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Showing content with the highest reputation on 06/17/2021 in all areas

  1. 3 points
  2. If I put slavery into a campaign it's always to show the bad guys as bad guys. It's something for the heroes to oppose.
    3 points
  3. Yeah, its probably valid in a 4 color Champions game to have skill levels to hit multiple agents
    2 points
  4. My question is why do you need to only counter the penalty to multiple attack? Most characters in fiction that can easily attack more than one target can do a lot more. I have yet to see a character that is only good at attacking multiple easy target, but cannot hit a difficult target. To me the idea that a character can hit multiple mooks but is incapable of hitting the real targets seems counterproductive. Unless the GM is imposing some sort of hard limit on OCV it would probably be better to simply by CSL without the limitation. Technically even if you put limits on the CSL you are still raising your OCV and many GM’s that set hard limits on CV will still not allow them.
    2 points
  5. 2 points
  6. mallet

    Population density?

    I think it would also depend on how much of that land as "explored" and/or settled (this is a fantasy setting after all). Sure the kingdom might be 370000 square miles large, but (without seeing a map) maybe a huge part of that is a "haunted forest" like Murkwood, and another part is an unexplored mountain range, and then there is the desert wastes where the Burrowing Scorpions keep everyone away, and so on. So maybe 2.5/mile is the "real" average PD for the entire nation, but once you take out all the places people don't live, inhabit, etc... the PD might rise in the areas that remain. For example, if 30% of the kingdom is unexplored/controlled by monsters then your average PD would rise up to 3.5. That said, 3.5 still seems really, really low, just as a thought on it, in most agriculture based areas they have large families because it takes a lot of people to farm any area of land. 2.5 people wouldn't be able to farm a square mile of land. 1 square mile is 640 acres. At the very best on average I could possibly see 1 person being able to handle 7 acers of farming on their own (working 10 hours a day, 7 day a week) so farming a full 1 square mile of farm land would need about 90 people, which when looking at Doug's data show it to be pretty "spot on" with historical averages. Also cities could be surprisingly large in the past. Paris pre-1400 is thought to have had up to 250,000 people living in it (the black plague and wars eventually doped this down to 100,000+ people). London at about the same time had around 150,000 If your kingdom has almost 1,000,000 and at least one major city in it, that might account for 10% of your entire kingdom's population, with probably another 25% in the areas surrounding it to supply all the food needed for a city that large and the safety is provides. That means 35% of your kingdom's population lives in one small area of the major city, and the areas around it. The other 65% take up the rest of the Kingdom. So unless the kingdom has vast, uninhabited areas that seems like a very small population. For another real life example, the size of your kingdom seems to be roughly the size of Germany (Germany being a little bit smaller. Germany = 360,000 miles squared) and according to records Germany had a population around 9 million people between 1300-1400 AD. So a kingdom about he same size as yours had roughly 10 times the number of people in it.
    2 points
  7. Pariah

    Alphabet Game 2021

    Xanth
    1 point
  8. Um, it's Allegory; a literary device, an allegory is a narrative in which a character, place, or event is used to deliver a broader message about real-world issues and occurrences. It is not intended to be a documentary or logical, realistic representation of real-world issues or occurrences. It is simply designed to use the allegory to draw a parallel, in order to make a point. Different writers over the 40+ years of the "anti-mutant movement" in Marvel, are by default going to be inconsistent, and change or adapt as society evolves over those 40+ years... And will continue.
    1 point
  9. unclevlad

    Coronavirus

    I think we're getting too deep into a political philosophy discussion for this thread, particularly since we both agree that many of the anti-vaxxers have no rational basis for their refusal, at least that we can see.
    1 point
  10. Christougher

    Fun new ideas

    Capped Effect: This limitation limits the maximum impact from a power, relative to the target's abilities. For a -1/2 limitation, the power's effects apply normally until they reach half the target's ability, then has no additional effect. Repeated uses of the power do not change the basis for the Capped Effect - it is half of maximum, not half of half. (Ex: Speed Limit uses Drain Running 4d6 Capped Effect Half(-1/2) against Anthem (who has 8" Running) for 16 points of effect. Instead of reducing him to 0" of Running, the Capped Effect can only reduce him to 4" of running.) Different levels of Capped Effect can also be taken. For a (-1/4) limitation the Capped Effect is one quarter of maximum. For a (-1) limitation the Capped Effect is three quarters of maximum. Leaky: This -1/4 limitation only applies to defensive powers. It treats all attacks against it as if they had the Penetrating advantage: The BODY rolled on the attack dice gets through the defense, so the character takes that much effect, plus anything higher than the level of the defense. If the attack is already Penetrating, the amount penetrated increases by +1 for every die rolled.
    1 point
  11. If that recording is legit........................................................... Wow. OK, well, IF it's legit, I sit corrected. If ANY of it is legit...well, OK, I stopped listening after 2 minutes, but by that point he's *repeated* his threats. And his tone is such that hey, he's got no plans to stop there. If you listened, feel free to chime in, but from those first two minutes, my take is, the speaker didn't think Trump went NEARLY far enough. I'm glad I haven't gotten lunch yet, cuz I'm not sure I'd have kept it down.....
    1 point
  12. Lord Liaden

    Coronavirus

    People who aren't vaccinated have a greater risk of passing the virus on to other people who aren't yet vaccinated, or who are in more danger due to poor health, potentially including their own loved ones. People who aren't vaccinated and get sick put a strain on an already burdened health care system and doctors and nurses who are dangerously exhausted and stressed. People who aren't vaccinated increase the potential hosts for the virus so it can continue to thrive in our communities perpetually, and give it more opportunities to mutate into even more dangerous strains. The right to choose can have many valid reasons, but in this situation simple selfishness should not be one of them. And it can't be carte blanche to threaten other people's lives.
    1 point
  13. Not in my campaigns. In my current campaign people who commit certain crimes will get sentenced to some form of 'community service/labor'. The time period is based on the seriousness of the crime and whether someone is a repeat offender or not. The offender can be 'loaned' out to a private interest with some very specific legal expectations. For instance the party needed some labor and ended up hiring a 'prison crew'. They had to keep them well fed, not abuse them and at the end of their term had to pay them a minimal amount. When the prisoners' terms were completed they characters offered them permanent positions and most signed up.
    1 point
  14. Let's just be thankful this isn't where DC went with the movie
    1 point
  15. Times have changed even more since then. In the current Marvel Universe, most mutants live on the sentient island of Krakoa (yes, the same one from Giant Sized X-Men) where they have formed their own nation. This includes a council consisting of heroes and villains that make decisions for their new nation, as well as "The Five" who can bring people back from the dead. It's been an interesting read so far, particularly their event stories. In fact... It's been particularly interesting to see how the rest of the world has been handling these events.
    1 point
  16. Ockham's Spoon

    Jokes

    A father finds his son looking starry-eyed and asks what he is thinking about. "Dad, I think I am in love" his son replies. "Who is the lucky girl?" the dad asks "Our next-door neighbor, Julie." the boy says. The father gets an uncomfortable look on his face and says "Son, you can't date Julie. Her mother and I had an affair some years ago, and it turns out she is your sister." The boy is crushed, but youth is resilient, and within a month the father finds his son again with a dreamy look on his face. "Looks like you found another girl! Who is it?" "Christine from up the street. I thought I loved Julie, but Christine is perfect." The father clears his throat and shifts from side to side. "Son, I hate to tell you this, but Christine is your sister too. You'll have to break it off. But don't worry, there are plenty of fish in the sea." Of course the boy is devastated, and mopes around for a couple months before the father finds him with that look in his eye again. "Dad, this time I am sure I found the right girl. Jennifer from around the block is everything I could hope for." The father sighs. "Son, I don't know how to tell you this, but Jennifer is your sister too." Three strikes in a row, and the boy runs off crying. He is still sobbing in his room when his mother finds him and asks what is wrong. The boy is reluctant to tell his mother about his father's infidelities, but finally the story comes out. The mother pats him on the back comfortingly. "Oh honey, don't worry. You can date whoever you want. He isn't your real father."
    1 point
  17. In the rules as written, I'm thinking no without explicit GM permission. As Hugh quoted above: That said, I agree Ninja-Bear, that something should be allowed to reduce the penalty, as it's very action oriented to take on a pile of mooks. I'm going to allow it in my game, but I may put the following limit on it: Mooks Only (-½): You may only use this ability with Mooks (no-named agents or criminals often used to support a main villain), and not a major NPC. For example: Nighthawk is taking on a local Viper Cell ran by MIsssstresss Sssnake. To get to her, he has to go through 8 Viper Agents. He has +6 CSL vs. Multiple Attacks Penalty (Mooks Only) that he activates to take on the agents. He starts with a -14 to hit, but reduces that to a -8 with his 6 CSLs. Now, hopefully, he can wade through them successfully, to which he'll have to fight the cell leader before she can escape.
    1 point
  18. archer

    Slavery in your game?

    I don't do slavery. There's no real way to handle it delicately as a GM. And there's no way to ensure you aren't going to have a player who thinks slavery is a swell idea and who wants his character to abuse it in every way. In every way. It's just easier to sidestep the issue by not having it (and especially since for most Americans the issue of slavery is tied to race and ideas of worthiness/supremacy rather than a simple "we captured/conquered you so now you work for us" or "we're too cheap to build a prison system so you have to work off your debt to society"). On the other hand, indentured servitude is fairly common. There's no social security so people with no families, as they get older, have the option of indenturing themselves. That gives them someone to serve who will also be contractually obligated to care for them even after the point when they cannot care for themselves. (idea stolen from the Bible) It's also a way for a person with no "credit rating" to get a loan: goods, services, and/or transportation in exchange for contracted labor. (idea stolen from British colonies in North America) For foreigners, it can be a step toward becoming a peasant. Peasants have the protection of the local lord (sometimes literally the right to come inside the castle for protection during an invasion). Unskilled foreigners can be indentured to clear some land and farm it for a few years before being upgraded to peasant (assuming they did a good job, paid taxes, and seemed loyal/respectful). Skilled foreigners might be granted the right to build a shop, ply their trade, and buy into any local guilds which might exist. (idea about how it applies to foreigners is original) Foreigners wouldn't necessarily have to take the step of becoming indentured to the local lord first. But ones who don't would be essentially operating without official sanction and would leave themselves more open to confiscation and hassles from the local lord than businessmen who aren't foreigners. Obviously I don't deal with indentured servitude as being stigmatized in any way. It's an official contract agreed to by both parties and enforceable by the local governing forces. A guy who tosses out his indentured "life-long" woman onto the street because she's gotten too old to do any useful labor would in theory be held as liable for breach of contract as an indentured servant who runs off because he doesn't want to work. But while it's not stigmatized, most work is hired without official exclusive contracts (whether indentured servitude or not) and that work can be terminated by the employer at will. Or the rate of pay can change at will. Or what work is required can change at will. So if you're being hired to go to a foreign country and work, for example, you're actually better off being indentured (or having some other kind of contract). Otherwise, you might be fired and stranded there or have your pay cut to nothing or unexpectedly have to pay for your own room and board. Of course if you're in a foreign country, finding someone to enforce your contract might be difficult. But at least the threat is there.
    1 point
  19. It opens on July 9th here in the states. So, with that time travel thing that you Aussies do, you can see it 2 days before us. 😒
    1 point
  20. I have this idea for a villain, called Piecemeal . Basically he is an scientist from another dimension (in fact the exact same dimension Kinematik comes from). He is obsessed with mutants. He doesn't exactly hate them...it is more of obsession/jealously thing. His thing is to collect mutant body parts and incorporate them into his suit of armor. He prefers the parts fresh off the mutant (living or not), but can clone what parts he needs for his suit if needed. Of course he is crazy and dangerous. Dangerous enough that even his world's government doesn't 100% trust him.
    1 point
  21. Bazza

    Jokes

    There are two types of people in the world, those who recognise unity, and those who embrace multiplicity.
    1 point
  22. DoctorImpossible

    Jokes

    There are 10 kinds of people. Some can understand binary, and some don't get this joke. There are 2 kinds of people. Some of them can extrapolate from incomplete data.
    1 point
  23. Currently watching a handful of my favourites of Tilda Swinton. Only Lovers Left Alive - A slow paced emotional drama with John Hurt, Anton Yelchin, Tom Hiddleston, and Tilda Swinton. Tom Hiddleston is a vampire with depression. He's currently going through a small period of suicidal thoughts so his old friend, and fellow vampire, Tilda Swinton, travels from her home in Tangier to visit him at his house in Detroit and keep him company, hopefully dissuading him from acting on it. Orlando - The life of a person born a man in the 1600s, quite androgynous and a skilled poet, as he becomes Queen Elizabeth's confidante, ceases aging because she told him to, romances a Russian Princess and an American rebel (who may or may not be the spirit of freedom and adventure), and one day wakes as a woman, still being very androgynous, because the masculine world was no longer suiting her. Constantine - A DC action film that totally butchers the DC trickster wizard and his world, not even pronouncing his name in the right way. But, at least it makes good use of Tilda Swinton as the appropriately agendered archangel Gabriel, who advises Constantine on the will of God as he tries saving the world from Satan's rebelling son. The Lion, The Witch, And The Wardrobe - Tilda Swinton plays Jadis, the White Queen. She's an immortal, albino, giant, who created Narnia after destroying her last world in order to have somewhere new to conquer and currently reigns over it as the Queen of an endless winter without a christmas. (Yeah. Fun fact: when Aslan said "Don't quote the deep magic to me, witch. I was there when it was written!", what he's carefully not mentioning is that, though he was there, it was *her* who wrote and cast the deep magic. She actually *is* Queen of Narnia, rightfully, and the Humans from our world are colonial invaders.)
    1 point
  24. I viewed Black Panther as less of a risk just because he's a great character with a really interesting and long backstory. Guardians of the Galaxy, definitely that was a real risk and amazing of them to try. And I second the recommendation of Dr Strange, although without Bandersnatch Cummerbund it probably wouldn't be as enjoyable. I'd like to think so, but we're in a era where offending half your customer base and playing for "virtue" points seems to matter more to corporations than earnings.
    1 point
  25. The TV shows aren't as big of a financial risk (as blockbuster movies), and the first three all lean more heavily into the currency of being known and accepted franchises than they do into their wokeness. Throwing in a bit of diversity here and there costs them nothing. However, you can expect the budget of a show like Ms. Marvel to be smaller than the others because of the higher risk it entails. And if it doesn't pull its weight in terms of bringing in subscribers to Disney+, don't expect to see a second season. Subscriber numbers are far more important to Feige's corporate overlords than how many brownie points a show scores with SJWs. Black Panther and Captain Marvel were risks, roughly on par with giving Guardians of the Galaxy a try, and they went into production despite their wokeness, not because of it. They were expected to deliver on other more important strategic goals (i.e., as final pieces of the Phase 3/Infinity War puzzle and, in the case of Capt. Marvel, as setup for Secret Invasion). Had Black Panther not done as well as it did at the box office, we wouldn't be talking about its sequel today since its most important function had already been served by the time of Endgame. Disney is willing to play the PR game of appealing to the social agenda of the moment, but only so long as it doesn't interfere with their larger financial considerations.
    1 point
  26. Alpha Flight might be under the X-men rights thing. Deadpool was a member of Weapon X but they changed his origin in his movie, but he was still tied to the X-Men. The same thing might apply to the Flight where they couldn't use the team because they are a X team. CES
    1 point
  27. Wiccan (the Scarlet Witch's son William) has technically appeared, but when last seen before evaporating he was a 10-year-old child. I think the Young Avengers will be quite a ways off, if they ever come to fruition.
    1 point
  28. 1) Namor is rumoured to to cast already, Mexican Tenoch Huerta. 2) Titania is rumoured to be played by Jameela Jamil, who will be in She-Hulk. 3) And Kang the Conquerer is reportedly played by Jonathan Majors. I presume The Marvels will exclude Mar-Vell (gender-swapped), is his children, Genis, and Phyla. And going back to my earlier post, Argentinian Marvel exec Victoria Alonso said that she believes that Marvel's audience is global, and as such they should appeal to as much of that global audience as possible, thus representation means diversity & inclusion. Eg South Korean actor Park Seo-joon reportedly has a role in The Marvels, basically to appeal to that country. For me, it is the manner Marvel's execution that I question their choices.
    1 point
  29. The Fantastic Four, of course, are the biggest names who haven't yet made an MCU appearance. Namor and the Silver Surfer, ditto. She-Hulk is supposed to be coming.
    1 point
  30. Well, that is a theory. However, based upon what we know as opposed to what we fear, I don't think that theory is well supported. Long time Marvel character and Cap partner, Sam Wilson has been promoted to Captain America in a story that feels organic to the MCU. Spectrum has been introduced to the MCU and appears set to become a member of Avengers 2.0. Fan favorite character Kamala Khan is getting her own Disney+ show, and while she has the name Ms Marvel, she is definitely her own character. America Chavez is set to appear in Dr Strange 2, and whatever else you might say about her, she is an original character that is not a swapped version of anyone else. Black Panther had a movie and it was huge. Shang Chi has a movie coming out in September. Isiah Bradley has been introduced in the MCU. IOW, Marvel has continued to take existing great minority characters and introduce them to the MCU rather than leaving them to languish in obscurity or simply race swap white characters.
    1 point
  31. So here are some things you might consider You can house rule that buying the skill roll over 18- costs double (like Normal CHA Maxima), so players are less likely to go there. But then give them an automatic +1 to the skill roll for Complimentary Knowledge Skills (or other appropriate skills). That encourages your players to make more scholarly wizards with a coherent set of KS and spells You could also require that mages have a Magic Skill. But all spells must take a -1/4 Variable Limitation instead of RSR. That limitation could be RSR, but since Foci are more reliable, most mages will use Foci and then only resort to RSR in a pinch. This has multiple benefits. First, most players will spend fewer points in Magic Skill to buy it high since they aren't using it as often. Second, since they aren't making all those skill rolls, game play goes faster. Third, it is a lot more dramatic when the wizard has to get off a spell when he has been disarmed, but it also means the wizard isn't completely helpless without Foci.
    1 point
  32. I'll just wait for each movie to come out and judge each on their own.
    1 point
  33. Sketchpad

    VPP powers list?

    @Echo3Niner... if you're using Hero Designer, I would recommend snagging the Champions Powers Prefab for it. This would make it easy to just click on the powers needed and add them to the VPP.
    1 point
  34. Well, a couple of members of Alpha Flight would qualify, and I wouldn't mind seeing an adaptation of that title to the MCU.
    1 point
  35. Asperion

    Coronavirus

    I don't believe in the stupidity of people. However, I do think that they are basically sheep waiting for some leader and willing to follow whatever misguided message someone puts out, no matter how incredibly dangerous and misleading it really happens to be.
    1 point
  36. Derek Hiemforth

    Fun new ideas

    I like the idea of "beefing up" Heroic Action Points (HAPs) a bit, and tying them to Complications. I use these rules: Starting HAPs: GM option, based on the nature of the campaign. For most games, one or two should be plenty to start with. Gaining HAPs: After play begins, characters gain new HAPs in two ways. First, they gain 1 HAP per game session they participate in. Second, they can gain a HAP when their Complications come into play. The GM will typically bring a Complication into play (and award a HAP accordingly) only when it's driven by issues beyond the player's/character's control (such as a Hunted or an Accidental Change). This is called “Compelling a Complication.” Most HAPs are earned by players bringing character Complications into play themselves (called "Invoking a Complication"). To Invoke a Complication, the player must accept the appearance of the Complication in the story; they cannot, for instance, attempt to make an EGO Roll to override their Psychological Complication, then take a HAP for playing the Complication after they fail the EGO Roll. They have to forego the EGO Roll. For example, a character with the Psychological Complication Sticks Foot In Mouth is undercover at a fancy party. His player might note, "You know... Bob is pretty likely to say something innocuous-but-completely-inappropriate to the hostess while making small talk." By bringing that Psych Comp into play, roleplaying the exchange and accepting the consequences into the flow of the story, Bob's player has Invoked a Complication, and receives a Heroic Action Point. HAP rewards are intended to encourage creative and appropriate use of Complications; they're like rewards for seeking out chances to make the story more interesting. HAPs won't be awarded absolutely every time any Complication comes up, just because it comes up. For example, if a character has Psychological Complication Code Against Killing, they don't gain 1 HAP every single time they refrain from killing every opponent. But if they refrain from killing (say) even the murderer of their parents, and refrain without attempting not to refrain... then they get a HAP. Using HAPs: Spending a HAP also involves a Complication. The player chooses what they want to use the HAP for, and then (if it's not immediately obvious how the proposed action relates to the Complication) describes how this ties together with one of their Complications. HAPs can be spent in three ways: Establish A Story Detail. Allows the character to have something in the story be the way he or she wishes it to be, within reason. This could be something relatively tangible, like having a desired object nearby, or more esoteric, like knowing a fact or a person. The effect could be considered similar to a single level of Luck. You "just happen" to find the right thing, or have read just the right book, or bump into a friend of the family who can help you out, etc. Add +3 to a Success Roll. Pretty much what it sounds like. For example, a doctor in need of +3 to their attempt to stop severe bleeding might invoke their Psychological Complication: Hippocratic Oath, spend 1 HAP, and add +3 to her attempt. Re-Roll a Success or Effect Roll. Again, pretty straightforward. Here, our doctor might use Hippocratic Oath to explain spending a HAP to re-try a failed Paramedics roll.
    1 point
  37. Area Effect Flow: Limitation on area effect attacks to lower the advantage on a AE; causes the area of the attack to spread out from the central area at a slower rate of speed instead of instantly. The initial impact point takes effect immediately, then the attack flows out from that location. The rate of flow reduces the AE cost by time taken to reach full area size: -¼: Extra Segment -½: Full Phase -¾: Extra Phase -1: Full Turn -1½: Minute -2: 5 Minutes -2½: 20 Minutes ...and so on
    1 point
  38. Cygnia

    Order of the Stick

    New OotS! https://www.giantitp.com/comics/oots1236.html
    1 point
  39. Terminax

    "Neat" Pictures

    My flower garden. The first fancy daylily bloom of the year, "Angie" named after a dear friend of mine. Another picture of "Angie", earlier in the day when the light was strong.
    1 point
  40. Lindsey Stirling's Roundtable Rival
    1 point
  41. This is the House Rule I've used for Dispel in various settings...works for me but YMMV: DISPEL (5e & 6e) DISPEL DICE OF EFFECT + DICE ROLL When used as per the rules, Dispel suffers from point disparities which generally result in a Dispel ability either being very narrowly defined and corner case, or so encumbered by advantages that the dice of effect are too low to be reasonably capable of affecting equivalently pointed target abilities. Due to this lack of teeth, Dispels are rarely ever actually taken by player characters, unless their cost can be subsumed into a Multipower or Variable Power Pool, and in general Dispels tend to go unused during play as they hardly ever work vs creditable opponents. This house rule allows a reasonably defined Dispel with some degree of Expanded Effect to still be viable vs abilities with equivalent Active Points. Dispel grants a base effect equal to the number of dice the character has in Dispel, plus the roll. Thus a 6d6 Dispel confers +6 points of automatic effect, while a 12d6 Dispel confers +12 points of automatic effect, and so on. ABORT TO DISPEL Even though Dispel has a defensive use (countering attacks before they can take effect), the Power is not flagged as a "Defensive" ability, and is flagged as an "Attack". The rules more generally allow a character to Abort to a defensive action, but does not allow characters to Abort to an attack. It has been a long standing house rule of mine that a character can abort to a Dispel if it would protect them from harm. A character with a relevant Dispel can Abort to Dispel an incoming attack that would harm them.
    1 point
  42. Our hero team runs into a villain team they've fought before, but this time the hero team has a new member. The villains say who they are and one of them points at the new team member, "Who is that?" My young heroine kicks in with her spunky reply, "He's our lawyer... and he's going to sue you." All the players are laughing now, and the GM.
    1 point
  43. archer

    Jokes

    On a train in the Soviet Union Three comrades travel in the same room in a long distance sleeper train. One comrade is reading a newspaper, while the other two tell political anecdotes. The first comrade decides to prank them. He steps out, and orders three cups of tea to be brought in their room in exactly 10 minutes. Then he comes back into the room, sits down and says after 9 minutes: "You know, you should not really be telling political anecdotes just like that. KGB has every room wiretapped here." "Come on, that's Bolshevik! Nothing to worry about" - answer the guys. "No no, KGB really hears everything you are saying. Here, let me show you." The comrade snaps his fingers and says: "Comrade Major, three cups of tea, please!" In a few seconds, train staff bring the tea in. The two comrade are totally shocked. They shut up quickly. Soon, all three go to bed. Next morning the pranker comrade wakes up alone in the room. He goes out and asks the train staff, where those two comrades went. "Oh, KGB took them last night." The comrade asks, totally terrified: "How come, they let me off?!" The train staff answer: "Well, Comrade Major really liked your tea prank."
    1 point
  44. archer

    Jokes

    Why are New Yorkers so depressed? Because the light at the end of the tunnel is New Jersey.
    1 point
  45. archer

    Jokes

    A guy walks into a bar with a .44 magnum and yells “I'm looking for the man who had sex with my wife!” Everybody’s silent for a second until someone at the back of the bar yells “Mate, you ain’t got enough bullets!”
    1 point
  46. archer

    Jokes

    TicketMaster was just fined $10 million for hacking into a competitor At least they were told it would be $10 million, but when they went on the court's website to pay the fine, the site tacked on a bunch of "processing fees" and "venue charges" and the total came out to more like $15 million.
    1 point
  47. archer

    Jokes

    This just in: A man has been stealing wheels off of local police cars. The police are working tirelessly to catch him.
    1 point
  48. archer

    Jokes

    The wife told me the cat had to be chipped. I only have a nine iron but I still got it over the shed.
    1 point
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