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Showing content with the highest reputation on 02/26/2019 in all areas

  1. While I'd love to promote an in production Champs game, a game I've been talking up and promoting since the 80's. The reality is that it has moved from an "in print and available to brick & morter" game to an "pdf online game". My gaming mostly happens in FLGS's or at cons. Public gaming. Being able to put hardcopies on the shelf and in the hands of players is a requirement. CC cannot do that. Since I am playing a "dead" game, I might as well run the version I most enjoyed and that I have sufficient copies in hand. And it is also how the books are
    4 points
  2. The irony is, someone with Trump's baggage--not even his policy positions--wouldn't even get out of the starting gate as a candidate for the Democratic nomination, while people with 5% or less of his baggage will be put through the wringer and their shortcomings errantly held up against Trump's in an effort at false equivalence. Nothing Warren has done even hits 5% of the baggage Trump has. But she could still sink over it. Ditto for virtually any other Dem running. It's more than a little bit of an outrageous double standard.
    4 points
  3. I'm a social democrat, which seems to terrify a lot of people.
    3 points
  4. As I create more 6E characters, I've been looking a lot more closely at villain stats in the 6E books, specifically the three volume set (Master Villlains, Teams, and Solo Villains). I also have the 5E books, so the issue I'm going to discuss isn't just related to 6E. When you look at the solo villain book, most villains in it are built to take on a team of superheroes. Most of their writeups even talk about this fact. There are a few that aren't built using 400 or more points, but those are really the exceptions. First off, from a gaming standpoint, I can understand why they
    2 points
  5. Strongly agree with all of this. Unfortunately, many players don't have the patience or the cognitive framework to pursue investigation, unravel plots, figure out what's really going on, etc. This is true in most genres, but seems to be particularly true in superheroes, where they want to get to the big fight throwing coffee cans of damage and knocking back bad guys for crazy distance, and so forth. With supers, I try to remember to not fight human nature and reverse the scenes and story beats, placing conflict where normally there would be build up / plot development,
    2 points
  6. I have yet to see conclusive evidence that Warren intentionally misrepresented her race for personal gain. But more to the point, on the spectrum of wrongdoing, checking the wrong racial box on an application is surely closer to a speeding ticket than, say, dodging the draft, or sexual assault. Warren's mishandling of her race is certainly disappointing, and character is a factor in any election. But it's only one factor. I have no illusions that anyone in America, let alone American politics, is going to have a squeaky clean record. Warren has at least reached out to Native A
    2 points
  7. The history of money and banking goes in all sorts of weird and wonderful directions, from grain banking in ancient Egypt (centered on temples, as a matter of fact) to the unique time-nonetizing shell money of Rossel Island, but I'll leave that aside for now. I'm more interested in how a religion of Moderation appears. A few years ago I read a book on comparative religion (IIRC the title was God Is Not One.) Not a great book, but the author has an interesting conceit of distilling each religion examined into a statement of what the essential problem of human existence is, and what
    2 points
  8. The show Knight Fight - while comically garbage and sublimely awesome at the same time - displays the absolute absurdity of group fighting without resistant defenses. You might dodge, parry and block a dozen blows, but you're going to get hit and when you do it is going to be immediately lethal. Every week they'll have a guy in plate armor take a shot to the body or back that is so brutal that even with the plate armor on he's dropped to his knees hoping he'll regain feeling in his legs. When they have the guys fighting in chain mail (5-6 def) they will use spinal plate armor an
    2 points
  9. Doc Democracy

    Mental Entangle

    Might you consider. rather than failed saving throws, that the hold monster spell (for the Boss monster) simply reduces its SPD by one - so the players see a result and know that this is not a useless strategy but one that has to play out rather than one that will win the encounter?? SPD changes RAW are a pain, but I would drop the next action - to show the hesitation - and then run as if the new SPD. Doc
    2 points
  10. 2d6 makes sense to me for a Heroic game. Two questions I would look at before a special ability exclusively to offset Entangles: First, what was the Dragon's mDCV? An investment there, making the creature tougher to hit with Mental Paralysis, might go a long way to dealing with the issue. Of course, a lucky '3' still hits regardless of mDCV, but if the Mental Paralysis is less of an autohit, it seems like that would counter the issue at least somewhat. Second, would mandating "Mental Defense adds to EGO" as a limitation have made a difference? An effectiv
    2 points
  11. I stand by my original verbiage.
    2 points
  12. But selling back the Common sense group is enough for a 15- in PS: Internet Arguer AND a 15- in KS Internet Arguments. Come on man, leverage those points.
    2 points
  13. archer

    A New Setting

    Yeah, most of the country got its ideas of what the west was like from reading escapist literature, even the people who were actually living in the west. Dime store novels started as serials in the 1850's in magazines and newspapers then became books around 1860. The first wild west show came around 1870. By the time Buffalo Bill's Wild West came around in 1883, there'd been decades of free advertising to prime the audiences and tell them what they'd want to see and be disappointed if they didn't see. Yeah, Hollywood played its role later on but it wouldn't have been su
    2 points
  14. Like a non-OGL compatible example of 'product identity', but deader, probably.
    1 point
  15. While there may be GM's who falsely believe themselves to be exemplars of authorial acumen worthy of award and accolade, I would hazard that the far more common case would be GM's attempting to emulate genre-appropriate plot and story as found in books and on screen. Some may be less skilled at it than others, but at least they are trying to do something other than show up and roll dice. But yes, sometimes a GM's reach exceeds their grasp when they lay out a plot for their players to experience and it doesn't work. There's also the problem that some GM's don't even attempt to tell
    1 point
  16. Don't feel too bad, as a fiscal conservative, I was required to buy Hunted: U.S. Congress (ALL of Congress)
    1 point
  17. Han Solo shot first which is why he was cool.
    1 point
  18. Toxxus

    Mental Entangle

    That's not anywhere in the source material that I can find, but I'm thinking I will allow it going forward.
    1 point
  19. When Dr. Bob Simpson was our GM in the late 90's, the flow of his games was a lot like this. there were three or four sessions of investigation, and det3ective work, with the occasional short fight, or Training day for the heroes, then all of that investigation and detective work would culminate in a fight, some s a long fight. He didn't use the single boss encounter very often, but it was ususally groups of villains, versus the heroes, so fights would last about 4-6 turns, and everyone was gasping for breath and using cover to recover. All in all he ran a very "rewarding game".
    1 point
  20. Very few Champions villains are built this way. Most are built using more points than a standard hero and have a ton of different powers and skills. I do think that focusing on points is sometimes misguided (it's why I like M&M's Power Level, which is a good short hand; Hero has nothing comparable, you have to look at a ton of different numbers). But most CU villains in the 6E solo book are more powerful than a standard 400-point hero in every way (DCs, total point value, OCV/DCV). It's that aspect that I think is off. I don't think the average villain in a setti
    1 point
  21. This is very true. And Master Villains and Villain Teams fit in well when you need more serious combat challenges. (As an aside, when I look at many of the 5E/6E master villain writeups, I just laugh. These people aren't supervillains. They are gods. It's just way out of whack with how I would build a world.) But in terms of universe construction, if you tell players "the average hero and villain are about the same", and then they only fight 400+ point villains over and over because you're trying to make it a challenge for a team in terms of that final fight, then people might sta
    1 point
  22. It depends on what you're trying to do, what the scenario is you're trying to run. If you want an epic battle where the heroes have to struggle to triumph, then the villains should be MUCH more powerful than the heroes. If you want a tough fight where the villains seem roughly equal to the heroes, you need the villains to be slightly more powerful than the heroes. If you want the heroes to feel powerful and look good to the world, the villians should be weaker than the heroes. I don't like a "one size fits all" approach to every scenario. Sometimes the heroes shou
    1 point
  23. Good god, man, this is a family forum! Watch your tongue!
    1 point
  24. It's an easy enough conceit to deimplement. Just have sufficient mooks of sufficient quality and/or villain teams. That's what I'd do if I were running HERO, just because 4v1 is an action economy curbstomp.
    1 point
  25. Nice story line.
    1 point
  26. Harvard reports to the EEOC yearly so the last date of her being in violation of that law would be her last year of employment there.
    1 point
  27. Miniatures are still going okay. Privateer Press proved it was possible to make a viable miniatures wargame without forcing players to buy new figures through power creep. The various Attack Wing flavors also proved popular, though of course those don’t need painting. 3D printing seems to have made it much easier to develop miniatures for manufacture—seems like every boardgame on Kickstarter comes with a beautiful set.
    1 point
  28. I can't say for others, but I left miniatures when it stopped being a wargame as much as it was "collectable". "Collectable" isn't actually the word I need, but instead of having a rule set and miniatures and people buying what they needed. The game lines began introducing gimmicks to force you to buy more and more figures in order to stay viable in the game. Each new round of figure "releases" would nerf the existing set just enough that you either spent another $100 for figures or resigned yourself to losing all the time. Instead of a game where you learned how to fight with
    1 point
  29. I suggest creating some myths that reinforce and explain your core religious beliefs. From what you describe I'd say this religion is based on the principles of growth and obligation. Here's a sample myth using these ideas. Long ago, in a game world far, far away, there once was a Divinity who created the first mortals and charged them to create and grow their world. The Divinity invested a portion its power into a group of mortals who became the first paragons. Each paragon was responsible for creating a different part of the world and strove to impress both the Divinity and each
    1 point
  30. To me his expression looks more like, "What took you so long?"
    1 point
  31. Bazza

    "Neat" Pictures

    Since when did this become Creepy Pics II?
    1 point
  32. Practically, Combat Luck showed up because every character in a typical Hero game needs resistant defenses, or some other means of dealing with BOD damage from killing attacks, to survive due to the Killing Damage mechanic. Characters who don't look like they have rDEF were simply reasoned from effect to clearly have some, as they don't die in the source material so they must have some protection. Call it "Plot Armor" and it would be the same construct.
    1 point
  33. dsatow

    Mental Entangle

    Personally, if you know your players have that kind of power, you should prepare the major villains to deal with it. I had a player with mental paralysis and in general the major villains had large egos. But then again, by concept, my major villains with grandiose plans will not have a 15 EGO, but more like a 28 to 33 EGO. It was still an effective attack and would incapacitate agents for the entire combat and standard villains for a couple of phases.
    1 point
  34. Badger

    In other news...

    I care more about soccer.
    1 point
  35. A lonely, misunderstood relic of a bygone era, who just doesn't look good on film: The Loch Ness Monster.
    1 point
  36. Oh man, I loved that show!
    1 point
  37. In general, "tweetstorm" would be more accurate. In this case, though...
    1 point
  38. ...I'm assuming that wine's not kosher.
    1 point
  39. It was made into media outrage story, by the media who chose to cover it. The people who support Trump don't believe it or don't care. The people who would have been outraged have been bombarded by so much outrageousness from the man, either that one thing gets lost in the avalanche, or they've just become numb to outrage in relation to his antics.
    1 point
  40. archer

    More space news!

    https://ffn.nodwick.com/?p=1877
    1 point
  41. Everyone thinks that until something bites you. I'm with you about standard enhanced senses. Ah, Paranoia <sigh>
    1 point
  42. Lawnmower Boy

    A New Setting

    The tropes of the Western setting appear in James Fenimore Cooper's fiction, beginning with 1821's The Spy. That novel draws on Scott's Waverly novels, but also the myths and stories of the Eighteenth Century frontier, so I'd say that the Western is in the bones of America.
    1 point
  43. You might also go to this archived page of Free Stuff from an earlier incarnation of this website, and scroll down to the download links to Ambrethel Maps: https://web.archive.org/web/20090101013210/http://www.herogames.com/freeStuff.htm
    1 point
  44. Pariah

    Jokes

    A snail was making his way through the rough part of town when he accidentally turned down a dark alley, where he was mugged by two turtles. When he met with the police later on, they asked him, "Exactly what happened in there?" "I don't know, Officer," the snail replied. "It all happened so fast."
    1 point
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