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Jason S.Walters
You won’t find goblins or giants in this new book by Kestral Arts, no dragons or orcs or werewolves. What you will find are strange, unique, and exciting creatures; creatures to stir the imagination and surprise your players with. With almost three hundred different creatures from the Accursed to the Zhar, this book is packed with friend and foe, and none of them fit the usual pattern.
 
What will your heroes do when faced with the fearsome Black Spore, or when they are hunted by the Prowler? What strange fate awaits those who encounter the Scarlet Polyp? Can your character master the Plated Steed? The Jolrhos Bestiary is filled with strange and wonderful beasts that can be found in the campaign world of Jolrhos, giving stats to the Boletid and the Geryon.
 
The Jolrhos Bestiary is a valuable tool for any fantasy role playing campaign. Packed with useful tips and information far beyond just lists of detailed and fully illustrated monsters, every GM will find something useful in this book!
 
A 337 page PDF.

Jason S.Walters
Hero Games is proud to announce that we have signed an agreement with Brazilian publisher Pensamento Coletivo Editora to release Champions Complete in Portuguese! Our calculations show that, by capitalizing on our strategic partnership in variable markets, by 2024 approximately 15% of the worlds 220 million Portuguese speakers will know how to play the Hero System!
....okay, we made that last part up. But we do look forward to exposing the dynamic and growing Portuguese language gaming community to Champions.

Jason S.Walters
The great mage and mystic experimenter Elenthar has vanished, his tower in the city gone silent and locked tight. What has happened?His home stands still save for mysterious moaning sounds at night. What strange wonders may be found in the archmage’s home? Do you dare explore -- or even more daring -- loot this manor? Kestrel Arts presents a complete Fantasy Hero adventure for 4-6 characters of no more than 750 total points, combined.

Jason S.Walters
Power For Sale
 
A billion dollars, legal immunity, and a Nobel Prize. That’s the supervillain Red Giant’s price to reveal the secret of the Dynatron — his miracle machine that can give anyone super-powers. Nobody’s met his price… yet.
 
For a mere half-million, you can step into the Dynatron and receive super-powers yourself. Lots of people take this offer: Gangs and governments who want super-thugs and super-soldiers; would-be villains in search of origins; established supervillains hoping for power-ups. Won’t you join the list of satisfied customers?
 
Here’s what you get in the 47-page supplement Shared Origins: The Dynatron:
 
* Background and game mechanics for the Dynatron — the Instant Origin Machine!
 
* Nine sample villains who gained their powers from the Dynatron, from the out-of-his-depth Mob enforcer Orb to the city-freezing Fimbulwinter. Each character comes with a complete character sheet, background, story seeds, and a full-color illustration.
 
* One sample hero, ready to play or use as an NPC.
 
* The story of how Red Giant invented the Dynatron, and the consequences for him and his first supervillain team, the Rainbow Cartel.
 
* A brief discussion of “Power Vendors” as reusable sources of super-powered characters, with four additional examples of this origin story.
 
* A look at the practical difficulties of selling super-powers and owning the most valuable machine in the world.
 
Uses HERO System 6th Edition or CHAMPIONS Complete.
 
THE SHARED ORIGINS SERIES
 
This series of mini-supplements for CHAMPIONS provides "Origin Stories" that players and GMs can use for many different characters. Coming up with character origins is work; reusable origin gimmicks help you spend more time on character backgrounds and motivations and less time explaining why heroes and villains have super-powers in the first place. Shared origins can also tie characters together and create story hooks.
 
Each supplement supplies background information and game mechanics for one shared origin story, a ready-to-play sample hero, and a selection of sample villains. Supplements stand alone to make it easier to plug the sample characters and origin story into your own superhero setting.

Jason S.Walters
Hero Games presents Adventures In Monster Hunting, features six scenarios for the MHI RPG. Each of them is relatively simple and straightforward, perfect for new GMs and players to cut their teeth on but still plenty of fun for experienced GMs and players. They are:
 
>The New Kids In Town, in which the PCs go into the field for the first time and find themselves taking on a nest of wererats
 
>Gimme That Old One Religion, which pits the PCs against a cult that worships the Old Ones and is secretly controlled by a powerful necromancer named Vincent Scarlatti;
 
>Bewitched, Bothered, And Bewildered, in which Scarlatti lures the PCs into a trap to try to get rid of them, while simultaneously attacking a local MCB facility to “recruit” monsters held captive there;
 
>The Devil And The Deep Blue Sea, which puts the PCs in the middle of an occult war between Scarlatti and Lucinda Hood;
 
>Soul Man, in which a grieving daughter asks the PCs to rescue her father’s soul from an oni, but who in truth has far more sinister motivations; and
 
>Journey Of The Sorcerer, in which Vincent Scarlatti uses a powerful new body to try to complete a major summoning ritual before the PCs can stop him.

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