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Showing content with the highest reputation on 12/10/2019 in all areas

  1. 5 points
  2. 4 points
    BoloOfEarth

    Supers Image game

    Little known fact - everybody's heartbeat is different. The heart rate, the amplitude of the beats, little microscopic pauses between some beats. If you've got good hearing-- and I mean really, really good -- you can tell one person from another in a pitch black room just by how their heart sounds. My hearing is that sharp. Good thing, too, since I'm blind as a bat. You'd think that being blind would be a major impediment to a career as an assassin, but I do okay. I've got this sonar-like ability that helps me know what's where, and my other senses are ramped up a bit too. (Let's not talk about an empowered sense of smell. One trip in a crowded elevator at a game convention should let you know how bad that could be.) I can even make a good guess, based on the heart rate change and the smell of a sweat outbreak and what-not, whether someone's lying. And trust me, you want to know when your client is lying to you about your next target. I even made this tricked-out man-portable missile launcher. Sure, the missiles are kinda small, not much larger than a rifle bullet. But they home in on the target's heartbeat. All I gotta do is fire in their general direction and the missiles will zip around obstacles, then wham! Right in the ticker. Anyway, that's why my code name is Heart Beat.
  3. 3 points
    Greywind

    Star Wars IX The Rise of Skywalker

    Star Wars is a fairy tale.
  4. 2 points
    steriaca

    Supers Image game

    Grid is his handle. He is a lethal mercenary, assasion, and sometimes arsonists for hire. The thing is, he is not exactly a physical being, but a creature of the Internet who can exist in the physical world for a short time. If he is able to connect to Internet, he can 'download' any weapon or equipment he needs at a moment's notice. Grid only comunicates while in cyberspace, and only to computers and electronic devices. And Grid accepts Bitcoin.
  5. 2 points
    Logan.1179

    Funny Pics II: The Revenge

    When an editor stabilizes Star Trek turbulence
  6. 2 points
    Pariah

    College Football 2019-20

    Is it bad that I'm already looking forward to an Ole Miss-Washington State bowl game? Because with those two coaches on the sidelines, it would have the potential to be incredibly entertaining.
  7. 2 points
    I usually see the break as starting with midichlorians. We went from "the Force is strong with that one", to reading the results of a blood test.
  8. 2 points
    Lucius

    Confused Old Timer

    Or perhaps you can ask yourself why you assume that only these two disagree with you. There may be people reading and forming opinions and not expressing them. Lucius Alexander The palindromedary has two mouths and sometimes keeps both shut
  9. 2 points
    While I certainly understand why someone could have issues with the unified timeline, for both personal and practical reasons, I find that it adds great depth to the setting; depth which can also be mined for plot lines and character concepts. As I've mentioned elsewhere on the forums, the Hero Universe being a hobby of mine has led to me becoming kind of a "lore master" to the Champions Online MMORPG role-playing community, frequently answering questions about the official Champions Universe and helping people develop PCs derived from it. One brainstorming session I had with a player named Jon Sils -- himself a veteran Hero gamer -- led to a PC directly relevant to this thread. As Jon explains it: "At his height, during the Turakian Age, Kilbern Skyfather was the chief of the gods, but bound most of his power into his sword Auralia in order to seal the tomb of Takofanes the Undying. He'd retired to a quiet corner of Elysium, slowly losing power as his worshipers died out... Then, in 1987, the Tomb was opened. Kilbern could feel the disturbance as Auralia was removed and the Lich-King's tomb opened. He spent most of his remaining power crossing the Elysian fields against the wishes of the other gods there, leaving him weak enough to evade the Ban. He manifested directly on Earth, but with only the power of a beginning superhero. Now he strives to become famous enough (the modern equivalent of worship) to gain the power to defeat Takofanes permanently."
  10. 1 point
    Logan.1179

    Jokes

  11. 1 point
    What is it you want these cantrips to do? A Power Skill, in addition to the spellcaster's array of spells, might cover it. Can you cast a Fireball spell? Then with a "Cantrip" Skill Roll, you can light a fire without burning the house down. Have an Illusion spell? Then with a Cantril roll, you can make a small projected image for illustrative or entertainment purposes. Have a spell to keep everyone warm in the cold weather? Then you can make a cantrip roll to warm up a plate of food. If you want to telekinetically fetch your spellbook from across the room as a cantrip, then you should probably be required to have some TK spell available first. But IIRK, 1 point of TK should allow you to pick up 25 kg up to 10 m away.
  12. 1 point
    Saint Hubbins is the patron of quality footwear.
  13. 1 point
    MordeanGrey

    Gods in RPGs

    To talk about religion in my world, I need to provide a little background first. My favorite setting I run is a dark, gritty fantasy world. It is based on combined ideas from the old Shadow World of Kulthea setting, along with the Fae (a hidden magical force which flows through everything, and can be influenced by accident or manipulated by those who know how.) The Fae concept comes from C.S. Friedman's Coldfire Trilogy (Black Sun Rising, When True Night Falls, and Crown of Shadows) The game world is the result of a collision between a physical world, and a world from another dimension that crossed paths in the past. Supernatural forces and creatures from the dimensional world crossed over into the physical world during the time they overlapped which was know as the Conjunction. The Fae and the supernatural creatures (demons, vampires, etc.) spilled over into the physical world and found shelter in the dark spaces underground and hidden throughout remote locations around the world. The Fae itself is the power that manifests through manipulation or belief. It isn't inherently good or evil, but reacts and is shaped by the beliefs or will of those in the area. If the belief or manipulation is strong enough, the Fae can be shaped into real creatures. (Example: everyone in the village tells their children about the bogeyman that comes to take away misbehaving children. If enough people (children) strongly believe in it, then the Fae creates a real bogeyman.) The religions in the world have tapped into this ability without realizing it. They preach their particular belief in whatever power or god they worship, and if enough of their followers believe in it then the Fae becomes the source of their miracles. (healing, protection, etc.) They create their source of power (god) through their beliefs. If their particular brand of religion loses enough followers, their god's power and influence is weakened or goes away. The Fae is normally balanced between perceptions of good and evil, but in times of war or suffering, the Fae often shifts toward the darker side and supernatural creatures are formed or released into the physical world. A haunted ruin or forest can become a true home to monsters or ghosts if enough people believe in its reputation. Conversely, in good times or in positive areas (sacred temple, grove, etc.) the Fae reacts to the good aura and the area may become a place of protection or healing (magical healing waters, etc.) It's a world where most magic is rare. Therefore, it is amazing to most people and considered miracles or sorcery depending on how it is used and the perception and beliefs of those viewing it. People in this world are VERY superstitious. Finally, the Fae exists in invisible lines of power that run through the world. It can become concentrated in areas where these lines come together (often an extremely physically active location like a volcano or fault zone, large waterfall or other natural occurrences). These nodes or nexus locations are sought out by those who intentionally study and attempt to harness the powers of the Fae. Magic is strongest and also most dangerous in these areas. Some of the largest temples and towers of sorcery are located at these points to harness the potential power that emanates from them. As far as gods go, they are as real as people believe and make them.
  14. 1 point
    Agreed. Unless your group are all starting out as demigod world-savers, there's a lot about Ambrethel outside of the region your campaign is set in that, realistically, your PC probably wouldn't even know about, never mind not having to know it. Is the GM making you read the "GM's Vault" stuff too? Because as a player that would seriously spoil my fun.
  15. 1 point
    Damn, that seems like a lot to expect from a player lol. Maybe he would be nice enough to point out the parts that would be pertinent to you as a player instead?
  16. 1 point
    Cancer

    College Football 2019-20

    They should play that bowl game at the same time the two schools' basketball teams play a game, and the bet will be which sport reaches the higher aggregate score.
  17. 1 point
    death tribble

    Supers Image game

    I know where you got that one. Can't use the same name so Shush The problem with the world today is that people are too loud. With their TVs, their music (in cars or at home or portable), their computers or their speech. This is what led to Shush. He hate noise and so eliminates it. That might means he kills someone particularly if he has destroyed something causing a noise and they then can't stop screaming. Peace and quite is what he wants and peace and quite is what he will inflict on everyone. Be warned.
  18. 1 point
    massey

    RIP: Marie Fredriksson

    It must have been love, but it's over now.
  19. 1 point
    BoloOfEarth

    Supers Image game

    I like the legacy aspect and the depth of Red Storm's character provided in just a short paragraph, so I'm awarding this one to Quackhell. (Though I really liked the Blazing Sun name from SteelCold, so we'll call him a runner-up.)
  20. 1 point
    We’re down a player this week. GM: OK - Flux is busy - which is amazingly convenient for me, because if any of you were going to notice… But Fireflash still notices that she’s seen the same van outside her home, outside college, as she’s leaving college, and while she’s on patrol. Hero Shrew: So they didn’t go for your Generic Nondescript Van? GM: They did, but they kept the same number plate all day. She surreptitiously messages Allana to rendezvous with her and approach the van. GM: ‘Well, that’s not in the game plan - that’s not in the game plan at all! ‘ *van attempts to escape* Fireflash: Wow. They really think they can outrun us, in city traffic. Hero Shrew: Well, I could have stopped them. Hardlight: But you’re not there. Hero Shrew: I’m probably asleep somewhere under a pile of mealworm bar wrappers. Allana can also hear a helicopter nearby - which is odd, since she can SEE empty sky. Allana: We’ve also got an invisible helicopter. Fireflash: Where? Fireflash uses an Area-of-Effect Flash Attack on the appropriate block of atmosphere. GM: That annoys them a little - since their last encounter with you they’ve hardened their electronic defences, but you still knock some of their systems. Fireflash: Well, that tells me who it is. GM: They decloak. Allana: It’s the Skullocopter, isn’t it. GM: Yep. And the Doomtroopers have wings now. Fireflash: They always get an upgrade. So, do we contact Gareth and Scooter now, or do they hear about it on social media first? GM: No need, NOW your crime computer has actually noticed what’s happening and sends out push notifications. Mere surveillance vans aren’t much of a threat. Hardlight: Monica, hold all my calls! *dashes off* GM: What, straight out the door? Hardlight: No, to my... thing. Hero Shrew: Had a Bat-pole installed, did you? GM: On of the advantages of turning invisible is that you can get into a closet, jump back out in costume and say “ironnnnny!” But in this case you’ve just dashed off to the men’s room. Monica: I keep telling him he needs prunes, or at least more fibre in his diet. The Doomtropers might actually be a problem for the two superheroines, especially if Killzone is around somewhere. The Skullocopter getting its targeting systems back online is also a problem. On the other hand, the Doomtroopers are relying on social media for their information on Fireflash, so when she starts charging up a power she’s never used near a camera before, they have a problem. Especially when it starts draining ambient light as a power supply - sudden deepening darkness is always ominous. The subsequent coherent light attack neatly cuts the rotor off the Skullocopter. GM: Unfortunately that leaves the rotor pinwheeling off towards traffic. It’s about now that Scooter finally arrives, landing in the middle of the ongoing combat. GM: ‘Oh, Skull-guys! With wings. That’s new.’ And Allana’s holding a Skullcopter with one hand and the rotor with the other. And she’s flying too, so +20 Offensive Presence thanks to the Gainax Effect. And look at that - somebody with a jetpack carrying somebody else, who is carrying a bow. That explains why Killzone hasn’t shown up until now - this was SUPPOSED to be an ambush. One of the Doomtroopers has the misfortune to be on the ground, a short distance from Scooter, and despite frantic efforts to get airborne again when he sees the Moreau coming, gets one-punched into immobility. Elsewhere, the Unnaturalist is dropped off to start sniping with her bow. Another Doomtrooper: *shoots at Scooter and misses* Hero Shrew: You’re next. Aforementioned Doomtrooper: That’s fair. Killzone and the Unnaturalist are both rather more dangerous than the chopper and Killzone’s mooks, and they both have quite a good idea about our powers and vulnerabilities. As demonstrated when Scooter is promptly rendered unconscious, shortly followed by Allana, and Fireflash (briefly). Happily, Hardlight arrives and actually manages to hit something with his retaliation, to general astonishment. The Unnaturalist’s automated escape system kicks in, whisking her off to a presumably extended stay in hospital. Killzone comes around, summons her fusion pistols back to her hands, and tries to finish off Hardlight and Fireflash. She wasn’t prepared for the fact that Hardlight’s armour is actually overlapping forcefields. She certainly wasn’t prepared for a park bench to the skull either, so it’s just as well for her that Hero Shrew’s earlier attack missed. Still, Fireflash, Allana and Scooter are soon well and truly subdued. Hardlight: STOP HURTING MY FRIENDS! PHOTON BLAST!!!!!!!! Two of the troopers are running up to secure Fireflash and goop Allana with quick-setting metal foam. Killzone: Hire me to rescue her. *blasts Hardlight with both pistols* Hardlight: Just as well I have lots of money. To everybody’s shock, Allana breaks free of her entanglement, and grabs Killzone. The surviving Doomtroopers take aim, and propose a hostage swap. Doomtroopers: Let her go and we’ll leave. Allana: … Doomtrooper: Also she’s about to crash (her biobooster system is about to wear off) Allana: Well, OK. Doomtroopers: Can we take our guys from the wreck too? This is the third time Killzone and her troopers have tried to kidnap Fireflash. Their contract to ARGENT must be becoming quite the liability for them. Hardlight: Did you want to be kidnapped this time? Fireflash: No, that was the plan last time. Flux: Is the Skullcopter intact? Allana: Pretty much. But I did throw the rotor at Killzone - the world’s biggest shuriken. There’s always the possibility that the mercs can track the wreckage to where-ever we take it, so taking it back to our base is probably a bad idea. Still, there is that LowellTech warehouse OVER our base. It’s also likely that the bought their surveillance van off Weyland Talos, going by the technology inside it. Not entirely surprising. Nor is the evidence that they’re still operating from a submarine. PRIMUS will be more interested to know when mercenaries are operating on land anyway. Discussions of Underwater travel reveal Centurion has a fancy set of underwater armor that can hit 600 atmospheres without imploding. Hardlight: Centurion.. I hate that guy. Hero Shrew: Why *do* you hate him, anyway? Hardlight: ...I have no idea. Hardlight’s company markets some amazing electronics, but is poorly marketed, and prices at way under what they could get away with. Hardlight: Well, there is that whole ‘make the world a better place’ thing. Hero Shrew: He’s no Mr Fantastic. GM: Yeah, Gareth actually shares his technology. Later that evening, Allana gets an unexpected visitor at her clinic - One of Killzone's Doomtroopers. They're here to complain about the contract the mercs have with whoever they’re working for. It’s nearly exclusive, and they can’t get out of it until they deliver Fireflash to them. Doomtrooper: And we don’t break contract. Hero Shrew OoC: Wow. And what did you do to the team lawyer that signed that on your behalf? Allana: Well, thanks for dropping by, hopefully I’ll never see you again. Hero Shrew OoC: ‘I’ll probably kill you in the morning’ Fireflash reluctantly agrees to let herself be kidnapped (and not tell Killzone that one of her troopers came around begging us to cooperate) - but we all remember what happened the last time we tried this. Hero Shrew OoC: Maybe you shouldn’t involve me in the planning at all this time. GM: The other reason the Doomtroopers want to go with this idea is because they’re sick and tired of the Naturalist pissing and moaning at them. She’s blaming them for the last time the kidnapping failed. GM: I’ve just realised that every time Nocturne has had to deal with human-sized places, she has to bend over the counter to talk to people. ‘Eyes are up here, dude’. A few weeks later… One of Flux’s co-workers from his civilian ID hasn’t turned up to work for a few days, and his phone is apparently disconnected. We have a betting pool on what happened to him, which include ‘head in a jar’. Hardlight wins the bet with ‘on life support’, since he’s in his tiny capsule apartment, hooked up to a computer via his cyberbrain, and his health is currently stable but his life support systems are running low. What the hell is going on in that computer that he hasn’t moved in days? Flux could certainly use his cybertheurgy to go in and see, but the cyberbrain implant might notice the intrusion. Allana: This is where humans live? I thought Moreaus have it bad. Flux goes to stand in the shower to give Allana room to come in, and discovers where his co-worker was keeping the server stack. It’s cobbled together, true, but a formidably powerful machine, nonetheless. Flux and Allana discover that the lights are on, but nobody’s home, as the man’s consciousness seems to have been uploaded elsewhere. Quite possibly forcefully. Flux: I’m gonna need to make a Midnight phone call. *ring ring* Hardlight: bwuhh.. What is it? I was just about to go to bed… Flux: One of my Co-workers has been Uploaded to the internet. Hardlight: ….I’m gonna need some coffee, aren’t I? Flux: Pick some up for me and Nocturne on your way? Investigating the man’s logs, Flux discovers that the man was engaged in VR cybersex before his mind was uploaded to the cloud. Allana: He’s been attacked by a Cyber-Succubus! Hardlight: I’ve heard of “Blowing your brains out”, but this takes things to a whole new level! The next morning, Gareth gets an email from the Corporate Advisory Council, congratulating all the telecommunications companies about how the city’s had a massive increase in network stability, and transfer speeds. Much to the confusion of the CEOs of said telcos, since they had nothing to do with it.
  21. 1 point
    Bazza

    Star Wars IX The Rise of Skywalker

    Star Wars reminds be more of a sword & sorcery setting in space. And thinking about it, I reckon it’s possible to do a Neoplatonist Jedi/Sith Order based on Iamblichus’ theurgy.
  22. 1 point
    Greywind

    Snippets

    Ash waited in the hall when Kris stepped from Jason's room. She waited until Kris drew close. “How is he?” “Blind”. Ash glanced down the hall to Jason's door. “Will he be okay?” she asked looking back to Kris. “He regrew an eyeball. I'm sure he'll be fine in time,” Kris said smiling. “Do you think...” Kris brushed a strand of Ash's hair aside. “Why don't you go in and keep him company. Just in case he needs something.” Ash glanced at the door again and bit her lower lip. “Doctor's orders.” Ash nodded and headed down the hall. Kris stayed where she was until Jason's door closed behind Ash.
  23. 1 point
    Spence

    Star Wars IX The Rise of Skywalker

    Well Star Wars does have actual magic in it, The Force. Even if they changed the source to tiny M-whats-its Weber's Honorverse and Baldwin's Helmsman series are really good Space Operas, and they do not have anything remotely magic or psi at all. Babylon 5 was one of the first true TV space operas. I know a lot of people added Star Wars to the space opera category in the 80's, but that was mostly because, IMO, they didn't have another label available. But there are a lot of awesome space opera out there. It is one of my favorite sub-genres of SciFi. The one thing that it never had was magic of any kind. Rubber science for sure, but no magic. I was one of the people that refused to jump on the "let's add Star Wars to Space Opera" bandwagon just because it was popular. But in the end it really doesn't matter what we call it, except you might miss some great series if you think it is all tech plus magic. Starfinder has the distinction of being the game that disappointed me the most in the last 20 years. They had an opportunity to make a fantastic scifi RPG and they settled for a copycat concept dungeons in space complete with space orcs... blek...
  24. 1 point
    zslane

    Star Wars IX The Rise of Skywalker

    Fair enough. I always thought of Space Opera and Space Fantasy as being synonymous. This probably started the first time I ever heard Star Wars described as modern Space Opera, and further reinforced when I heard Lensman described as OG Space Opera. To me Space Fantasy is stuff like Starfinder, which has actual magic co-existing with its handwavey technology and futuristic science. In other words, there is no attempt in Space Fantasy to dress up magic as advanced science/technology in all cases, but to sometimes refer to it as straight up "magic". But that's just how I think of it.
  25. 1 point
    Hugh Neilson

    Confused Old Timer

    @tech - I classified your comment as "General disallowance of both Combined and Multiple Attacks:". My classification precedes the quote; I've amended the post to have a more clear cutoff between each.
  26. 1 point
    tkdguy

    Ship to Ship combat in spaaaaaaace!

    I never cared for the way the Hero System did space combat. Plus, I found building a starship in Hero rather painful without a spreadsheet. When I want to do space combat, I use a system made for that purpose. There are a few free games available online.
  27. 1 point
    Brennall

    Tabletop Simulator

    Stress testing .. Got 20 active controllers now ... With 6 "Players" and GM .. GM has 14 controllers with loaded characters also This view shows 4 open windows .. and the turn controller with 20 loaded and active. This view shows the same game from the blue players perspective .. Note the blue player see's his own combat record and not the ones in use by the GM or the turn tracker. This shows 14 active NPC's for the GM .. and all six players are active in their own sessions. And finally the same view with some windows "minimised" .. and others fully open and operational. Things start to slow down as we add more controllers after this ... becoming challenging to use around 27 controllers.
  28. 1 point
    Logan.1179

    "Neat" Pictures

  29. 1 point
    Chris Goodwin

    Arcane Combat Value

    That's fair. I usually say "Does it pay for itself?" Meaning, does whatever the proposal is, provide more fun value than it costs in whatever fiddliness is involved in switching to it from the original rule. Combat Value is pretty modular. We already know how it generally works. If we're adding a new one, or changing the definitions of one of the current ones, all we really have to do is make sure players have the information up front so they can design their characters accordingly. Using MCV as a Mystical Combat Value, and suggesting or requiring that wizard characters buy all of their attacks based on it, to me is a minimal change. Adding a separate Combat Value (Arcane) with its own cost and separate defensive value is only slightly less minimal, and again as long as the GM is up front with the players about it I don't see it as being that costly in terms of paying for itself. Probably even less costly in 1st-5th editions, as it's easy enough to set Offensive ACV at INT/3 and Defensive ACV at EGO/3, or just use Defensive ECV. I wouldn't balk at requiring a separate Advantage for casters to let their spells use OACV vs. DACV or DECV, or to use OMCV vs. DMCV. 6th edition gives us guidance in Alternate Combat Value ("ACV," heh) for doing just that. OCV vs. DMCV, OMCV vs. DCV, OMCV vs. DMCV, any of those can be done.
  30. 1 point
  31. 1 point
    There are quite a number of options that allow you to UAA against someone at range, for instance. That's part of what I was getting at in the Discord. By the overall definition of Sticky, yes. This threw me also, except that there's a small bit buried in the description of Sticky, 6e1 p. 345: "A character who has a Constant area-affecting attack (see 6E1 127) can apply Sticky at the +½ level so that when a character leaves the affected area, he continues to take damage as if affected by a non-area Constant attack." I suggest renaming the general "Sticky" Advantage to Viral, and pulling out this smaller part that I quoted as "Sticky". I suggested this to @cptpatriot as well. Change Environment further allows 1 point of Telekinetic STR for 5 points, and per Star Hero, +/- 1 G of gravity is equivalent to +/- 5 STR. UAA might not be needed at all. Something like this: Gravity Field: Change Environment (10 Telekinetic STR) (Base cost: 50 points) Area of Effect (4m radius; +1/4), Sticky (continues to affect targets who leave area; +1/2). 87.5 Active Points, 9 END/Phase, add additional Advantages and Limitations to taste. Archie, I'd say this does exactly what you're looking for. Change Environment is already Constant.
  32. 1 point
    Iuz the Evil

    College Football 2019-20

    OU was disinterested in the cotton bowl matchup, figured I'd borrow that from the SEC folks we thrashed in recent years. Good for the goose...
  33. 1 point
    Starlord

    College Football 2019-20

    NCAA rules should be ignored...the majority of them are stupid.
  34. 1 point
    Cygnia

    College Football 2019-20

    Ohio State wins by ignoring NCAA rules and exploiting its players. Michigan loses by following NCAA rules and also exploiting its players.
  35. 1 point
    Call it a power, then call it a day. If it’s innate, they just have it. New powers are just bought outright with CP. Elves live a long tome so they can accrue points over many years.
  36. 1 point
    You don't need to take RSR for Power Skill to be useful. Even though it's innate, training probably helps elves learn new things they can do with it. So I'd use Power Skill there as well.
  37. 1 point
    ScottishFox

    Pillars of Eternity 1 - HERO

    I sure don't, but apparently it's in the Advanced Player's Guide on page 113 these days.
  38. 1 point
    Adventure Time with Finn and Jake (2010-2019) It's easy to dismiss this show because of its singular art style (with arms working in weird ways), but this animated series produced for Cartoon Network broke ground in numerous ways and easily transcended the notion of what a comedy adventure cartoon should be. It chronicles the adventures of the last surviving human in the psychedelic wonderland that has followed a nuclear war in the distant past. It is funny and weird, but also sad and frequently moving. It even succeeds in making a creepy, delusional bad guy (who engages in some truly repulsive behavior) into one of the most tragic figures in the history of American animated television; and he is just one of many great characters in the series.
  39. 1 point
    I've been listening to a lot of Hank Williams' stuff lately. He wrote and recorded quite a lot of songs back in the late 40s and early 50s before his death at the age of 29, and most of those songs really hold up these years. I understand now why he was such a favorite of my grandfather.
  40. 1 point
    Oh, how I wish that were the case. I really would have liked to see a sequel to Dredd. And Serenity, for that matter.
  41. 1 point
    Quackhell

    Create a Villain Theme Team!

    Love Dove Possessing the power to charm and enthrall with her Cupid's Kiss the Love Dove specializes in robbing weddings of the ultra rich and often stealing the groom away while she is at it.
  42. 1 point
    He's buoying up Kevin Hart's film career, which puts him firmly in the villain category for me.
  43. 1 point
    Quackhell

    Create a Villain Theme Team!

    Iron Duke A large almost mini-mech size battlesuit piloted by Gareth Adkins that has a huge battery of artillery cannons across the shoulders, chest, and arms that can fire a variety of specialized ammo. Adkins is part of the group to build his wealth and power base to eventually return the British Empire to it's old heights, with him as it's one ruler naturally. The other members tolerate the future "Iron King" but are leery of his personal motivations that may jeopardize the team.
  44. 1 point
    Weldun

    Quote of the Week from my gaming group...

    If some of these seem familiar, it's because some of them were heavily cribbed from Susano and Killer Shrike's respective sites along with a couple of adapted characters. TBH, I'm now a little muddled on which ones are which exactly, so feel free to chime in if any seem familiar.
  45. 1 point
    Quackhell

    Create a Villain Theme Team!

    Ms Harmony The non violence policy of The Babylon is respected for the most part, but in situations that have bitter rivals with high potential of aggression meeting Ms Harmony steps in just in case. The diminutive unassuming elderly woman has the mutant ability that acts to pacify her targets and if they somehow still attempt an attack they are suddenly overwhelmed by the intense debilitating pain. Cybernetic assassin Ace Killcannon of the Wildcards said it felt like his entire body was turned inside out when he tried to take a swing at Wisecrack the Clown.
  46. 1 point
    Quackhell

    Create a Villain Theme Team!

    New Team: name 4-6 members of the staff of The Babylon a hotel/resort/safe haven for supervillains where they can hide out, recover from injuries, relax and have meetings with allies and enemies on a unique neutral ground. Very much in the vein of the Wick-verse Continental or the Hotel Artemis.
  47. 1 point
    Quackhell

    Create a Villain Theme Team!

    Gaunt Tall and impossibly thin this monstrosity has sickly grey skin with it's bones protruding out. It is always surrounded by flies that also nest in it's flesh and especially around it's nose, mouth and empty black eyes. While appearing fragile it can regenerate most any damage quickly and has superhuman strength. It's main attack is grabbing a victim with it's bony hands and breathing a black fly filled fog into their face. Breathing in this fog causes the victim to fall ill with a wasting disease that will kill them in the space of a week.
  48. 1 point
    Quackhell

    Create a Villain Theme Team!

    Rudy Lee Ray was a night club owner, pimp and stand-up comedian whose buck wild material attacked The Man and riled up his crowds. This put a target on him and one night he was gunned down by the police. Near death he crawled into a toy store and using a spell taught to him by one of his ladies transferred his soul into a Lil' Bro action toy. Now all the suckas will have to pay to the illest little motha you ever seen, who is crackin skulls with kung fu and bustin caps too. Here comes...DOLL-O-MITE!!
  49. 1 point
    Quackhell

    Create a Villain Theme Team!

    Feitian Gui(Flying Ghost) Zhang Wei Liu was an architect and building engineer who felt his work was overlooked and in some cases out right stolen by his peers. Bitterness and paranoia filled him and finally he snapped. Designing a flying wing suit apparatus Liu sought revenge against those who wronged him as Feitian Gui and preyed upon their fear of heights by snatching them from the ground and then dangling them from the Shanghai Tower or other skyscraper. Sometimes he would spare them merely enjoying the utter fear he saw in their eyes as they begged for mercy. Other times his rage led to them being dropped thousands of feet to their deaths. Since he began his attacks his targets vary between ones of personal revenge, random victims, and those whose intimidation or elimination is advantageous to the Fear Five.
  50. 1 point
    Quackhell

    Create a Villain Theme Team!

    Xuexing De Mao The Bloody Cat was thought to merely be an urban legend, a dirty rag covered barefoot street urchin who watched over Shanghai's stray cats. However now it is clearly all too real. Whether it is a supernatural entity or an individual with powers that merely adopted the name is unknown. XDM can instill a paralyzing fear of cats in a target and controls an army of stray cats that attack at it's command. It targets any individual who would harm stray cats and especially those who would butcher them for food.
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