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Showing content with the highest reputation on 09/28/2019 in all areas

  1. I think what Duke is getting at is, in Champions II it was Light Illusions; you rolled dice and compared it to INT. However, I did a bit of digging, and in 3rd edition at least, both Mental Illusions and Telepathy were compared to INT (not EGO) as well. Mind Control and Mind Scan were both compared to EGO, as expected. (It was called Images in FH 1e, with the same mechanic as in Champions II; FH also had Sounds, which was the same mechanic but for... sound.)
    3 points
  2. Debbie Scarlett is Psi-co. One of the original members of the team, she was Brain Tyrant's beloved student and lover till a falling out on one mission lead to her apparent drowning in Jamaica Bay, New York. She eventually emerged from her plight with increased mental abilities, including brand new psychokenetic, cryrokenetic, and electrokenetic abilities. For a while, she stalked each member out for revenge, but after seeing Brain Tyrant and Savage again, rejoined the team.
    2 points
  3. Brain Tyrant was once Profesor Charlene Alphan. One of the most gifted psionics on Earth, she scouted out the original members of The Geen Twisted and brought them together under her rule. An argument with Savage caused her to loose her arms, but she does not miss them, as telekinesis, telepathy, illusion casting, and mind control are only the tip of the powers she posseses. There are a few other mentalist mutants in the group who can come close to rivaling her, and a few can overpower her in one catagory of mental powers or another, but nobody can come close to her in shear number of mental abilities she possesses.
    2 points
  4. Bullet is a good old southern gal who can create a blasting field which propells her through the air like a bullet. She is one of the more recent members of The Geen Twisted, a group of pro-mutant bigot criminals/terrorist and was personally scouted out by the group's savage tracker Savage.
    2 points
  5. Starlord

    In other news...

    Great, homo sapiens probably screwed that place up too.
    2 points
  6. death tribble

    Supers Image game

    Body Beautiful This is the superhero id of Rebecca Lansen who was the proverbial ugly duckling. She was ignored at school because she was neither too pretty to inspire jealousy or so ugly to generate hatred. During a battle between reality warpers and wizards all sorts of energy was unleashed which resulted in Rebecca's transformation. After a period of adjustment she began her career of fighting crime using the nom de guerre Body Beautiful as all the others like Captain America, Liberty, Constitution, Glory etc had been taken. It was the press who had dubbed her Body Beautiful. One of her major exploits was in Dinosaur Land which is where the picture was taken. She has enhanced strength, endurance and invulnerability. In her new form she is also quite a swimmer and able to survive underwater for an extended period without breathing.
    2 points
  7. People on these boards love to rip on edition x because, reasons. Truthfully, it usually just boils down to personal preference... at the risk of sounding like a hippy I will say live and let live. Or to put it another way, it's highly unlikely that you ripping on an edition because you personally don't like feature x or y will change someone's opinion. In fact it's more likely to have the opposite effect. By all means though tells us all again about how hideous the damage shield rules are because that's going to be the critical flaw in 6th edition that will send those users into a book burning frenzy 🙄
    1 point
  8. tombrown803

    Supers Image game

    or all unoriginal hacks have great minds?
    1 point
  9. Adding dangling bits, extra weight, and heading over water seems like the worst possible way to learn to fly a drone..
    1 point
  10. steriaca

    Supers Image game

    Funny how most of us (if not all) make her to be a patirotic brick character.
    1 point
  11. It (Mental Illusions /Light Illusions/ Images / (Sounds? Didn't exist until 3e and FH, but the mechanic is the same)) was compared to INT in 2e as well. {The "dialogue" above was meant to represent a player learning the rules (and thus guessing "Ego or something"), then giving up in frustration. Sorry about that) I much prefer the idea of comparing even Mental Illusions to INT, as it suggests that the caster was skilled enough to create the illusion and place it in the mind of his target, and also that his target is clever enough to understand that it is merely a deception. Comparing it to EGO "works," mechanically, but gives a different feel: it suggests that the caster was totally unable to create the illusion in the first place, which robs him of some of his schtick. Yeah, it's a quibble: totally unimportant to tactician or the simulationist, but extremely critical to those for whom the "feel" of the game is important. (No surprise that I fall into that last camp, is it? )
    1 point
  12. Sorry, Hugh; I hit the wrong quote button and didn't get it all in one post. Mea culpa. My question is "missing since when?" If first appeared in 1982 in the 2e supplement Champions II. It used a mechanic similar too Mental Illusions, PRE Attack, etc-- compare the dice pool total to a specific characteristic of the target(s). If that number was equalled or exceeded, then the image was believable. The target multiple was based on the complexity and size of the illusion. The power was republished in 85 in the first edition of Fantasy HERO, and renamed as "Images." It used the same mechanic, with the same verbiage about when the image is or is not believable. The publishing of the spell "Sounds" added the idea of applying illusions against other senses. I do not know where else (or if) it was published prior to 4e. I do know that for some reason, in 4e, it was given a singularly unique mechanic: one which required assigning a singularly unique function to the PER roll. I can't for the life of me figure out why. And I see that as I type this, Chris has replied, so I'm going to just post this as-is because I'm really curious to see what he has to say. Duke
    1 point
  13. How about a Multipower with two slots: one is the regular Blast, the other is Blast, Only Vs. Entangle?
    1 point
  14. I doubt what that hawk is stooping on considers it cute.
    1 point
  15. There have been many who have operated under the aegis of Mr Fear or Dr Fear but the most dangerous of these was the Dr Fear who operated in the 80s and 90s. One of his main disciples was Phobos who would use a variety of different phobias to prey on people. One of the last things Phobos did was to imbue certain people with the power of a certain phobia. Arachnos is the only one who is both still alive and at liberty. Because of what Dr Fear and Phobos did Arachnos in the Americas had to constantly move and after hiding in Australia and the Indonesia, Arachnos relocated to China. Arachnos can cause a mild fear of spiders or amplify to a major fear making people believe they are being menaced by giant spiders or a moving carpet of spiders. But the real danger that Arachnos represents is that he can install his fear into people who ordinarily would not feel fear at all. This was down to Phobos. To make things worse for those who are inflicted, Arachnos can walk up walls like a spider and use image projectors to make him suddenly transform into a spider. Arachnos is the group's leader by virtue of his pedigree and the fact he defers to his colleagues. They have seen what happens to hardened criminals and police officers when Arachnos cranks up his powers. Also he has quite a few useful contacts in the underworld. New Topic: The new team will be a villainous version of the X-Men. At least five members with at least one woman. They have to be recognisable as an X-Men ripoff even if you flip sexes i.e. A male weather mutant You do not have to pick any specific X-Men but it would help if they were ones that most people would know such as Angel, Banshee, Beast, Colossus. Cyclops, Ice Man, Marvel Girl/Phoenix (Jean Grey), Nightcrawler, Professor X, Psylocke, Rogue, Shadowcat, Storm Bonus points for referencing Wolverine without actually using him. Please note the first one to reference Wolverine can name him and everyone else can follow. Also X-Men enemies who became XMen like Magneto, Mystique, Sabertooth and Jugernaut for example should not be used. I have deliberately not named the team as Next Men, Y Men and Hexed Men for example have been used by me or by others.
    1 point
  16. 1 point
  17. Indoor skydiving has been around for a few years now, and look at what people have learned to do.
    1 point
  18. There is an easy fix for mental powers. Double the cost to 10 points per 1d6, but they are Cumulative with no limit to the roll. Declare your desired effect, and you must build up enough points against the target to achieve it. This would make mental powers very similar to doing Stun - it takes a few hits to remove the target from the battle. But having used that 6d6 Mind Control 3 times, averaging 21, you now have 63 points of effect, and can keep rolling to increase it (penalize breakout rolls).
    1 point
  19. Bazza

    In other news...

    SLJ saying “gosh darn” just isn’t the same. And i I don’t trust any virtual digital assistant no matter which tech company makes it. #bigDataTurnOff
    1 point
  20. Yes I saw it. You will remember that it is animation not live action, has no appearance by Tom Holland, and has no connection to the MCU. We know as part of the new deal that Spider-Man has one more non-Sony film (maybe more, but let’s go with one). Deadline reports that the established MCU and the fledgling Sony’s Marvel Universe “...there could be a ‘call and answer’ between the two franchises as they acknowledge details between the two in what is would loosely be described as a shared detailed universe.” In 2021, on May 7, We get Doctor Strange Multiverse of Madness, and later that year, July 16 is Spider-Man 3. My speculation is that Doctor Strange would be the perfect vehicle for any “crossover” between the two studios’ cinematic universes. Sony’s Marvel Universe may be an easter egg, just one of many in the multiverse witnessed by Doctor Strange. And conceivably at the end of Spider-Man 3, Peter Parker finds himself in Sony’s Marvel Universe. The other relevant point to this new agreement between Disney & Sony is that Sony is developing a Madame Web film. Morbius scribes Matt Sazama and Burk Sharpless are writing a script. At the end of the The 90s Spider-Man-Man cartoon, Madame Webb, voiced by Joan Lee, was a key character in that two part Spider-Verse story. Thus to me, the likelihood Is that Sony wants a live action Spidey-Verse and Madame Web is a key piece of the puzzle. Another piece to this puzzle is that Miles Morales. Homecoming hinted that he exists in the MCU, with Kevin Feige confirming it. Whether Marvel Studios has future plans for the character is unknown, but no doubt that due to the reception & popularity of Spider-Man: Into the Spider-Verse, Sony wants to capitalise on its success. So yes, the _potential_ is there for Tom Holland’s Spider-Man to cross universes. He can comeback when the Avengers need him, but can also remain in Sony’s Marvel Universe.
    1 point
  21. Gnome, have you ever thought that maybe you just don't like Hero?
    1 point
  22. DShomshak

    More space news!

    I heard about this on the radio yesterday. I was going to ask for an article link if anyone hadn't posted one already, so thank you! Dean Shomshak
    1 point
  23. Tech

    A New World.

    Archer said, "Don't let the players trap you into logical corners. They can use their character's science skills to figure out how their world works. They shouldn't be allowed to change how the world works because their player argues with you about how they don't like the physical laws of your game universe." As GM, discuss your world with the players first. Find out what they like and don't like, and hear them out. As someone said a long time ago, "Listen to your players because they often come up with better ideas than you did." (paraphrased). I've been in one campaign where the GM was unbending and it fell apart in 2 episodes. They may not be able to change how the world works, but I hope they can make it a better place.
    1 point
  24. Unfortunately, no I don't. Sorry. Actually, it might be from The Demon Haunted World: Science as a Candle in the Dark, but I don't remember and didn't check. I just checked, and it is indeed from that book. Sorry for all the edits (including this one), I just hated not to be able to give you the information you wanted. 😊 Lee
    1 point
  25. When it comes to cauliflower, I've actually become a fan of Gobi 65
    1 point
  26. I like cauliflower steamed, ideally with broccoli and carrots. A little butter mixed in...primo. Raw cauliflower, not a big fan. Nor of raw broccoli, for that matter.
    1 point
  27. Doc Democracy

    I’m Back?

    Welcome back, it is a much quieter board than it used to be. Same old arguments though. 🙂
    1 point
  28. Okay, that was a lot of wasted effort-- not you guys; the wall of text I just wrote and deleted. My apologies, but upon proofing it, I realized it sounded far more adversarial than I ever intend _anything_ (not work-related) to sound. After a couple of attempts at tweaking it, I realized it just couldn't be salvaged, and frankly, with the down votes already being thrown around, I'd have to say that things are already adversarial enough in here without accidentally contributing to it. So let me try again, if you would be so kind as to bear with me. First, I'd like to say that I'm human. I'm willing to be that everyone here is _human_-- except possibly Hugh-- who isn't here yet-, and may well be a web-based AI whose sole purpose is to remember every single detail of a rulesbook and several thousand conversations, all the while mathing our entire universe down to it's base prime number. (Love ya, Hugh. Seriously: thanks for all the times you've been a great sport, and hopefully will be one for this, too. ). Because of that, and because this is a both an informal and a conversational format for communicating to people who have at least one thing in common (appreciation or at least interest in some incarnation of the HERO System), our opinions are _going_ to leak out; they are just going to leak out. And before anyone points out that I have no right to speak for everyone, you're absolutely correct. That was my opinion leaking out. It's going to happen a _lot_ throughout the rest of my life, and while we can all protest otherwise, I am willing to be that makes me the very-most-possible opposite of unique here. When you see my opinion leaking out, I implore that you do _not_ assume that I am presenting it as any kind of fact; more importantly-- much, _much_ more importantly, I humbly request that you do _not_ read it as any kind of insult to anyone in any form or fashion. For example: do not assume that I insult the way you or someone else is playing the game. I play 2e, for Pete's sake! I _know_ I play it different than most of the people here; I'm not going to call you out for doing your thing different. So again, I ask that you take no offense at opinions leaking out: that's all they are: conversation, sometimes offered as quips, humor, lightening tension, or something that I personally (you know: in my own opinion) thought might be interesting to think about to perhaps one person who might read it. And that's _it_. No insult; no sarcasm; no attack. You know, if I was Canadian, I wouldn't have to make such a preamble..... Second, I almost _never_ get involved in these "how do I build an everyday thing" threads. Why? Because they end up adversarial. Assumptions get made, down votes get tossed around, and people start getting their feelings hurt. (No: I will never down vote anyone for anything but the most extreme and offensive of personal attacks (against anyone who isn't me. I genuinely cannot get too terribly worked up over a total stranger's opinion of me, so have fun with it )-- well, and that one NGD thread where we are all passing out down votes for fun. That was damned amusing . I tend to think of the down vote button as a special kind of passive-aggressive dickishness that I just can't get behind.) At any rate, these tend to break into two camps: the camp of "I just want to play with this idea" and the camp of "you must do this." I only decided to post to this one because, after a quick read of the thread, the OP doesn't say at any point that he is either going to require players to do this, or that he is being required by a GM to do this. Without that direct statement, I'm going to work on the assumption that this is one of those "fun ideas I want to play with" posts, and run with that. That being said: I'd build a smartphone using the computer rules of whatever edition you're using. That will cover pretty much all your apps-- they're just programs. Your processor is just INT. I'd take a really hard look at what actually _is_ an app, and what is actually web-based: while they may be out there, I've yet to see a phone where "Translate" was hard-coded into the phone as opposed to being something web-based that is accessed through your phone. Now you can build a special "internet accessing device" perk for your gadget (I wouldn't), or just let that fall into the SFX of your HH Radio Communication: Phone, Text, internet access. Ho-yeah! Then-- now keep in mind that this is assuming it's an off-the-shelf phone-- I'd mandate that it be a fragile/breakable focus. Yep: you get hit with the fire blast or whatever it was that Doc D mentioned up above, there's a good chance you'll break it. However, you paid points for it (in a game run by someone who wasn't me), and I'm not going to keep you from your points; I am merely applying the Foci rules. You will be able to replace it-- without the expenditure of additional points-- by either handing it to the team gadgeteer (if you have one) or stopping at the next phone store (or Wal-Mart, or Dollar General, or Family Dollar, or pharmacy, or large, upscale gas station-- or pretty much anywhere that doesn't sell building materials, potpourri, or gold chains by the foot (14 or less for the gold-by-the-foot kiosk selling them anyway)) you pass. I would implement the other disadvantages of a "real" cell phone, too: as mentioned above, you can be tapped, traced, hacked, located, and telemarketing robots can call mid-stealth roll. You _did_ remember to silence it, right? NO, DAMNIT! I _don't_ mean put it on vibrate, since that seems to be the loudest damned setting the things have! All that being said, I wouldn't do it, period. If my game was still set in 1982, sure: these things would be _amazing_ game-changing devices that could provide a _huge_ advantage over the bad guys! Well, except for translation, streaming, texting, and anything else that's internet-based. If memory serves, the internet was a pretty dull place in 1982..... But let me explain why I wouldn't charge for it, at least not one bit more than HH radio com, as a phone, if someone really felt that was a game breaker or charged more than a single point for a team communicator: What can we do with it? We can put books in it! Cool. So we first have to find out the point value of a single book. Then we can charge that much for each book that's loaded into the phone. Or we could, since you'll never read more than one at a time, charge for that one book and sort of "gadget pool" it out via the internet when you need a different book. So let's build a book in HERO. To use something I think most of us are familiar with, let's use HERO System 5e book. What value does this book have? Well, it's bulletproof; we know rPD is worth some points. So let's day that books have what--? 3 rPD? Was it a high-powered rifle? We'll give books 5 rPD, just in case. Having access to this book at a moment's notice means we effectively have the all-important skill set all superheroes and adventure characters need: KS: how to use the HERO System, 14- (because you were probably wrong, and should look it up); Extra Time (you have to look it up, remember?) Okay, now what's that skill? Well, for most of us, I guess it would be a KS-- just a couple points. But for those who have to be _way_ more familiar-- those who write for or about good ol' HS, well it's going to be the source of a Professional Skill: some part of their income depends on getting everything right, after all. You know, let's just call it 2 pts anyway. We know now that books are worth character points, the same value as a die of blast or doubling your lifting strength. Seems right. But there are disadvantages to books, too: they catch fire. They hate water. They fall apart under extreme abuse. So let's call them fragile foci, too. What's the final value on 5 points of OAF fragile/breakable in your favorite version of the game? What other advantages or limitations are there to carrying around books? I'm not going to worry about that simply because this has already gone on far too long; I have little doubt that anyone more interested than me could justify both books that cost 30cp and books that were completely free; possible even books that give you a point back just for owning it (I'm looking at you, Deepak Chockra or however you spell it). But once we have that cost, we multiply it be the number of books we want in our phone: using the base five points determined above by not-quite-completely-arbitrary means, I decide I want sixteen books in my phone (I cheated: I just looked at how many books I actually have in my phone right now ). At five points each, my phone-- before anything else gets bought-- costs 80cp. I think I'm going to build a gadget / book pool instead: after all, I can only read one at a time, and I can switch back and forth almost whenever I want; it's a nice simulation of downloading / deleting, too, so... Bonus! . Of course, if I just pay the 80 cp, then my phone now has 80 rPD, because five per book, right? No? Is it because different books have different rPD and we have to figure all sixteen of them individually? I'll need to make a cheat sheet for my book pool, then. That wasn't the problem? Ah, of course: the STR minimums for the books! I could never hope to carry sixteen copies of HS 5e without suffering an encumbrance penalty. What was I thinking? So let's round it off and say that with these sixteen books my phone now weighs one-hundred-and-twelve pounds. That's not going to cut it. Fine. We'll use PDFs. No STR minimum; no encumbrance, much more powerful reliance on electricity. So now we've got to figure out the value in CP of PDFs. For simplicity's sake, let's say that they are the same AP as books, minus that rPD. Sounds like a savings, but you don't get to down-cost with STR Min, either. Yes; that's gone on _way_ to far. Thanks for indulging it. Sincerely: thanks for putting up with that. But it does come down to what do you charge a superhero for a book? What do you charge him for a calculator? What do you charge him for the world's absolute crappiest flashlight? What's the END cost for lighting up the screen? How does it vary when it auto-levels the brightness? How much END for each additional window / tab / program you have open? We're going to have to keep up with that if we build the thing. Now I'd like to take a minute to revisit an earlier comment: I would charge for this sort of super crime-busting equipment were my game set in the world of 1982 because of the advantages it presents. Maybe not much, because of the disadvantages it has as well. To be equally straightforward, I would charge _today_ for a no-limitations custom, super-device with none of the inherent problems of an off-the-shelf phone. But I can't charge for a cell phone because it doesn't provide an advantage or a leg-up or anything that your villains don't already have. In fact, unless you were born super, you probably had this amazing device-- or something not unlike it-- before you actually became a made character. It's something that, in the first world, at any rate, a staggering number of adults and pre adults have. I might actually consider giving a _disadvantage_ to a character who refuses to have one in a modern setting. (which, interestingly enough, is another rules-legal way to give everyone an "everyman" cell phone that works the way the GM says it does). And this whole thing-- well, mostly the reactions of "you have to build it and charge points for it"-- is what drove me away from this board years ago. In my heart, I truly believe it's why HERO died in popularity: when I hear or read people complain about the "complexity" and the "math" involved, I ask questions. More times than not, it is not the actual math (though that comes up a lot-- unfairly, I think-- with regard to character creation), it boils down to being sick to death of "_having to_" build every little piece of the universe. Not GMs so much (we tend to enjoy that nonsense, just as a thought exercise), but even as players who suddenly find themselves required to "build" a costume that stays clean or a cape that always moves as if stirred by a soft breeze, or being told that their secret ID character cannot use the spike of her high-heeled shoe as a weapon applied to the temple of her assailant because she hasn't paid points to assign damage to it as a weapon, so she just gets STR damage. "No, Jimmy: you're clothing never has dryer lint! No; I would _love_ to charge you for dryer lint, but I haven't had the time to build dryer lint just yet. Give me a couple of weeks; things will slow down some, and I'll get right on it." Cell phones. Home furniture. A place to live. These are super-ubiquitous items that I just _can't_ charge for. Doing so just drives home that nitpickiness that outsiders hold against the system to begin with, and ultimately, except as a fun thing to wonder about, it's a huge waste of both my time and the players' XP. I won't charge for a cell phone anymore than I would charge for a domino mask. Oooh! Domino mask! Concealment, 22 or less... Or maybe +5 to the character's existing concealment?-- personal identity only... OIF-- OAF if we're feeling risky..... Maybe plusses to PRE, since no one is _really_ comfortable being yelled at by a stranger? Actually, that sounds good: Concealment 22 or less, personal identity only, +5 PRE. Oooh-- would the Reputation Disadplication hinge on that mask? If Robin showed up without his mask, would people still know he was Robin? If not, then the value of the Reputation total should be reduced to show it's Linked to the mask. Linked? Only in HERO ID? Does anyone have a reputation that only applies in HERO ID? We should retcon all the characters in this campai-- nah; too much work. We'll start it with the next campaign. Maybe the Reputation has a Dependance on the domino mask? Or it's like a spell ingredient? Have to give that one some thought. :/ Wait! Reputation: Triggered by viewing the domino-- eh.. I think that has some problems, too. Granted, when Robin's not there, he's still got the reputation when people speak of him... Though they are going to see him as having the mask, every time..... So the mask is important to it.... Oh-- can he get accidental change if the mask is prone to fall off? Or take the same value as the focus and remove that value from his super-heroic physical and psych lims....? It just goes on. Some stuff just isn't worth doing, and for my games-- do yours how you want, obviously-- everyday stuff-- the things you have in pocket (unless you're like me enough to have a couple of knives on you as you sit here) as you sit down to browse a good book.... I'm not going to charge for, period. (Cue Hugh finding some really clever and highly lethal combination of the stuff in my pockets that's worth at least 30pts as a combat-usable something or other. (You can't use the knives; I've already copped to those))
    1 point
  29. Lord Liaden

    Hero system 7 ideas

    What I would do with a hypothetical Seventh Edition is avoid it like the plague. By this point the rules have been combed through, deconstructed, revised, game-balanced, clarified, optionized, and hair-split to within an inch of their lives. There are no more pressing problems in the system that need to be addressed. Any further modifications would simply reflect the personal opinions and preferences of whoever was given responsibility for creating a new edition; and we all already modify the RAW to suit our preferences anyway. For alternative ways of doing things, we have earlier editions to draw from. I see no need and feel no desire to invest time and money learning yet another iteration of Hero.
    1 point
  30. Here's some of what's in my "what I'd do to 7th edition" Increase cost of Endurance Stat to 3 END per 1 point Increase cost of Recovery Stat to 3 REC per 2 points Followers/Summon: not 5 points to double, but a percentage of total cost (so super cheap creatures are not more expensive to double than just buy) but with max cost System that allows Aid to grant powers rather than simply enhance Restructure Mental powers to be less like presence attacks and more like transform Rebuild power defense: 3/2 for everything, 1/1 for specifics; but always resistant (-½ limitation to be non-resistant) Change Environment can create some positive effects, less about saving throw effects and more about altering environment Flash defense for non combat senses = -½ limitation Growth strip away all stat bonuses, leave only reach etc, recost Rebuild Deflection (add in reflection as a variant) Return Missile Deflection but clarify to be not everything rather missiles and similar attacks rather than allowing everyone to deflect ranged attacks Healing does not have a time limit on it, increase cost to 15/d6 and suggest limitations Reintroduce Spirit Rules Make HA and Blast into one attack with either STR adds or range Return Transfer as a Talent-like build (ie all the math is in the background) Return Instant Change as a Talent-like build (ie all the math is in the background) Add in some of the APG ideas Recostskill levels so they are more attractive than just CV Better, clearer version of Hero Points (don't start with 2d6 for one thing) In the "breaking things/environment" section note how to use adjustment powers on non-statted items like fires, etc in a simple manner Adjacent Sense Modifier = up to 5m distant AE "Surface" double in area for cost AE "Any" double in area for cost Damage over Time becomes "Effect Over Time" allowing broader conceptual use. Simplify Skill list (reduce overlap, strip down skills like TF and WF to simpler structures) I like the idea of the "takes no Body" option, it makes sense for some builds and concepts. You cannot kill it, only defeat it, temporarily.
    1 point
  31. 1 point
  32. Firstly, I like the rule and this is largely tongue-in-cheek. I am myself a black belt and have broken many boards and concrete blocks over the years and even a brick once. Secondly, martial artists do these things using the following skills (in order of importance) 1- Deception: Most of the things they are breaking are either very breakable (pine vs. oak) or arranged in a way to maximize breakability (concrete slabs with spacers on the outer edges). 2- Fitness: A huge part of being a functional martial artist is being stronger and faster than your untrained counter-parts. Lose the fitness and your many skills mean almost nothing at all. 3- Conditioning: By slamming your fists, shins and knuckles into hard objects on a repeat basis you eventually increase bone density and this helps a lot when it comes to not breaking your bones on the aforementioned objects. Still, replace a stack of lame pine boards (I've broken 2 at once holding them by my finger tips while hitting with my free hand) with a single 1" thick piece of Oak and you'd see nothing but broken hands. It's cheap stage magic folks and I say that as a former member of the cheap stage magicians guild.
    1 point
  33. I’ll have to use Neil Patrick Collins the next time I need a NPC. ?
    1 point
  34. Self-Inflicted Damage: This is a rule I adapted from the original (pre-4th Ed.) HERO sourcebook, The Golden Age of Champions. As it stands now the HERO rules make no provision for someone striking a hard, unyielding object with a part of their bodies and injuring themselves, like punching a stone wall, which would often occur in real life. Strictly by the rules as currently written, a human being could eventually beat a car into scrap with his bare hand. This rule is intended to create a more realistic situation for people who prefer that in their games. Whenever a character strikes a "soft" target without Resistant Defense, like normal human flesh, he never takes damage from the attack himself. When a character strikes an object with Resistant Defense (which most inanimate objects have, and even some characters such as those wearing armor), he may suffer STUN and BODY damage up to the maximum rolled for the attack. The character's own applicable Defenses would reduce this damage. If using the optional Hit Location rules, the damage can be modified by the multipliers for the Hit Location of the body part you used to strike with. If the Body damage the character rolls is higher than the Resistant Defense of the object, and enough to destroy all of its remaining BODY after subtracting its DEF, or do Knockdown or Knockback to the target, the character suffers no damage from the attack himself. If the character rolls more BODY Damage than the Resistant DEF of the target, but not enough to destroy all its remaining BODY, and does no Knockdown or Knockback, he takes half the damage from the attack, reduced by his total applicable DEF. If the character doesn't roll more BODY Damage than the Resistant Defense, and does no Knockdown or Knockback, he suffers the full damage himself, minus his total applicable Defense. This is a useful rule to explain how trained martial artists can break boards, concrete blocks etc. without breaking their hands, feet etc. It can also work as a weapon-breaker, with the damage being inflicted to the weapon a character strikes with, or a weapon used to block an incoming blow, instead of his own body. It works for any object with Resistant Defenses, without the need to stat out a Damage Shield for every wall. It could also apply to that classic scenario of a normal person striking a superhuman with "skin of steel" and injuring his hand. As an optional rule for "normals" as opposed to supers, it helps distinguish the two in a superheroic campaign.
    1 point
  35. Seriously though the Master mind, iirc, was the best. 50pts and your villain can have anything he or she needs or wants!
    1 point
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