S.I.D.s is short for Super-powered Individual Database. This is a database that various government agencies are starting to use to keep track of all the various villains and heroes. Over the last few years the number of super-powered individuals has skyrocketed.
It has become a full time job to try and keep track of them as well as update information about the, that is the purpose of this database. The database is designed to give law enforcement as much information as possible on supervillains or superheroes they may need to call for help.
This is a series of small products that will introduce new villains and heroes for you campaign.
This installment will introduce a new assassination organization Aces of Death
This organization is the most sought after and feared group of assassins in the world. Small group with only 12 members they are willing and able to kill anyone, assuming you meet the price of course.
Includes Hero Designer files & printable cardboard miniatures.
Greg Elkins has updated the files for Villain Codex Volume One: Mutant Conflict. So if you've already purchased this product in any form, you can download the new version which is now available in your Client Area alongside the old one.
Every fantasy hero campaign needs magical treasures for the adventures to find. This series houses information on varies information on just such treasures.
Special And Unique Items – Every adventurer wants to have bag that will hold all their belongings. Perhaps a figurine that turns into a horse or a crystal ball that can see lands far away. From the Bag of Holding to Gloves of Thievery, Eyes Of The Eagle to a Stone Of Good Luck. Here you will find over 35 items to add to your Fantasy Hero campaign.
The ZIP file includes the PDF and Hero Designer files.
You can find your copy of Wonderous Treasure - Unique Items here!
With three days left Michael Satran's Journey to the Center of the Earth! is 85% funded. So if you've been waiting until the last moment to back this project, now is the time to act! Head over to Kickstarter and see how incredibly close this project is to succeeding.
New from Greg Elkins Design. Time Magic is the spell used by Timelords the guardians of the fabric of time. These powerful spells can age an individual, make them younger, protect the mage from attacks and even carry them vast distances. It is said that Timelords can see into the future and the past as well as know of dangers before they even encounter them.
This supplement for Fantasy Hero will give a description of the abilities and the spells used by Time Mages or Timelords if you prefer. The supplement includes PDF as well as Hero Designer files.
New from Greg Elkins Design! Welcome to the next installment of Monster Mash. Here you will find new creatures and/or new takes on old creatures for your Fantasy Hero Campaign.
This installment will cover a two creature the deadly Gorgon and the Blink Dog. These two creatures have terrorized caravans and traveling parties for year.
A Gorgon is a large bull-like creature with armor plates as skin. It can breathe a large gas cloud that will turn anything to stone. Blink Dogs are a large canine that can teleport around a given area during combat. This maneuver will confuse an opponent, which give the Blink Dog a great advantage in combat
Includes Hero designer files and cardboard miniatures.
New from Blackwyrm Publishing /High Rock Press: Michael Satran's Journey to the Center of the Earth! is now live on Kickstarter.
"Jules Verne. The Lost World of the Warlord. Doc Savage. The Challengers of the Unknown. The Fantastic Four! The Savage Land! As long as there have been stories about explorers and superbeings, there have been stories of strange underground lands and societies at Earth's Center. This campaign supplement for Champions by veteran game author Michael Satran fits easily into any campaign world - and in glorious full color! It addresses a variety of differing power levels, with many options for adjustment and expansion."
"This softcover campaign supplement for Champions Complete using Hero System 6th Edition rules runs approximately 280 pages, including art and maps. All backers at the $20.00 or more level will also receive a zip file containing not only the PDF of the book, but additional PDFs character sheets and information for Savage Worlds and Mutants & Masterminds as well."
Well, it's not *really* new. In fact, some of you reading this are probably younger than the product itself! But here it is from High Rock Press: the original 1988 version of Strike Force: a real piece of gaming history! In 1988, Aaron Allston and Hero Games released Strike Force, a supplement detailing the first eight years of his superhero campaign. Noted for its extensive and highly-influential advice to gamemasters on how to run a long-term campaign, Strike Force is a landmark RPG publication: part campaign sourcebook, part GM guide, and all awesome!
This original version is 98 pages and for the good old Hero System 3rd Edition. The zip file you are downloading includes the original PDF, the cover, three manuscript versions of the original text: .doc, .rtf, and an ancient .wpd file! (That would be a Word Perfect file for those of you under 30! It opened in my copy of OpenOffice without any problems. So maybe it will for you too.)
Additionally, thoughtful fan Scott Baker, realizing the original 1988 file was a scan, ran it through OCR to create a searchable PDF using automated processing. (Neither he nor High Rock Press are planning to manually edit the results.)
The year is 2011. Hero Games has just released it's award winning Star Hero supplement for the Hero System 6th Edition. In response, Blackwyrm Publishing crafted seven unique science fiction campaign settings to support it. They're collected here for the first time in a single place and priced to please the most frugal space ranger!
3rd World (by Denver Mason) finds you in the 23rd Century. Generations have passed where the Earth held not one, but many sentient species. The stars remain distant and, for most, inaccessible. It is on the Earth itself where colonists must craft their future. It is on this planet where the descendents of humanity must decide what of their past they hope to salvage. Wonders and terrors await them. Finally, the age of ashes has passed, and now comes a new world of clay that the brave and determined have a chance to shape. Earth is now used or ignored in turn. It is truly a 3rd World.
Lux Aeternum (by Dave Mattingly) is a cinematic science fiction setting that strives to evoke the romanticized spirit of the 17th Century Age of Exploration - a time of sweeping changes, social upheaval, and limitless opportunity. Action, drama, and grand adventure are key elements to any grand tale to be told in this setting. The absence of faster-than-light travel limits the playing field to a handful of star systems and allows this finite area to be fleshed out with a level of detail and complexity not possible in a galaxy-spanning saga.
Posthegemony: Terra Nomenklatura (by Jason Walters) is a unique science fiction setting designed to evoke the mood of films such as Logan’s Run, The Island, and Idiocracy. Using a decision chart and guided by the game master, the players construct a spaceship and escape from the Posthegemony, a futuristic worldwide society loosely based on Chinese utopian ideals.
Terracide (by Grady Elliott) is a gritty, space opera noir. The Earth has been annihilated, leaving only the few thousand humans who were working in deep space alive. Those who have survived must not only continue the human race, but to discover who--or what--destroyed their home world. Players can chose from character Package Deals that include private eye, pirate, socialite, soldier, and many, many more.
The Fires of Heaven (by Pat Sweeny) presents the United Worlds, a human-led federation including two formerly less advanced alien races, for science fiction roleplaying using the Hero System 6th Edition rules. In the 23rd century, humanity has colonized 14 star systems radiating outward from Sol, from sophisticated core worlds such as the corporate-run industrial giant Hephaistos orbiting Alpha Centauri B to sparsely settled frontier worlds such as sun-scorched Anubis, filled with ruins of a fallen alien civilization, orbiting Delta Pavonis. The United Worlds have also made contact with three starfaring alien races, the mysterious Ethereans, trade-loving Jodoni, and hostile Vorn.
The Widening Gyre (by Bill Keyes) welcomes to the 19th Century that never was! It is a world of wonder, of horror, of adventure, of magic, of strange technology and unprecedented cultural revolution. This is an age that should have been, filled with radium-powered flying machines, clockwork automata, and steam-driven computers. It is an age of dark magic, sinister secrets, and unholy cults. It is a time in which the world teeters on the edge of chaos, where the enlightened scientific mind battled against ancient superstition and ignorance, in which the souls of all mankind hung in the balance.
The Wreck of Alpha Central (by Ian Harac) takes place in Ecumenopolis, the world city. Science fiction is full of them, from Trantor to Coruscant. But then it all stops working. What happens to a world of 40 trillion people when the food shipments stop and the lights go out?