Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation on 01/13/2020 in all areas

  1. 5 points
    SCUBA Hero

    What happened to HERO?

    This! Most of the changes between editions have been in design or clarification, not actual game play. With a few exceptions, such as "is END 1/5 or 1/10 Active Points?", "is range -1/x" or -2 per distance doubling?", "is it 2xEGO or EGO +10?". And we do like to debate design (I know *I* do!), but actual play hasn't changed that much. When I ran Pulp Hero at cons, I had the weapons play specifications on the character sheets that I handed out. I had the builds on my side of the GM screen, just in case it mattered, but it wasn't generally relevant to the players. Also it was easy to describe in words what they did to someone not familiar with Hero System. "This is a big-game rifle. You get two shots, then need to take time to reload. Whatever it hits tends to go down and stay down. You may want to make sure the two chances you get before reloading hit the target." Someone with Hero System experience can read 3d6 RKA, +1 STUN, +2 RMod, 2 Charges, Extra Time (1 Phase) to reload. It worked well. And of course I have my own preferences, but at the end of the day I'll play whatever Hero edition game is out there, with whatever house rules. If I'm running, then I'll run my own preferences. But IMHO the edition holy wars are a BAD thing for Hero Games, especially given the relative scarcity of players.
  2. 3 points
    How can they be nominated in the same category if Endgame isn't real cinema?
  3. 2 points
    I am down two picks I think. I am going to go with Lucy Lawless as my consort. A land in turmoil cried out for a hero. She was a mighty princess forged in the heat of battle. The power. The passion. The danger. Her courage will change the world." And Mark Williams as the Priest He is not your average priest CES
  4. 2 points
    Chris Goodwin

    Light Effects

    See also Parkinson's law of triviality ("bikeshedding").
  5. 2 points
    Money. And complexity--wrangling artist royalties and copyrights is not fun.
  6. 2 points
    I need music that really has the guts to serve my story you know like Wagner's Ride of the Valkyries and I have it, this is my theme music ! https://www.youtube.com/watch?v=wNEawM6vZf4
  7. 2 points
    BoloOfEarth

    Funny Pics II: The Revenge

    Maybe he was afraid of becoming a cereal killer...
  8. 2 points
    It's probably 20% liberals saying "look what the idiot said now", 20% his supporters saying "look what our great leader said now", and 60% Russian bots. 😉
  9. 2 points
    If no one objects, I'd like to continue my exploration and elaboration of Ambrethel, this time examining the Ulimar Jungle. The largest jungle on the continent of Arduna, it forms the southern border between Mhorecia and the Westerlands. It's described on TA p. 93 as "a thickly-forested, rainy region where even few Elves care to dwell. Although some tribes of barbaric Drakine live within the Jungle's confines, for the most part the Ulimar is home only to wild creatures." Yet p. 47 notes the Ulimar as holding one of the largest populations of Seshurma (lizard-people) in Ambrethel. Less than fifty miles off the coast lie the Elrune Islands, three relatively small islands forming a "kingdom" of Elves, which is tributary to the nearby realm of Men, Besruhan. In the contradictions about the jungle I saw an opportunity to add some diversity and character/story potential. First I filled up and divided the Ulimar among the different races in its vicinity. I expanded the kingdom of Elrune to all of the presumably more pleasant southern coastal region of the jungle. Besruhan once attempted to conquer the kingdom, but found themselves caught in a protracted guerilla war against foes adept at fading in and out of the thick growth. Eventually Besruhan agreed to withdraw their forces and allow the kingdom self-governance, in exchange for annual tribute from Elrune, and the establishment of a trading post by Besruhan on the outermost of the Elrune Islands, now known among Men as "Traders Isle." The post supplies shipping between the Westerlands and Mhorecia, and provides a site for Elrunean Elves who wish to trade with the outside world and interact with other races. The GM's Vault section of the TA source book notes on p. 93 that raids by the Sharthak (shark-men) on the Elrune Islands have grown more frequent, for unknown reasons. With the arrangement above, both the Elruneans and Besruhani would have vested interest in investigating and stopping them. The northwestern part of the Ulimar Jungle is the home of the Seshurma. Although some of their tribes are hostile and aggressive toward outsiders, others engage in trade with the Elves or the neighboring Tornathian city-state of Sarkund (see TA p. 78). That contact sometimes encourages more adventurous Seshurma to travel out into the wider world as mercenaries or adventurers. To the northeast is the territory of the Ulimaran Drakine. Descendants of those Drakine who fled into the jungle to escape the wrath of Men during the Drakine Wars, they've reverted to a more "barbaric" way of life. Their sahishas (alliances of families which are the foundation of Drakine society) have evolved to become more like tribes controlling particular areas. The Ulimaran Drakine remember how their ancestors were driven from their homes, and hold a xenophic hatred toward all other races. They frequently skirmish with the Elves and Seshurma, and sometimes raid the settlements of the Besruhani, or trading caravans to or from the Cheldar Pass into Tornathia, for both loot and revenge. They distrust even Drakine from elsewhere, and usually kill members of other races who enter their jungle on sight, or more slowly if they're in the mood for "entertainment."
  10. 1 point
    Pariah

    RIP: Neil Peart

    Proof, if any were needed, that Neil Peart was a Canadian (but maybe not a Canadien):
  11. 1 point
    dsatow

    Mad Skillz

    For extended tests, I will usually GM the roll to adding extra time. For instance, if someone is a physics professor with a 13- science roll: Physics happens to roll a 16. I generally won't let him fail if as a physics professor he should know the answer. Instead, I tell the character that will need to think about it for a minute before getting the answer. This also works well with social skills. You fail with a charm roll by 5, you don't hit it off immediately. Instead you need to work on charming the target. If the character has enough time, they will still charm the target but the question is will they have enough time to successfully charm them or will they have to rudely run off in the middle of an awkward spot in the conversation to deal with a crisis. The reason I like this solution: 1) The major mechanics aren't changed and it uses an existing mechanic (the time chart) in a new way. 2) Character concepts that say they are "X" aren't dis-satisfyingly ruined due to a bad die roll. IE: Your sneaky ninja is still sneaky, they just have to move slower and more cautiously. These reasons are why I abandoned the skill as a normal attack mechanic back then rather than trying to kludge more fixes. The more fixes it required, the more major changes to the system and more learning it would require to keep the game portable to beyond just my own gaming group. Also, usually, the time aspect was enough to be disappointing without being discouraging on a roll.
  12. 1 point
    Ninja-Bear

    Light Effects

    Phil, knowledge provides Intelligence you say? Am I correct? And no one refuted that claim? Correct? Let me present Rainman. He has phenomenal knowledge/memorization but he doesn’t have a normal Intelligence.
  13. 1 point
  14. 1 point
    L. Marcus

    SUPERDRAFT: Cast your Fantasy KINGDOM!

    High Priestess: Glenn Close!
  15. 1 point
    Yes, unfortunately there is. They’re a result of a bizarre experiment that tried to cross a millennial with a mullet. They escaped into the sewers and began to breed. Then they spread and built hives in places like Brooklyn and Seattle. Hiding in dusty corners of artesial...atrtisinal.....(oh screw it!) pretentious pickle shops and Kings of Leon concerts. Beware their coming!! Once they land on your head they take over your brain and make you drink $500.00 a pound coffee that was pooped out of a jungle rat’s bum. Their Prius’s move silently so take care Americans........and watch the skies!!!!!! I have to go, the nice Nurse says I’m disturbing the other patients, and I have to take my pills now.
  16. 1 point
    Cassandra

    Swords in science fiction -- why?

    "Swords? Only Girls fight with Swords these days!" The Duke of Wellington in Blackadder The Third
  17. 1 point
    Cassandra

    Swords in science fiction -- why?

    Batman used one of those on the Scarecrow's van in The Dark Knight.
  18. 1 point
    Cancer

    SUPERDRAFT: Cast your Fantasy KINGDOM!

    You're too late, Cancer murmured to the sniper attempt.
  19. 1 point
    Bazza

    SUPERDRAFT: Cast your Fantasy KINGDOM!

    The villain. In a dramatic role, with her natural curly hair...Marilyn Monroe as Morgana / Morgan le Fey
  20. 1 point
    Their home's too small. They should think about adding another wing.
  21. 1 point
    A friend of mine wrote an adventure (part 1 of 3) taking place in the Under Dark and the presentation and artwork (1 man show using some free artwork from the internet) are better than what I'm used to in HERO books. I'm at a loss for words as to why my favorite RPG ever (by a lot!) never upped their production values over the decades.
  22. 1 point
    Cancer

    SUPERDRAFT: Cast your Fantasy KINGDOM!

    Our next pick is our Monster. Zarko the Dhampir is just what it says on the can ... a dhampir, the offspring of a vampire and a mortal. Maybe it'd be better to say "THE dhampir" rather than "a dhampir", because in the 4th Century, Saint Heliodorus cast out ("melted" in the hagiography) all the vampires and vampire-spawn in Dalmatia, and forbade their return. But one vampire-human union was still in the womb at that time, and avoided the destruction caused by the saint, and one's first arrival on earth can't be construed as a "return". Thus Zarko the Accursed was born in a mountain village, and has stalked women in Dalmatia ever since. Unable to assume human form due to the saint's intercession, Zarko shifts among bestial forms as he goes through the night, looking for women to kill, since the saint also made it impossible for the dhampir to mate with them. Zarko is a CGI construct of shifting but universally loathsome appearance in our movie, but he is voice-acted by the great Boris Karloff.
  23. 1 point
    I had only one episode where I used music for sanity maintenance, sort of. My last year of grad school kind of went wonko. Just like everyone else at the university, I'd been supported on university money for an improperly long time. Everyone (including the honchos of the departments who paid their students) ignored that rule, and nothing had ever came of it. Until ... the university finally got the software fixed to connect the machine that said how long a student had been there with the machine that said if they were on the payroll, two systems which had never before talked to each other because they belonged to two separate offices. But then they did talk to each other. And since the rule had always been in place, it wasn't a rule change with any chance of being grandfather-claused in. So ... I had my funding cut off on New Year's, 1986. I had about a month's notice that this would happen. About three weeks before New Years, Congress enacted the Gramm-Rudman Deficit Reduction Act, which was the first of the omnibus across-the-board horizontal-cut federal funding reductions. Because that was the first of these things, no one knew what it meant, and lots of things were held back or made up on the fly. The National Science Foundation's Astronomy Directorate, not knowing if they were going to get the money in their budget for the purpose, shelved their postdoc program for the year. Now, I didn't think I was going to get one of those anyway, but that program was one of the leading job sources for freshly minted astronomy PhDs, and suddenly, that year, that dried up. Which means all the people "sexy" enough (i.e. working on topics that were Teh Coolness that year) who ordinarily would get direct NSF funding instead got pushed down into the less monolithic, scattered and random postdoc job market. This junction of badness ... the need to get finished ASAP, but very poor employment prospects over the timeframe that implied, was bad enough. Then at the end of January, on what was a otherwise glorious sunny day both in Florida and in Austin, the Space Shuttle Challenger exploded 73 seconds after leaving the pad. This again hit the whole astronomy racket hard; not only were seven astronauts killed, but at that time the well-over-budget and already-delayed Hubble Space Telescope was supposed to be launched in a Shuttle the following September, and now that was on indefinite standby. That cast a few shadows over another big employer, on top of the serious demoralization it dealt to the whole community. For these perfectly rational reasons, I battled depression the next few months. I had already put everything else in life on hold. I'd gone over to a fourteen-hour-day schedule, getting up about noon, going to the department to interact with advisor, librarians, bureaucrats, etc., as needed, going back home to eat, then back to campus to work on the thesis until 3 or 4 AM. First thing I did on waking each day was an emotional inventory to see if I could function that day. It was ten or twelve days between times when the answer to that was "no". I was willing and able (time-wise) to lose one day at a time to that, but I wasn't willing to lose two. Now, the previous summer, before my roommate had finished and lit out for his own postdoc, he'd made a 90-minute cassette for me (largely according to my specifications) which we called the "Hope/Despair tape", because one side was full of songs we associated with negatives and the other with more inspirational things. I used this for active mood manipulation: I'd listen to the despair side, trying to push myself all the way down, bounce off that bottom, and then use the hope side to provide an extra shove upward so that I'd be able to work the next day. Make no mistake: I understood what depression was, I understood that I was not doing the right things to recover from it, and I understood I was disregarding some on-campus resources that were intended to help students recover from it. I did not care about those. My thinking was that the problem would go away as soon as I finished the thesis and had a real job, and those other options consumed time that I desperately needed to solve the root problem. So, from January through May, I stayed home as needed about three times a month, did drudgery in my apartment -- what better circumstances to clean your kitchen? -- and listened to the tape. The tape wore out over a decade ago (having lasted that invaluable several month episode plus a few years), and since not everything on it was something I had selected, I can't recall everything on it, though I'd recognize it if I heard it again (unlikely, since a lot of it was obscure even at the time). It should be in a drawer in my basement somewhere, but I haven't gone looking for it since my cassette deck died shortly into this century. I do remember the Despair side included Kindness (At the End) by Renaissance, one of the most bombastic yet most final breakup songs ever Let Her Go Down by Steeleye Span, which is *not* about oral sex Five Miles Out by Mike Oldfield (because my interpretation of that song's last few seconds is ... No, they don't make it) and it closed with Mist, by Mannheim Steamroller. That last requires a bit of explanation, since only a few people associate that with utter desolation like I do. There had been an anti-alcoholism public service ad on the Austin TV channels where that had been the background music; the ad ended with the end of Mist and a real fade-to-black that will always be a "and now I lay me down to die" vision for me. The Hope side included Working at the Car Wash Blues by Jim Croce (which opened the side: a resolution to escape, albeit with no vision of how as yet) Wonderful Land by Mike Oldfield Hi-De-Ho as covered by Blood, Sweat, and Tears ("Lay it on, children") the 4:16 of Vangelis's Heaven & Hell that isn't about the Inferno Realization, by Pat Moraz, with which that side closed And all I can say is: it worked. I lost a minimum number of workdays. I got the thesis done, defending on the last Tuesday of May. Less than two weeks after that, I got a second phone call from a professor at Indiana (who passed away last April, coincidentally) offering me a postdoc there. He'd called me up a few weeks before that about the postdoc. As I found out after the fact, the thing that nailed down that job for me was my response in that phone interview to one of his first questions; that sentence was, "Yes, I defend next Tuesday." The tape had got me through in the irreducible amount of time I'd needed. The depression has never come back.
  24. 1 point
    Cancer

    SUPERDRAFT: Cast your Fantasy KINGDOM!

    (This is color text accompanying my previous pick.) The Wizard Omar Haram -- played by Vincent Price -- is one of Prince Slick's most important counsellors, aged, experienced, and one who would also prefer not to be put to the sword, which Trp the Twrp is overwhelmingly likely to do if Trp offs the House of Slime. So using arcane powers he has studied their adversary, determined that while those people haven't been thinking up front about a marriage of alliance, when they see what the marriage might be to there'll be some jaw-dropping and comments along the lines of "Yeah, I'll hit that." There are some complicated issues involved, but Omar has spells in his grimoire that no one suspects yet.
  25. 1 point
    Cygnia

    RIP: Neil Peart

    Neil Peart in his own words: Growing up in St. Catharines
  26. 1 point
    Logan.1179

    In other news...

    Dr. Hook’s Ray Sawyer, ‘Cover of Rolling Stone’ Singer, Dead at 81 I was a big fan of Dr. Hook for a long time. Ray had that distinctive presence with the cowboy hat and the eye-patch and the huge smile that told you he was probably drunk. ROP. https://www.rollingstone.com/music/music-news/dr-hook-ray-sawyer-dead-773938/
  27. 1 point
    Cygnia

    "Neat" Pictures

  28. 1 point
    Lord Liaden

    Mad Skillz

    Anyone interested in adding Hero mechanics for social interaction to their games should check out Advanced Players Guide II. It presents not one, but three detailed optional Social Combat systems: One Skills-based, one Talents-based, and one Combat Maneuvers-based. As well as much other cool stuff.
  29. 1 point
    assault

    In other news...

    This Scottish reporter was tricked into wearing full protective gear to hold a fearsome Aussie drop bear
  30. 1 point
    Cancer

    A Thread for Random Videos

    People are already mortified by my sense of humor... it's been decades since anyone took me to task about it. Laugh at what's funny. And by that I mean funny to you.
  31. 1 point
    Pariah

    SUPERDRAFT: Cast your Fantasy KINGDOM!

    Color me appropriately frightened.
  32. 1 point
    Pariah

    2019-2020 NFL Thread

    And Kansas City becomes this first team in NFL history to win a playoff game by 20 after trailing by 20.
  33. 1 point
    L. Marcus

    2019-2020 NFL Thread

    Was it Mahomes? I bet it was Mahomes. I like him, he's silly.
  34. 1 point
    Doc Democracy

    Light Effects

    I was so determined not to wade back into this.... ...but I cannot resist getting on my old hobby horse. The reason we have so much problem agreeing on this in game terms is because we cannot agree in real life. As far as HERO goes, I think we would be in a better place without characteristics, they smear across skills and powers and are the source of our problems. We say intelligence and, depending on context, we mean sharpness of mind, perspicacity, understanding, knowledge or a range of other things. Personally I would get rid of characteristics from the system. There. Said it. Am going to retreat to watching again. 😄 Doc
  35. 1 point
    Duke Bushido

    Light Effects

    This isn't the political thread (and I'm not crazed enough to even look there, let alone post in it), so I'm not going to call anyone or anything out. Hell, you don't even need politicians. Surely you have coworkers of some sort. At any rate, what you suggest there is not even remotely supported by the evidence available in the world. We all know some extremely well-versed idiots of one stripe or another.
  36. 1 point
  37. 1 point
    Pariah

    Random Song Lyrics Thread

    And did those feet in ancient time Walk upon England's mountains green? And was the holy Lamb of God On England's pleasent pastures seen? And did the countenance divine Shine forth upon our clouded hills? And was Jerusalem builded here Among those dark satanic mills? Bring me my bow of burning gold! Bring me my arrows of desire! Bring me my spear: O clouds unfold! Bring me my chariot of fire! I will not cease from mental fight Nor shall my sword sleep in my hand 'til we have built Jerusalem In England's green and pleasant land.
  38. 1 point
    Pariah

    NGD Scenes from a Hat

    I'm reminded of the old Tom Lehrer bit about the young necrophiliac who finally achieved his boyhood ambition of becoming coroner. ("The rest of you can look it up when you get home.")
  39. 1 point
    Doc Democracy

    Mad Skillz

    I like the idea of having a way to build in tasks taking longer for less skilled people, and to make it effectively impossible for those who lack the relevant skills. Now, I don't think it works as written, I don't think it effectively achieves the things that make me like it. Our current system, roll 3D6, is pretty much binary in pass/fail and provides no threshold for expert knowledge. The social combat elements (persuasion, intimidation, etc) make that even more unsatisfying. I think Sean's idea could provide us with something more satisfying. So, thresholds. I think there is real potential in being able to label tasks as mundane, skilled and specialist. To test whether a character knows enough to even undertake the task might require enough BODY on the first roll. You then need enough effect to finish the task (represented by STUN). Not enough effect? Then you need to work longer (more rolls). I like the option this opens for a simple (low threshold) but fiddly task which could be represented by a defence against the STUN damage (though I think you should do a minimum of 1STUN per dice). That also opens up real potential for social combat where your persuasion roll provides "damage" in the STUN and temporary defence for the next roll in the BODY. The more I think about it, the more I think that, for a skill-heavy game, this would provide real mechanical heft. Sean, I think there is a foundation for a submission to the Hall of Champions here. Doc
  40. 1 point
    Scott Ruggels

    The Old C64 Video Game

    Oh my god! This again. I worked on that damned game. The crew was Steve Peterson, Ken Zarifies, Nicky Robinson, her (soon to be ex) husband, Ray Greer, Bryce Nakagawa, and myself. It was for 386, and 486 machine gun it’s SVGA capability, and it was my first computer animation gig, out of college, and Lordy was that a labor intensive game. Bryce and I replaced another artist, who’s well drawn porn comic took off. We scrapped his character art, and Bryce took over interface and some backgrounds and I did character sprites and effects. It was a slog as the scale of the characters changed (smaller) and the animation catalogue increased. The test and convention builds worked well, but he bottleneck was the scripting system; and Steve could not get a handle on it, especially with the 3in. Disk based limits. Hardware was tiny back then. Only the character generator from that game made it out of that project. That became Heromakr.exe which shipped with the BigBlueBook.
  41. 1 point
    I'm out of likes for the day, but LL echoes something I've been tired of pointing out since 4th ed. The writing quality of Hero books is stellar. The art direction is not. The pages of Hero books look like Word documents. Compare them to any book from WotC or GW. In fact: Colored headings. Page backgrounds. Atmospheric yet readable fonts. Table borders. Icons to convey game concepts. Margin art. Full bleed printing. I mean, I get that Hero has never had anything like a competitive budget and all these things are expensive, but I've always dreamt of having Hero books that were coffee table quality. Instead, we got well-written but hard-to-read blocks of italicized text. I will always love Hero as the best game system ever devised, but the art direction has always been disappointing, especially for a game that is based. On. Comic. Books.
  42. 1 point
    Ninja-Bear

    Light Effects

    FWIW I looked up Light College for Fantasy Hero 4th ed and It was bought as Change Environment. Btw what is Light Illumination it was listed in Gadgets! book.
  43. 1 point
    Duke Bushido

    Mad Skillz

    Hello, Sean! Welcome back! I'm still at work, so I don't have much time to read the thread at the moment, but it reminded me of something we tried for an espionage-type game: if you botched a Skill Roll, the Body of the dice were counted to determine how many Phases before you could try again. I know this is not at all what you are discussing here, but the reminder was nice, and it really added something to the idea of having to try a different approach for the hack, or diagnose and swap out another component in your repair, or switch to a more specialized set of lockpicks- whatever. It was a fun thing we tried once, and I wanted to share it before I forgot it for another twenty years.
  44. 1 point
    PhilFleischmann

    Light Effects

    For anyone who doesn't want to make that big of a change, there is a reasonable compromise: Let the rMods for attacks remain the same: -2 for each doubling. and let rMods for perception be -1 per doubling of distance. And Re: the super-smart person having better perception, I think the model for this is Sherlock Holmes. I don't think his eyes (or any other sensory organs) were any better than any other normal human, but he observed a lot more and took in more details because of his high INT. Yes, there is the "absent-minded professor" type, that walks down the street thinking about theoretical physics problems and falls into an open manhole because he's not paying attention to where he's going. I'd say that's a Psychological Limitation.
  45. 1 point
    Steve Long

    Damage Over Time - long time

    I’m not entirely sure I understand what you’re asking, so I’m going to answer by creating an example and hope that I work my way around to what you want to know. So, for a DoT power I start out with a base +1 Advantage. I want 5 Increments, which is another +1. I want the Time Between Increments to be 1 Hour, which reduces the value by 2. That gives me an overall value of +0. But wait! I only want the target’s defenses to apply once. So, as noted on 6E1 329-30, that doubles the value of the “Number Of Damage Increments” modifier. Thus, instead of +1 it becomes +2. So that means I have (+1 + +2) + -2 = a +1 Advantage. Let’s suppose instead that you also didn’t want to be able to use the power on the target a second time until the first use has run its course. That requires you to double the “Time Between Damage Increments” value. So that means I have (+1 + +2) + (-2 x 2) = a -1 Limitation. Does that make sense and answer your question? If not, please PM me or post a follow-up and I’ll keep tryin’.
  46. 1 point
    Quite right, Scottish Fox. I was looking to build a cheese-free Maneuver- something with some risk- to allow players to show off their skills, but still carry that element of danger (a "mini-series" musketeer-type game).
  47. 1 point
    Chris Goodwin

    What happened to HERO?

    I've been playing Champions in 6th edition, and at the table in play it's just as FUN as I remember Champions ever being. If you didn't know which edition the GM was running you probably wouldn't know the difference among the second-gen games; you could tell between that and the first-gen editions if you were paying attention. I think I've said the above more than once even in this thread. Presentation has changed, for sure. Rules have changed along the way; the 5th-6th changes are about as radical as the 3rd-4th changes.
  48. 1 point
    Cygnia

    "Neat" Pictures

  49. 1 point
    5th edition really simplified the game to the point where normals could play it. Additionally, the original players had enough time to grow up, raise families and have kids that were now old enough to play it with them. Add to that the absolute smashing success that Critical Role turned into and it exploded beyond anyone's expectations.
  50. 1 point
    The current resurgence in popularity of D&D has been helped by this weird interest in watching the game streamed online. It somehow became a spectator sport, and maybe having one or two celebrities (actors) associated with the game helped that a little bit as well. If there were regular live twitch streams of Champions being played that were of the caliber of, say, Critical Role, then maybe it would pick up some momentum. It would at least get some exposure.
×
×
  • Create New...