A pulp adventure from Steve Long, author of Pulp Hero!
When the government enlists the help of Our Heroes to prevent the Nazis from obtaining a valuable Mesoamerican artifact, the PCs find themselves on an adventure that leads them to Mexico City, then to Central America, and finally to the mysterious, and potentially deadly, inner chambers of a long-lost temple! Can they survive the perils that face them — and the Nazis and tribesmen pursuing them — to return to civilization with the fabled Topaz Skull of Cozcatl Cuaxicalli?
The Temple Of The Topaz Skull is a Pulp Hero adventure designed for characters built on a total of 175 Character Points or less. The optimal number of PCs is four to six, but you can scale it up or down based on the number of opponents you pit against the heroes in various encounters.
This Friday I'm going to catch a plane from Reno to Ft. Worth, rent a car, and drive to the small city of Denton. Why do you ask? Because that's where the archives of Aaron Allston's work are stored. With the help of his mother Rose, I'm going to go through those files, locate all of the material related to his decades long Strike Force campaign (including the now-famous bluebooks), copy them, and send them where they need to go so that a new Strike Force book (or possibly books) can be created.
Before his untimely passing, Aaron and I had been talking about producing a new Strike Force book for Hero Games. But we were both involved with other projects, had a lot to do, and it didn't seem like there was any particular hurry to get the project done. However, now that he's gone, his family and I believe it's important that his part of his legacy be preserved by issuing a new and expanded version of this seminal work of RPG game design. I hope you all will agree and support this project when it goes live on Kickstarter sometime later this year.
The new version of Strike Force won't formally be a Hero Games product. Rather, it's going to be a joint project between Blackywrm Games and Evil Beagle Games, with designer Ross Watson spearheading the editing and design of the book, and myself overseeing the development and production. (Or so Ross and I hope, as neither of us knows what I'll find down in the Lone Star State.) Using Blackwyrm's Larger Than Life: Tall Tale Adventures Kickstarter project as a model, we plan on producing versions for the Hero System, Savage Worlds, and Mutants & Masterminds respectively.
So wish me luck as I brave the tornadoes. Hopefully I'll come back with something that does justice to a talented author and game designer who was also our friend.
Right now our friends over at Bundle of Holding are running a great promotion for the Champions Universe 5th Edition. Get five great electronic books for $12.95, or level up to six more books for $28.95. As always with B of H projects, 10% of the money raised goes to charity. In this case we have selected the very worthy Heifer International, which empowers agricultural entrepreneurship in developing nations as well as here in the United States.
Sorry the website went down earlier today folks. There was some sort of problem with the database, but our own Dan Simon and Host Gator managed to restore things seemingly with little or no loss of data. Please let us know if you have any problems relating to purchases made right before the website went down.
Thanks to the support of fans like you, Blackwyrm Publishing's Larger Than Life: Tall Tale Adventures has funded on Kickstarter. Work will start ASAP on the new HERO System version of this book. Thank you again for your help in taking this project over the top.
With all of the backer's copies shipped out, Hero Games is now proud to make Fantasy Hero Complete available to the general public in both Print + PDF bundle and PDF form. So, without further ado, the pitch!
FANTASY YOUR WAY
Unsheathe your glowing swords, loose your mighty spells, and ride into glory with Fantasy Hero Complete! All the legendary flexibility and power of the renowned HERO System rules plus spells, monsters, and magic items, in addition to all of the Skills, Powers, and Complications needed to complete epic quests, delve the deepest dungeons, and thwart the devious machinations of evil gods.
Fantasy Hero Complete includes everything fantasy gamers need to play. New players will love the unmatched freedom of Fantasy Hero to create and play exactly the hero they imagine. Longtime fans will appreciate the tight, concise new approach, presenting the full game system in a convenient format. So grab your battleaxe, don your Elven mail, and prepare to battle evil with Fantasy Hero Complete!
Create and play exactly the hero you want.
An excellent purchase for first time players and handy companion for long-time players.
The HERO System, in a condensed and easy-to-use format.
Includes everything a gamemaster needs to create and run anything from a single session to an extended campaign for 1-6 players.
Comes with a downloadable electronic package that contains ready to play characters, a complete setting, an adventure, and so much more!
The electronic version of this product contains:
18 sample PCs in PDF, RTF or HDC file form
24 monsters in PDF, RTF, or HDC file form
One copy of Fantasy Hero Complete PDF
One setting: Kingdom of Grishun PDF
One adventure: The Val of Stalla
Five fantasy maps specific to the setting and adventure
One Fantasy Hero character sheet
One copy of Fantasy Hero in 2 Pages
That's right: Fantasy Hero Complete has printed and will be shipped to our Nevada warehouse tomorrow. We'll make certain every backer gets his or her copy, and then make it available to the public through this website, distribution, and Amazon. Thank you for your patience and I hope you enjoy the book.
Blackwyrm Publishing's Larger Than Life: Tall Tale Adventures by Fantasy Hero Complete author is Michael Surbrook is now live on Kickstarter! If you are unfamiliar with this product, click through to have a look and see if supporting this unique product is right for you.
Just a little update on Narosia from us folks over at Legendsmiths. We have gotten ourselves back on track and have revised timelines for the publication of Narosia: Sea of Tears. Since the start of the project many things have changed in the industry that caused us to question some of our approach and our overall goals with the project.
Last September we completed the content for the game. Since that time we have been fighting to get back on everyone's schedules to complete the publication and it has been a struggle. That is the danger of slipping on your production schedule — it can absolutely snowball, and it did. However, we have smashed that snowball and put everything back together and now we are back on track.
Our current estimate is PDF layout by end of January, back and forth with the printer end of February, and then off to print. Does that mean March for print product? Probably, at the earliest, but we will make the PDF available as soon as the proofs for print are finalized. Backers will have access to the pre-proof PDF as soon as we get it from layout.
We aren't entirely behind the curve however. But for the addition of Fel Essence and Corruption text, the iOS app is complete and we are waiting on an estimated timeline from my Android developer looking at the conversion.
Additionally, the cards are finished. For those of you unfamiliar with the project, the cards are used as a metagame mechanic to simulate divine intervention. We will make these for sale likely in February, the timing will align with the PDF as well as our next project.
As the scope of this changed over the life and time of the project, we have too much content. The additional content will be made available online and incorporated into future projects. Speaking of....
We haven't announced the start of our next Kickstarter, but we already have the majority of the content completed. We have learned a lot during this project, and we certainly have taken our lumps. But, we suck it up, drive on, and keep striving for our objectives anyway. One of the key changes we made is to diversify content creation now that we have established the core of what Narosia gameplay is about. We also have the resources to invest in getting this content produced prior to our final push for publication to ensure that we have everything as ready as possible before any funding initiatives.
This next project has many different goals, but three of them are likely to interest Hero players the most.
A complete village/base of operations for your adventurers, including a multi-episode adventure that takes the players from dealing with a local threat to a regional one.
A 5-7 session sequel to the introductory adventure that explores lost and forgotten deepland halls and provides the characters to add a critical resource to your campaign to be leveraged in future scenarios.
The possible (via stretch goals) expansion of the setting, with additional spells, orisons, races, regions, and cultures.
Even if you aren't a Narosia fan, the adventures can be fit into any Fantasy Hero campaign. Even more exciting, if you are a fan of Dungeons & Dragons Fifth Edition, Fate, or Savage Worlds, the adventures will be designed for those as well. We have some great authors lined up to work on those conversions if those goals are funded, which will increase your options for how you use the content.
Narosia has three setting-level antagonists that these adventure engage with, and are very likely in your own campaigns. This axis of evil are sourced from:
A fallen god, Endroren, with his fiendish minions.
Elemental evil known as the Fel and manifest by the undead.
The Qliphothic, with its unknowable intent and as manifest in its demons and mutant voidspawn that stalk the ruins of the fallen empires of Narosia.
As a demonstration of our commitment to our efforts, we have joined DoubleExposure's Envoy program. We will announce more on this when our term begins in March, and we will certainly be looking to arm its Heralds with all the content we can.
So, that's it. We are excited. We have big things planned and we are looking forward to sharing them with you.