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Showing content with the highest reputation on 06/08/2020 in all areas

  1. 26 in 3e as well. Thing is, at the time I think a "normal" was someone who wasn't putting on a super suit and fighting crime. Champions didn't have "normal characteristic maxima". I don't recall many GMs insisting that because your character didn't have the "super gene" or whatever that he couldn't have 26 DEX.
    3 points
  2. "Sometimes people use “respect” to mean “treating someone like a person” and sometimes they use “respect” to mean “treating someone like an authority” And sometimes people who are used to being treated like an authority say “if you won’t respect me I won’t respect you” and they mean “if you won’t treat me like an authority I won’t treat you like a person” And they think they’re being fair but they aren’t, and it’s not okay." - flyingpurplepizzaeater on tumblr
    3 points
  3. 2012 Republican presidential nominee and current United States Senator Willard Mitt Romney(R-UT), marching with protesters in DC and saying the words "black lives matter" may not seem like a big deal, but it's a hell of a signal as to where the country has moved. It's not all bad news folks. Minneapolis is heading towards disbanding their municipal police department and replacing it with a new model. If that works out, police unions around the country are going to have some tough decisions ahead of them. I'd recommend that they change their policies in order to let the "bad apples" all go. But that's just me.
    3 points
  4. Yes! There is a racism problem in policing in the US, and there is also a violence problem. I was on reddit, and a New Zealander was commenting on a video where a cop was getting yelled at for having had his hand on his weapon as he approached a vehicle. The New Zealander commented that in his country, the police keep their weapons in their cars until they think they need them. I told him, in the US, we shoot a lot more cops than they do. Take a look at the correlations between police shooting people, people shooting police, and the general murder rate: again, it's pretty easy to crunch numbers and show that violence is applied in a racially prejudiced way. Even so, we can't fix the US police violence problem until we figure out the US violence problem.
    2 points
  5. You're making a lot of assumptions that aren't true. Due to a series of unfortunate events, I'm running on about three hours of sleep at the moment, so I'm not going to attempt a lengthy response, but I'll say this much for now: If you think that your intervention teams can call for the police after a violent encounter starts and have your people be safe, you are naive at best. This is the assumption I was addressing in the post you quoted. It's simply wrong, and defies all logic. Also, I've worked with social workers from hospital staff, to county, to city crisis intervention team members. By "work," I mean I stand watch over them as they do interviews to prevent them from being harmed. I work healthcare security in a large city. I can unequivocally state that our Seattle PD officers are far better as a group than any of these folks at de-escalation. This is because they are better trained, and because they are constantly practicing their skills. If you think social work in any way entails extensive training in de-escalating people who are both violent and psychotic, you're wrong. They aren't the same as workers who are employeed by in patient psychiatric facilities. If a department has a problem with de-escalation skills, then you raise their standards. And there are many out there who do need to improve. But you don't send people into a volatile situation without protection of some kind. You'll just end up with dead and injured social workers, and shortly thereafter a shortage of people in a field that's already seriously short staffed. You can't make blanket statements about the scope of work of another person unless you've done the same work, in the same environment. Suggesting we replace police with civilians for the types of calls outlined above is shortsighted at best. Seattle has started intervention teams of social workers and police officers working together, and this has been effective in bringing help to people with the lowest possible risk to all involved. You should probably start looking at solutions already working within the system before talking about tearing the system down wholesale. Snark doesn't help improve things. Thought experiments without first hand knowledge doesn't help things. Shouting for change without an informed plan doesn't solve things. There are real safety concerns here that need to be considered -- and I'm talking about from all sides, from the public, to the subjects of police calls, to social, medical and other support services, to the police themselves -- before running off half-cocked. You can't burn everything to the ground then claim a victory for equity because everyone's now living in ashes.
    2 points
  6. Yesterday on On the Media, Boston U law professor Debra Ramiriez [warning: I'm guessing at the spelling] discussed a proposal, apparently not new, that police officers should carry professional liability insurance. Doctors must do this; lawyers must do this; even hairdressers must do this; and of course everyone who drives needs accident liability insurance. Departments would cover a basic level of liability insurance, but if the insurance company sees signs that a cop is becoming a threat to the community and exposing the department to resulting lawsuits, well, the insurance goes up and the cop must pay the balance. Learning is expected to result. Police unions, of course, hate it and any other scheme that exposes cops to liability. Okay, so it's a union's job to look out for its members. But the public has a bit more stake in these negotiations than we would for, say, UAW versus Ford. Dean Shomshak
    2 points
  7. And to follow up... For instance, the GM could set up their magic system so that there are "tiers" of spells. Every spell falls into one of four tiers: Basic, Intermediate, Advanced, and Master. A spellcaster buys all of the spells at the highest tier they can cast with Requires A Magic Skill Roll at the -1 per 5 Active Points level. Once they have learned a total of at least 10 Real Points worth of spells within the Basic tier they can buy those down to -1 per 10 Active Points; once all of their Basic tier spells are at -1 per 10 Active, they can start learning Intermediate tier spells at -1 per 5. In order to start learning the Advanced spells, they need to get all of their Basic spells at -1 per 20, which then lets them in turn improve their Intermediate tier spells to -1 per 10, at which point they can start learning the Advanced spells at -1 per 5. Characters can throw fewer Active Points in a spell and improve their Magic Skill Roll. Let's say I attempt my Fire Arrow spell at full power (-6 to my roll), but biff it. My next Phase, I decide to throw it at half power instead (for -3 instead of -6) and succeed this time. There are other ways to go about it as well. The GM might require that all spells be bought at -1 per 5 Active Points, but allow characters to make Complementary Skill Rolls with Knowledge or Science Skills related to the schools of magic, so that a character with a 60 Active Point fire spell, who would be casting at -12, might be able to make SS: Thaumatology and KS: Fire Magic Skill Rolls in order to gain bonuses. I've come up with a Talent known as Affinity. You would buy it as Skill Levels, which can be allocated to any of the following: your Magic Skill Roll, your OCV, Damage Class (at 2 levels per +1 DC), or any mundane Skills relating to your affinity. So a character might have Affinity: +3 with Fire, in which case they could get +3 to cast a Fire Spell, or they might use +1 of that on their casting roll and +2 on Damage Classes. They might have spells in a different school that affect or modify fire magic, and the GM might let them use their Affinity with those as well; for instance, Dispel and Aid might be part of the Metamagic school, but the character with Fire Affinity can get their bonus when Dispelling or Aiding fire magic.
    2 points
  8. I think one of the oddities of a superhuman world would be that many things that we might think are odd (UFOs, spontaneous combustion, completely improbable events) would be met with a blasé attitude. "The radio reporter just said a three-block radius chunk of downtown has begun floating 5 meters above the ground. Just great, my bus to work runs right down that street. Guess I'm going to be late for work."
    2 points
  9. I've paged through the literature, and in my view, literary wizards who can use a sword are more common than those who cannot. Most fantasy literature treats wizards first and foremost as adventurers, mentors, or villains. Garion from the Belgariad uses one, the Grey Mouser, Lythande, some versions of Merlin, Gandalf, most of the wizards in Vance's Dying Earth, and Harry Potter. In movies you can add the evil wizard from the Golden Voyage of Sinbad and the kid from Dragonslayer. Wizards who don't use swords include the old wizard in Dragonslayer, Radaghast the Brown, Skeeve, the conjuror from Krull, Schmendrick.... largely old people and comic relief characters. Almost any character that springs to mind when you say "wizard," with the exception of Raistlin, uses a sword.
    2 points
  10. Yeah, the 3e corebook was the core rulebook, as were the 1e and 2e corebooks. If you wanted the complete Champions experience, it was assumed that you were adding the II and III supplements to whichever corebook you had. Most of the Skills were in Champions II, and if you wanted Transform, Piercing, Neutralization (Suppress), Healing, etc., you needed III. All of that is to say that if you want the full "3e experience", then by all means, add the II and III supplements if you want. (We also didn't have "edition wars" back then that I recall. I don't think anyone was comparing their particular edition to figure out which one was "right" or anything, so in practice it was effectively "first-gen melange". Nobody really checked to see that you were doing, for instance, EC or Growth or whatever in accordance with whichever rulebook the GM had. That also meant that you might see characters in the same Enemies book or adventure module that did EC differently, if you bothered to get out the fine toothed comb and the red pencil. In my group, most of the GMs had the 2e corebook, while those of us who came along at the tail end of first-gen had the 3e one, yet we were all playing in the same games.)
    2 points
  11. One point I've seen repeatedly raised recently, is that contemporary police departments in America have expanded in large measure because they're often used to deal with people and situations that could probably be more effectively handled by other services with different training: domestic disputes, drug addicts, the homeless, the mentally ill. Funds and resources for those activities could be diverted to social services and health care, reducing the number of police by focusing them on tasks they're better suited for.
    2 points
  12. Naturally, some people here in Utah are criticizing that action, saying that it's just Mitt Romney looking for a camera to stand in front of. My response is, "At least Senator Romney didn't have to gas a bunch of people at a church for his photo-op."
    2 points
  13. I am imagining an ugly superhero/villain called Power Creep
    2 points
  14. I haven't heard about shooting, but I know they vandalized some first aid stations. If they get sent in if and when those disputes turn violent, it could already be too late for whoever is already in there.
    1 point
  15. if your first response to a potentially violent situation is a police officer whose default response to conflict is violence, then you're just creating a self-fulfilling prophecy.
    1 point
  16. Bar fight would be great! You can have Normal damage-day a tankard that adds +1D6 to STR. Oh I throw that tankard well that’s say a 2D6 Blast let’s look at Range. I throw my beer in his face-that’s a Flash attack! He pulls a dagger well now that’s a killing attack.
    1 point
  17. This is not how violence works.
    1 point
  18. I would have no problem with this. If you wanted buy a super disguise power into the mask, and make that part of the character. I don't think I've ever heard of a Lucha-master of disguise!
    1 point
  19. Thanks Chris I appreciate all of your help.
    1 point
  20. Doubtful since domestic disputes turn violent, drug addicts can turn violent, etc. Which is why police are sent into those situations armed.
    1 point
  21. They would make the magic roll at -6, then assuming that's successful they'd make their attack roll with their OCV against the target's DCV, along with modifiers for range, cover, Combat Skill Levels, combat maneuvers, and so on. There aren't typically caps on Skills, other than those set by the GM. It's possible for characters to buy their Magic Skill up to the point where all of their spells are effectively at 17- (because any roll of 18 is an automatic failure), but there are ways for the GM to work around that.
    1 point
  22. That has a nice aesthetic. Wealthy city folk might get their weekly wages in gold, but most people don't regularly handle it or see it.
    1 point
  23. Well, Steve seems to have liked the details I imported from Champions sources, so I guess I should keep adding anything I think of that seems appropriate, until I run out or he tells me to stop. This is one of my favorite unusual Contacts supers can seek for information, from The Mystic World p. 59. The Paper Lady: Most people think the Paper Lady is just a mad old woman who lives in an abandoned building, surrounded by stacks of old newspapers. Actually, she’s a genius loci ["spirit of a place"], and the building is a minor mystic site drawing power from Babylon [the dimension that's the sum of all the great cities of Earth's history, real or imagined]. The Paper Lady’s body is made of yellowed, wadded-up newspapers. She can animate and control all paper around her. She also has a flawless memory for everything ever published in her city’s newspapers.
    1 point
  24. 33 DEX Crusader? Perhaps he was a Mutant and didn’t know it? 😁
    1 point
  25. Just gonna file that one away in the ol' Bestiary, I think.....
    1 point
  26. Minneapolis City Council To Disband Police Department Short term, I figure the county sheriff's personnel can handle emergency calls and investigations. Long term, this presents an opportunity to build a police department from the ground up--hopefully a department that will respect and defend our rights under the Constitution, and not treat everyone who isn't a cop---especially African Americans---as a potential threat that needs to be met with maximum offensive force. Ideally the plan should be organized and ready to go before the current department is disbanded---let's hope the Minneapolis City Council doesn't act too hastily.
    1 point
  27. Yep. That was the _original_ "Combat Luck."
    1 point
  28. Lord Liaden

    In other news...

    Take your cue from his avatar. Then again, who am I to talk...
    1 point
  29. Gandalf970 congrats for joining too. Btw if you are playing Heroic level of Hero system typically weapons also have a STR min. For your first battle or two I would suggest putting aside STar min. (It affects how much STar damage can be added to a weapon) and even the doubling rule. (Typically Fantasy characters don’t have enough STR to surpass the doubling anyway.) Just make sure somebody doesn’t have enough armor to block say a dagger completely of damage. And once you get the feel of things just add as needed or wanted. FWIW, my group ignores advantages for STR min. and go with a straight 5 STR. Congrats again.
    1 point
  30. Arnie's A fast food chain (specializing in non beef burgers) Ran by a Minotaur who retired from super hero life
    1 point
  31. Panpiper

    New to Hero question

    Just to be clear. There is no magic roll required on anything unless the spell/power/framework has taken the limitation 'requires a skill roll'.
    1 point
  32. Welcome to Hero. Generally, yes, you have the shape of it. mage declares their intention to cast a spell on their phase. First they make their magic skill roll, then their attack roll, and with a hit, then damage roll. This all depends on how the magic for the campaign is constructed. Avatar: The Last Airbender works differently, in that "Bending" as i see it would require complex Gestures (Two hands plus posing), and an Ego Roll to control it, plus any skill levels with Controlling, but then roll against a hex's DCV of 3, because most Bending attacks seem to be Area of Effect attacks. Magic can be built anyway you deem appropriate for the campaign background. There is no one set standard way to make a magic system, but it is advised to make the system consistent within the campaign.
    1 point
  33. Ternaugh

    New to Hero question

    If a spell or power has Requires a Skill Roll (RSR), then that roll would need to be made (with appropriate penalties) before the effect goes off. Depending on the type of spell or power, an additional attack roll may be necessary. Active Points includes Advantages, but not Limitations. RSR penalties and END Cost are based upon Active Points. Real Cost is the cost of the power or spell in Character Points, and is the Active Cost modified by Limitations.
    1 point
  34. I usually throw these in my supers campaign like the heroes used a house like the house from Mystic Masters as their base, they dealt with expeditions into the Underworld, and genetic scientists (sometimes the same guy over multiple campaigns) likes to use Pickachu as a guard dog/ enforcer. CES
    1 point
  35. https://cdn.cnn.com/cnnnext/dam/assets/200605223951-02-opinion-weekly-column-0606-exlarge-169.jpg
    1 point
  36. No, that was ABC. This is Fox News:
    1 point
  37. rravenwood

    Coronavirus

    Well, it doesn't matter maybe, what matters is that the cases don't exceed the capacity of the hospitals. Unless we find a vaccine nothing will stop people from getting Covid-19. Of course it's important that hospital capacity is not overwhelmed, but it should also be clear that people taking proper precautions in order not to carelessly spread the disease in the first place are still quite necessary. Taking measures to reduce the chance of contracting the virus is the name of the game. The day when a safe and approved vaccine is available will be a great one, but in the meantime anyone who shrugs their shoulders and decides not to do anything about it until that time comes is being selfishly irresponsible, not only for their own sake but for the sake of anyone they may come into contact with.
    1 point
  38. "Your mind is like an open book to me...and it looks like some of the pages haven't been colored yet."
    1 point
  39. Sounds like the characters you are viewing have the HDC file linked - your browser is rendering it rather than saving the file...so just right-click on the link and select "Save As..." or the equivalent.
    1 point
  40. Sorry, N-B: Similar to your "third shift brain," this is the time of year where my job becomes a 12-14 hours / day, 6 days / week thing. it's also, from what I gather in snippets around the board, also considerably more physical than most of the regulars here do for a living. Accordingly, I'm _pooped_! My game guidelines... I'm going to blame this on fuzzy brain, but I sincerely don't quite understand what you're asking there.. Starting heroes: It really depends on the plan and the theme, at least at the start. I'd give it about an even split between 200 and 250, though those numbers aren't exclusive. I've done a considerable amount at 300, and quite a few at 125-150. Still, 200 and 250 are easily 2/3 of the supers games over the decades. A couple of things I'd like to add to that: I've _never_ required anyone hit those totals exactly. I've never required anyone even come close, if they (and I, of course) were happy with the character they had built. (Seriously: the old Red October board was probably the first time in my _life_ I'd ever heard the term "points sink" as it relates to Champions / HERO. It baffled me for _days_ afterward). Hell, I've even been known to handicap one or two particular individuals and bonus one or two others over the years. Why? Why the bonuses and handicaps and lack of strict adherence to max point totals? Remember that I started out as a player in a 1e group. Even when I bought my first 2e, I was still a player; the GM was using my 2e for six months or so before I really felt I was ready to give it a try! One thing I learned early on-- and one of the reasons I tend to get all roll-y eyed and saddle burred when I run across discussions on "balance" and "points" and "mathematical balance"-- is that points don't balance _crap_. They don't. They just _don't_. We can "prove" it on paper, but disprove it over and over again at a gaming table. The fact is that I can sit down with a group of six players and tell them to spend _exactly_ 300 points on a new character. There would be _one_ player who's character could easily slaughter everyone else even if they worked as a team (and clean the blood with their desiccated corpses) and at least one who couldn't fight his way out of a wet paper death trap. Or a wet paper romantic entanglement. And everyone else would fall at various points in between. They all spent the same number of points, right? We've proven that balances them, right? Yeah! _Riiight_.... (wink wink; nudge nudge) I could go on and on about that, but I won't, because it's late, and I'm tired. i've mentioned this before, but for whatever reason, all of my groups since the very first have really enjoyed _growing_ their characters, so we tend to be quite happy starting in that range. We also tend to retire characters when they "get grown." Think about it like a book series you really enjoyed: you really got behind the characters and their struggles, but it wasn't just the story of _one particular struggle_. That would get really boring, really fast. There was a series of struggles, and because each time the character succeeded, you knew what he could handle, another of the same struggle wasn't as interesting. The author knew that, too. To keep you reading, each struggle got just a little harder; each opponent became a little more powerful. Sometimes the author even highlights that with a quick re-vist to an early-model scenario, which our heroes handle almost on autopilot, unthinkingly, without even breaking stride as they head to their _real_ objective.... We've all seen it; read it; whatever. These scenes in movies and such are almost always played _for laughs_, the protagonist has gotten so much better, more skilled, more powerful. He's grown. A lot. There comes a point when the struggles required to challenge the character either stop being the kinds of things we enjoyed using the character for: my own two-and-a-half decades character Martin Power was an absolute _blast_ when he was "just" a nice-looking, well-mannered brick with surprising intelligence. He was popular enough with the rest of that particular supers group that my own friends would constantly veto me retiring him, even when it got to the point that _I wasn't enjoying him anymore_. Seriously. He went from being just a stand-up guy with lots of muscles to being involved in a secret intergalactic war in space and the accidental upheaval of the major First-World governments. I _hated_ it toward the end. Not because the GM wasn't good, or because the group wasn't _great_, but because the challenges had become so hokey and so far beyond the scope of where I wanted the character to go (imagine that you wanted to write a book, and you wrote it, and it was exactly the book you wanted to write, with all the loose ends tied up, but you are contractually obligated to write _nine more books_ about the same character.). Anyway, there comes a point where you get the character to where you wanted him to end up. There comes a point when your satisfaction is _complete_ with that character. There also comes a point right after that where the threats and menaces have to be so over-the-top in order to remain plausible threats that they strain your willing suspension of disbelief. It's time to let that character go, too. And we do it, willingly and happily. Because we enjoy that character growth (and generally longer campaigns), it's actively not fun for us to "start out" with 400 or 450 or 600 or whatever-the-new-normal-is points. No: I'm not denigrating it. I'm just explaining how I feel about it and why. Don't read anything into that. As far as "low power" goes--- well, just like everything else, that's going to really depend on the over-all build of the character-- the whole package: powers, skills, characteristics, focus, specialties, and personalities. I've had characters and players with characters that start out as low as 6d6N and grow it up from there. Had a few that started with 4d6N with a few really creative advantages that gave them some surprising effectiveness for a mere 4d6. Granted, it wasn't often, and they often had to go to great lengths to stack the deck in their favor for peak effectiveness, but that in itself was a kind of fun for us. _Typically_, though, a starting character will have a primary attack somewhere between 8-14d6, usually 10-12, and grow it from there. Those that start on the low end of the scale tend to have a single heavily-disadvantaged "hold out weapon" of some sort, just to make sure they can pack a punch when they are in serious trouble. By the time they are grown--- who knows? Depends on the flavor of the campaign. About the time we're throwing around 30DC with regularity, things tend to start heading for wrapping up the campaign, at least for the higher-end characters, in some fashion, and I think the absolute highest we've ever gotten to before we all had to admit we were sort of ready for a new story and fresh characters was mid-forties on DCs. (seriously: these games tend to run for _years_ at a story). In the last ten years or so, we don't have the time we used to. We still start low, but consider ourselves lucky to get a character into the twenties on DCs before being ready to try on something else. I don't know if any of that was helpful (or remotely interesting) to you, but I hope so. Good night.
    1 point
  41. Barton

    Origins Online

    The events are in final submission stage! Events are submitted but times not set yet. Teen Champions Friday midday and Saturday am -> create your character and then play. Danger Room!!!! Teen Champions Danger Room Danger -> Sunday midday Rules will be taught and children are welcome to my events. I will post details when final approval is done!
    1 point
  42. Duke Bushido

    Swords and damage

    Oh Dear God! REPLIED! I swear I was typing "replied!" I did _not_ mean that! I _swear_ to you that this was an honest typo!
    1 point
  43. Not eating out in town for lunch, for the last 7 weeks, seems to have made a difference for the better.
    1 point
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