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Showing content with the highest reputation on 07/11/2019 in all areas

  1. 5 points
    dsatow

    Champions for High School D&D Players

    Every super game needs: A Nazi themed association to fight. A Ninja style association to fight. I don't know why, but every superhero group loves fighting Nazis and Ninjas. Hey! That sounds like a new supplement.
  2. 4 points
    Let's see if this will fly ... Doomsayer chooses his people: The Civil Beasts! Out of the beasts in the forests and fields of Torus, a few of every kind were chosen to be paragons of Laws and Justice -- grumpy but fair-minded badgers, shy moles dressed in tweed, smooth weaselly operators, and yes, one or two speed freaks for toads. Imagine them all walking upright, dressed in tweed and bowler hats. Pipe smoking optional.
  3. 3 points
  4. 2 points
  5. 2 points
  6. 2 points
    Well, then: The Doomsayer's Intervention shall be that the wilderness is Nice And Orderly!
  7. 2 points
    Concinnant felt a little shaken. The G0D had been the victim of a Dos (Denial of Sacredness) attack from a goddess Concinnant had never met before until, apparently realizing her error, she kindly backed way. Mining eh? Well, yes, that was crucial. How else to access the metals? To streamline the process, while Metals remained Concinnant's domain he yielded up the gemstones to the goddess of stone without a fuss. She did have the the better claim. No sooner had this incident seemed to settle, when the twisted Pictclock Engdweorg appeared by the designs of the god of chaos! Perhaps Concinnant's own domain of restoration could aid a few of them but that was a future endeavor. The Lord of Invention and Crafts certainly felt suddenly thrust into the forefront regardless. At least a common tongue had risen up, surely that could only assist in making sure systems were collaborative. Yes, everyone intercommunicating would logically lead to accelerated harmony. Of course, there was also this huge world serpent that served who knew what purpose? Concinnant was pleased and surprised to find Dagna had got flowers that it's many smith worshipers could utilize. In return, it created something...unique that might add the musicians that followed Dagna and ease the suffering of those driven mad to protect his people from pandemonium.. They called it... Aetherite! Some would call it the Coppersong, for it resembled Copper, and yes, it sang, strange and oddly soothing tunes would flow from it depending on the amount of heat or light that reached it, and it reacted like wise to nearby motion- you didn't even have to touch it! And while it had it's own song, if one sang to it, it seemed to drink it in and gain a similar voice (Though rarely true words) to the one who sang! Because of this, it was treasured in the crafting of musical instruments. All the more so, because it was not plentiful. It tended to soothe lunacy and set minds at peace. Ore Selection: Aetherite/Coppersong! (Metal ore that makes music!)
  8. 2 points
    Apparently Steve Long didn't get that memo...
  9. 2 points
    Steve

    Zero Cost Martial Arts

    One of the things I like about the idea of starting with stripped-down, lower-priced martial arts maneuvers is that buying them can provide a feeling of learning and improvement, especially in lower-pointed campaigns. Instead of saving up and buying ten points of maneuvers all at once, why not do it slowly, paying in a point or two at a time? Start with Martial Strike, paying a point to get either the first +1d6 in damage or +1 DCV HTH. Then slowly add more points to it and other maneuvers as you gain experience.
  10. 2 points
    ScottishFox

    Difficult to dodge.

    How about an advantage on the attack (AoE 3m radius) that only works when the target dodges.
  11. 2 points
    I would think that unless you're desolid, going at that speed, everything will be like an infinite defense object as molecules would still be moving at normal speed. But this is comic book physics, so the most important limitation to observe is comic book physics law one (if it doesn't look cool in the comic, it doesn't work).
  12. 2 points
    TranquiloUno

    Difficult to dodge.

    +4 OCV (only when opponent is dodging) ;D There's a Dodge roll?
  13. 2 points
    Scott Ruggels

    dark champions was...

    Dark Champions suppliments were some of my first cover art, right after i did stuff for a Teenagers From Outer Space cover Hudson City Blues. Cover art, by me) (found it while putting my Vast hero collection up on the shelf.
  14. 1 point
    Hamshrew

    The Generational Campaign

    So I've got plans that my friend calls 'ambitious' and they probably are. Think I might be going too far? A little background: I recently changed jobs and moved to an entirely new city. I do have friends here, and several game. We are going to be doing a Gloomhaven game on Fridays. But this is about HERO, because they want me to run a game. Players will be small. No more than 3-4, not including myself. I have a ton of game systems available, but I hit upon an idea I've always wanted to try but never got around to it. So the concept: In 5th Edition HERO, the various setting books(Turakian Age, Atlantean Age, Alien Wars, etc) all covered a different era in human history. My idea is to play through them all in short(ish) arcs, with the players making new characters of the same bloodline as their old ones, though maybe technically just inheriting their spirit or something. Point is, it's a generational epic to tie all the games together, starting with an ancient nemesis being thwarted in the Turakian Age and going to its eventual defeat in the Galactic Champions era. Currently the plans are to include: Turakian Age Valdorian Age Atlantean Age Tuala Morn(maybe?) Pulp Hero Champions Alien Wars Terran Empire Galactic Champions So questions: Any ideas for glue? Any that I should or shouldn't include(for example, should Post Apocalyptic Hero be a thing?) Is this too ambitious? And finally, this is the 5th Edition stuff, should I try to convert it to 6th, or is that going to be an even bigger project? I didn't have a problem with 5e, but I do tend to prefer 6th.
  15. 1 point
    kukuli

    Cheapo gaming supplies

    I am preparing for my groups sorta annual gaming weekend trip and wanted to go back to mapping, which we haven't been doing lately. So I pulled together 100 miniatures and a 30" by 7' grid with dry erasable cover for about $12 plus tax. I bought a pack of 100 meeples for $9.99 from Amazon. Then I numbered each color to ten and put eyes on front to mark facing. After we tried them out I put a dot of paint on the top , a different color for each number, to help identify them from above. I then bought a roll of wrapping paper with a one inch grid on the back (make sure it is labeled as having a grid) and a clear shower curtain from Dollar Tree. Dollar Tree also has dry erase markers, if you need them. Any other cheap ideas?
  16. 1 point
    I don't really like that idea, MA is already too good at the current minimum investment level and you'd be opening the door to even lower investments. If you don't force PCs to keep improving their MA once they start the buy-in then you've told the munchkin that he can get +2 OCV with Strike for 2 points. But if you do force PCs to keep improving their MA you can get people who are in "XP debt" and thus can't take entirely sensible in-character actions like learning German before the trip to Germany because they're too busy learning Kung Fu. I'd suggest instead having PCs buy the first half-dozen points as 2 or 3 point CSLs, then once they dunk the 10th XP into it let them swap the whole kit for MA. Right now a MADC is something like 5 STR, 0 END (+1/2), Only for Martial Maneuvers (-1). That's significantly more flexible than a HTHA DC which only gets -1/2 and can't be applied to STR things. I'd be very cautious lowering the price of a MADC because it's already a stupidly good deal, and I'd be equally cautious about adding complexity bloat.
  17. 1 point
    I missed the "common language" draft. Pity. I was going to fracture all language. Hmmm. I see lots of reference to writing in the fan fiction (including my own), but no actual drafts. There is Knowledge. Also implied by Steampunk Technology, Music and the Arts, Acting, and Comedy. There is Priestcraft but not holy books, Navigation but not Cartography. No Actual Drafts for Writing Interference: No Writing, only Know-Worms Know-worms are about the size of a child's thumb. Insert a given know-worm into your nose and you will be able to access the knowledge stored thereon. There is no writing; all attempts to symbolically represent words or other abstractions in a graphical form causes headaches (and madness - if persisted too long) Oddly, while writing on paper is impossible, visualization is fine. Anyone who want to access information we would store as a graph, an equation, a map, or other abstraction needs to practice the skill of mentally visualizing things, then storing the visuals. It isn't too hard to store stuff to a know-worm. Just insert and focus on it while you memorize something. This can be long strings of words, images, or anything else you can know. Of course, then you won't know it when you take out the worm. Don't use more than a dozen worms at once. Know worms are eusocial. Queen's are called "library worms", and resemble tube worms the size of houses. information on individual know-worms can be transferred to the library, and the library can mass 'print' know-worms with a given set of knowledge. (this is also how their equivalent of a daily newspaper works)
  18. 1 point
    An HOA... talk about an evil interference! 😮
  19. 1 point
    Cancer

    A Thread for Random Musings

    * Cancer sends the link to his sister-in-law *
  20. 1 point
    Snipes so far: Olos, Lord of the Heavens! (Sky) Mythic Monster or Guardian. The World Serpent Secondary Domain. Time Arepo, Goddess of Death and Rebirth! Great minds think alike.
  21. 1 point
    eepjr24

    Difficult to dodge.

    Nope. 6e1, 320
  22. 1 point
  23. 1 point
    Dagna's fond of flora. But she's also someone who has material tastes. For her Flora we'll be gathering "Eyes of the Earthmother." A beautiful, luminescent, blue and white flower that's petals are silky smooth and hard as stone. The Heart grows best underground and gets it's nutrients from the raw ore of rare metals. They are considered a sign of good fortune to Miners. Flora: Eyes of the Earthmother. Petals can be ground and used in various types of smithing.
  24. 1 point
    dialNforNinja

    Drought Powers - help?

    Well, that's why she's an archvillain. Fortunately she's also a patriot; in one campaign outline I wrote the fallback position if the party couldn't stave off an alien invasion was that Gaia would appear and have the remaining orbital defences allow a path through so the invaders would make their beachhead in Australia, so her most loving creatures could give them a taste of what to expect from their new nieghbors, so to speak. The Dread Emu would then have claimed the #4 spot in causing casualties among them, after snakes, spiders, and sheep, but edging out drop bears and gympie gympie shrubs (Dendrocnide moroides,) other human efforts only taking #6 combined.
  25. 1 point
    drunkonduty

    A world building exercise

    Session 7. The tablet is a highly stylised map with a bunch of hieroglyphics on it. It is clearly only half of the tablet. It has a jagged broken edge and LRB clearly referred to it as "the other half of the Tablet of Enki." Unable to translate it themselves they head for the capital city and a sage to help them. With a letter of introduction the chief librarian is met and very happy to help. She provides translations, and offers to introduce the halfling sorcerer to her single daughter. We then leave the heroes on a small cliffhanger: The Lord High Inquisitor shows up and wants to know who are these people who are accessing proscribed texts? As of this session the players have learned a little of the Kemeti attitude to necromancy and the dead. They also learned that Kemeti believe the Akkadians to be Tiamat worshippers. The Kemeti consider Tiamat the equivalent of Apep, th serpent which tries to destroy the sun. The paladin (of the sun god) is most annoyed. I learned that the only player to take notes in Session 6 heard me say "The Dunes of Ra." Hmm. Okay. Much less portentous than the Dooms of Ra. But I see how it happened. The paladin's player heard me say "The Dudes of Ra." The GM is most annoyed.
  26. 1 point
    Spence

    Ideas from Other Game Systems

    aforementioned You didn't actually read what I wrote. I didn't say anything about no backstories at all. I said: It is during the CharGen session that the players sketch out their preliminary ideas and bounce them off the rest of the players and the GM. They do not get to walk in with a 27 page manifesto already written and expect everyone else to build around it. And then they usually have the gall to act wounded or cry that they are not being allowed to play what they want. When the reality is they just want to be catered to. Preliminary character? A super detective martial artist. A master of the mystical arts? Is there magic in the campaign or not? Is it a super criminal campaign or is it a mutants versus Genocide campaign. All of these preliminary items needs out be sketched out before backstories are explored. If the campaign doesn't have magic, you will not be able to have your Heroine be Hunted by Spymistress Tharlis since Skarn the Shaper wouldn't exist. So showing up with that 27 page manifesto would be pointless. But it is Champions, so if the players want to include magic. That is if they ALL do, then it is an easy thing to incorporate as long as the decision happens BEFORE the aforementioned 27 page manifesto
  27. 1 point
    Gnome BODY (important!)

    Difficult to dodge.

    Difficult to avoid with Dodge maneuver would just be conditional OCV, that's easy. Difficult to avoid using Dive for Cover is a lot harder, since you'd have to be able to penalize their DEX roll or have a large AoE that still only hit one person. You could do it, but it'd be clunky. So I'll suggest you bypass that entirely! I propose buying the power with Invisible Power Effects (Two senses) Only to prevent Aborting to Dodge and Dive for Cover in Response. I'd ballpark that as a +1/4 Advantage. This way, they can't even take the Dodge or Dive for Cover actions in response to your attack.
  28. 1 point
    Duke Bushido

    dark champions was...

    Scott, let me take just a moment to interrupt this thread to say: You, Sir, are extremely talented. digital painting be _damned_, you've got the good stuff: you can draw, and do so extremely well!
  29. 1 point
    Duke Bushido

    Difficult to dodge.

    Aim for the hex next to him. Now he's down to dive for cover.
  30. 1 point
    Duke Bushido

    How would I make this power?

    If I missed this being asked or answered, forgive me; I'm in the middle of a lot right now. Are the duplicates identical copies of the primary character (sans Duplication, of course)? Frankly, if all the duplicates are identical to the primary character, I'd likely just stick a custom advantage on the Duplication power that lets any given duplicate be the primary character, and thus the holder of the duplication. I say that because from what I understand, unless you really _are_ pulling a castle maneuver and you each end up displaced from where you started, that's the final in-game effect of this power: someone else now has Duplication (again, assuming that all duplicates are the same as the primary). So the way I would approach this: Duplication: Usable by others, Usable by Duplicates Only; Only one person can use it at a time. There. Move the Duplication power to the guy you want to hold it, and any personality change, etc-- it's all just SFX. He's now the Primary, and the Primary is now him. Now if the Duplicates are _not_ the same, well I'm still pretty sure a cleaner build can be had than the hundred-and-six (or whatever the OP stated it was) T-Port build he started with.
  31. 1 point
    Gnome BODY (important!)

    Difficult to dodge.

    What's the SFX? Why is the attack harder to dodge than any other attack? Did you mean the Dodge action in particular, or is it just a more accurate attack?
  32. 1 point
    Cygnia

    "Neat" Pictures

  33. 1 point
    dialNforNinja

    Drought Powers - help?

    Looks like you have some good suggestions for the original question, but considering the theme I suggest a couple more sidekicks/wanna-bes, or perhaps copycats to provide a false lead for the party while they're trying to deal with these guys: Bushrabbit and Cane Toad They're a couple of my stock characters when superheroing leads down under, along with archvillain The Dread Emu and hero team Platypus Man, Argent Wombat, and Tassiewolf.
  34. 1 point
    Cygnia

    Order of the Stick

    New one up! http://www.giantitp.com/comics/oots1170.html
  35. 1 point
    death tribble

    In other news...

    Roger Federer wins his 100th singles match at Wimbledon. He is the only player to record 100 wins at any Grand Slam
  36. 1 point
    ScottishFox

    Drought Powers - help?

    I agree with this. A lot. Things that come to mind: A large area change environment - Dry Heat - that changes temperature levels and causes REC/END problems. Maybe even CON rolls at some penalty to avoid stumbling around desiccated at 1/2 DCV (roughly equal to DEX roll or fall on ice sheet). NND Blasts as he drains the moisture from victims. Drains vs. STR/CON/END as he withers the heroes. More severe cases could be a Severe Transform into desiccated husk which he uses to shrivel victims to dust. Drains vs. BOD against could be used as lethal attacks and ways to collapse wooden structures.
  37. 1 point
    I was the GM when I built this character as an NPC but I always liked it conceptually for a power: Mind control vs body, not ego. In other words, you make an object do anything it physically can do, controlling their physical structure rather than their mind. Thus, a mindless thing can be compelled to do whatever it is able to do (like a radio picking up stations, a phone making calls, etc) even if it has no mind to affect. But what does "machines going haywire" mean? Like Dresden's magical effect that makes machines break down when he's near? Does it make things just not work as well as they used to? Does it make them explode? That's what you should target: the effect of the power.
  38. 1 point
    RDU Neil

    Ideas from Other Game Systems

    This a thousand times this! Have their been wonderful "in character" dramatic moments that might have been spoiled if someone broke character immersion? Of course. Those are wonderful when they happen, but they are rare, and they absolutely only happen when there is a level of trust between the players. Miscommunication happens WAY more often and derails WAY more games than "going meta" ever harms immersion. And on the plus side, meta discussions have driven way more "oh cool!" moments than ever happened organically in immersive play. Believe me, I'm old enough and old school enough to recognize a generation of role players coming of age with the deep, if unexamined desire to have this transformative experience through immersive play. It was kind of like the unspoken holy grail of gaming, often from a very simulationist POV (before that was ever a term.) Kind of a "the more real we treat this, the more immersed we are, the more transcendent the otherly experience will be" thing. If you've actually achieved that in game play... and I have a few times... it is really special. It is also rare, and CAN STILL HAPPEN when introducing meta-play alongside it... and most often, the attempts to create it by enforcing "immersion" were much more likely to cause game destruction than transcendent play. I've had the same, joyful, intense experience in very meta-play, where each player is in the groove and they are aware of how their characters are affecting the SIS and they are making great decisions and adding great elements to the mind space and the story just sings!
  39. 1 point
    Cygnia

    Funny Pics II: The Revenge

  40. 1 point
    death tribble

    Complicate the Person Above

    Cancer makes Neptune jokes principally to annoy all those schoolboys who make fun of another planet
  41. 1 point
    Spence

    Champions for High School D&D Players

    Since my games usually take pIace in the US I tend to use PRIMUS but not UNTIL. I will re-purpose UNTIL items for PRIMUS if needed, but generally only use UNTIL in an external advisory capacity, much like INTERPOL. They have no jurisdiction within the US, but Agencies may work with them on a case by case bases.
  42. 1 point
    Christopher R Taylor

    Zero Cost Martial Arts

    But as others have noted, there are abilities in martial arts (disable, flash, etc) that a super stripped down version like that does not cover. So you could simulate being good at melee with a multipower like that, but not all the really interesting moves in martial arts.
  43. 1 point
    Doc Democracy

    Drought Powers - help?

    Drought is really the time when things don’t work, don’t grow, wither and die. I would think that he would suit a whole suite of drain, suppress and transformation attacks.
  44. 1 point
    Duke Bushido

    Zero Cost Martial Arts

    Ditto on both counts. I mean, you've hit the whole point of gaming anyway: you have found something that gives you the right "feel." I totally support that. It's the reason I still use 2e, and though I dabble now and again in 4e, I never go further. It's the reason I don't use the Dark Champions stuff even when I'm doing 4e: nothing else has the "feel" I get from 2e. Above all else, you and your players have to be having a good time, or it's all moot.
  45. 1 point
  46. 1 point
    Hugh Neilson

    Ideas from Other Game Systems

    Part of the issue is that we all define various terms differently. I would consider RDU Neil's story from Protect the Queen to be background, personality design and role playing, not character development. I would classify "character development" as the character growing, evolving and changing through his experiences, which typically does require time as a baseline must first be established, events occur which challenge that baseline, etc. So, to revisit that example: Interesting, because yeah, I'd totally disagree. The "Protect the Queen" scenario had ZERO "role" for me to play. Just a blank slate, and I "developed" the entire existence of the character, their arc, their raison d'etre, the motivation and symbolism, throughout the game. I did not speak once "in character." Role play would be, "Here... you are the moody loner secretly in love with the cheerleader and looking for a way to fit in" now bring that to life... play a role. To me, that is "personality design" - the only difference between the typical character here being that you did not design the personality of your character. Playing the role you designed is also role playing. Talk "in character" and play out every excruciating moment of that awkward first date with the cheerleader... because that is what they character would do. That's largely gameplay, in my view. The game could play out that awkward first date, or the characters could be trying to escape from undead hordes which have inexplicably descended on their school, or any of a number of scenarios, influenced to a greater or lesser extent by the moody loner's secret love and desire to fit in .Some gamers will take on the character's "voice" and others will describe his actions. Both are role playing that character in the decisions they make, guided by that character's personality. I don't find "acting out the character's actions" to be role playing either. I don't think you need to do a Kirk shoulder roll in the GM's basement to role play an acrobatic character, make a great speech to role play an orator or seduce the GM's sister to role play Casanova. Character development is the "why." Why is the character moody? Why do they love the cheerleader? Why does it matter to them that they fit in?" "Why is any of this dramatically relevant?" I would classify the first two as backstory - the explanation for the chjaracter's personality. The third is part of plot development taking the characters' personalities into account. Are they dramatically relevant at all? Do they impact game play? Maybe, and maybe they do not. We can flee the zombie horde without that moodiness or unrequited love ever becoming relevant, or our loner might find the opportunity to confess his love while hiding from the undead, or he might throw himself at a zombie to save the cheerleader, dying for his unexpressed love, with the rest of the characters and players never knowing why he sacrificed himself. "Character development"? That would be actual growth during the story. Perhaps, seeing the vacuous and selfish cheerleader's true colours come to the fore as she calllously manipulates the other characters to save her own skin causes him to fall out of love with her. Maybe, working with the jock, the cheerleader and the nerd, our moody loner actually fits in to the group, and opens up to them, losing both his moodiness and his loner outlook. "Hates thieves" is personality. "Family was left to die, penniless, by heartless thieves" is backstory that explains why he hates thieves Game play where another character, a thief, saves his life, perhaps repeatedly, and shows himself a valuable team player, is an opportunity for character development. Or an opportunity to work with that thief over a period of years, repeatedly saving each other's lives, only to continue referring to him as a "no-good thief" because I wrote "hates thieves" in his background, and in his complications, at the start of the campaign, and nothing can ever change his views.
  47. 1 point
    Trencher

    Rule 63 Fairy Tales

    You guys should try reading the comic series fables. It really turns every fairy tale on its head. The charming prince is an asshole, the big bad wolf is a heroic protector, the seven dwarves are implied rapists, and so on and so on. It even got its telltale visual novel. And you could try every derivative Alice in wonder land work. And every disney movie made the last 20 years as well. Lots of deconstructions out there for those who look.
  48. 1 point
    Cancer

    Rule 63 Fairy Tales

    In that last one, I can totally see the Orange King doing little more than standing around bellowing "Off with his head!"
  49. 1 point
    Michael Hopcroft

    Rule 63 Fairy Tales

    A swap of Beauty and the Beast would be interesting, if a little bit scary depending on your view of masculinity.
  50. 1 point
    Christopher R Taylor

    The Jolrhos Field Guide

    I'm on the downward side of the slope with this project. I have almost completed the initial sketches for interior art (200 pieces!) and have editing, layouts, cover, and final production to do yet. This keeps being delayed because of life events and health problems but I hope to have it out by the end of summer this year. As time goes on I'll share some of the art in here. I'm considering a GoFundMe campaign for cover and production expenses, which are minimal but would be nice to cover.
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