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  2. Considering that tribbles are born pregnant, I suppose that stance is inevitable.
  3. Today
  4. "Ugh! Of all the the architectural styles, it had to be Brutalist. I'd be okay with anything but Brutalist architecture." "Hey, I like Brutalist architecture!" "You are dead to me!"
  5. I built it with a Change Environment; make an Ego roll or target and attack the taunter. I know its a bit of a stretch but anything else is inordinately expensive for the effect, like 62 active cost above...
  6. "You did your good deed for the day." "That's okay; I'll do something evil tomorrow to balance it all out."
  7. XFL Team Names and Logos for 2020 Season
  8. I'm looking for people interested in helping me test out that app. I can provide periodic builds via Google Drive for Android users and instructions on how to install the app. It should be pretty straightforward for Android users. I'm not sure how to do this for iOS but will look into it. If you're interested in helping out please DM me through this site or shoot me a message at phil.guinchard@gmail.com and we'll work something out.
  9. Cheap out and buy extra PRE with a limitation "Only to incite rage towards self".
  10. Futurama jokes aside, my preferred location for Atlantis is off the coast of Africa. The idea is that they speak an archaic Berber dialect, related to the Tuareg language(s). Because obviously people who live under the sea speak the same language as people who live in the world's biggest desert. But given these options, Atlantic City.
  11. I'm giving some thought to using some of this in my Junior Justice Foundation campaign. When Atlantic City sunk, the nearby islands between the Intracoastal Waterway and the Atlantic Ocean went under, too. Fortunately, some people became merpeople. Of course, they had to rebuild the Miss America pageant. As far as the Amazon nation, which I'm calling, for now, Amazonia, knowing its boundaries and when it was founded would be good information to have. For now, it's current ruler is Queen Caroline I.
  12. I would point out, does this mean Sony in the next 2 movies don't get to mention Tony Stark, Shield, Fury, Happy (Spidey's go to guy and May's new boy toy), etc.? Think how much they will have to retcon if you can't use that stuff, not to mention that the Battle of New York and the tech from that played a central part of the first movie and Stark played a big part o the second one. Also, do they still get to mention the Snap? I assume this goes both ways, or they are paying Disney a bunch of royalties anyway.
  13. I voted for two, but if I had to pick just one? The moon shall never fall to Nazis! Not on my lunar watch!
  14. Wow, a lot of close votes on this one. Speaking of which, to those that voted: Thanks
  15. I guess Spider-Man will be like all the Marvel-based tv shows that nominally inhabit the MCU but aren't really affected by it, nor acknowledge it in any substantial way.
  16. I can think of ways to write around the asymmetric force strength problem. But in the end we still got cool dragons.
  17. Pff. 16 million years and the power sources are dead? What kind of rubbish spacecraft was it?
  18. Jkeown

    Star Ship Gear!

    Optional Starship Gear You don't have to take this stuff for your ship, but if you do, you get to say "zeroid" a lot. Aphasic Spatial Zeroid Interface By injecting zero-like virtual particles into a negative thermal energy array, power can be drawn from space itself as the virtual particles pop in and out of existence. We think. Aphasic Spatial Zeroid Interface: Endurance Reserve (10 END, 10 REC) Reserve: (11 Active Points); OIF Bulky (-1) Real Cost: 9 Chronotronic Static Field Generator This fine example of Union technobabble disperses Chronotronic Static into the volume occupied by your ship, and some distance away. While powered up (which happens after a Chrono-Psi attack, or sometimes before, which sometimes is also during) the perceived flow of time is greatly inhibited. Things seem to happen at random and stuff is remembered in the wrong order. Chronotronic Static Field Generator: (Total: 224 Active Cost, 80 Real Cost) Drain Chrono-Psi 5d6, Area Of Effect (2m Radius; +¼), Constant (+½), MegaScale (1m = 1 km; +1) (137 Active Points); OIF Bulky (-1), Side Effects, Side Effect occurs automatically whenever Power is used (No Sense of Time Passage; -½) (Real Cost: 55) plus Barrier 30 Mental Defense, 0 BODY (up to 2m long, 2m tall, and½m thick), MegaScale (1m = 1 km; +1), Cannot alter scale (-¼) (87 Active Points); OIF Bulky (-1), Only Works Against Chrono-Psi (-1), Side Effects, Side Effect occurs automatically whenever Power is used (No Sense of Time Passage; -½) (Real Cost: 25) Real Cost: 80 Condensed Hyperspatial Vectors By storing tired hyperspatial vectors in a solution of liquid math and non-zeroid Bayesian sorting schemes, you can preserve motion in hyperspatial domains. When injected into the drive, the solution suffuses into the hyperspatial stress bubble, making navigation easier. Condensed Hyperspatial Vectors: +2 with Navigation (4 Active Points); OIF Bulky (-1) Real Cost: 2 High-Energy Lasing Cycler By-passing the usual Intervention-imposed safety interlocks on your laser turrets voids the warranty, but some zervoids do it anyway. High-Energy Lasing Cycler: Rapid Attack (10 Active Points); OIF Bulky (-1) Real Cost: 5 Hyperspatial Oscillation Clamper The strange contracting realm of hyperspace provides Psions with power to enact the weird changes they force on the material realm. You can lessen the effect of these bastards with a Hyperspatial Oscillation Clamper, which reduces the active frequencies of incoming telerons. Cool, huh? Hyperspatial Oscillation Clamper: Damage Negation (-4 DCs Mental) (20 Active Points); OIF Bulky (-1), Requires A Roll (Systems Operation roll; Psychotronics; -½) Real Cost: 8 Mechnoid Guide Couplings Semi-sentient Mechnoids live inside your drive, landing gear and other clanky bits of your ship, and assist with repairs via instructions transmitted by interface devices. They look like sand, oddly enough. Mechnoid Guide Couplings: +1 with Mechanics (2 Active Points); OIF Bulky (-1) Real Cost: 1 Multisynaptic Epsilon Cluster Injecting a healthy dose of charged quarzon particles into a functioning sophont brain increases mental fortitude and imparts a love of romance novels. The effect is refreshingly brief. Many ships carry a stack of recovered Harlequin Romance novels and some of the newer books published by Nudar the Indecent. Multisynaptic Epsilon Cluster: Aid EGO 3d6 (18 Active Points); OIF Bulky (-1) Real Cost: 9 Nano-Metal Hull A Nano-Metal Hull contains, not surprisingly, trillions of dormant Nanobots held in “aware-stasis mode.” When something happens to break the network, such as a pulson beam ripping the ship a new one, the bots go to work sealing the breach. This can take time, but is great for small repairs. Nothing ever goes wrong. Ever. Nano-Metal Hull: Regeneration (3 BODY per 6 Hours) (18 Active Points); OIF Bulky (-1) Real Cost: 9 Paraphased Psion Inhibitor Negative telerons (which smell wonderful, incidentally.) can be emitted by a Paraphased Psion Inhibitor. This really interferes with psionic techniques. Many high-end Union ships are equipped with multiples of these situated around the ship, if only to provide the comfy bacon smell. Paraphased Psion Inhibitor: Dispel Psionics 10d6, Area Of Effect (2m Radius; +¼), Expanded Effect (Psionic Powers) (+1½) (82 Active Points); OIF Bulky (-1), Requires A Roll (Systems Operation roll; Psychotronics; -½) Real Cost: 33 Positive Teleron Projection Array Positive telerons have an indistinct smell to non-psionics. Some describe it as “friggin' annoying.” To Psions, the nerve interactions are more defined and easily incorporated into telepathic intrusion matrices. Or something like that. Positive Teleron Projection Array: +2 with Telepathy (6 Active Points); OIF Bulky (-1) Real Cost: 3 Psi-Echo Trace Isolator You can totally trap bothersome psi-echoes in this projected Trace Isolator. Damned things can keep you awake at night with their howling and loud creepy music. Psi-Echo Trace Isolator: Barrier 1 PD/1 ED/15 Mental Defense/10 Flash Defense: Mental Group, 6 BODY (up to 6m long, 2m tall, and½m thick), Opaque Mental Group (77 Active Points); OIF Bulky (-1) Real Cost: 38 Ship's Cat The Ship’s Cat (which needn’t actually be a cat, could be a hoosh, or one of those pingars I’ve read about) chases down and kills all those annoying pesky critters that show up on your ship during small cargo runs. This prevents bites and the spread of weird space diseases. Ship's Cat: Life Support (Immunity: Zootoxins and Disease) Real Cost: 10 Wide-Band Psychotronic Wave Guide Wave guides act to constrain telerons, concentrating them into little easy to mentate packets, or quanta. This allows your psyker to ‘see’ better. Wide-Band Psychotronic Wave Guide: +3 PER with Mental Group (6 Active Points); OIF Bulky (-1) Real Cost: 3
  19. Frankly, they couldn't have credibly shown that kind of fight with the dragons they wanted to use to tell their post-apocalyptic tale. Those fly at a few hundred miles an hour at most. Their flame breath has the range of a high-pressure fire hose. Their hides can be pierced by a harpoon cannon, so artillery or air-to-air missiles should have no problem. Even if they reproduced like Tribbles , they should have been overwhelmed and exterminated. But just glossing over the "how" of the world getting to that state, let them get to the story they really wanted to film, with cool dragons.
  20. 8/30 is a Friday. 8/31 is a Saturday. I will be a Florida Man from 8/25 to 9/6. I like the sound of a Pro-Life Tribble though.
  21. If all your combat is at close range, then melee weapons are perhaps relevant, while long-arm range weapons may be at a disadvantage. If the engagements always open at 500 meters separation or more, melee weapons are pretty much dead weight.
  22. Flash Gordon vs. the Nazi Moon Men!! Hell to the ya!!!! The handout characters are all pulp characters from the JI cover.
  23. I voted cultists, because a player won't know what the cultists can do ahead of time, while the others tend to be pretty standardized (if only approximately, but the DC & CV levels are pretty clear). Whatever magic you (as Evil GM) want can pop up. Desolid ghosts, mental powers, fear-boosted presence attacks, all that fits in nicely with occult baddies.
  24. That shade of purple might be right on the money if she’s going for the Teen Titans Go version of Raven.
  25. I liked parts of Crystal Skull. Maybe even most of it.
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