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    Jason S.Walters
    New from Greg Elkins Design. Time Magic is the spell used by Timelords the guardians of the fabric of time. These powerful spells can age an individual, make them younger, protect the mage from attacks and even carry them vast distances. It is said that Timelords can see into the future and the past as well as know of dangers before they even encounter them.
    This supplement for Fantasy Hero will give a description of the abilities and the spells used by Time Mages or Timelords if you prefer. The supplement includes PDF as well as Hero Designer files.

    Jason S.Walters
    New from Greg Elkins Design! Welcome to the next installment of Monster Mash. Here you will find new creatures and/or new takes on old creatures for your Fantasy Hero Campaign.
    This installment will cover a two creature the deadly Gorgon and the Blink Dog. These two creatures have terrorized caravans and traveling parties for year.
    A Gorgon is a large bull-like creature with armor plates as skin. It can breathe a large gas cloud that will turn anything to stone. Blink Dogs are a large canine that can teleport around a given area during combat. This maneuver will confuse an opponent, which give the Blink Dog a great advantage in combat
    Includes Hero designer files and cardboard miniatures.

    Jason S.Walters
    New from Blackwyrm Publishing /High Rock Press: Michael Satran's Journey to the Center of the Earth! is now live on Kickstarter.
    "Jules Verne. The Lost World of the Warlord. Doc Savage. The Challengers of the Unknown. The Fantastic Four! The Savage Land! As long as there have been stories about explorers and superbeings, there have been stories of strange underground lands and societies at Earth's Center. This campaign supplement for Champions by veteran game author Michael Satran fits easily into any campaign world - and in glorious full color! It addresses a variety of differing power levels, with many options for adjustment and expansion."
    "This softcover campaign supplement for Champions Complete using Hero System 6th Edition rules runs approximately 280 pages, including art and maps. All backers at the $20.00 or more level will also receive a zip file containing not only the PDF of the book, but additional PDFs character sheets and information for Savage Worlds and Mutants & Masterminds as well."

    Jason S.Walters
    Well, it's not *really* new. In fact, some of you reading this are probably younger than the product itself! But here it is from High Rock Press: the original 1988 version of Strike Force: a real piece of gaming history! In 1988, Aaron Allston and Hero Games released Strike Force, a supplement detailing the first eight years of his superhero campaign. Noted for its extensive and highly-influential advice to gamemasters on how to run a long-term campaign, Strike Force is a landmark RPG publication: part campaign sourcebook, part GM guide, and all awesome!
    This original version is 98 pages and for the good old Hero System 3rd Edition. The zip file you are downloading includes the original PDF, the cover, three manuscript versions of the original text: .doc, .rtf, and an ancient .wpd file! (That would be a Word Perfect file for those of you under 30! It opened in my copy of OpenOffice without any problems. So maybe it will for you too.)
    Additionally, thoughtful fan Scott Baker, realizing the original 1988 file was a scan, ran it through OCR to create a searchable PDF using automated processing. (Neither he nor High Rock Press are planning to manually edit the results.)

    Jason S.Walters
    The year is 2011. Hero Games has just released it's award winning Star Hero supplement for the Hero System 6th Edition. In response, Blackwyrm Publishing crafted seven unique science fiction campaign settings to support it. They're collected here for the first time in a single place and priced to please the most frugal space ranger!
    3rd World (by Denver Mason) finds you in the 23rd Century. Generations have passed where the Earth held not one, but many sentient species. The stars remain distant and, for most, inaccessible. It is on the Earth itself where colonists must craft their future. It is on this planet where the descendents of humanity must decide what of their past they hope to salvage. Wonders and terrors await them. Finally, the age of ashes has passed, and now comes a new world of clay that the brave and determined have a chance to shape. Earth is now used or ignored in turn. It is truly a 3rd World.
    Lux Aeternum (by Dave Mattingly) is a cinematic science fiction setting that strives to evoke the romanticized spirit of the 17th Century Age of Exploration - a time of sweeping changes, social upheaval, and limitless opportunity. Action, drama, and grand adventure are key elements to any grand tale to be told in this setting. The absence of faster-than-light travel limits the playing field to a handful of star systems and allows this finite area to be fleshed out with a level of detail and complexity not possible in a galaxy-spanning saga.
    Posthegemony: Terra Nomenklatura (by Jason Walters) is a unique science fiction setting designed to evoke the mood of films such as Logan’s Run, The Island, and Idiocracy. Using a decision chart and guided by the game master, the players construct a spaceship and escape from the Posthegemony, a futuristic worldwide society loosely based on Chinese utopian ideals.
    Terracide (by Grady Elliott) is a gritty, space opera noir. The Earth has been annihilated, leaving only the few thousand humans who were working in deep space alive. Those who have survived must not only continue the human race, but to discover who--or what--destroyed their home world. Players can chose from character Package Deals that include private eye, pirate, socialite, soldier, and many, many more.
    The Fires of Heaven (by Pat Sweeny) presents the United Worlds, a human-led federation including two formerly less advanced alien races, for science fiction roleplaying using the Hero System 6th Edition rules. In the 23rd century, humanity has colonized 14 star systems radiating outward from Sol, from sophisticated core worlds such as the corporate-run industrial giant Hephaistos orbiting Alpha Centauri B to sparsely settled frontier worlds such as sun-scorched Anubis, filled with ruins of a fallen alien civilization, orbiting Delta Pavonis. The United Worlds have also made contact with three starfaring alien races, the mysterious Ethereans, trade-loving Jodoni, and hostile Vorn.
    The Widening Gyre (by Bill Keyes) welcomes to the 19th Century that never was! It is a world of wonder, of horror, of adventure, of magic, of strange technology and unprecedented cultural revolution. This is an age that should have been, filled with radium-powered flying machines, clockwork automata, and steam-driven computers. It is an age of dark magic, sinister secrets, and unholy cults. It is a time in which the world teeters on the edge of chaos, where the enlightened scientific mind battled against ancient superstition and ignorance, in which the souls of all mankind hung in the balance.
    The Wreck of Alpha Central (by Ian Harac) takes place in Ecumenopolis, the world city. Science fiction is full of them, from Trantor to Coruscant. But then it all stops working. What happens to a world of 40 trillion people when the food shipments stop and the lights go out?

    Jason S.Walters
    New from Greg Elkins! S.I.D.s is short for Super-powered Individual Database. This is a database that various government agencies are starting to use to keep track of all the various villains and heroes. Over the last few years the number of super-powered individuals has skyrocketed.
    It has become a full time job to try and keep track of them as well as update information about the, that is the purpose of this database. The database is designed to give law enforcement as much information as possible on supervillains or superheroes they may need to call for help.
    This is a series of small products that will introduce new villains and heroes for you campaign.
    This installment will introduce a new mystical villain organization Shadow Coven. This organization has 6 members some are magical based, other are not. Some can summon creatures from the deadly Shadow plane to do their bidding. All serve the Shadow Lord rule of the Shadow Plane. His goal is to merge this dimension with the Shadow Plane and to rule the new dimension it will create.
    46 Page PDF also includes Hero Designer files & printable cardboard miniatures.

    Jason S.Walters
    New from Greg Elkins!
    They tried to poison him and dumped him in the ocean in his melted armor. They stole his technology, his wealth and bombed his island fortress until barely an island remained. The world thought him dead, and they were right Professor Muerte is indeed dead.
    From the ashes a phoenix will arise the legend says. He is back now and ready to have his vengeance on the traitors and all who have wronged him. Terror Inc. is now reformed stronger and more powerful than ever. Now it is time to extract his pound of flesh. Professor Muerte is dead, now there is only Muerte. The day of reckoning is here;
    There shall be blood!
    100 Page PDF which includes cardboard miniatures of all the characters.
    Check out the PDF here!
    Or get the PDF with the Hero Designer Files here!

    Jason S.Walters
    New from Dean Shomshak - SHARED ORIGINS: The Green Butterfly
    A CHAMPIONS Supplement of Characters and Concepts
    Some Books Can Change Lives: More so than usual for the grimoire called Metamorphosis of the Green Butterfly. This rare and ancient book of magic teaches a spell to gain super-powers - to become, indeed, a nascent demigod. But the spell is unreliable and dangerous. Instead of metamorphosis and ascension, some people suffer death or transformation into rampaging monsters. Will you risk everything, body and soul, for a chance at power?
    Here's what you get in Shared Origins: The Green Butterfly:
    * Background and game mechanics for Metamorphosis of the Green Butterfly, the Origin Grimoire.
    * Four sample villains who gained their powers by using the grimoire, from the cunning Capricorn to the tragic, nearly mindless Elemental. Each character comes with a complete character sheet, background, story seeds, and a full-color illustration.
    * One sample hero, ready to play or use as an NPC.
    * A discussion of origin stories in which heroes and villains knowingly face great danger. What matters so much to you that you'd risk death for the sake of power?
    Uses HERO System 6th Edition or CHAMPIONS Complete.
    This series of mini-supplements for CHAMPIONS provides "Origin Stories" that players and GMs can use for many different characters. Coming up with character origins is work; reusable origin gimmicks help you spend more time on character backgrounds and motivations and less time explaining why heroes and villains have super-powers in the first place. (Shared origins can also tie characters together and create story hooks.) Each supplement supplies background information and game mechanics for one shared origin story, a ready-to-play sample hero, and a selection of sample villains. Supplements stand alone to make it easier to plug the sample characters and origin story into your own superhero setting.
    Check out the PDF here!

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