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  1. I wrote this on my FB page after somebody asked me my thoughts on the riots. I didn't even need to mention Trump.... SPOILER ALERT: This is a potentially socio-political post regarding the recent riots. If this offends you....well...you've been warned. This is also a very long post. I am a student of history. As such, it is inevitable that I place events like this in such a context and compare them to past events. By doing so we put them in a perspective that makes it easier to explain what is going on. 1) The riots aren't about another police murder. That was just the spark that set off the massive powder keg. That "keg" is the society that we've built. A society of exploitation, income disparity, and social injustice that has been around practically since the country's inception. How did we get there? Well.... 2) America doesn't fix problems; it hides them. America has at virtually all times in its history either denied problems or ignored them. It's practically a second job. We never even resolved the lingering issues from the Civil War for pity's sake. We won the military conflict, but we never solved the social issues that caused the war to begin with. We reconstructed the South physically when what we needed to do was reconstruct it socially. By not doing so we have perpetuated the inherent bigotry which still reigns over the nation. America is like a person with a deep knife wound which we've covered with a band aid. America goes....see...problem solved. The problem is the wound is still there...festering. If the wound starts to seep....we slap another band aid on it. We never treat the infection. Well...why haven't we fixed this yet? Well.... 3) America has evolved into a country not willing to make sacrifices. At this point, fixing our many problems (bigotry,vast income disparity, corrupt government, unviable political structures) would require a degree of sacrifice that most Americans aren't willing to make. Minorites don't want to...they're already suffering. White Americans don't want to...they're safely insulated against the worst abuses. The 1% certainly don't as they benefit from the current status quo. 4) " Well...violence isn't the right response." Indeed? Let's start with....the American Revolution. " Well....that's different. " Is it though? Apply some of the arguments against the riots into that context. " Well, those colonists are just making things worse...vandalizing property and such. I mean...if they'd just be patient and work with the system...things would.....eventually....get better. Really...they're just a bunch of criminals. They should be shot. " 5) The riots are happening because peaceful protests aren't working. The "Establishment" loves peaceful protests. They get to sit back and carry on business as usual. White Americans love them because there's no risk (also no reward...but hey...they don't need anything). " But...they really are just hurting their own communities...." Their "communities" are a social construct created by the society that continually oppresses them. They're not as attached to them as you might think. 6) The riots aren't about the act itself. Riots are a "lashing out". They're a way to make people see the pain they're feeling. They're born out of emotion and frustration. " Well...I still don't condone breaking the law. " 7) When that society treats you like animals on a continual basis, you feel less inclined to obey those laws. Again...the Revolution example...guess those upstart colonists should have just buckled down and worked with the system, eh? " So...you bring up the Revolution a lot. Do we need another one? " In a word...yes. American society needs to change or it will no longer be viable as a country. The changes needed are massive and to be honest...I have my doubts that they can be achieved without some sort of conflict. The political/social structures holding us back are just too entrenched to be removed by passive means. " Well....I don't like the sound of that. Any other way? " 9) Sure, but it may not be much better. Most significant change in America comes from catastrophe. That's why things never change after a mass shooting or a random minority murder. Too small scale...they don't affect enough people. Things that did create massive social change affected the entire country at once (The Great Depression). The riots right now are in medium scale. They could be a catalyst for change if they got worse, but I doubt that will happen. Instead, things will settle down until the next crisis. It's what we do. " You talk an awful lot about change. What changes do you mean? " 10) For starters... a) Bridging the social/economic gap in the country. b) The end of the two party political system. c) Money out of politics. Period. d) Focus on quality education for all. e) The end of absurd spending by the military/industrial complex. f) Owning up to our nation's failures unanimously and publicly and making sincere and legitimate attempts to fix them. The storming of the Bastille and the riots of St. Petersburg both led to significant social change. Our situation definitely parallels that of France and Russia before their respective revolutions in many ways. We need to decide how we want this to go down. We have a lot of history to draw from. Let's try to learn from it. Nuff said.
    6 points
  2. Realistically, the only thing the President could say right now that might end the violence is "I shall resign the Presidency effective at noon tomorrow."
    5 points
  3. It depends on what genre you are playing, but in general you can skip: Hit Locations, and partial armour protection Presence attacks - these allow exceptions to the order of play in combat Knockback/Knockdown Turn modes for movement Pushing - implied by not using End anyway You could also make sure every character has the same Speed characteristic. Then you don't need to use the Speed Chart apart from periodic post-Segment 12 Recoveries. If everyone has, say, 3 Spd (or 5, for superheroes), then "post-Segment 12" becomes "after every three (or 5) phases". Also avoid complex power constructs. Simple characters can be just as powerful and interesting anyway, in many cases.
    3 points
  4. I think "effective immediately" would also work
    2 points
  5. Also stay away from Martial maneuvers until you’re more comfortable with the Standard Maneuvers. That being said, I would encourage you to play mock battles when not gaming and go-let’s try this! I still do that.
    2 points
  6. Even in Fantasy you can get away with Hit Locations and even Activation Rolls. Just make sure killing attacks have a chance of getting through. We never worried about Turn Mode in our group lol. Agents don’t get recovery nor do they take one. If playing Supers, use play Normals with a weapon and some armor. Also once agents go 0 Stun or negative, they’re out of the game.
    2 points
  7. Some people are COUNTING on finding excuses to not remember, to sideline the catalyst and the injustice it revealed. If they can turn the focus on jackasses looting a store while a peaceful protest is going a block away, or some vandals hurling rocks at windows under the cover of it... they can avoid that cutting introspection that has so many of us forced to deal with the fact our apathy and inaction allows this to continue. It is the shallow man's absolution.
    2 points
  8. This idea was suggested a long time back when I think 5th was about to come out. I kind of agree with Duke's idea and I can sort of see Hugh's point. 1) The cost change of 1d6 killing from 15pts to 10pts, severely changes the effectiveness of point cost on the killing attack. A 60 active point attack would be an average of 6d6 killing or 21 Body, 42 Stun. Currently, a 60 active point killing attack would do an average of 4d6 killing or 14 Body and 28 Stun. That's a big jump in power. (unless you are talking about treating a killing attack as calculating as a normal attack, if so, I apologize and please correct me as I scanned this quickly while on slack at work) 2) We get very kludgy with advantages and limitations as Duke noted. This applies here or there but not here or there. It would be better to simplify it. My suggestion would be to do the following. (note this idea has not been thought through) 1) Get rid of HA and HtHKA. 2) Have the advantage +1/2 to add a stat to a power. Have a -1/2 to make a ranged power no range. This would alleviate the possible point cost effectiveness of the changing killing to 10 pts per die while adding possibilities with the +1/2 advantage to add a stat to a power (though that advantage would be extremely abusable so probably a GM warning). The +1/2 adv. to add a stat would make interesting builds, such as EGO powering a killing attack. Another interesting build would be if it was powered by END or STUN, the power would quickly diminish as the character used the power or was beaten up in combat.
    2 points
  9. Gregg Popovich: ‘The System Has to Change’
    2 points
  10. 2 points
  11. Xotl

    Fantasy Hero Primer

    Version 1.5

    345 downloads

    This is a quick, simple 28-page introduction to the some of the basics of the Hero System, especially as it applies to Fantasy Hero. It attempts to walk a new player through some of the system's principles, showing off why Fantasy Hero is worth digging into, but without getting bogged down in math or rules minutiae. The intended audience is someone new to Hero, especially those coming to Hero from D&D or other class-based fantasy systems. The reader is walked through the basics of character creation, three character examples, a sample combat, and a few other bits.
    1 point
  12. Set your Fanfiction to Stun, it's the Shared Starship Superdraft! ! In this draft, we will collectively draft a crew and ship for them to fly. A big ship. This draft was inspired by Star Trek, so think a deep space capital ship, rather than a little smuggling vessel. Individually, we will draft episodes, the encounters our shared ship will come across. The Roster: ONE (1) Crewmember. Includes the position and the individual. Both are exclusive. If someone drafts Pilot - Kara "Starbuck" Thrace , then the ship has one main pilot, and Starbuck is it. Characters must be drafted from something professionally published. ONE (1) "Our ship has …" Declare something about our shared ship. Examples: "...an X-Wing fighter bay" "...the name 'Pillar of Autumn' " "...a letter of marque from the Shi'Ar Empire" "...a saboteur aboard" You may draft this or make it up. EIGHT (8) Episode elements. This can include characters who only appear in that episode, such as a redshirt that dies or an enemy. ANY CHARACTERS MUST BE DRAFTED. Otherwise, this section is very flexible. Strange new worlds, McGuffins, Space Time Anomalies, on and on. The two shared elements must come first. That could be Crewmember on Day 1 and "Our ship has …" on day two, or the other way around. This is to make it easier for players to get ideas for their episodes. We begin Thursday, June 4th, Noon Eastern Daylight time. We skip weekends.
    1 point
  13. So many years ago (during 5th edition revised) I got an idea for a campaign. A few false starts Decided to make it a book (never happened) Started it about a year and a half ago. In the first time in 40 years of gaming, a campaign ended at a natural end...I have NEVER had that happen before in any RPG
    1 point
  14. Tom Cowan

    Coronavirus

    New Evidence Suggests COVID-19 May Actually Be a Blood Vessel Disease https://www.yahoo.com/news/evidence-suggests-covid-19-may-195153450.html
    1 point
  15. That is Buttcrack McButtcrack to you.
    1 point
  16. My phone was being weird so I couldn’t view all the pics but what I saw was WOW! Great job!
    1 point
  17. Old Man

    Coronavirus

    People with type-O blood may be less susceptible to COVID-19; people with A positive may be more susceptible
    1 point
  18. Ragitsu

    Ctrl+V

    https://www.reddit.com/r/MovieDetails/comments/7ybwne/in_die_hard_with_a_vengeance_zeus_warns_john/ --- --- --- Officer: Can you ski? Recruit #1: Yes, sir! Officer: You will be sent to Boden. Next! Can you ski? Recruit #2: No, sir! Officer: You will be sent to Boden, for ski training. Next!
    1 point
  19. jfg17

    Fantasy Hero Primer

    Sorry. This PDF posted by @Xotl, who is perhaps the author as well?
    1 point
  20. Ragitsu

    Ctrl+V

    He came forward into the light; upon his breast lay a slender girl of fifteen. She was but half conscious; she was dying of smallpox. Here was heroism at its last and loftiest possibility, its utmost summit; this was challenging death in the open field unarmed, with all the odds against the challenger... yet the king’s bearing was as serenely brave as it had always been in those cheaper contests where knight meets knight in equal fight and clothed in protecting steel. He was great now; sublimely great. The rude statues of his ancestors in his palace should have an addition—I would see to that; and it would not be a mailed king killing a giant or a dragon, like the rest, it would be a king in commoner’s garb bearing death in his arms that a peasant mother might look her last upon her child and be comforted.
    1 point
  21. Yep. Secret ID. Don't overthink it. No one looking at Spideman sees puny Peter Parker. They see Spideman. You could mistake Iron Man for a robot if you didn't know better. It's just part of the Lucha magic. Buy a Secret ID and do _not_ buy Distinctive Features: orange monkey. Done.
    1 point
  22. Here's wishing the happiest of birthdays to THE SPIRIT, who made his comics debut on this date in 1940. From Wikipedia... "The Spirit is a fictional masked crime fighter created by cartoonist Will Eisner. He first appeared June 2, 1940 in "The Spirit Section", the colloquial name given to a 16-page Sunday supplement, distributed to 20 newspapers by the Register and Tribune Syndicate and reaching five million readers during the 1940s. From the 1960s to 1980s, a handful of new Eisner Spirit stories appeared in Harvey Comics and elsewhere, and Warren Publishing and Kitchen Sink Press variously reprinted the feature in black-and-white comics magazines and in color comic books. In the 1990s and 2000s, Kitchen Sink Press and DC Comics also published new Spirit stories by other writers and artists. "The Spirit chronicles the adventures of a masked vigilante who fights crime with the blessing of the city's police commissioner Dolan, an old friend. Despite the Spirit's origin as detective Denny Colt, his real identity was virtually unmentioned again, and for all intents and purposes he was simply "the Spirit". The stories range through a wide variety of styles, from straightforward crime drama and noir to lighthearted adventure, from mystery and horror to comedy and love stories, often with hybrid elements that twisted genre and reader expectations. "The feature was the lead item of a 16-page, tabloid-sized, newsprint comic book sold as part of eventually 20 Sunday newspapers with a combined circulation of as many as five million copies. "The Spirit Section", as it was colloquially called, premiered June 2, 1940, and continued until October 5, 1952. It generally included two other, four-page strips (initially Mr. Mystic and Lady Luck), plus filler material. Eisner worked as editor, but also wrote and drew most entries—generally, after the first few months, with such uncredited collaborators as writer Jules Feiffer and artists Jack Cole and Wally Wood, though with Eisner's singular vision for the character as a unifying factor." Eisner's incredible talent and vision notwithstanding, I think one element of the regard for the Spirit is often overlooked. It's simply this: Denny Colt was a good guy. Readers could and still can relate to him. In a sense, he's one of us, an everyman having the adventures we wish we could have, taking punches and always trying to do the right thing. So, here's to you, Denny and Will, with thanks for decades of wonderful comics. -Tony Isabella
    1 point
  23. I think you meant to ask “why does DT have Pariah’s avatar?”
    1 point
  24. Cancer

    The 2020 Superdraft Thread

    Ooo! Ooo! Maybe I can draft Orion slave girls for the second time this year!
    1 point
  25. Shinichi Sekizawa, screenwriter for many of the classic Japanese monster films, born on this date (June 2nd) in 1921.
    1 point
  26. That's what I was going for, yes. You draft an actual character from something published, and you give them a position. Both the character and the position are exclusive; there is only one pilot and Starbuck is it. Correct.
    1 point
  27. Pariah

    Jokes

    I got the words "Jacuzzi" and "Yakuza" confused. Now I'm in hot water with the Japanese mafia.
    1 point
  28. Exactly, which is why this time they started actually sending jackasses to loot stores and vandalize windows.
    1 point
  29. This is why I am moving to online, and TTS solutions. I have been with a fairly stable online group for the last four years. If and When I GM I will introduce them to HERO.
    1 point
  30. It seems like tricksters do well in all the drafts. Also, posts with good fiction. Combine the two ...
    1 point
  31. JmOz

    Armor - Not vs AOE

    I would say -1/2 in my games, but -1/4 in a star wars game (based on explosions not being that common)
    1 point
  32. "Just give me a character sheet and tell me what dice to roll. And what abilities I have. And what spells I have memorized. And what armor & weapons I have. And what equipment I'm carrying. And..."
    1 point
  33. Yeah, you can see the one guy ward off the skateboard aimed at the goober's head.
    1 point
  34. I like Dukes AoE even better! It seems to work with Safe Area concept.
    1 point
  35. 1 point
  36. You are welcome to use the generics https://jawedel01.wixsite.com/kountry-gaming/copy-of-hero-games
    1 point
  37. 1 point
  38. Pathfinder : The Mummy's Mask : Wedding Plans We've brought down one of the Forgotten Pharoah's flying pyramids, onto the fields outside Wati - a much better option than bringing it down on the city. GM: Wati is safe - for now. Onka: Unless you built your house just there. Nemat OoC: ‘my cabbages!' Asrian: Zenobia wants to meet my parents, and I do want to make sure my family are OK. Zenobia: And that’s something that makes me much more nervous than assaulting the giant floating pyramid. I have NO IDEA what to do when asking for somebody’s hand in marriage. Onka OoC: It’s like an anime, it writes itself. Asrian OoC: At least it’s not a harem anime. Zenobia OoC: I mean when David asked for somebody’s hand in marriage he got sent out to collect 200 Philistine foreskins. Gnolls don’t do that - we wouldn’t let the rest of the meat go to waste. Zenobia: Is there some kind of traditional gift I should take? I have no idea! … I NEED TO BATHE. Nemat: Yes, yes you do. Here’s some scented soaps and oils. And rub this into your fur when you get out. I’ve had this bundle waiting to go for months. Zenobia: Squee! Happily there’s some nice loot that Zenobia can offer as a greeting gift, and after that, to Asrian’s parent for her hand in marriage - a polished darkwood chalice and a silver egg with an encircling dragon. Valuable, and symbolically appropriate too. And a platinum comb, but Zenobia’s holding onto that for later. There’s also that Rod of Splendour, which also enhances Charisma, but Asrian already has a Charisma enhancer. Zenobia OoC: And if Asrian came in carrying both, I’d probably lose the power of speech. At least Asrian’s large family don’t throw Zenobia out of the house - in fact if anything they seem more surprised that Asrian is marrying another woman, than marrying a gnoll. But either way, any plans for setting the marriage date will have to wait until after we’ve dealt with the returned Pharoah. That doesn’t stop Zenobia looking at potential homes to buy. Of course we all do a stint at our respective temples. Nemat’s god Wadjet might not be much worshipped in Osiron these days, but there was a small shrine to Wadjet built on the location of the town’s founding, and various city rituals consider the site significant. Nemat has an eye on Ubet’s Folly, a ruined fortress modelled after a sphinx, as a future rebuilding project. But at least we know where we’re going now, and haven’t offended any of the various temples before we head up river - the Slave Trenches are probably defended, but we’ve killed so many of the Sky Pharoah’s cultists that his intelligence-gathering network is probably in ruins. On the other hand, there's also some 17sq.miles. of slave trenches to search. Happily we’ve got those Immovable Rods to use as a ladder in thin air, so we can get up high enough to study the layout, or at least compare to what we get on the Automatic Cartographer. The trenches spell out, depending on whether you read them from east to west or otherwise, “The Sun And Sky Are Bound To The Stones Below” and “Let Earth Call Down And Bind The Sky”. A useful hint as to which parts we activate first, assuming the other objects we might need are actually around here. There’s also an Ominous Hum. Also oversized earth elementals. Hopefully its gemstone eyes weren’t something we needed, because Zenobia Banishes it to its home plane. And various entrances to buried temples, and so on, so it looks like there will be some dungeon crawling on top of the open-air combat archeology. We’re using Gnoll as our battle-cant, since we can all speak it. Nemat: And it will disconcert our enemies to see a mostly human party attacking while talking in yips and growls. Asrian doesn’t know as many languages as her fiancé.. Zenobia OoC: So I’m the cunning linguist? *wagging long gnoll tongue* Asrian: *grin* oh, absolutely. We also find what appears to be a particle accelerator, but standing in the middle of the barrel is probably a bad idea since we’re not playing Marvel Superheroes. Nemat’s Player: Or Champions, with 30 unspent XP. One major fight we avoid because of your average adventurer’s resemblance to a magpie, and tendency to grab anything shiny. At least the unworked tunnels are illuminated by glowing lichen, although we probably shouldn’t eat it. Asrian: It’s put there by the gods, to help adventurers that didn’t bring enough lanterns. Zenobia: That or phosphorescent crystals, or mysterious sourceless glows, that sort of thing. Of course lichen that is both glowing AND writhing is even more unappetising. Especially combined with laughing coming from the walls. We have a major problem - a haunt-controlling undead that has just hit us with panic, compulsion, and blinding attacks. Asrian, for example, seems determined to eat the lichen. Zenobia OoC: I could make a very off-colour joke here but I won’t. But at least we survived it, without gouging out our own eyeballs or eating random bush. And now knowing the kind of thing we have to deal with down here, Nemat figures out a way to get past them. Nemat: Asrian, put your hand on Zenobia’s shoulder. Asrian: Does it have to be her shoulder? Nemat: I’d prefer you to be able to concentrate on keeping your eyes closed. Of course, creepy kid voices saying “Oh, so that’s the pharaoh’s form these days.” and “He might actually survive the test.” is even more ominous. Especially when they follow it up with a permanently blinding attack on the entire party. Happily, whatever these things are, they’re not immune to being turned into bunny rabbits. Unfortunately they’re still bunnies with laser beams. Zenobia: Bunnies with frickin’ lasers is not how I wanted to die! Onka: I’ll be sure to put that on your tombstone, if I survive the next two minutes. Tragically, it looks like we’re going to have to make a tombstone for Nemat, because Zenobia is too bady stunned to stop him from dying from his injuries, and he is in a really, really bad way. Zenobia: He can’t die! He was coming to our wedding! At least Onka discovered that if he closes all the portholes on his mecha suit, he’s protected from these creature’s searing light. And they are both vulnerable to Phantasmal Web. Creepy Children: Well, this new form of the Pharaoh is quite powerful - and despite everything we threw at him he actually protected some of his friends! Nemat: I. Still. Fight! Creepy Children: His powerful companions. And then the illusions on the room drop. Nemat OoC: Are you ****ing kidding me. GM: I did say it was a trial. Asrian: At least the bunny bleeds out from the wounds I hit it with. We’re probably EXTREMELY lucky that they mistook one of us for the Pharaoh, or they would have finished us off instead of ending the test and buggering off where-ever they came from. We do hit a slight roadblock, after resting and patching each other up - there’s a set of token here that might be some kind of communication device, or possibly summon a giant carnivorous bird into a small room. Nobody is eager to find out which. At least one of the tokens turns out to be the former, and the person at the other end is apparently somewhere else in the Slave Trenches, bored, and excited that somebody is in contact with him. Tef-Naju: Who is this? How did you get this number? And what are you doing that close to the second Sphere of Activation? Nemat: I am here to serve the Pharaoh Khemet III. Tef-Naju: Ah, so that is who rules Osirion in this century. Asrian: I assume you’re a servant of the Sky Pharaoh? Tef-Naju: Not by choice. Tef-Naju has apparently been bound to protect the Slave Trenches until the Sky Pharoah won his war with the Shory. Since that war never really reached a proper climax, he’s been stuck here for thousands of years. He is quite interested in a loophole Asrian suggests, which would certainly end the war, and probably leave an even bigger crater than the one now outside Wati. Tef-Naju: Wait there, I’m coming over. Tef-Naju: Well, you’re a varied lot. Nemat: Yes, but we’re all archeologists. Tef-Naju: One of you is a gnoll. Nemat: Your point? Zenobia: I’m mostly the expedition medic. Tef-Naju: Hmm. *peers suspiciously at the mask Onka is wearing* Why do I feel like I’m in the presence of my boss? Nemat: Because you are. Onka: Technically. Nemat: The mask contains one aspect of Hakotep’s spirit. So technically, whatever we do with the Slave Trenches, it’ll be the Sky Pharoah doing it. Asrian: Everybody wins! Onka: Except the Sky Pharoah. He’s going to be pissed. Asrian: Yeah, but he doesn’t deserve to win. Tef-Naju is happy to give us a guided tour of the place, and warn us about some of the nastier traps. After all, he can always claim he was giving his boss a project update. He can’t tell us whose bright idea it was to mummify and animate an adult Spinosaurus, or who told his boss that a Roc would be a good pet. He CAN tell us some of the stuff that Nemat hadn’t already figured out about activating the Slave Trenches, and yanking the Sky Pharaoh’s pyramid out of the sky. We do come across a Stone Maiden as we're traversing the miles of trenches. Zenobia: A girlfriend for you, Nemat. Nemat: No, that’s Tef-Naju’s GF. Zenobia: Love triangle! GM: You have a pleasant evening, because you’re not ****ing murder-hoboes. It’s at this point that Tef-Naju explains that we haven’t actually activated all the mystic statues we’ve been locating yet, so we have to do a lot of backtracking in the morning. Nemet’s player: If it wasn’t for the fact he could kill us all with a wave of his hand, I’d reach across and slap him. GM: Are you talking to Tef-Naju or me? It certainly helps that we have Onka in the party, who makes constructs and poppets with some regularity, because some of the constructs wandering around are nicely vulnerable to his Control Construct spell. Onka: Is its creator around? Because if they are I have questions. We do find a workshop for making soul-bound constructs, and the surprisingly easy instructions for making them. We stash most of them in Onka’s private workshop dimension. Nemat: Well worth doing if you want an army of them. Zenobia: Is that really something we want to publicise? Nemat: What? Zenobia: So you’re not going to include the process when you write up this expedition? Onka: Oh, no, we’re not going to publicise the process. Nemat: We’re just going to report that we found it. Nemat: That is clearly a tomb-robber trap. Zenobia: And we’re not tomb-robbers, we’re archeologists. We also find a bunch of preserved centipede things, they are apparently supposed to be swallowed for knowledge. GM: When you open the jar the thing immediately springs to life and starts crawling up your arm towards your mouth. Zenobia: May I take this opportunity to register my reservations about this? Asrian: I’m surprised you’re the one with reservations. Zenobia: There are a LOT of things about my old diet that I regret, dear. The one that Nemat swallows apparently does nothing but puncture his throat-lining and dissolve into goo. Nemat: I think that one had gone off. He tries a few more, with mixed results. Zenobia: Well, I’m relieved - I was half-expecting you to be possessed by the personality of the original donor. Nemat: Are you sure you don’t want to try one of these, Zenobia? Onka: ‘Slimy, but satisfying’ In the next room we find out what the centipedes grow into. It is not a pleasant discovery. The defences in the control room aren’t particularly pleasant either, but at least we can disable them before we start pushing buttons. In theory. At least Zenobia’s Searing Ray is quite effective. Zenobia OoC: Gnolls with frickin’ laser beams. Onka: I’m chargin’ mah lazer! GM: SHOOP DA WHOOP GM: You and Asrian are a good team. Zenobia: I’m aware But we should be able to call the pyramid down now. At something approaching escape velocity, in the middle of the desert, would be nice, but it seems likely it will want to return to the launch pad just west of the Slave Trenches, and that kind of impact is nothing we would want to be near, since the crater alone would be 5km across, and 500m deep.
    1 point
  39. Champions : Return to Edge City : Salvage Rites GM: Facing is important in this game. That’s the advantage of this standee - it has an ass. Hero Shrew: We’d better give the concierge the heads up. GM: Con.. see.. Urge? Flux: There’s a guy behind a barred window with a ringful of keys hanging next to him. Hero Shrew: Well, anyway, this guy isn’t a Moreau, he’s a demon, don’t pick a fight with him, because if anybody does no-one can prove it was our fault. GM: Half of Chinatown saw you walk the guy into the Zoo. Fireflash: This whole situation is very close to ‘not our problem’ Hero Shrew: It would still be funny to see if the mercenaries try to fight the demon. But she does have a point - we COULD just leave the demon to find the mercenaries by himself - why get involved? Hero Shrew: I thought ‘too much responsibility’ was a universal problem in superheroes. Maybe we should just leave him in the hotel room with a tablet and a wifi connection, and a quick primer on how Google works. It’s not like crime in Edge City takes a day off just because we’re busy. The Quadrant Crime Computer sends us a ping, regarding the city library in Old Downtown. It’s picked up social media queries from a known Humanity First member. Of course this happens at the same time Hardlight is at a board meeting about the ongoing diversification of Lowelltech interests. Apparently he’s looking up details on Dr .Siegfried Qual, Dr. Otto Clausenhausen, the “Dreadnaught" armour used in multiple destructive criminal rampages over the years since WWII, and something called the ÜBERSCHWERER KAMPFSCHREITPANZER, which doesn’t sound encouraging. Especially since it was colloquially known as ‘Thor’s Hammer’. Flux: *sigh* It’s always Nazis. He’s also looking up something about a particular storm off the Californian coastline in 1946, and a particular location. GM: Qual and Clausenhausen vanished at the end of the War. Fireflash: Impromptu trip to South America? Flux and Scooter hurry to the library. Flux: It’s a library, so shush. Hero Shrew: Be wery wery qwiet, I’m hunting Nazis. We spot the Humanity First member leaving the library, and tail him. GM: He goes into a Dennys. Hero Shrew: Well clearly he’s corrupt to the core. Hero Shrew heads in as well, and gets himself a takeaway lunch. Hero Shrew: Entirely in character as well, since I’m corrupt to the core too. But why in hell is their Star War- themed meal with two fried eggs called Two Moons instead of Twin Suns? We continue tailing him, although it seems to be a dead-end lead. Hero Shrew: He hasn’t done anything illegal yet, but he’s a Neo-Nazi so it’s only a matter of time. Fireflash taks advantage of a nice bright sunny day to stop anybody looking up, while she investigates that location offshore, where something dodgy is going on. It almost certainly violates the international Marine Salvage Convention, even if they don’t have anything specific about vintage machine gun turrets being hoisted onto barges. Hardlight’s Player: *types in "Rules about Salvaging nazi objects" into google... mashes delete before he hits enter* Fireflash is happily aware that US federal criminal law considers machine guns a restricted item (in fact it considers them weapons of mass destruction) and that’s more than enough excuse to stick her nose in. Fireflash: Did you know you’ll need a permit to bring that thing in to shore? Salvagers: Um, no? Thanks for letting us know. Get on the radio, tell them we need a permit. Fireflash OoC: What they don’t know and I do is that permits pertaining to machine guns take at least 30 days to come through. We COULD ask those marine Moreaus to investigate, but only Allana knows about them. The salvage crew agree to meet up with the Coast Guard on their way in, and hand over the machine guns. That doesn’t explain where they’re finding all these machine guns. And flak cannons. And what is almost certainly the Überschwerer Kampfschreitpanzer, in very good condition. Fireflash: What on EARTH is that doing on THIS coast? How did you find it? Salvagers: Good old human ingenuity, freak. Well, that certainly confirms that they’re scum. Fireflash lets them putter off towards shore, and dives down to see what they were salvaging. They probably didn’t expect a fire-themed superhero could fly underwater, but her powers are actually light-based. They probably also won’t appreciate that the Bureau of Alcohol, Tobacco, Firearms and Explosives has been warned they’re coming. And the Coast Guard are probably going to want to know the location of a Nazi wreck with an unknown amount of unexploded ordance on board. Unfortunately it looks like whoever is handling things on shore for them is very efficient - Customs are taking an interest, of course, but they already have a buyer lined up, and all their bills of lading are in order. Perfect order. For some reason someone is shining a laser pointer into Fireflash’s eyes. It isn’t hurting her, or even dazzling her, but it is annoying. It’s Hank Flitch, the leader of Humanity First. He’s trying to get Fireflash’s attention, and nodding towards an alcove, and gesturing to the rear of a pillar. Fireflash strolls over later, and retrieves a folded up piece of paper. It says ‘Lake Park, North Lake’ and a time. Presumably today. Hero Shrew: You want us to stop following this guy? Flux: Please say yes, Denny’s is starting to look appetising. We meet up Flitch: Miss Helstrom. I really hate having to reach out to you like this. This whole salvage thing? The first I heard about it was when the news hit the news. Fireflash: But you’re in charge of Humanity First. Flitch: Nah, I’m just a political activist. This has Lang all over it. Martin Lang is his 2IC, with a known skill in Urban Combat Armour, which is worrying given the likely purpose of the Überschwerer Kampfschreitpanzer. Apparently there was something ELSE in the wreck, something so beyond the pale that even Flitch never wanted to see it used. So we’d better get back to the wreck before Lang and the others do. Just as well we’ve got that Quadraphibious Qruiser, and Flitch gave us the rough coordinates of the wreck. Our vehicle moves about the depths, peering about with our various senses, until something looms out of the dark. Something with a disk-shaped body, three jointed legs, and metallic tendrils. Hardlight OoC: Ull-laaaaaaa. (at this point, between sessions, Allana’s player had a catastrophic hard drive failure, and recreating Allana from scratch would have been a major pain - so he’s introducing a new character, while the Bat-Moreau focuses her attention on her clinic. On the other hand, he also found out some details of international salvage law, which means those Humanity First guys who were looting the wreck don’t have a leg to stand on, since the wreck is clearly still the property of Germany, and the Maritime Courts have absolutely no sense of humour.) A few weeks after we uncovered the plan, we find out what it is they were actually bringing to the surface - the new PC introduces himself to Fireflash as the Magus, and a scholar of the history of the world. It’s useful information, since it’s not like any of us would have realised it was a Martian Tripod Black Smoke Generator that was stolen. Magus: I’ll be around this part of California for at least the next few weeks, and I’d rather not die. Fireflash nips into the Ladies to switch into her other identity, GM: Most superheroines put on LESS clothing when they change into their superheroic identities. Hardlight: My first impression is ‘Who’s this douchebag?’ GM: Don’t worry, I’m sure he has the same impression of you. Hardlight: He’s wearing eyeliner. And he looks like he escaped from a Harry Dresden novel. Magus OoC: … that’s not entirely inaccurate. Fireflash: This is Mr. Magus. Magus: *sigh* that’s going to be my name from now on, isn’t it? Anyway, I understand you were involved in the recent salvage situation? Hero Shrew: Well, it was mostly Fireflash. And funnily enough the leader of Humanity First warned us about it, afterwards. Flux: Scooter, you are SO BAD at keeping secrets. Hero Shrew: Yes, yes I am. Hardlight: How did the Germans even get their hands on a Martian Tripod? Hero Shrew: Probably one of the ones in the English Channel that the Thunderchild took out. (although in the Champions Universe the ‘Martians’ attacked New Jersey in the 1930s, so they’re evidently going with the Orson Welles timeline - we chose to push it back to the 1890s) At least Black Smoke can be neutralised by water, or steam. Unfortunately, we’re heading into a Californian summer. We should probably let the authorities know that the racists have a chemical weapon that can kill everybody in the Zoo. Allana/Magus’s Player: Allana has been gone for an hour and we’re about to have the biggest Gang War in US history. ‘I piss further because I stand on the shoulders of giants’ We decide to tell the Moreau council that they have to make sure that every sprinkler in the Zoo is in working order. Magus/Allana’s Player: After all the Furies DID burn down a building last week GM: I think I need to go Vape. Hardlight just had the beginnings of a good idea. Fireflash: I’ve had enough of these people - we know where Humanity First meets, let’s go give them a lesson in realpolitik. Of course, if they think they’re about to be caught, they might very well set off the projector wherever they are. At least we can use the Law of Contagion, so the Magus or Flux can use the tripod wreckage to locate the black smoke generator. Hero Shrew: So, how much do you want ME to tell the Moreau council about the threat, since I can’t keep a secret? Hardlight: Ah… oof. Moreau Council: Scooter, Hardlight, what all this about? Hero Shrew: You know how we were looking into that warehouse fire the other week? Yeah - Hardlight can tell you the rest. Hardlight: Ha haha. Right. Um. Yeah. Well, it looks like Humanity First hired the Furies? And they might be planning further attacks? Allana: *facepalm* Simon: I was thinking Misters over the Agora would be a good idea - for the heat? Hero Shrew: *NOD NOD NOD* Allana: You’re all sensible people, we thought we should give you a heads-up. Hardlight: Thankyou, Allana. Flux: Will will miss you, Clue Bat. Shadehanger Jackson: Well, we were planning a fire readiness programme, since we’re going into the hotter months, and arson attacks were always a possibility - I wasn’t expecting an organised one though. Hero Shrew: *sotto voice* Yeah, let’s go with that. Out at sea in the Quadraphibious Qruiser, the Magus is waving an iron swastika around on a chain, to better locate the Nazi ship and its Martian cargo. Magus: Like calls to like. Flux: Damn, why didn’t I think of that. Magus: One of the most important things to learn about magic. Flux: After ‘which way round the warding goes’ GM: And the difference between Fireball and Soccer Ball, and why you shouldn’t kick the former. At least there doesn’t seem to be anything else hysterically dangerous on the wreck. GM: Depends what you count as hysterically dangerous. Unfortunately it looks like the Magus was right about what might have been on the ship before it sank - Walking Armour, for example. At least the Nazis didn’t have any nuclear weapons on board (we don’t have the spare XP to spend on radiation-induced character rewrites for one thing). Unfortunately we can’t just push the wreck into the Monterey Submarine Canyon and forget about it, so the whole salvage situation has just become more complicated. US Navy Salvage Unit: You’re telling me you’ve found a whole ship full of Nazi Wunderwaffen? Fireflash: Hopefully that'll light a fire under them. Hero Shrew: Hopefully not literally, given all the unexploded ordnance. The spell to locate the Black Smoke Projector should work really well, and it’s not something that Humanity First can prevent, even if they assume that ‘magic’ is just a delusion utilised by some supers. And the Magus can probably call down a 20 minute rainstorm, just in case they do set off the Black Smoke Projector. GM: uHHHHN, why did you guys suddenly have to start being competent. Admittedly the Magus doesn’t seem to be very impressed with Flux’s brand of magic - technomancy apparently ranks somewhere down near hedge wizardry.
    1 point
  40. It's hardly different from the Boston Tea Party. White extremists instigating the property damage and trying to blame it on people of color.
    1 point
  41. Congrats. This is why I tend to prefer running short form campaigns. A discrete story that shouldn't last more then three to six months. With the demands on time that comes with being an adult, and the changing nature of my work environment anything longer will probably fizzle out and die as players have scheduling conflicts, pop out kids, move away, etc. I've found far more success using this approach. And to anyone who's been gaming with basically the same people for like 10 years or more, more power to you. I'm happy you have a stable group of players
    1 point
  42. Hi, Everyone! I just posted some character write-ups for heroes featured in the fantasy RPG game Shining Force for the Sega Genesis console in an exercise of fun nostalgia. I tried to keep the write-ups simple and are intended for new players in the Hero System. Special thanks to Killer Shrike for his package deal write-ups on Centaurs and Dwarves that helped me develop these character conversions. Enjoy! 🙂
    1 point
  43. I have learned that players, unlike comic book readers, hate recurring villains. Players like to “win” and that means when villains are caught, they go to jail and if they are not caught, the players lose. as such, I am more of a flavour of the week. I like to have an over-arching villain that is behind a series of scenarios. I may use the over-arching for two arcs, never more. The series ends when they players face the big bad. No one escapes from jail, unless the players do it.... 🙂 Doc
    1 point
  44. I love that reimagination. And it shows some of the problems with cramped, tight confines - if they hadn't been using lightsabers, there were a number of instances when they would have been blocked or hooked up by their weapons impacting walls or other terrain.
    1 point
  45. Well, it's only a 1d3 multiple in 6e, instead of a d6-1...
    1 point
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