A Task Force adventure. Sage, his team-mates, and Biomaster have been abducted by the Varanyi on the accusation that he plotted to kill his uncle the Sh'Garothayn and father the Heir Presumptive to the throne. Can his team-mates uncover the truth behind what actually happened before they arrive at the Varanyi homeworld?
New From Steve Long! Are your characters so tough and powerful that even the expanded Damage Class Table from the Advanced Player’s Guide isn’t enough for them? Well, have no fear! This set of Expanded Damage Class Tables covers up to 140 Damage Classes and +3 worth of Advantages! Now you can really smash evil!
New from Steve Long! This PDF includes the Super-Skills from Dark Champions, converted to the HERO System 6th Edition rules. It also includes a few new Super-Skills to make your action heroes even more awesome!
More 1980's... with superheroes! Follow the continuing adventures of the Dallas/Fort Worth superhero team TASK FORCE from 1988 until 1992, their triumphs, and their tragedies. Contains updated character sheets for all team members suitable for use in Champions Fifth Edition (revised), more background information, and even GM Vault Info that in some cases even the characters don't know yet!
New from Hall of Champions! This installment of Forgotten Enemies 6th edition includes stats for Jabberrock, Necros, Pumpkin Jack, The Buffalo will be given including Hero Designer files & printable cardboard miniatures.
New from Hall of Champions. The 1980's... with superheroes! The TASK FORCE: Season One Sourcebook details the beginning of the Dallas/Fort Worth area superhero team TASK FORCE and its heroes. This sourcebook contains the list of applicable stories from the main story archive, character sheets (for Champions 5th Edition Revised) for beginning versions of each character and villains unique to this setting, and fleshes out details concerning the broader Champions Universe which have not been previously covered.
New From Hall of Champions! Welcome to the illustrious world of Tenfold. Here, you will find the beginnings of a world filled with magical races, idiosyncratic elements, and plentiful factions locked in an ever-changing yet never-ending conflict for the fate of the world.
This is primarily intended to be a basic set of details for the world at large, not a detailed adventure guide. Adventure guides will come in their own productions, but this should be a good starter to aid those productions for campaigns set in this world. Additionally, for those who wish only a high-level world to go from without those details, this book should do admirably.
Adventures await you in the world of Tenfold. Fare well.
New from Hall of Champions. The world of Terra Prime is one of conflict and contrast. A world that has been forever and irreversibly changed by a mystical calamity that the Nazi regime caused during the second World War which fused together different realities. It is our modern day world, but The Arrivals now call Terra Prime home; Elves, Dwarves, Orcs and more live side by side with humanity. High Magic has returned with the coming of The Arrivals, and has forever changed life as we know it.
This fusing of realities also acted as a beacon to the denizens of the multiverse who now seek to conquer, control, or destroy Terra Prime. Terra Prime is the source of truth which all other realities are based on, whoever controls it would hold immeasurable power over the other realities. Mad forgotten gods, undead necromancer kings, and even the agents of light and darkness, all vie to posses the jewel of the multiverse.
Included within this mini-setting book:
Over 120 High Magic spells
8 race and 7 ancestry templates
A small bestiary
An introductory adventure for 3-6 players
6 sample characters
Designed for HERO System 6th Edition rules.
Additional files for Hero Designer are available for free on the Hero Games website: https://www.herogames.com/files/file/492-terra-prime-hero-designer-files/