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Jason S.Walters
Hero Games is proud to present the first adventure for Fantasy Hero by Kestrel Arts: The Lost Castle! Long ago a mad king built a fantastic complex to survive in case of disaster beneath his castle. Eventually the king's madness caused the once-rich kingdom to falter and in time it simply faded away, yet another of the lost human kingdoms long ago when the elves ruled. When adventurers stumble upon the ruins, there's much more than meets the eye.
 
The Lost Castle is a Fantasy Hero adventure for 4-8 characters no more than 1000 points total, combined.

Jason S.Walters
SUPER SORCERY GOES GALACTIC
Earth is not the only world with mystics and magic. Spells of the Devachan reveals a wider cosmos of spirits and sorcery:
 
• More than 30 spells of thaumaturgy, the light-show magic used by comic-book super-mages. Most are new. A few spells from past HERO System publications are revised for 6th Edition.
 
• A new setting and background for thaumaturgy. Mystics of many worlds join the occult society called the Devachan, ready to become allies and mentors for human super-mages.
 
• A new treatment of astral projection and the Astral Plane, the mystic dimension that connects all worlds and realms of existence — now revised for 6th Edition and expanded to include interstellar travel.
 
• Plus glimpses into the spirit realms of several alien species, with wonders and perils of their own.
 
Welcome to the Sorcerer’s Galaxy — because one Mystic World isn’t enough.

Jason S.Walters
Earth is not the only world with mystics and magic. Spells of the Devachan reveals a wider cosmos of spirits and sorcery:
 
• More than 30 spells of thaumaturgy, the light-show magic used by comic-book super-mages. Most are new. A few spells from past HERO System publications are revised for 6th Edition.
• A new setting and background for thaumaturgy. Mystics of many worlds join the occult society called the Devachan, ready to become allies and mentors for human super-mages.
• A new treatment of astral projection and the Astral Plane, the mystic dimension that connects all worlds and realms of existence — now revised for 6th Edition and expanded to include interstellar travel.
• Plus glimpses into the spirit realms of several alien species, with wonders and perils of their own.
 
 
Welcome to the Sorcerer’s Galaxy — because one Mystic World isn’t enough.
 
Uses the 6th Edition of the HERO System. Available soon here at Hero Games!

Jason S.Walters
Not content to rest after completing Larger Than Life, Michael Surbrook has just finished up Ghosts, Ghouls, and Golems. This HERO System sourcebook for the supernatural covers all the classic creatures: ghosts, vampires, werewolves, and zombies; but also mentions ghuls, golems, the wendigo, Jack the Ripper, and a few modern monsters, such as the internet meme Slender Man. Each chapter covers a specific creature in detail, looking at its origins, history accounts, and world-wide representation. This is followed up by several character sheets, often present a ’traditional’ and ‘cinematic’ version of the creature, as well as a more detailed unique representation (the section on vampires, for example, presents Count Dracula in all his glory!).

Jason S.Walters
As the name suggests, this upcoming book by Michael Surbrook will be a collection of martial artists. They will be divided by power level (Real World, Cinematic, and so on), and will represent a wide range of cultures and fighting styles. Although most meant for Ninja Hero campaigns, the characters in FOF can also be used in other genres as well, such as Fantasy Hero, Pulp Hero, Dark Champions, Champions, and Galactic Champions. And if that’s not enough, the book will also contain write ups of various fictional fighting styles.

Jason S.Walters
Like many of you, I was deeply saddened to learn of the passing of author and game designer Aaron Allston, who collapsed yesterday during an appearance at VisionCon in Springfield, Missouri and died shortly thereafter. His death effects me on both a personal and professional level. On a personal level, he a gentleman in the literal sense of the word: a gentle-man with whom it was always a pleasure to speak. I also admired his work: The Circle/M.E.T.E. Was one of my favorite roleplaying supplements as a teenager, and I also fondly remember Autoduel Champions. (I mean: who doesn't? It ruled.) On a professional level, as the current president of Hero Games I mourn the loss of one of the creative giants of the Hero System and a driving force behind the modern versions of Champions.
 
So so long Aaron: see you in the great dealer's room in the sky. I can't wait to hear about your current projects when I get there.
 
Jason Walters, President Hero Games

Jason S.Walters
HERO Games is pleased to announce a new product designed to cater to application developers for the HERO System: HERO Designer Source Code access. By purchasing access to the HERO Designer source code, developers will gain access to the full source for HD, access to a new "developers' forum" where they can ask questions, discuss projects, and receive guidance on integrating HERO Designer's code into their own projects and designs. See the product offering in the store for full details.

Jason S.Walters
The newest version of Hero Combat Manager has been released! If you've already purchased Hero Combat Manager, you can re-download the new version from your downloads area.
 
 
Release Notes for v1.0.3
Bug Fixes:
Changing Character Type but hitting cancel causes character to disappear
GM Adjust screen after cancel button pops up numerous times
Aid/Drain problems in Attack Dialog and GM Adjust are resolved
END Tracking for held characters
Targets list are wrong after SPD/DEX changes
AoE and Aid/Drain causes unexpected results
Entangle Roll for NPC does not show the Body
Adjusting Flash Phases did not work properly
Drain to Negative value causes Exception error
Flash Defense is not working

Limitations in previous version are now resolved:
In this version Multiple Attacks are modeled as described in Hero System 6e Volume 2, page 73. This feature specifically allows for different damage rolls for each target that is hit. It is best to use this feature in the case of multiple strikes against multiple targets with a single attack.

In this version Auto Fire is modeled as described in Hero System 6e Volume 2, page 42. This feature specifically allows for different damage rolls for each hit. It is best to use this feature in the case of multiple strikes against a single target with a single attack.
When to use Multiple Attack vs. Auto Fire Auto Fire Against Multiple Targets (6eV2 pg 42) – Use Multiple Attacks
Make multiple strikes against a single target with a single attack (6eV2 pg 73) – Use Auto Fire

[*]These options should work but have not been extensively tested
Make multiple strikes against a single target with multiple forms of attack (6eV2 pg 73) – Use Auto Fire and increase the number of hits for each type of form of attack and then change the type of damage for multiple forms of attack
Make multiple strikes against multiple targets with a single attack (6eV2 pg 73) – Use Multiple Attacks and Auto Fire
Make multiple strikes against multiple targets with multiple forms of attack (6eV2 pg 73) – Use Multiple Attacks and Auto Fire and increase the number of hits for each type of form of attack and then change the type of damage for multiple forms of attack




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