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Showing content with the highest reputation on 04/28/2018 in all areas

  1. Context: Office being re-painted, ventilation not quite up to it. "Yeah, I know. I've been lightheaded since ten this morning; I haven't done that since the eighties."
    2 points
  2. This is the Empire Strikes Back of the Marvel Movies.
    2 points
  3. Call me crazy but I think there is going to a sequel.
    2 points
  4. Up until a few years ago, the Hero Games website hosted a wide variety of book excerpts, supplements, and game aids for free download. However, with the most recent website upgrade, most of those items were considered not resource cost-effective to maintain, and were discarded. As a result most new Hero gamers are unaware they ever existed; and even some of the veterans may have missed the treasures they contained, or have since lost something from the collection they once had. However, thanks to the magnificent Internet Archive Wayback Machine, virtually all those items are still
    1 point
  5. DC doesn't have to do that. The source of their revenue, the movie-going audience, is already doing that (minus the slinking home).
    1 point
  6. wcw43921

    Toy Boy: Help Wanted

    The fifth choice could be a boxer with a spring-loaded boxing glove that punches the PC with as much extra Knockback as the rules will allow. Hope that helps.
    1 point
  7. The 5th could be " The Weasel" it's a giant and will rip and tear into the PCs.
    1 point
  8. OK, I looked it up. It gives percentages for different lifts. Not really a table, but part of the text under the header "Optional Lifting Parameters": Bench Press: 75% Clean and Jerk: 50% Dead Lift: 90% Leg Press: Double (or +5 STR) Snatch: 40% (Like a Clean and Jerk, but have to keep the weight up for a bit) So, for a 20 STR: Bench: 300 kg / 661 lb (World Record: 1102 lbs) Clean and Jerk: 200 kg / 440 lb (World Record: 263 kg / 580 lbs) Dead Lift: 360 kg / 794 lb (World Record: 1041 lbs) Snatch: 160 kg / 353 lbs (World Rec
    1 point
  9. I think once you decide how to deal with how each armour type deals with each type of weapon(bludgeoning, slashing, thrusting), it's simple. Aside from doing it in game time. Sword was pretty much always taught after staff/spear for a reason, since they follow similar mechanical principles. Also because, in reality, knowing sword meant knowing sword against sword, sword against spear, sword against sword and shield, etc. The key difference is range. Once inside, a spear is now a bludgeoning weapon(yes, there are a few moves for bringing the point to bear inside, but the
    1 point
  10. AoE Penetrating KA also proved very nasty in a game some years back. AVAD was repriced to move the cost up the charts for more uncommon defenses. I'd call that "Rarer than Rare", so one step higher than flash defense (not sight or sound), +2, and +1 for Does BOD. That's a 3d6 Blast, averaging 3 BOD. You could have had a 2 1/2d6 Penetrating KA, which would be similar in BOD done to most characters. I am, however, a proponent of a simplification that only PD and ED comes in "resistant" and "nonresistant", with all exotic defenses being the same against killing or norm
    1 point
  11. phoenix240

    Supers Image game

    Shatter Witch “The enslaved, drugged abused Delphi oracles, cursed Cassandra, almost the entire cast of the Final Destination franchise... The Gods' gift of foresight has ever been more a curse, a punishment or even more a cruel jokes. ...You'd think I've have seen it coming really...” Morgan Madison was born with the power of foresight. She could view the future in astounding detail in vision that weren't under her control but came frequently. More so, she could sense imminent impending events even if she didn't view them, knowing instinctively what course they might t
    1 point
  12. The Netflix shows take place in the MCU. By definition that makes all of their characters legitimate contenders for any "best of" (or "worst of") list.
    1 point
  13. dsatow

    Members of the HeroWatch

    This is a character I thought of for a npc at a convention game. (I may yet run this at a con.) The idea is, the world is pretty messed up and this hero is the world's last hero and has the power to summon other superheroes. While running from the big bad organization and trying to protect innocents, this hero (with a name something like Clarion) summons the heroes and then while the heroes are stunned, jumps forward to delay the villains before the innocents are hurt. Now, the superheroes are somewhere they don't know nor how to get back but the obvious villains have captured Clarion, the
    1 point
  14. I disagree. The Code vs. Killing does not mean they will never go out and do their job if they accidentally kill someone. It means they will anguish and be tortured over the issue. A surgeon who loses a patient while operating will not trigger their code vs. killing unless the surgeon was at fault in their death.
    1 point
  15. The most that the NCM crowd can do is point out that Batman is not realistic. I think we all accept that. So what? Batman isn't limited by what is realistic.
    1 point
  16. Massey who said the driver was going 60 mph? I assumed that there was enough traffic to keep the car slow enough that running along the roof tops would be quicker. Plus if the car had to turn the block and Batman ran straight forward. Still realistically? Probably not but cinematically? Yeah I can see it.
    1 point
  17. In Batman: TAS, there were a number of occasions where the bad guy would drive off in a car, and Batman goes running along the rooftops and manages to keep up with them. Realistically, it's nutty to think that Batman can run at 60+ mph. Visually, in the cartoon it works just fine. He has enough movement to catch the guys in the car, as long as they don't have a big lead on him. If the bad guys hop in the car and drive away, while Batman is rescuing a civilian or something, then they get away. But if they jump in the car and Bats is in hot pursuit, he's going to be able to land
    1 point
  18. I would have ranked Loki well above Killmonger without hesitation. Just sayin'.
    1 point
  19. I agree that differentiating "complex to build" from "complex to run" is important. Needing an extra hour to work out the mechanics on paper in character creation is a lot better than needing a minute to record END after each action or recovery. Game time is much more precious.
    1 point
  20. The separate recovery is going to be a book keeping nightmare. I can understand wanting a simple solution, but complexity can be in either the purchase or the use of a power. To me it is better to purchase the power using a more complex scheme that is simple to use. This way the player only has to deal with the complexity at character creation. The other way he has to deal with it every time he uses the power. That being said two END batteries are going to be the best way to simulate what the OP wants. One END battery has a slower recovery and can be used for both types of pow
    1 point
  21. /me scratches his head Why wouldn't they be? Interactive 2D images have been a form of entertainment for decades. Interactive 3D displays have been used for entertainment for a few years now. Given the trends already in place in society, it would take massive changes to result in world in which volumetric projection technology was mature but NOT used for some kind of entertainment.
    1 point
  22. Dr Strange may be the smartest and most strategic thinker of Earth's mightest heroes.
    1 point
  23. Las Lajas Sanctuary, a basilica church in Ipiales, Colombia.
    1 point
  24. (Good deeds of a past book come in the form of an unexpected sky blue savior!) I had grabbed the items I would need on the way, of course. A flare gun, a knife, and a note. Of course, the knife was the copy we made of Slice's. The note was a long term plan with a fallback of sort with a big assumption I was going to live. The flare gun? I was looking forward to that one. I chose a location near water but not where Mister Brute would think about, at least I hoped. Given our past encounter he might indeed be very aware of the lines under the city's surface, but the point
    1 point
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