Well, it's not *really* new. In fact, some of you reading this are probably younger than the product itself! But here it is from High Rock Press: the original 1988 version of Strike Force: a real piece of gaming history! In 1988, Aaron Allston and Hero Games released Strike Force, a supplement detailing the first eight years of his superhero campaign. Noted for its extensive and highly-influential advice to gamemasters on how to run a long-term campaign, Strike Force is a landmark RPG publication: part campaign sourcebook, part GM guide, and all awesome!
This original version is 98 pages and for the good old Hero System 3rd Edition. The zip file you are downloading includes the original PDF, the cover, three manuscript versions of the original text: .doc, .rtf, and an ancient .wpd file! (That would be a Word Perfect file for those of you under 30! It opened in my copy of OpenOffice without any problems. So maybe it will for you too.)
Additionally, thoughtful fan Scott Baker, realizing the original 1988 file was a scan, ran it through OCR to create a searchable PDF using automated processing. (Neither he nor High Rock Press are planning to manually edit the results.)
The year is 2011. Hero Games has just released it's award winning Star Hero supplement for the Hero System 6th Edition. In response, Blackwyrm Publishing crafted seven unique science fiction campaign settings to support it. They're collected here for the first time in a single place and priced to please the most frugal space ranger!
3rd World (by Denver Mason) finds you in the 23rd Century. Generations have passed where the Earth held not one, but many sentient species. The stars remain distant and, for most, inaccessible. It is on the Earth itself where colonists must craft their future. It is on this planet where the descendents of humanity must decide what of their past they hope to salvage. Wonders and terrors await them. Finally, the age of ashes has passed, and now comes a new world of clay that the brave and determined have a chance to shape. Earth is now used or ignored in turn. It is truly a 3rd World.
Lux Aeternum (by Dave Mattingly) is a cinematic science fiction setting that strives to evoke the romanticized spirit of the 17th Century Age of Exploration - a time of sweeping changes, social upheaval, and limitless opportunity. Action, drama, and grand adventure are key elements to any grand tale to be told in this setting. The absence of faster-than-light travel limits the playing field to a handful of star systems and allows this finite area to be fleshed out with a level of detail and complexity not possible in a galaxy-spanning saga.
Posthegemony: Terra Nomenklatura (by Jason Walters) is a unique science fiction setting designed to evoke the mood of films such as Logan’s Run, The Island, and Idiocracy. Using a decision chart and guided by the game master, the players construct a spaceship and escape from the Posthegemony, a futuristic worldwide society loosely based on Chinese utopian ideals.
Terracide (by Grady Elliott) is a gritty, space opera noir. The Earth has been annihilated, leaving only the few thousand humans who were working in deep space alive. Those who have survived must not only continue the human race, but to discover who--or what--destroyed their home world. Players can chose from character Package Deals that include private eye, pirate, socialite, soldier, and many, many more.
The Fires of Heaven (by Pat Sweeny) presents the United Worlds, a human-led federation including two formerly less advanced alien races, for science fiction roleplaying using the Hero System 6th Edition rules. In the 23rd century, humanity has colonized 14 star systems radiating outward from Sol, from sophisticated core worlds such as the corporate-run industrial giant Hephaistos orbiting Alpha Centauri B to sparsely settled frontier worlds such as sun-scorched Anubis, filled with ruins of a fallen alien civilization, orbiting Delta Pavonis. The United Worlds have also made contact with three starfaring alien races, the mysterious Ethereans, trade-loving Jodoni, and hostile Vorn.
The Widening Gyre (by Bill Keyes) welcomes to the 19th Century that never was! It is a world of wonder, of horror, of adventure, of magic, of strange technology and unprecedented cultural revolution. This is an age that should have been, filled with radium-powered flying machines, clockwork automata, and steam-driven computers. It is an age of dark magic, sinister secrets, and unholy cults. It is a time in which the world teeters on the edge of chaos, where the enlightened scientific mind battled against ancient superstition and ignorance, in which the souls of all mankind hung in the balance.
The Wreck of Alpha Central (by Ian Harac) takes place in Ecumenopolis, the world city. Science fiction is full of them, from Trantor to Coruscant. But then it all stops working. What happens to a world of 40 trillion people when the food shipments stop and the lights go out?
New from Greg Elkins! S.I.D.s is short for Super-powered Individual Database. This is a database that various government agencies are starting to use to keep track of all the various villains and heroes. Over the last few years the number of super-powered individuals has skyrocketed.
It has become a full time job to try and keep track of them as well as update information about the, that is the purpose of this database. The database is designed to give law enforcement as much information as possible on supervillains or superheroes they may need to call for help.
This is a series of small products that will introduce new villains and heroes for you campaign.
This installment will introduce a new mystical villain organization Shadow Coven. This organization has 6 members some are magical based, other are not. Some can summon creatures from the deadly Shadow plane to do their bidding. All serve the Shadow Lord rule of the Shadow Plane. His goal is to merge this dimension with the Shadow Plane and to rule the new dimension it will create.
46 Page PDF also includes Hero Designer files & printable cardboard miniatures.
They tried to poison him and dumped him in the ocean in his melted armor. They stole his technology, his wealth and bombed his island fortress until barely an island remained. The world thought him dead, and they were right Professor Muerte is indeed dead.
From the ashes a phoenix will arise the legend says. He is back now and ready to have his vengeance on the traitors and all who have wronged him. Terror Inc. is now reformed stronger and more powerful than ever. Now it is time to extract his pound of flesh. Professor Muerte is dead, now there is only Muerte. The day of reckoning is here;
There shall be blood!
100 Page PDF which includes cardboard miniatures of all the characters.
New from Dean Shomshak - SHARED ORIGINS: The Green Butterfly
A CHAMPIONS Supplement of Characters and Concepts
Some Books Can Change Lives: More so than usual for the grimoire called Metamorphosis of the Green Butterfly. This rare and ancient book of magic teaches a spell to gain super-powers - to become, indeed, a nascent demigod. But the spell is unreliable and dangerous. Instead of metamorphosis and ascension, some people suffer death or transformation into rampaging monsters. Will you risk everything, body and soul, for a chance at power?
Here's what you get in Shared Origins: The Green Butterfly:
* Background and game mechanics for Metamorphosis of the Green Butterfly, the Origin Grimoire.
* Four sample villains who gained their powers by using the grimoire, from the cunning Capricorn to the tragic, nearly mindless Elemental. Each character comes with a complete character sheet, background, story seeds, and a full-color illustration.
* One sample hero, ready to play or use as an NPC.
* A discussion of origin stories in which heroes and villains knowingly face great danger. What matters so much to you that you'd risk death for the sake of power?
Uses HERO System 6th Edition or CHAMPIONS Complete.
THE SHARED ORIGINS SERIES
This series of mini-supplements for CHAMPIONS provides "Origin Stories" that players and GMs can use for many different characters. Coming up with character origins is work; reusable origin gimmicks help you spend more time on character backgrounds and motivations and less time explaining why heroes and villains have super-powers in the first place. (Shared origins can also tie characters together and create story hooks.) Each supplement supplies background information and game mechanics for one shared origin story, a ready-to-play sample hero, and a selection of sample villains. Supplements stand alone to make it easier to plug the sample characters and origin story into your own superhero setting.
New from Greg Elkins - Realm Of The White Worm PDF
Villages near the lonely mountain range are scared and need help. A dragon and its henchman have been terrorizing them for months. They take their children and demand food and supplies, something the villagers have little to spare with winter coming.
They have turned to a mighty band of adventurers for help. They have little to pay other than their gratitude. Legends will be told of the adventurers if they can save the villages from the dragon and the dragon & hoard should be more than enough to make them rich.
Are you powerful enough to save the villagers? Are you ready to face certain death? Are you ready to fight a dragon?
Realm Of The White Worm is an adventure for Fantasy Hero with multiple options. It will be up to the GM to decide which one to used.
It works best with a party of 4-6 characters of 200 to 250Pts. GMs may need to adjust the adventure to suit other point level.
Note: if you've already purchased Hero System Combat Manager, you'll find the new version in your account.
Release Notes for v1.0.7
Complete rewrite of underlying character management
Hit Locations - Randomly rolled for NPCs
Target List: Alphabetical would be best
Aid/Drain adjustments on GM Attack screen don't display in Combat Table until next phase
AoE problems occur when target list only has one target
Creating squads of NPCs stopped working
Error message when the is a problem loading a combat record
Flash stopped working
GM Attack - An attack does not show up in main window and then the processing stops
Minimum Damage from Injuries
NND attack doesn't seem to work
Needed to remove "Strength as a power" from the export file
Random order (within a DEX) was not working after changes to the new Characters data structure
Reflection shows up as a nd6 attack which it shouldn't
Strength Damage is not calculated correctly
Updates using GM Adjust causes 'screen bounce'
When Damage Reduction is selected no damage is applied