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Showing content with the highest reputation on 06/11/2019 in all areas

  1. This is why I didn't like conservative censorship back in the olden days - lead mostly by the evangelicals - and why I dislike so intensely the desire of the control-left to censor any voice with wrong think in modern times. Let the ideas out in the light of day so the good ones can be celebrated, the bad ones rejected and evil ones condemned. Silencing dissent is the first step of fascism and should be rejected by everyone.
    4 points
  2. I castigate my son for constantly seeking to create false dichotomies, seeking to place me on the horns of a dilemma. I do not consider it to be true that there are only two choices. If this were true the game would never have come up with the adage that “if a limitation does not limit the character then it is worth no points”. There is an acceptance that book values are not always true for each and every character. Buying back characteristics is a form of disadvantage/complication. As my player, you come to me with a straightforward brick. Your powerset is completely physical, pretty much like Colossus in the X-Men. You have bought back OMCV to 1. I ask you to tell me how it limits the character, I do not, as GM, intend to provide maguffins that require OMCV to utilise. Tell me how it is worth the same as selling back your INT to 4, or your EGO, or even your DMCV. Doc
    4 points
  3. Hugh Neilson

    Signature Setting

    Maybe zslane is right. If you don't have time to craft your own game world from scratch, why would we want you in our hobby? Really, the GM should be expected to write the game rules entirely from whole cloth, and not rely on this crutch of pre-fab game rules published by a third party. As a player, I hate being railroaded by these arbitrary rule decisions made by some game designerd I have never even met. Those "linear railroads" are selling big-time. Hero is not. Does that have any bearing on this discussion? Are all the people buying and playing those somehow obligated to keep buying, and playing, games that are completely "no fun"? If not, why do they keep buying them?
    3 points
  4. Cancer

    More space news!

    A couple of quibbles here. Most of these are in the Venus section of the above ... the quote "only three missions" to Venus omits several Soviet Venera landers in the 1960s; no one else has put a functioning probe on the surface of that planet. And it also omits what to my mind is the most plausible cause: Venus was roughly Earthlike (in terms of surface and atmosphere conditions) when formed and stayed that way until about a billion years ago. The inevitably increasing energy output of the Sun (that's a bulletproof result from stellar evolution studies; I can talk about that later if you want, but the initial results came as far back as the 1950s) pushed the surface temperature of Venus above 100 C, and that triggered the runaway greenhouse effect that caused a planet-wide volcanic outburst, destroyed all the sedimentary rocks and liberated the CO2 in those into the atmospheres, and made the situation we now observe. Supporting this idea: the mass of CO2 in Venus's atmosphere is reasonably close to the mass of CO2 locked up in carbonate sedimentary rocks on Earth, so that if you were to cook Earth's surface over 100C, the same Venus-like end state is well within the possible results. (That also would mean that it'll be impossible to tell if there was ever life on Venus: even the fossils get destroyed in that volcanic outburst, so not even putting a rock-collecting rover on the planet would be able to find anything.) The solar magnetic field thing omits a bunch of admittedly complex results. Measuring the waves that appear on the solar surface (see https://gong.nso.edu/) continuously for more than a decade gives you enough data to solve for the run of pressure, density, and something about the fluid velocities in the solar interior. We know the convective zone rotates almost as a solid, which tells you that magnetic fields are really important to the solar structure through the convective layer. But, below the convective zone, the rotation is not like a solid. The equations for the generation of a magnetic field are horrible beyond belief (magnetohydrodynamics) so a detailed solution is certainly beyond our grasp anytime soon. And while GONG and other observational projects has given us glorious data on the Sun and we have learned a lot, it is clear from historical data that the Sun has activity variations on timescales of centuries (at least), and we haven't enough of that to be able to explain it, either. The Kuiper Belt/Oort Cloud situation is ... a new-ish problem, and one attributable to the newness. Remember, while the first KB object was discovered by Clyde Tombaugh in 1930, Pluto was misidentified as a planet and retained that status until the next few KBOs were found in the 1990s. Observations of things that far out are really difficult, requiring the largest telescopes to gather enough light to see really faint and distant bodies, and by an inevitable corollary of optics, really big telescopes can only see a tiny piece of sky at one time ... so survey work is very slow and very expensive in terms of big telescope time. I don't think anyone has the hubris to claim we know enough about the KB to make meaningful guesses about how many objects there are, anything like their global population statistics, or even how much mass is out there. There are some really striking things we have seen about the collection of KBOs we know about so far (there are way more binaries and satellites and rings than anyone guessed, and the population shows some weird correlations between mean distance of the object and the shape and orientation of its orbit, which has to be telling us something but we don't really know what yet), but absolutely everyone admits we have seen only a tiny fraction of what is out there. As for Uranus, that planet has been visited by spacecraft exactly once, and Voyager's fly-by back in 1986 caught the planet doing ... absolutely nothing, at about the time the planet's rotation axis was pointed as close to right at the Sun as it ever does. Some pretty severe (at the time) image analysis was needed to see the planet as anything but a pale blue cue ball. Since then Hubble Space Telescope, and some groundbased telescope/instrument combos that didn't exist until the 21st Century, have found that at other seasons, the planet isn't just a quiescent plain cue ball, which should not be a surprise in any way. But if you start the clock at the 1986 fly-by, we haven't been observing the planet for even half of its year yet ... that's 33 (Earth) years of good observations compared to an 84 Earth-year orbital period for Uranus. I think it would be fair to wait at least until we'd seen a full seasons cycle before we framed ideas about the planet's climate should be like.
    3 points
  5. 3 points
  6. zslane

    Signature Setting

    This gross mis-characterization of my point is beneath you, Hugh.
    2 points
  7. That seems like some weird gate keeping to me. If a GM doesn't have time to run games (in the way you think they should be run) then we shouldn't help them run anything because it might result in the dreaded "linear" adventure. Which, per you, are *never* fun for players? Better if those types just aren't allowed to ever game at all until they can find the time to really dedicate themselves to the hobby then that'll definitely increase the number of folks playing Hero. Which is the intent right? Make sure nobody else but us cool guys are even allowed to look at the Hero System books until we commit to actually spending the time to really GM right, right? I'm mostly kidding here but that does seem like a weird take on things. What if I just want to get together with my bros twice a month and smash some stuff up in a detailed, "crunchy", tactically rich game system? Am I not allowed to do that because I don't have time to create my own world and my own "non-linear" plots? I'd rather go the opposite route. Tell them exactly what to do and when and how. And if they don't like that....THEN *they* can (if they want to, as they want to) change stuff. But to provide a book that doesn't provide an immediately (I mean, they'll have to read it, but...) playable adventure....who is that for? Folks that have time already? They probably don't need or want it. Folks that are already pressed for time but still wanna get their game on with their peeps? Useful to them. Also still potentially useful to the guy that does have time.
    2 points
  8. It shouldn't be a thing. It's a blatant "make this roll (at huge penalty) or lose a turn / the fight" ability. It's absolutely no fun at all for anyone involved.
    2 points
  9. Toxxus

    Sell me on Hero System

    If you've been playing D&D 5th Ed for several years (especially the dumbed-down Adventurer's League version) then here are some things you'll get from Fantasy HERO: 1- Hit locations - These really spice up the randomness of combat. 2- Realistic Armor Interactions - Armor makes you safer at the cost of being slower, clumsier and easier to hit. 3- Monsters and Enemies are scary - The unlimited build potential for villains means players can't rely on their innate knowledge of the Monster Manual to know what is happening. Each creature can be a terrifying and unique thing with custom powers. 4- Character Creation is INCREDIBLY open-ended. There are endless character concepts you just can't do in D&D. In HERO - You can do them. My Current saturday group: Fire sorceress (pretty straight forward), a witcher built on the Witcher 3 model, Udyr from League of Legends, an Air Bender, a dwarven explosives expert and a dragon born priest with powers based on cold 5- Combat overall feels more engaging with a larger number of moves and a limited number of hit points. Did you take an arrow - in the eye? You're down and dying. Weapons are actually scary. The only REAL drawback about HERO that my players continue to gripe about is that character creation is painfully open-ended. They know what they want, but not how to model it. My two tables alone have resulted in at least 3-4 additional sales of Hero Designer. Players love being able to make their character the way they imagine it and not being constrained by classes.
    2 points
  10. Logan.1179

    Jokes

    2 points
  11. massey

    Buying back OMCV

    There's a lot of argument here over what is basically just 6 points. I don't see it as a problem because particularly for a superheroic character, it's just over 1% of your total character points. It's basically a rounding error. Somebody could slap a "not in intense magnetic fields" on a 30 point power and get the same effect. It's a minor inconvenience. Go ahead and let them sell it off, I don't care. Personally, I think the game could use a few mental combat maneuvers. If somebody shoots them with an Ego attack, and they can somehow detect it coming in, let them abort to try to make an OMCV vs OMCV roll to block it. "Dr Mindhammer is glaring at me, and his face is scrunching up... I can feel him inside my head! Got... to... resist!" Roll as if you're making a hand to hand block. The guy who bought down his OMCV just doesn't quite get it. He's even worse than a normal person. I'm reminded of the scene from the Starship Troopers movie, where Doogie Howser is testing the hero guy for psychic powers. "You know, statistically, you should have gotten at least one of these right by now." The guy with a 1 OMCV is super duper not psychic.
    2 points
  12. massey

    Stun Lock

    Yeah you're reading it wrong. If you take damage, you don't get any Stun back from taking a Recovery, which is different from "recovering from being Stunned". On phase 3, Bob gets hit with a 12D6 attack. The bad guy rolls really well, doing 57 Stun. Bob has 25 Def and a 25 Con. He takes 32 past defenses and is Stunned. He's also down to 13 Stun. Bob's next action is on segment 5. On 5 he will recover from being Stunned. This means he just doesn't get an action that segment. On 5 he gets blasted again, but this time the villain rolls like crap. He does 30 Stun, so only 5 gets past Bob's defense. Bob is now at 8 Stun, but he is no longer Stunned. Bob next goes on segment 8. He decides to take a Recovery action, since he's almost unconscious. That's his action for 8. At the very end of the phase, an agent shoots Bob with an 8D6 blaster, rolling 26 Stun. One gets past defense, so Bob drops to 7 Stun, and does not get anything back from his Recovery action.
    2 points
  13. I query a lot of things on my players sheets, what they are spending, why they are spending it, what they hope to accomplish from that. My question to the player would be why he was wanting to spend points raising a characteristic that gave him absolutely no utility in game. From the answer to that I might suggest a number of things. He could write whatever number he wanted on the character sheet with 0 points next to it on the understanding that he had not bought the ability to deliver accurate mental attacks, simply the right to write it on his sheet. If it was a colour issue - he has the most potent venom known to man - just no way to deliver it (and it degrades the instant it leaves his body) then we can talk background colour, and reputation and possibly a number of other things. If he really wanted to waste the points, despite my advice I would let him and I "might" put some effort into making it but, after the conversation I would be making no promises unless it sounded so much fun that I could not possibly ignore it.
    2 points
  14. Yes, but splitting infinitives is to boldly go where . . . Wait a minute. . . .
    2 points
  15. Duke, what seems to be missing is that many are saying "if there is no use for mOCV, then it neither costs nor saves points, it simply does not exist for that character". So, you can have a 450 mOCV if you never use it, but because you never use it, no one can tell you have a 450 mOCV, so it does not matter. If mOCV becomes relevant, then you either drop back to 3 (since you paid 0) or you have to pay the points for a higher than average mOCV. If mOCV becomes valuable in game, feel free to sell back your mOCV - you can have the 6 points back for dropping it to 1. You buy an Ego attack? Take the 6 point rebate for mOCV. But until it is relevant, it costs and saves nothing because it does not exist.
    2 points
  16. If you have no offensive mental powers, you don't have anything to sell back to recover points from. If you insist on spending points, then you start from 3 like anyone else would. In a campaign where no mental powers exist, then neither OMCV nor DMCV would exist, and no one would be able to sell either of them back.
    2 points
  17. Its on CW so its gonna be awful, it doesn't even really matter what the content is.
    2 points
  18. Duke Bushido

    Stun Lock

    I expect it was. Here it is from 2e: Now everyone's mileage will vary, but I always focused on this part: If I recall correctly, that's essentially how it reads in 4e; I know it does in 3e. However, the reason I focus on the "by the same attack" part of this is precisely what's being discussed: locking someone into Infinite Combo Stunning. To be clear, I _do_ allow a character to be re-Stunned-- i suppose "kept Stunned" is more accurate if he is attacked _for sufficient STUN damage to exceed his CON_, as per normal getting Stunned in the first place. Yeah, it kind of sucks when it's your turn to be the Chumbawumba, but it's harder to do than you might expect, so when it does happen, it's _almost_ funny. Almost. (and of course, the whole table will break into the chorus, so you end up laughing in spite of yourself ) At any rate, I've played it that way since '81, and there's no new rule, new chapter of rules, new book of rules, new library of rules that's going make me change it. It works too well. Duke
    1 point
  19. Anything which fits the genre but not the game system. For instance, I want to play a beholder as a character. Or I want to start off with a pet dragon or unicorn and have it with me in combat. Or I want to be an immortal like in Highlander. Yes, the GM can hand wave it but the rules just do not allow it.
    1 point
  20. TranquiloUno

    Signature Setting

    I think too that it's a lot easier to adjust what exists than write the whole thing. Pre-gen characters boring? I can tinker with them easily. No pre-gens at all? Time-consuming. Even if I want to do it it's time consuming. Even if I'm a Hero System super-wizard and can basically do the stats in my head on the fly and just confirm the math later in HD....time consuming. Modules uses Setting X that I hate? I can reskin it to a kingdom in my game world, or move it to another setting pretty easily. No setting at all? Time-consuming. Even if I want to make my own game world it's time consuming. Module has Elves and Dwarves and I don't have those races? Now they are Draegarans and Serioli. And so on. If it's a Dr. Destroyer module but I run Marvel-based stuff, easy, he's Dr. Doom (or Lex Luthor) now. Dr. D's stats too crazy? Easy to tone down, but making my own master villain is time-consuming. And so on. So I think that the campaign-in-a-box (sounds much nicer that "on rails") format is nice in that is had benefits for newbies (it just runs AND it's a good example of...a working example\sample) AND also can be used by moldy, old, grognards who never touch anything that isn't "homebrew" (though surely a true grognard would never call it that) as well. I think this all probably applies to the grittier bits too. If I start with a module with pre-gen PCs and fully statted (and balanced as such) NPCs then I can tweak that balance from that starting place. But if there's no module then you end up like that guy the other week with a Superman clone who "has" to have a Dex of 36+...because the other guy has a 36 and obvs Supes is faster than him, so... Having A reference, ANY reference, even if the reference is garbage, is nice to have as a starting point. *I* think. Even for us experienced types that can manage to find time to write our own stuff it's nice to have a compatible reference that I can use. Hero Bestiary for instance.
    1 point
  21. tkdguy has changed his avatar ! AIIIIIEEEEEE ! The end times are upon us !
    1 point
  22. The Gasman He appears with a gas mask on his face and then creates a cloud which is a gas. Most forms are non-lethal and just render people unconscious. He can however create things like mustard gas to kill insect swarms or a gas that is flammable which can then be blown up. The one thing he does that irritates people is to pester those who think that gas refers to petrol. It has gotten him into trouble.
    1 point
  23. The martial artist of the group and the member who is overly fond of knives and other sharp implements is the woman known as A Cut Above. According to some sources she was a teenage delinquent fond of stabbing people. Someone took her from imprisonment and trained her to a level beyond the capability of normal human achievement. She wears a costume that covers her entire figure and is immune to blades. She enjoys playing with any form of blade from knives through swords to certain forms of polearms. She is thought to be banned from Star Wars conventions as she is thought to be intent on getting her hands on a working lightsaber and then 'playing with it'.
    1 point
  24. Its definitely one for GMs to use with caution, since you can just lay it on someone and keep it there as long as you have END to spend, and not so expensive it is problematic. For 60 active points (usual campaign max) you can even put long lasting 1 minute and -8 on the roll and good luck EVER breaking out of that. It probably ought to cost more, to be honest.
    1 point
  25. Toxxus

    Stun Lock

    I wonder if that rule was in place in 4e. I don't recall it being that way in ancient times. Regardless, there is exactly zero chance I will run it that way. It's bad enough losing your turn, but to lose several in a row by taking 1pt of STUN damage per phase? Nope.
    1 point
  26. Surrealone

    Buying back OMCV

    Regarding the first sentence of the quoted text, it's not that said diehards do that 'first' … they do it because it's part of the game, too -- per the tutelage of the Goodman School of Cost Effectiveness found in 2e. i.e. Balancing and optimizing is just another challenge for some -- one that comes neither before nor after character concept … and, instead, is considered evenly with it. After all, the more efficient the build, the closer one can come to concept (because it's more points spent toward the concept). As for your question in the quoted text - my answer would be: 0 CP (assuming that the character would receive 0 CP for selling off OMCV or not be permitted to do so). After all, if a sell-back is not limiting in the game, then a buy-up isn't advantageous -- meaning it's just fluff on a page and potentially interesting story … with no mechanical impact.
    1 point
  27. Hmm. Thats disconcerting. https://www.chappatte.com/en/the-end-of-political-cartoons-at-the-new-york-times/?fbclid=IwAR08EVRv3WmkDIyUqZrnrIQoysMFf2nzsf53EVw6vHaTVKEqUB7dvTQkccg Removing all political cartoons because of one cartoonists caricature of Nethanyanu as a seeing eye dog leading the blind Trump is a bit harsh. How about judging each piece of political art on its own merits? No? Okay then.. I recommenced all Hero gamers to boycott New York Times all everything they are associated with. One of the victims of this artist purge says his opinion. https://www.chappatte.com/en/the-end-of-political-cartoons-at-the-new-york-times/?fbclid=IwAR08EVRv3WmkDIyUqZrnrIQoysMFf2nzsf53EVw6vHaTVKEqUB7dvTQkccg Hopefully he will get onto Patreon or something.
    1 point
  28. Loki most likely has a simple spell for Dozer to communicate with Thor
    1 point
  29. Hugh Neilson

    Buying back OMCV

    Steve is fond of noting that this is a game, not a tax return. The sellback of any stat should indicate some manner in which this character is inferior to an average person. What defect of the character does selling back mOCV simulate? IOW, what is the SFX of this sellback?
    1 point
  30. Since they opened the time travel box already, next up should be Kang.
    1 point
  31. Spence

    Signature Setting

    But you see it isn't. When making the starter/learning set you simply pick what you need for that intro. There are no infinite possibilities because by virtue of a canned starter set the choices are limited to facilitate learning the system. Gamers are NOT stupid. They can read and understand the concept of an introduction demo set. Superheros? Build five pregenerated Supers based on the archetypes. Done. Nothing tricky about it. Tell the players up front. The Hero system allows you to build virtually any concept. But it helps to experience how the character builds actually work in an actual game. Run through these canned scenarios and then you will be armed to create your own concepts. Done. Simple. Not tricky at all. Fantasy Hero Spells? Sure there are an infinite set of possibilities when building your own stuff. But here, in this starter set and this adventure we are going to have 10 available spells to use by the magic using archetype. Does Hero have a massive range of options? Why yes it does. But an intro/learning adventure is not about maximum options. It is about a small tiny selection of options to allow a neophyte to learn how the game plays. Later they can learn how the build rules world.
    1 point
  32. Day Four: She-Hulk and Hercules Offspring: "Shercules" Jenny Bomb
    1 point
  33. Lucius

    Buying back OMCV

    As long as your character has no abilities that call for OMCV. The moment you do, your OMCV will drop to 3. While you're at it, would you like a free "Smash Goblins" Power for a game that features no Goblins whatsoever? Note that the power vanishes if Goblins do actually appear in the world, so you'll never really get to smash a Goblin with it. Lucius Alexander The palindromedary says you can pay for the 0 pt Smash Goblin power by taking a 0 pt "Hates Goblins" Complication. But that wold be pointless.
    1 point
  34. I know a GM that puts a basket on the table for phones. Put the phone on airplane mode, for the duration. Phone rings get taxed, like a pun tax or swear jar to fund snacks.
    1 point
  35. Cancer

    Jokes

    ... and he left poor Cassius with a lean and hungry look.
    1 point
  36. "God, will today be a good day?"
    1 point
  37. Well, I can see why many people are finding the sentiments this Batwoman expresses in that trailer to be irritating. On one level they sound quite hypocritical. This woman proclaims she doesn't want to be defined by the man she's succeeding as Gotham's protector; she wants to establish her own identity and be given credit for her own accomplishments (and she expresses those sentiments within an explicit man-to-woman dynamic). Yet in order to do that she unilaterally appropriates for herself everything that man had built -- the headquarters, equipment, methodology, even part of his name and image.
    1 point
  38. I don't really care how Thanos came to be "who he was" any more than I cared how Darth Vader came to be who he was. This need to go back and examine the early lives of characters who became iconic at the end of their lives is rarely worth the time and effort put into it. Let's just let Thanos remain the best MCU villain there ever was and leave it at that. Deconstructing him will only dilute his mystique.
    1 point
  39. The current resurgence in popularity of D&D has been helped by this weird interest in watching the game streamed online. It somehow became a spectator sport, and maybe having one or two celebrities (actors) associated with the game helped that a little bit as well. If there were regular live twitch streams of Champions being played that were of the caliber of, say, Critical Role, then maybe it would pick up some momentum. It would at least get some exposure.
    1 point
  40. Day "Three": Deity: Ishtar, Mesopotamian goddess of love, beauty, sex, desire, fertility, war, justice, and political power Mortal: the Thing, Ben Grimm, and demon master aircraft/spacecraft pilot Offspring: Baron Klaus von Wulfenbach (Grimm's genes canceled out the beauty and fertility parts, left the rest) (Going airborne, rather than oceanic, for this set.)
    1 point
  41. Lucius

    More space news!

    Bop 'em 'til their quarks spin! Bop 'em 'til their gluons come unglued! Bop 'em when they're up, Bop 'em when they're down! Lucius Alexander The palindromedary adds, Bop 'em when they're charming, Bop 'em when they're strange!
    1 point
  42. 1 point
  43. mattingly

    Origins 2019

    Lucius -- as if villains ever need write-ups! RDU -- My games will be run in the Rogue Cthulhu room, but I don't know where that is just yet. I'll let y'all know.
    1 point
  44. Maybe if they toss in a shock collar...
    1 point
  45. I don't think they make leashes that short.
    1 point
  46. The resemblance is rather striking:
    1 point
  47. mattingly

    Origins 2019

    I'm filling in for a canceling GM in the Rogue Cthulhu room. Since I'm a last-minute change, my games aren't on the event grid. I'll be running games Wed 2p-6p, and Thu/Fri/Sat 9a-1p. I haven't decided which will be when, but I'll have these prepared: Meep on the Borderland, HERO muppet fantasy adventure Spideys on Infinite Earths, Marvel FASERIP Spider-Verse characters that weren't in the movie like Lady Spider, Supaidaman, Kraven the Spider, and Spider-Punk. Monster Hunter All-Stars, Dresden Files RPG starring Hellboy, Constantine, Venkman, Hermoine, and others Cereal Killers, HERO breakfast icons fight monsters
    1 point
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