I just remembered - I promised updates.
So a little light thread necromancy. Appropos really.
We've played a total of 7 sessions now. The plot is actually moving along.
I think we are about to hit a major player-led change of direction,
but more of that in the correct order of events.
Recap - session 1. Mostly an intro session for players new to the game.
The heroes have just escaped the downfall of their
fortress, Sunwall. The actual Sunwall (a wall that shone with light that
kept the worst undead at bay) failed at a critical moment in the battle
and the undead swarmed through. The heroes escaped the rout and we begin
the game with them meeting up down the road a ways. They are attacked by
a pack of ghouls, whom they handily destroy.
They reach the nearest town and find it deserted. Investigating they meet
some bandits looting the town, an ogre and her children. They are
besieging the temple of Utu in which a few citizens are holding out.
The heroes negotiate with the ogre and her half ogres.
The ogres agree to leave the temple of Utu (God of Light) to the PCs
but they have the run of the rest of the abandoned town. Just to be
sure the PC face-guy convinces the ogres that there is a shitting curse on
the temple. "Go in there and you will shit yourself to death."
Everyone abides by the agreement.
While in the temple the heroes find signs that the temple has been defiled and it's magical
anti-undead wards have been destroyed. They citizens tell them that a
survivor from the rout of Sunwall arrived here about midnight to raise the warning.
BUT the heroes realise that Sunwall had only just fallen by that hour.
The "survivor" must have left Sunwall hours before that happened.
They pretty quickly jump to the correct conclusion - the survivor is a saboteur,
possibly even a traitor.
From the ogre incident the game has come to be referred to as The Shitting Curse.