Technomancy: The art of using technology to create magical spell like effects.
Technomancers use technology to create magic in a universe where magic doesn't exist. They are feared and sought after for knowledge and to look into the future.
Can you handle such knowledge?
Are you ready to be sought out for help?
Are you ready to be hounded by the masses?
This supplement is designed for use with Star Hero and Post-Apocalyptic Hero. This supplement contains over 30 spells to choose from as well as magic system guidelines. This supplement comes with a 27 page PDF and HD files. From Greg Elkins Designs.
These cards are for use with Narosia: Sea of Tears Fantasy RPG's unique narrative system.
Players Control The Gods To Influence The Plot
The gods meddle, and the players use this set of cards to allow them to say how a specific god influences the story — if they can explain the god’s motivation.
Divine Intervention Cards are used to represent both the possibility and degree of influence by the gods. These cards, with one exception, reference an aspect of a single Enaros, and possibly even the Enaros as a whole as well. This aspect reflects the type of influence the Enaros has chosen to exercise when the card is played. Additionally, each card is marked with a certain number of pips, rendered as small suns along the bottom of the card. As the number of pips increases, the amount of influence the Enaros exerts also increases.
From a skeptic’s eye, the greater the number of pips the more difficult it is to deny direct intervention. A one-pip card could most certainly be attributed to luck, and a two-pip card is just short of a miracle (arguably mundane – crazy things do happen). A three-pip card is almost undeniable, and if the conditions are right the Enaros may even be seen exercising their influence.
The play of a card is an opportunity for role-play. The player should assume the role of the specific Enaros singled out by the card and describe why the Enaros has chosen to interfere with these specific mortal affairs, and your character in particular. Playing a card does not represent your character calling upon the gods. It is certainly possible, especially if playing a tsverg, that you do not wish divine intervention. The Enaros are not really all that concerned with what your character believes or thinks (to a point), and they will intervene if they wish, possibly even in spite of your character. Some Enaros even have a certain amount of sympathy for the tsverg (again, to a point). So, assume the mantle of an Enaros, roleplay the god’s will, and have fun with the game.
High quality poker sized playing cards
165 cards complete with names, aspects, and power level of the card
Complementary download of Divine Intervention Cards in PDF format for print, cut, and play at home
This is Narosia — a world where cosmic forces vie for control and mortal beings struggle to reclaim past glories, hordes of Fel creatures threaten to escape Deepland prisons, and demonic Voidspawn stalk the world’s wilds and ruins. Those who venture forth seek fame and fortune, courting death, honoring the profession of adventurer, and ultimately bringing hope to those without.
Narosia adventures focus on competent characters overcoming larger than life obstacles with a backdrop of magic, monsters, and gods. You control your every move without getting lost in a sea of repetition, using a comprehensive action and combat system to enable over-the-top action, with called shots, grappling, and dynamic defenses.
Players Control The Gods To Influence The Plot
The gods meddle, and the players have a set of cards that allow them to say how a specific god influences the story — if they can explain the god’s motivation.
An Entire World Of Adventure Awaits
Narosia: Sea of Tears is a roleplaying game for two to eight players. Through a blend of imagination and rules the players will create the story of their heroes as they move through this world, having fun in the process.
Distinct magic systems for divine and arcane powers
Detailed cultures and races integrated into the story of the world
Setting-specific martial arts
Comprehensive skills and abilities to define any character
Battle-tested system that scales from commoner to demi-god
Bestiary that expands on the 300+ creatures from HERO System Bestiary
Over 30 years of HERO System material to draw from (180+ sourcebooks)
Ready to print GM Screen panels
Whatever your interest — dungeon delving, intrigue, or exploration — Narosia provides a rich background for the legends you forge.
HERO Designer Character Pack available, include racial templates, cultural and adventurer packages, spells, orisons, and equipment.
Character Sheets available for download
Complimentary download of Divine Intervention Cards in PDF format for print, cut, and play at home
Poker-sized cards available (no need to print and cut 165 cards)
As is always the case, Hero Games will be traveling with Indie Press Revolution to GenCon this year. (We'll be in booth 730.) Excitingly, it looks as though Shane Harsch's massive 478-page Narosia: Sea of Tears will be there too, with copies in our booth! Narosia is a complete, self-contained fantasy roleplaying game based on the Hero System, containing all of the rules necessary to play.
In a newly settled area of the wilderness stands an old keep, strong and intact. What secrets does it hold and what terrors lie beneath it? Are you bold enough to quest into the unknown? Two Kings Keep is a nostalgic dungeon crawl with intriguing twists and a story for the curious to unfold.
Two Kings Keep is a Fantasy Hero adventure from Christopher Taylor for 4-8 characters of up to 800 total combined points. This is a complete adventure with all maps, information, and notes the GM and players need.
This spell collection from Greg Elkins contains all spells for Fantasy Hero from The Lost Grimoire, The Elemental Grimoire as well as psionics from The Minds Eye in a 127 page bookmarked PDF at 50% of the price to buy all three. Also available with the Hero Designer files at the same 50% savings
Hero Combat Manager release notes V1.06 (a new version of Hero Combat Manager is out)
Major Bug Fixes
Strength damage is more accurately calculated
Hand to Hand and Strength damage are more accurately calculated
Under a very specific circumstance HKA may not be calculated correctly. The one instance that has shown up is if a weapon is 1d6+1 and the STR Min is 6 and the STR of the character is 15. This should result in a HKA of 1 ½ d6KA. Instead it is being calculated as 2d6+1 KA.
The Books Of The Undead is Elvensong Street Press’s series of PDFs providing pre-generated character sheets for dozens of undead monsters. Each volume is devoted to a specific type of undead.
This one, the fourth in the series, looks at ghouls — terrifying corporeal undead who subsist on the flesh of both the living and the dead! Within its pages you’ll find the Bestial Ghoul, Ghoul King, Ghoul Shaman, and much more
These ghouls are the perfect minions for such villains as:
Necromancers, sorcerers, Dark Lords, evil high priests, liches, and other powerful Fantasy adversaries
Evil mystics and insane archaeologists in Pulp Hero campaigns
Mystic supervillains and organizations in Superhero campaigns. For example, in the Champions Universe, villains such as the Takofanes the Archlich, the Demonologist, Dark Seraph, and Black Paladin might have ghouls serving them, and the Morbanes of DEMON could easily create some ghouls to further their fiendish schemes or guard valuable facilities.
Additional volumes in the Books Of The Undead series cover zombies, ghosts, liches, skeletons, wights, and other types of undead.
Superhero MMOs and similar computer games often feature two types of characters who occur far less commonly in tabletop RPGs: the Controller and the Debuffer. A Controller is a type of character who specializes in controlling the behavior and options of the enemy so that the enemy becomes completely useless and/or helpless (or nearly so). Their powers may focus on hard control (locking a target in place, putting a target to sleep, removing a target’s ability to take Actions in the game, controlling a target’s mind), soft control (“debuffing” a target so that his actions are less effective, or even pointless), or some combination of the two. A Debuffer focuses primarily on soft control powers, and often also has some ability to “buff” (enhance the abilities of) or defend a group of heroes. They may also possess powers that inflict damage on the enemy, whereas Controllers tend to have much weaker damage-causing powers (if any).
This document contains rules and sample powers for creating controlleCr characters in the Hero System.