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Showing content with the highest reputation on 04/26/2019 in all areas

  1. 9 points
    Heck, I had pretty much abandoned the system. It IS the system that I know the best. So when the players wanted to play Supers, it was the game I chose. We are running a beginning 6e Champions Game. Dex 18, SPD 5, DC10 (62 active), CV 7 as our averages. So Skill levels (yet) The PCs are the newest hosts for Beings that are Iconic for a character type. Developing I'm BACK!! LOL
  2. 3 points
    Why do you say "not taken" as this is what started to happen when we built Supers in 6th Ed. You could have a 10 DEX Brick, because you put his fighting ability in other stats, and he was just average with agility skills. It still meant that 7/8 Combat Value was probalby the "baseline", but you didn't have to have high DEX to achieve it. I read everything else you wrote as agreeing with the decoupling of figured stats (the one thing I really love about 6th)... and I really like that it did have the actual in play/in character creation effect of dropping some stats down to a more "reasonable" level. If we didn't have such a history of "what a super looks like" from all the other editions, and we started fresh with building characters, I think you would see "11 DEX" on the Thing, but his OCV was probably a base 8, and levels over time. Also, though I never made a big deal about it... one "justification" I made in the supers games over decades, was "If 23 is the base superhero Dex, even if there was no good reason other than they were a PC... then that just means that stats from 15-20 are more common in the normal population" Essentially, if the supers were 'bumped up' by default, I 'bumped up' the whole universe a bit. Agents had a base 5 OCV (15 Dex) whatever... then they could get levels. Anybody actually fit and trained who mattered, even if a "normal NPC" could have an 18 DEX, etc. Big strong bikers in bars would regularly have 15-20 STR. And this generally fit the source material... in that "named characters" or even just "the villain of the piece" always were better than the bystanders. And keeping this consistent in the campaign meant that the players undestood "what was normal" in the world... because I totally agree with what you said above... the cornerstone of a good supers universe is that the supers have a benchmark "normal" in which to compare themselves. Just how "super" are they? Since 23 had been set at a default historically, it just became clear that "normal" or more like "normal that mattered dramatically in the stories" was often above average. Maybe I'm also lucky, but after early high-school days back in the early '80s, I never played with people that really got into the DEX wars. If people played to character, they just didn't point dump into efficient stats... and I never played long with people who prioritized that kind of gaming. That helps, too.
  3. 3 points
  4. 3 points
    It's a common enough "mistake" that it has given rise to a term which is widely shared and very commonly (if not universally) understood by anyone who has played the system. While "unconscious" is the technically correct term, there's a practical difference between "out of action" and "needs to take a Recovery", both of which are degrees of "unconsciousness". People tend to call the second state "being stunned", causing a need for the additional term. Language does that kind of thing even in the presence of technical definitions.
  5. 2 points
    I think what Hugh means by "not taken" is reflected in the published material choices made more so than the philosophy behind them. Removing Figured Characteristics was a chance to demonstrate examples of lower DEX and a general decrease in power. The game could have been balanced to more rounded characters at maybe a 10 DC average to reflect the increase in character expense. Instead we got straight ports of the earlier villains, maintaining DEX and CV at the Figured levels, a needless 10 DC bump of the main Master Villains and a promotion of the secondary masters to 20+ DC. The big boys are so stupidly powerful that even teams of experienced heroes get trounced handily unless the campaign limits are designed with fighting them from the beginning
  6. 2 points
  7. 2 points
  8. 2 points
    eepjr24

    Grab vs. Gestures and Incantations

    Just to clarify, Choke is a standard maneuver, no need to pay for it (see 6e2, 84). Although there is an equivalent Martial component as well. - E
  9. 2 points
    Which is a common mistake in Game Jargon. Similar to when people confuse Phase with Segment.
  10. 2 points
    "Stunned" has always meant what you call CON-Stunned. "Unconscious" is when a character takes enough STUN damage to leave them at 0 or negative STUN.
  11. 2 points
    Pariah

    The Umbrella Academy

    Okay, here's my take on the first season. Spoilered for verbosity and, well, Spoilers for those who haven't watched it.
  12. 2 points
    Buy the magic as Requires A Skill Based Roll. Buy the corresponding skill. Buy two levels in the skill, Usable Only During Daylight. This achieves the two point difficulty swing without any fancy business on the Requires A Roll modifier, since it offloads the variability to the skill itself.
  13. 1 point
    I'd have pegged that exactly the other way around. I used Fixed slots to represent different settings of a weapon or gadget, e.g. a Star Trek phaser's stun, kill, vaporize settings. Multi slots to represent someone who has a certain amount of maximum power output; they can switch it from one use to another, but they only have so much. I can't think of an example off the top of my head. Human Torch, maybe?
  14. 1 point
    Oh, one more mechanical change - 6e added several non-martial maneuvers that, IMO, were missing for a long time. You no longer need be a Martial Artist to choke or trip an opponent! Could you have made similar maneuvers for prior editions? Sure. But I will suggest anything we "made up for ourselves" reflected a mechanic which was perceived as missing. We added it to make the game better. Doesn't adding mechanics that make the game better make the new edition mechanically superior?
  15. 1 point
    Spence

    In need of floor plans

    I believe there is one in Thrilling Places. There is. The Grant Building.
  16. 1 point
    Yeah, this is what I mean, and of course forgot to say. The conversion of characters (especially the CU villains and Champions, etc.) from 5e to 6e left them with crazy high points to match the original builds. Really, the original builds should have been completely redone with fewer points, but that would make using any pre-6e material really problematic. So the easier (and understandable) move was to keep the stats the same and just increase the starting Character Points so that new characters could keep up with the traditional ones. That is another sort of opportunity “not taken,” and could have gone a long way toward correcting the slow creep in the Character Point totals.
  17. 1 point
    Pariah

    Avengers Endgame with spoilers

    Some of my favorite moments: Professor Hulk, through the whole movie Geriatric Ant-Man, Baby Ant-Man The Portals opening for everyone who came back Tony meets his dad "Hail Hydra." Captain America with the Hammer The women of the MCU stand together and kick a$$ "And I...am Iron Man." "It's okay, Tony. We're going to be all right. You can rest now."
  18. 1 point
    I think you are on to something... at least the point inflation wouldn't have been THAT much. If we can deprogram ourselves on this... there are many character who have no need of more than an 11 DEX, when what they really need is a 6 OCV and some levels and you'd never really notice what their DEX was most of the time. You can have 10 STR Cyclops type characters, because you don't have to feel like you are overpaying for Stun by not buying up his STR which will rarely come into play... 15 STR if you want him to be older, trained, in his prime Cyclops, etc. For Pulp era, where, IMO, they might all have stats in the normal 10-20 range anyway... only the really strong guy have a 25 or the really brilliant scientist, she has a 23 INT, or something... I think you could seriously keep the game in check, as nearly all thugs and cultists would really boil down to 3 or 4 CV and xDC of damage. usually with thugs and agents, I have the noted as "one hit guys" or "two hit guys" or "Three hit guys" depending on their gear and training and such. Then I just look at the PC damage roll... average or below is one hit... noticably above average is two hits... and just wing it. Speed up those hordes of agents. Of course, if you are going for my gritty Pulp, with hit locations and such, then yeah... every thug or agent is a potential threat, and combat is more serious. I love those kind of games, but it really is a matter of campaign style choice.
  19. 1 point
    Toxxus

    Grab vs. Gestures and Incantations

    Words of power is pretty common magical theme. I would personally rule that using incantations in a darkness vs. sound effect would result in the incantations being nullified. Without sound - there are no words and they have no power. This might possibly be altered by special effects. The bard on my Wednesday night group had a darkness vs sound that was defined as deafening applause coming from his magical instrument. In that case - since the sound is being drowned out - not prevented - I could see letting the spells work.
  20. 1 point
    I think that this is something true across the Western world. All of our politics were defined by the nineteenth century struggle between labour and capital and our current parties were forged in that fire. The political context has changed for most people. I do not think that the things we are truly concerned about today are so easily defined in terms of left and right, labour and capital. The political power framework has not caught up with that in many places (especially the US and UK where there has been two big beasts dominating the political landscape). In Scotland the defining political question became union or independence and suddenly the political landscape changed drastically and what had been a very minor party (Scottish National Party) not only increased its share of the vote, it actually became the government of Scotland and of the 59 MPs Scotland sends to Parliament 56 of them were SNP. Labour, which had nothing unique to offer in this new political spectrum lost 40 MPs in seats that were considered safe. The swing from Labour to SNP in some of these seats was close to 40%. I think that the three big parties in the UK during the 20th century (Liberals, Labour and Conservatives) are all going to have re-invent themselves to address the new political realities or they will cease to exist. We can already see the strains, Labour and Conservative parties are polling the lowest share of the national vote than ever before and we have new parties and groupings beginning to emerge under the strains of Brexit that voters might swing to in large numbers simply because they no longer strongly identify as Labour or Conservative. You may not be a political pariah for much longer.... 🙂 Doc
  21. 1 point
    megaplayboy

    Avengers Endgame with spoilers

    Absolutely the best Stan Lee cameo of any Marvel film. In his prime!
  22. 1 point
    Bazza

    Avengers Endgame with spoilers

    Google “Thanos” and click the glove. You're Welcome.
  23. 1 point
    archer

    Funny Pics II: The Revenge

    She's Miss United States She's Miss United States From sea to shining sea Like Lady Liberty She reigns over all she sees She's beauty and she's grace She's queen of fifty states She's elegance and taste She's Miss United States
  24. 1 point
    mattingly

    Avengers Endgame with spoilers

    I loved the oneupsmanship on Vormir. I loved seeing Valkyrie on her pegasus. I loved the McGuffin keepaway game, and that just about everyone had it at some point. But mostly it was great to see Captain Hammer Time! (even despite being Captain Hydra.)
  25. 1 point
  26. 1 point
  27. 1 point
    megaplayboy

    Avengers Endgame with spoilers

    Just saw it. Damn near perfect.
  28. 1 point
    Also GM approval. Bob may say your limitations are accurately priced, Alice may say Only Improves OCV is a -1, and Carl may say you can't do that and have to use CSLs. With 6e you're going by-the-book so unless your GM didn't tell you about a house-rule there's no (OK, less) mechanics dispute chance.
  29. 1 point
    Well...you'll be mathing it out to the extent that they have values, right? Same in all versions? See, here's what I'm getting at when I say "editions don't matter". "Mathing it out" is really where they matter the most, which is to say... not very much at all. I can, within probably a few decimal places of 99.9% accuracy, build the same character in at least 5th and 6th editions. Any edition, if I'm willing to import parts from one or another, but for the sake of this I'll stick with those two. They'll have different costs, and one or the other will take some build-gyrations, but I'm confident of this statement. The big difference? The costs. What I'm getting at is: with very few exceptions, the differences between editions are point costs. And that's what we're quibbling over. If I want to build the Thing with 18 DEX, 10 OCV and 4 DCV -- which build I'm accepting for the sake of argument -- I can do that in 5th edition, without resort to Combat Skill Levels, thusly: DEX 12 (6 points) +6 DEX, Does Not Improve DCV (-1/4) (14 points) +12 DEX, Only Improves OCV (-3/4) (21 points) 30 DEX for purposes of OCV only (therefore OCV 10), 18 DEX for all other purposes but DCV (therefore 18 DEX), and 12 DEX for all purposes (therefore 4 DCV). Total cost is 41 points. Even less if I want to hit the breakpoints, but ... at this point, really? (I put those particular Limitation values where I did because "Does Not Improve DCV" doesn't limit as much as No Figured Characteristics (-1/2), and "Only Improves OCV" limits it more than No Figured Characteristics.) When all is said and done... yes, it was easier in 6th edition. DEX 18 (16 points), OCV 10 (40 points), DCV 4 (5 points), +0.8 SPD (8 points). Total cost is 69 points. The difference is... in 5th edition we've done more pencil writing and pushed more calculator keys. In 6th edition we've spent more points. (I said pencil because I'm not sure you could get this build out of Hero Designer, without using your pencil anyway.) Which edition is better? Whichever one you went into this more inclined to like. What's the real difference? Point costs. It's like we're quibbling over whether Aid should cost 5 points per d6, or 10 points per d6, or 6 points per d6.
  30. 1 point
    Tech

    Favorite plots

    Some of my favorite plots are for fun episodes where it is relatively stress-free for the heroes, alot of them due to Foxbat. A couple of Foxbat's plots from the past: 1) Foxbat (and his flunkies) lures the superteam into a hand lotion factory. Once there, he sets off a trap dropping a boatload of lotion onto them. After they start getting up, he takes a picture of the group and promises to send the humiliating picture to the newspapers. For the rest of the battle, everyone on the ground - including Foxbat - has to make a Dex roll or fall down due to the slipperiness. The majority of the 'battle' is now keep-away for the picture. 2) While a superteam is busy relaxing on the beach in the secret Ids, a group of costumed people arrive riding on metal mules. It's Foxbat! Anyone can ride into town on horses but it takes a truly innovative genius to ride in on metal mules - or so he thinks. A battle takes place while Foxbat rides around the beat on a metal mule... the other mules ran off somewhere. 3) The superteam arrives at a bank for a bank robbery... except it's Foxbat with robots looking somewhat similar to the heroes. Foxbat watches while he sends his robots to attack. One major flaw in all the robots: the robots aren't the best put together and any attack the robot does that misses has a chance of a limb flying off. Ex: the robot swings at you Atomic Man. It misses... and its arm goes flying off down the hall.
  31. 1 point
    Like the Affects Desolid sword this is another of those things that Hero can do, mechanically, which I think is super cool. In another system you'd just get: Pass without Trace and it would work like it says it does in the spell block. In Hero it works like Invisibility, and the sense interactions are all right there for you. You might be a serious nerd if: harmonious rules interactions are deeply statisfying. ;D
  32. 1 point
    I'll be seeing it after they release the DVD.
  33. 1 point
  34. 1 point
    As opposed to DEX-stunning or STR-stunning them? Why not just say 'he stunned two of them'? Am I missing something?
  35. 1 point
    archer

    Empire Club in Hudson City

    You seriously expect that upper class New Yorkers would go to New Jersey voluntarily?
  36. 1 point
    Bazza

    Avengers Endgame with spoilers

    Worth it. Go in spoiler free and bring tissues.
  37. 1 point
    Removing Figured Characteristics does improve the system overall. Unfortunately it makes chargen more difficult(not massively but noticeably due to the lack of common benchmarks for the previously figured characteristics). This can be easily fixed by the GM. It's just that the main obstacle for new players is chargen and the game doesn't acknowledge it. A better question is, Is 6th edition the most fun version of the game, To me it's not. IMO, the last book that was written with fun in consideration was the 5th edition UNTIL Superpowers Database. After that the books became more and more like textbooks.
  38. 1 point
    Duke Bushido

    Funny Pics II: The Revenge

    Eight movies? Someone doesn't know what a small town in the bible belt actually _is_.
  39. 1 point
    Lucius

    Question on adding STR to HKA

    I suspect that Hero Designer does not distinguish between STR Min 4 and STR min 8. Lucius Alexander The palindromedary is also surprised to see "Beam" as a Limitation on a hand to hand power....
  40. 1 point
    I don't think the Thing is slow and clumsy, but I also don't think he is "exceptional" rather than "above average, but not markedly so". Sure - a Super who is not a bit better than the average person would be an outlier. But how many Hero Games Supers have STR, BOD, INT or EGO of 10-13? Quite a few, I think. How many have under 20 DEX or CON? When the "extreme low outlier" is at the peak of normal human, that does not fit the source material. The issue started in 1e with the sample characters, which made 23 DEX the "typical Super" level. It could as easily have been 12 or 15, and they would have better matched the source material - as noted by The problem is that, by the time we defined 20 as "the breakpoint to Legendary" in games like Espionage, Justice Inc. and Fantasy Hero, the CU had established the typical DEX and SPD of Supers at Legendary levels, going up from there. Decoupling CV from DEX provided an opportunity (one not taken) to bring DEX back into line. The Thing can have a 13 DEX, a 5 DCV and an OCV of 10, reflecting him being a bit faster than the average guy, even better at dodging, and a very skilled fighter. That option was not really there pre-6e, as it was cost-prohibitive. The transition from 5e to 6e made it clear that the real bargain stat was DEX - getting comparable OCV and DCV any other way was less effective and vastly more expensive.
  41. 1 point
    I say this as someone who has played Hero with figured characteristics and without: I prefer figured characteristics, on a purely instinctive level, but not having them makes much more sense. I think it makes characters a little harder to build, and is a slightly higher barrier to entry for new players who do not know where to pitch things. I think the cost of some of the characteristics is wrong and I think we could probably lose quite a few of the 'primary' ones in favour of skill bonuses - that might take some tinkering - but, overall, it is a step in the right direction.
  42. 1 point
    My main problem with 6E being the best mechanical system is that my measures of “best” include how easy it is to create a character. By removing figured characteristics, particularly OCV, DCV, and the mental versions, the game introduced more fiddly bits with less guidance on how to use them. Figured characteristics weren’t the problem - the costs and calculations were the issue. For example, what if instead of removing OCV, DCV, and SPD as figured characteristics of DEX, we increase the cost of DEX to 5 character points per point, and adjust skill levels so you can buy straight +1 OCV or +1 DCV for 5 points? Now, you can have the 8 DEX character who still has a competitive OCV and DCV (via skill levels), but there’s less things to keep track of. You buy DEX and SPD, then add levels if you need more OCV or DCV. In 6E, you buy DEX, you buy SPD, you buy OCV, you buy DCV...and you still may want to buy levels. With figured characteristics, new players can see the relationship of DEX to being quick to act, being accurate, and being able to dodge attacks, instead of having to figure out four disconnected stats. One of my big pet peeves about 6E is CON. You’re basically paying points for one thing - not being stunned. CON rolls are relatively rare, especially in superhero games, and it’s more efficient to buy higher defenses than to buy up CON. CON was the stat to showcase figured characteristics - it gave you a good starting point for END, REC, and STUN. In heroic-level games, I’d usually leave those figured characteristics at the default values, which speeded up character creation. Even in superhero games, having the figured characteristics gave me a good baseline to work from before increasing to meet the character’s needs for power use and durability. In 6E, I have to make three additional decisions that were handled by the figured characteristics in 5E. I don’t want more dials to turn...or at least, I want those dials preset to numbers that will work, instead of having to look at each one and make an additional decision. 6E isn’t all bad, though. When it tried to fix problems through simple adjustments instead of designing entirely new subsystems, it did well (case in point - damage shield). That’s about all I can offer to discussion this late in the evening. I could add something about opportunity costs, but I already did that in another thread earlier tonight.
  43. 1 point
    Lucius

    Rolling as an offensive action

    Re-arming Roll: (Total: 5 Active Cost, 3 Real Cost) Fast Draw DEX +1 (5 Active Points); Conditional Power Only to pick up weapon from ground or floor (-1/2), Requires A Roll (Skill roll; Can choose which of two rolls to make from use to use; Breakfall or Acrobatics; -1/4) (Real Cost: 3) Lucius Alexander The palindromedary has a dinner roll
  44. 1 point
    Old Man

    More space news!

  45. 1 point
    Chris Goodwin

    GameStorm 21 - March 28-31, 2019

    Yes, and you should have!
  46. 1 point
    Zeropoint

    GameStorm 21 - March 28-31, 2019

    Were you the group down in Timberline with the Lego building? I thought about poking in to say hello, but it looked like y'all had your hands full.
  47. 1 point
    Brian Stanfield

    6e Character Sheet for beginners?

    What is a build sheet? Is this the old list of character conception questions from the early years?
  48. 1 point
    Doc Democracy

    6e Character Sheet for beginners?

    Brian I would seriously suggest using a build sheet to teach how to build a character but to get as much of the building dross out of the way on a play sheet. Doc
  49. 1 point
    Christopher R Taylor

    Superhero Cosplayers

    Halsey as Poison Ivy I'm gonna be honest here, and admit that I'm an old man and have no idea who Halsey is. The only Halsey I know is an admiral from WW2.
  50. 1 point
    Christopher R Taylor

    Superhero Cosplayers

    So not exactly a superhero, but Mary Jane Watson is associated with superheroes!
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