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Showing content with the highest reputation on 07/11/2019 in all areas

  1. Every super game needs: A Nazi themed association to fight. A Ninja style association to fight. I don't know why, but every superhero group loves fighting Nazis and Ninjas. Hey! That sounds like a new supplement.
    5 points
  2. Let's see if this will fly ... Doomsayer chooses his people: The Civil Beasts! Out of the beasts in the forests and fields of Torus, a few of every kind were chosen to be paragons of Laws and Justice -- grumpy but fair-minded badgers, shy moles dressed in tweed, smooth weaselly operators, and yes, one or two speed freaks for toads. Imagine them all walking upright, dressed in tweed and bowler hats. Pipe smoking optional.
    4 points
  3. Well, then: The Doomsayer's Intervention shall be that the wilderness is Nice And Orderly!
    2 points
  4. Concinnant felt a little shaken. The G0D had been the victim of a Dos (Denial of Sacredness) attack from a goddess Concinnant had never met before until, apparently realizing her error, she kindly backed way. Mining eh? Well, yes, that was crucial. How else to access the metals? To streamline the process, while Metals remained Concinnant's domain he yielded up the gemstones to the goddess of stone without a fuss. She did have the the better claim. No sooner had this incident seemed to settle, when the twisted Pictclock Engdweorg appeared by the designs of the god of chaos! Perh
    2 points
  5. Apparently Steve Long didn't get that memo...
    2 points
  6. Steve

    Zero Cost Martial Arts

    One of the things I like about the idea of starting with stripped-down, lower-priced martial arts maneuvers is that buying them can provide a feeling of learning and improvement, especially in lower-pointed campaigns. Instead of saving up and buying ten points of maneuvers all at once, why not do it slowly, paying in a point or two at a time? Start with Martial Strike, paying a point to get either the first +1d6 in damage or +1 DCV HTH. Then slowly add more points to it and other maneuvers as you gain experience.
    2 points
  7. How about an advantage on the attack (AoE 3m radius) that only works when the target dodges.
    2 points
  8. I would think that unless you're desolid, going at that speed, everything will be like an infinite defense object as molecules would still be moving at normal speed. But this is comic book physics, so the most important limitation to observe is comic book physics law one (if it doesn't look cool in the comic, it doesn't work).
    2 points
  9. +4 OCV (only when opponent is dodging) ;D There's a Dodge roll?
    2 points
  10. Dark Champions suppliments were some of my first cover art, right after i did stuff for a Teenagers From Outer Space cover Hudson City Blues. Cover art, by me) (found it while putting my Vast hero collection up on the shelf.
    2 points
  11. I am preparing for my groups sorta annual gaming weekend trip and wanted to go back to mapping, which we haven't been doing lately. So I pulled together 100 miniatures and a 30" by 7' grid with dry erasable cover for about $12 plus tax. I bought a pack of 100 meeples for $9.99 from Amazon. Then I numbered each color to ten and put eyes on front to mark facing. After we tried them out I put a dot of paint on the top , a different color for each number, to help identify them from above. I then bought a roll of wrapping paper with a one inch grid on the back (make sure it is labeled as hav
    1 point
  12. I don't really like that idea, MA is already too good at the current minimum investment level and you'd be opening the door to even lower investments. If you don't force PCs to keep improving their MA once they start the buy-in then you've told the munchkin that he can get +2 OCV with Strike for 2 points. But if you do force PCs to keep improving their MA you can get people who are in "XP debt" and thus can't take entirely sensible in-character actions like learning German before the trip to Germany because they're too busy learning Kung Fu. I'd suggest instead having
    1 point
  13. I missed the "common language" draft. Pity. I was going to fracture all language. Hmmm. I see lots of reference to writing in the fan fiction (including my own), but no actual drafts. There is Knowledge. Also implied by Steampunk Technology, Music and the Arts, Acting, and Comedy. There is Priestcraft but not holy books, Navigation but not Cartography. No Actual Drafts for Writing Interference: No Writing, only Know-Worms Know-worms are about the size of a child's thumb. Insert a given know-worm into your nose and you will be able to access the k
    1 point
  14. An HOA... talk about an evil interference! 😮
    1 point
  15. * Cancer sends the link to his sister-in-law *
    1 point
  16. Snipes so far: Olos, Lord of the Heavens! (Sky) Mythic Monster or Guardian. The World Serpent Secondary Domain. Time Arepo, Goddess of Death and Rebirth! Great minds think alike.
    1 point
  17. I quite like the idea of a low level, damage over time, area effect transform which applies an increasingly lower activation roll on inanimate machinery (no personal foci, nothing with INT or EGO). What that means is that things that would once do as they were unopposed to, do not do that, if the activation roll is missed by more than 5 then rather than just not doing what it is being asked to, it may exhibit alternative behaviour. Doc
    1 point
  18. Dagna's fond of flora. But she's also someone who has material tastes. For her Flora we'll be gathering "Eyes of the Earthmother." A beautiful, luminescent, blue and white flower that's petals are silky smooth and hard as stone. The Heart grows best underground and gets it's nutrients from the raw ore of rare metals. They are considered a sign of good fortune to Miners. Flora: Eyes of the Earthmother. Petals can be ground and used in various types of smithing.
    1 point
  19. Session 7. The tablet is a highly stylised map with a bunch of hieroglyphics on it. It is clearly only half of the tablet. It has a jagged broken edge and LRB clearly referred to it as "the other half of the Tablet of Enki." Unable to translate it themselves they head for the capital city and a sage to help them. With a letter of introduction the chief librarian is met and very happy to help. She provides translations, and offers to introduce the halfling sorcerer to her single daughter. We then leave the heroes on a small cliffhanger: The Lord High Inquisitor shows u
    1 point
  20. aforementioned You didn't actually read what I wrote. I didn't say anything about no backstories at all. I said: It is during the CharGen session that the players sketch out their preliminary ideas and bounce them off the rest of the players and the GM. They do not get to walk in with a 27 page manifesto already written and expect everyone else to build around it. And then they usually have the gall to act wounded or cry that they are not being allowed to play what they want. When the reality is they just want to be catered to. Preliminary chara
    1 point
  21. eepjr24

    Difficult to dodge.

    Hrm. It would depend on the campaign, but either +1/4 or +1/2 would be appropriate. If the only typical defense against magic in the campaign was "don't get hit by it", then I would go with +1/2, otherwise (players have access to some type of DEF that applies to magic effects) +1/4. You are essentially buying IPE for 2 sense groups (+1 advantage) and then limiting it to just hiding the Target Portion. See 6e1, 125 and 338 for all the deets, but it will be a bit subjective as exact discounts are not spelled out. I like the idea though. Edit: This would not do as much good in a coupl
    1 point
  22. Difficult to avoid with Dodge maneuver would just be conditional OCV, that's easy. Difficult to avoid using Dive for Cover is a lot harder, since you'd have to be able to penalize their DEX roll or have a large AoE that still only hit one person. You could do it, but it'd be clunky. So I'll suggest you bypass that entirely! I propose buying the power with Invisible Power Effects (Two senses) Only to prevent Aborting to Dodge and Dive for Cover in Response. I'd ballpark that as a +1/4 Advantage. This way, they can't even take the Dodge or Dive for Cover actions in response to yo
    1 point
  23. Scott, let me take just a moment to interrupt this thread to say: You, Sir, are extremely talented. digital painting be _damned_, you've got the good stuff: you can draw, and do so extremely well!
    1 point
  24. Aim for the hex next to him. Now he's down to dive for cover.
    1 point
  25. If I missed this being asked or answered, forgive me; I'm in the middle of a lot right now. Are the duplicates identical copies of the primary character (sans Duplication, of course)? Frankly, if all the duplicates are identical to the primary character, I'd likely just stick a custom advantage on the Duplication power that lets any given duplicate be the primary character, and thus the holder of the duplication. I say that because from what I understand, unless you really _are_ pulling a castle maneuver and you each end up displaced from where you started, that's the final in-ga
    1 point
  26. What's the SFX? Why is the attack harder to dodge than any other attack? Did you mean the Dodge action in particular, or is it just a more accurate attack?
    1 point
  27. dsatow

    Difficult to dodge.

    Or make the attack accurate. Hrmmm, I wonder if he's mixing terms. Dodge roll sounds a lot like dive for cover.
    1 point
  28. 1 point
  29. Looks like you have some good suggestions for the original question, but considering the theme I suggest a couple more sidekicks/wanna-bes, or perhaps copycats to provide a false lead for the party while they're trying to deal with these guys: Bushrabbit and Cane Toad They're a couple of my stock characters when superheroing leads down under, along with archvillain The Dread Emu and hero team Platypus Man, Argent Wombat, and Tassiewolf.
    1 point
  30. Cygnia

    Order of the Stick

    New one up! http://www.giantitp.com/comics/oots1170.html
    1 point
  31. death tribble

    In other news...

    Roger Federer wins his 100th singles match at Wimbledon. He is the only player to record 100 wins at any Grand Slam
    1 point
  32. I agree with this. A lot. Things that come to mind: A large area change environment - Dry Heat - that changes temperature levels and causes REC/END problems. Maybe even CON rolls at some penalty to avoid stumbling around desiccated at 1/2 DCV (roughly equal to DEX roll or fall on ice sheet). NND Blasts as he drains the moisture from victims. Drains vs. STR/CON/END as he withers the heroes. More severe cases could be a Severe Transform into desiccated husk which he uses to shrivel victims to dust. Drains vs. BOD against could be used as lethal attacks and
    1 point
  33. I was the GM when I built this character as an NPC but I always liked it conceptually for a power: Mind control vs body, not ego. In other words, you make an object do anything it physically can do, controlling their physical structure rather than their mind. Thus, a mindless thing can be compelled to do whatever it is able to do (like a radio picking up stations, a phone making calls, etc) even if it has no mind to affect. But what does "machines going haywire" mean? Like Dresden's magical effect that makes machines break down when he's near? Does it make things just not wo
    1 point
  34. This a thousand times this! Have their been wonderful "in character" dramatic moments that might have been spoiled if someone broke character immersion? Of course. Those are wonderful when they happen, but they are rare, and they absolutely only happen when there is a level of trust between the players. Miscommunication happens WAY more often and derails WAY more games than "going meta" ever harms immersion. And on the plus side, meta discussions have driven way more "oh cool!" moments than ever happened organically in immersive play. Believe me, I'm old enough and old school eno
    1 point
  35. Cancer makes Neptune jokes principally to annoy all those schoolboys who make fun of another planet
    1 point
  36. Since my games usually take pIace in the US I tend to use PRIMUS but not UNTIL. I will re-purpose UNTIL items for PRIMUS if needed, but generally only use UNTIL in an external advisory capacity, much like INTERPOL. They have no jurisdiction within the US, but Agencies may work with them on a case by case bases.
    1 point
  37. I feel like this every time I have to call Comcast
    1 point
  38. But as others have noted, there are abilities in martial arts (disable, flash, etc) that a super stripped down version like that does not cover. So you could simulate being good at melee with a multipower like that, but not all the really interesting moves in martial arts.
    1 point
  39. Drought is really the time when things don’t work, don’t grow, wither and die. I would think that he would suit a whole suite of drain, suppress and transformation attacks.
    1 point
  40. Ditto on both counts. I mean, you've hit the whole point of gaming anyway: you have found something that gives you the right "feel." I totally support that. It's the reason I still use 2e, and though I dabble now and again in 4e, I never go further. It's the reason I don't use the Dark Champions stuff even when I'm doing 4e: nothing else has the "feel" I get from 2e. Above all else, you and your players have to be having a good time, or it's all moot.
    1 point
  41. Part of the issue is that we all define various terms differently. I would consider RDU Neil's story from Protect the Queen to be background, personality design and role playing, not character development. I would classify "character development" as the character growing, evolving and changing through his experiences, which typically does require time as a baseline must first be established, events occur which challenge that baseline, etc. So, to revisit that example: Interesting, because yeah, I'd totally disagree. The "Protec
    1 point
  42. Trencher

    Rule 63 Fairy Tales

    You guys should try reading the comic series fables. It really turns every fairy tale on its head. The charming prince is an asshole, the big bad wolf is a heroic protector, the seven dwarves are implied rapists, and so on and so on. It even got its telltale visual novel. And you could try every derivative Alice in wonder land work. And every disney movie made the last 20 years as well. Lots of deconstructions out there for those who look.
    1 point
  43. Cancer

    Rule 63 Fairy Tales

    In that last one, I can totally see the Orange King doing little more than standing around bellowing "Off with his head!"
    1 point
  44. A swap of Beauty and the Beast would be interesting, if a little bit scary depending on your view of masculinity.
    1 point
  45. That does crazy things with Little Red Riding Hood. Red's probably getting the goodies from the brewery instead of the bakery. Grandpa's teeth only look big because they're distorted by the glass of water on the nightstand where Grandpa puts them. There would be some question as to how hard Grandpa fought the lady wolf when she tied him up. When Red arrives and the whole big eyes, big teeth discussion occurs, it could be construed as looking for a safe word. Finally, it would be the helpful school marm who hears the commotion and 'rescues' Red and his grandfather from the cougar... I mean wol
    1 point
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