Gandalf970 Posted June 10, 2020 Report Share Posted June 10, 2020 Can someone walk me through how poisons work. I am looking for poisoned weapons and perhaps ingested. Is there a roll against it, I really didn't understand what they were saying on pages 210 in E2 and 201 in Fantasy Hero. Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted June 10, 2020 Report Share Posted June 10, 2020 If you're asking about something like a saving throw, most likely not unless the poison description calls for one. Most of them have listed defenses against them. Duke Bushido and Gandalf970 2 Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted June 10, 2020 Report Share Posted June 10, 2020 2 hours ago, Gandalf970 said: Can someone walk me through how poisons work. I am looking for poisoned weapons and perhaps ingested. Is there a roll against it, I really didn't understand what they were saying on pages 210 in E2 and 201 in Fantasy Hero. Broadly speaking poisons are built with powers and modifiers. A poison can be a Drain or a Killing attack or something else. Typically poisons have damage over time and No Normal Defense. This advantage allows you to by pass normal defenses BUT if you have the defense then you take NO damage. It’s all or nothing. So a snake venom might be NND: Defense LS: Poisons. That means no matter the dice the person with this life support is protected. The poison could be written up that you can avoid some (or all damage) if you make a CON roll. That would be a limitation on the power itself or could be a GM rule for the game. Damage overtime allows to build a powerful poison but it gives you the chance to get healed cause not all the damage is rolled at once. If you post a specific poison we walk you through it. Quote Link to comment Share on other sites More sharing options...
Gandalf970 Posted June 10, 2020 Author Report Share Posted June 10, 2020 Like the Death Adder poison in the Bestiary. It does 1d6, NND damage over time, 5 increments, one every minute for 5 minutes. There is no save you take 1d6 killing damage every minute for 5 minutes. Quote Link to comment Share on other sites More sharing options...
bluesguy Posted June 10, 2020 Report Share Posted June 10, 2020 48 minutes ago, Gandalf970 said: Like the Death Adder poison in the Bestiary. It does 1d6, NND damage over time, 5 increments, one every minute for 5 minutes. There is no save you take 1d6 killing damage every minute for 5 minutes. Hero doesn't have a concept like 'saving throws'. If you have the defense against the attack it will apply and if you don't then you take it full on. For instance if PC hit bad guy with their sword and the bad guy has no resistant defense the bad guy will take all the body AND all the stun. Their natural PD won't block any of the stun from a killing attack. The same applies for the Death Adder's poison. If the defense is LS: Poison and Arrogant the Ranger has LS: Poison then he will take no damage. But poor Frito the Hobbit has no LS: Poison and so he is slowly dying. (I had to use those names since your user ID is Gandolf970 😁 ) Gandalf970 1 Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted June 10, 2020 Report Share Posted June 10, 2020 7 hours ago, Gandalf970 said: Like the Death Adder poison in the Bestiary. It does 1d6, NND damage over time, 5 increments, one every minute for 5 minutes. There is no save you take 1d6 killing damage every minute for 5 minutes. So like I said then there is no “saving throw”. What happens is in game time, you would roll 1D6 immediately and there is no defense (unless you have Life Support: Poisons) then roll 1D6 each minute for another 4 minutes. Gandalf970 1 Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted June 10, 2020 Report Share Posted June 10, 2020 Bluesguy they changed Stun damage with Killing Damage. You now get your PD versus Stun damage with Killing attacks however if you natural PD is higher than the Stun rolled you take a minimum of Stun equal to Body rolled. Gandalf970, Khas and ScottishFox 2 1 Quote Link to comment Share on other sites More sharing options...
Gandalf970 Posted June 10, 2020 Author Report Share Posted June 10, 2020 Thanks Ninja-Bear and bluesguy! This helps alot as they are fighting Darkun Assassins who are using poison and really screwing these guys up. This forum is great and very helpful, really appreciate all the help. massey, ScottishFox and Khas 3 Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted June 10, 2020 Report Share Posted June 10, 2020 I’m glad to be of help. Gandalf970 1 Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted June 10, 2020 Report Share Posted June 10, 2020 If you have the bestiary, I probably tells you how paramedics can help save you from Poison damage. And again if you want, you can have them make a CON roll to stop damage. Gandalf970 1 Quote Link to comment Share on other sites More sharing options...
Gandalf970 Posted June 15, 2020 Author Report Share Posted June 15, 2020 Thanks again Ninja-Bear I will take these into consideration as we head into the next campaign. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted June 15, 2020 Report Share Posted June 15, 2020 1 minute ago, Gandalf970 said: Thanks again Ninja-Bear I will take these into consideration as we head into the next campaign. FWIW, I looked in 4th ed Bestiary and every poison I ran across was an RKA type build. I was thinking of a snake in the shannara series that turned the guys arm into stone. That I believe would be a transform. Quote Link to comment Share on other sites More sharing options...
Gandalf970 Posted June 15, 2020 Author Report Share Posted June 15, 2020 Very cool. Quote Link to comment Share on other sites More sharing options...
Doc Democracy Posted June 15, 2020 Report Share Posted June 15, 2020 The big element in HERO that is missing in other systems is the ability of the GM to make the physics and metaphysics of a campaign world work exactly as desired. The cost of that is a lot of upfront work and thinking time. If you want all poisons to be affected by a Cure Poison spell, then you need either to make all poisons use the same mechanic OR ensure that all poisons have a common limitation (effects mitigated by use of Cure Poison). You can then define Cure Poison as Healing, only versus poison. Once that is in place then it does not matter whether the poison is a SPD drain, an entangle, a Killing attack or anything else, you can pro-rate the Healing as 1D6 = 1 DC of effect on whatever the poison is. Doc Duke Bushido and drunkonduty 1 1 Quote Link to comment Share on other sites More sharing options...
bluesguy Posted June 16, 2020 Report Share Posted June 16, 2020 On 6/10/2020 at 3:14 PM, Ninja-Bear said: Bluesguy they changed Stun damage with Killing Damage. You now get your PD versus Stun damage with Killing attacks however if you natural PD is higher than the Stun rolled you take a minimum of Stun equal to Body rolled. Umm when did that change? Can you cite the reference because I will need that to document a new 'bug' in HCM? LOL! Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted June 16, 2020 Report Share Posted June 16, 2020 When, I’m not sure but I saw it in 6th vol 2. And before you change it, double check that I read it right. Lol Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted June 16, 2020 Report Share Posted June 16, 2020 6e2 p. 103. Duke Bushido 1 Quote Link to comment Share on other sites More sharing options...
bluesguy Posted June 16, 2020 Report Share Posted June 16, 2020 2 hours ago, Chris Goodwin said: 6e2 p. 103. Thank you and ARGGG! And how is it handled in 5e? The way think it is? Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted June 16, 2020 Report Share Posted June 16, 2020 2 minutes ago, bluesguy said: Thank you and ARGGG! And how is it handled in 5e? The way think it is? Same way as all the editions before, if that's the way you think it is. 🙂 In 5th and prior, Normal PD or ED only stop the Stun from Killing Attacks if there's at least one point of Resistant PD or ED. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted June 16, 2020 Report Share Posted June 16, 2020 4 hours ago, Chris Goodwin said: 6e2 p. 103. Thanks Chris! Chris Goodwin 1 Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted June 16, 2020 Report Share Posted June 16, 2020 FWIW, I like the new way. It makes more sense. Quote Link to comment Share on other sites More sharing options...
pawsplay Posted June 16, 2020 Report Share Posted June 16, 2020 yeah the old way created arbitrary thresholds and make it all but mandatory to take a single point of resistance defense. Quote Link to comment Share on other sites More sharing options...
Tech Posted June 16, 2020 Report Share Posted June 16, 2020 3 hours ago, Chris Goodwin said: Same way as all the editions before, if that's the way you think it is. 🙂 In 5th and prior, Normal PD or ED only stop the Stun from Killing Attacks if there's at least one point of Resistant PD or ED. For 1st, 2nd and I think 3rd edition of Champions, only Damage Resistance stopped any Stun and Body. Now, he is citing Fantasy Hero so I can't vouch for that. Quote Link to comment Share on other sites More sharing options...
bluesguy Posted June 17, 2020 Report Share Posted June 17, 2020 So I just tested HCM with 6e characters and yes I did implement it correctly. Which probably means I implemented it correctly for 5e. Sorry for hijacking this thread. Please go back to the discussions about Poisons. Quote Link to comment Share on other sites More sharing options...
HeroGM Posted July 22, 2020 Report Share Posted July 22, 2020 IIRC Equipment 6th talks about poison [It does, pgs 204-210]. S.Long did an article describing something similar to saving throws in Digital Hero way back, it's reprinted in the first collected volume of his editorials(Heroglyphs) Quote Link to comment Share on other sites More sharing options...
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