An enigmatic villain that wears a sleek, light but surprisingly durable body suit the provides a number of powers including not only impressive physical protection but the ability to create and shape localized endothermic (cold) fields. Basically creating super cold, super hard ice around the skates that he uses for rapid movement, barriers and blockades ('skidding' to create walls of ice in his wake, create slick ice fields and other stunts). He is very creative in the use of his abilities and hard to catch being bent more on theft and escape than mayhem.
But its where he gets his unsual gear that is the more interesting part of the story. Its sport equipment, specifically a Exo Speed skiing suit from the 3018 Solar Olympics. Meant for racing events on icy outer moons and even across the frozen surface of comets which explains its heavy duty life support and protective systems, strength boost and computerized systems.
As for how a two bit teen hood and former professional snowboarder got his hands on technology from 1000 years in the future that answer is surprisingly simple: Jumper.
A young woman that uses her unusual psychic powers and her own stolen technology to make a tidy profit by providing incredibly high tech gear to criminals will to pay her fee and split some of their profits with her. Jumper is a mutant, gifted with the power of psychometry. She can read the psychic impressions of on objects, learning not just events tied to them but their connection to individual. Oddly enough her power allows to teleport herself to the general location of an object that's connected to person she's read, a genetic relative or sensed from another object connected to them. She can with effort determine the web of ownership around an object or a person's possessions. Both currently in the AND in the future.
Experimentally using her power of herself lead her to the isolated laboratory of a cousin, an eccentric scientist working temporal theory. That would be built several years from now. Jumper waited, watching her descendant from afar then at the right moment, sneaked into her facility and used her device to send a copy of her plans back to the moment she's discovered their connection. So from Jumper's perspective, they appeared the moment the idea struck her.
Time Travel is odd.
Even better, a successive line of more refined devices appeared almost immediately after the first culminating in her current glove. She's not sure why they stopped, nor does she really care. Jumper is bright but intellectually lazy and surprisingly short sighted for someone that view the future.. Jumper uses her power and temporal glove to steal items that resonate with her clients, usually from their future descendants, that provide them with power; power that they almost inevitably use for criminal ventures. She either charges a large lump sum payment or a split of their take from a set amount of time (usually depending on clues she's garnered from their future). Its been very profitable so far. She bills herself as a genius inventor which apparently her decedents will be so and they must have inherited it from her. After all, she got good grades when she bothered to show up, so fair enough.
Truthfully sometimes the sudden cessation of "gifts" from her future self does bother Jumper but that's borrowing tomorrow's problems for today, isn't it?