then I thought “well this is in the comics/cartoon, how often does that happen?” Answer is not really (at least what I’m watching and basing it off off). So I eliminated that limitation. Easy peasy. Duke Bushido 1 Quote Link to comment Share on other sites More sharing options...
pawsplay Posted June 13, 2020 Report Share Posted June 13, 2020 Damage Reduction is already Inobvious. While it may be obvious a character glows, it doesn't mean they have Damage Reduction. Some characters might glow all the time. Inobvious powers can be detected in some ways, for instance, if you damage the character, you see they are tough. To be Perceivable, I think it needs to be really clear the power is Damage Reduction. Like for physical Damage Reduction, attacks must slow down or something as they approach the character, or the character takes damage but "There's like a big chunk out of his leg and she's still going like it's nothing." Quote Link to comment Share on other sites More sharing options...
Gnome BODY (important!) Posted June 13, 2020 Report Share Posted June 13, 2020 1 hour ago, Ninja-Bear said: FWIW a while ago I updated Laser to fifth for a game. I noticed that now Laser has a limitation: Does not work in Smoke or Rain, which realistically they don’t. Then I thought “well this is in the comics/cartoon, how often does that happen?” Answer is not really (at least what I’m watching and basing it off off). So I eliminated that limitation. Easy peasy. I've noticed that lasers in Heroic books have that Limitation and lasers in Superheroic books don't. Quote Link to comment Share on other sites More sharing options...
unclevlad Posted June 13, 2020 Report Share Posted June 13, 2020 Will smoke, fog, or rain block a laser? What's the laser frequency? The laser power? What's the composition of the smoke, what's the density of the cloud? Laser doesn't have to be visible spectrum; different frequencies will penetrate/be more attenuated by different types of obscurant. IOW: player and GM call. but for the most part, I would NOT have lasers blocked by less than thick fog, hard rain, or near at least a house fire, or a dirty, smoky fire like a bunch of burning tires. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted June 14, 2020 Report Share Posted June 14, 2020 2 hours ago, Gnome BODY (important!) said: I've noticed that lasers in Heroic books have that Limitation and lasers in Superheroic books don't. For Clarity I was talking about Lazer (the super villain) which I swear in 5th has not in smoke limitation on his laser. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted June 14, 2020 Report Share Posted June 14, 2020 I’m not sure what I was thinking but I ran across a sheet and the character extra PD-STUN only. Oops and I forgot extra CON-Only not to be Stunned. Quote Link to comment Share on other sites More sharing options...
Zephrosyne Posted July 6, 2020 Report Share Posted July 6, 2020 I would not give a Limitation for this, certainly not just because of it being visible. This just isn't limiting enough to merit a -1/4 Limitation. In fact 6E1 pg. 388 specifically mentions reducing the Perceivable Limitation to 0 in the case of Defense Powers. Then again, I am a fairly strict gm when it comes to things like this. Duke Bushido and Grailknight 2 Quote Link to comment Share on other sites More sharing options...
LoneWolf Posted July 23, 2020 Report Share Posted July 23, 2020 If you only glow when you take damage I would not consider that worth a limitation. On the other hand if you glow whenever the power is active that would be worth a -1/4 limitation. Being able to determine that a your defenses are up does give your opponents some tactical advantage. For example they can wait until the power is not active to shoot you. Quote Link to comment Share on other sites More sharing options...
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