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Showing content with the highest reputation on 06/25/2021 in all areas

  1. It’s a crazy thing that so many of the people who say that everyone should be completely open and inviting to all views and cultures can be the most close-minded about things that ping on their own prejudices.
    4 points
  2. MrKinister

    Thoughts on orcs

    Orcs... a fantasy staple race now popularized almost anywhere. I ran a game (past tense) where I decided that it made no sense for orcs to be so brutal, warlike, aggressive, unintelligent. A society of people like that simply would collapse without workers, farmers, or craftsmen. So I created a world where orcs were a true society. There were three varieties: urban, savage, and nomadic. The urban orcs were like any other civilization: intelligent, organized, specialized in their tasks (traders, farmers, craftsmen, soldiers, leaders, artists, philosophers, witches, shamans, etc.) The savage orcs were like the orcs we know today: brutal, tribal, aggressive, somewhat isolated, highly prolific, and relatively primitive. The nomadic orcs were a bit of both: civilized, intelligent, organized, but cunning and somewhat militaristic, raised with a philosophy of domination, and to some extent, xenophobia. But they did get along reasonably well with others, despite their xenophobia. You could talk to them. And within each subgroup you could find individuals who fell right into the stereotype and those would be far from the norm. Anything was possible. So, you could meet all types of orcs, and you had to decide how you personally would want to react to one orc or another, not because they weren't orcs anymore, but because you now had a choice. It no longer was "black & white". I liked the idea and it threw up a lot of interesting situations, like when the party was joined by a nomadic orc warrior detachment who encountered undead with the party. The orcs thought this was not acceptable and offered to join the PCs to destroy a common enemy. Not your typical orc interaction, but it was great for the story and the roleplay. Unfortunately I also had one player who could not tolerate the idea that orcs were not the "evil, ugly brutes" that he knew and loved to hate, so he almost immediately quit the game. To each their own, I say. So, then I decided that it was actually orcs who had been here longer than humans. They had an ancient civilization with magical and mechanical wonders that were lost thousand of years ago due to some cataclysm. But the remains of their cities and fortresses were scattered throughout the lands like pockets of buried treasure, ripe for the looting by clever thieves and research by enterprising mages. If they could get past the prodigious magical and mechanically animated guardians. It made for an interesting contrast to see how low orcs had fallen in recent centuries when compared to their ancient predecessors, and it gave the orcs historical significance and a past they could be proud of. It made for a very different game where players actually had to truly consider the orcs, and in some places, admire them, instead of just hating them by default.
    4 points
  3. Spence

    Thoughts on orcs

    I agree with Christopher R Taylor and the first paragraph of DShomshak's post and completely disagreeing with the "core explanation" sentence. Not to be antagonistic, but because it is expending far too much effort for something that is ridiculously simple. RPG's have players taking on persona's that then kill and pillage. The game is supposed to be fun and it generally is. Orc's, Goblins and such exist in an RPG for many of the same reasons they exist in fantasy books such as LotR's. They are zero dilemma enemies that may be freely killed/destroyed without morale quandary. They are not "people". They are evil (or any other fill in the blank reason) enemies of the players. In my games they are not available for players. In fact most "evil" concept beings are not. In D&D 5th Half Orcs and Teiflings and Warlocks and the other munchkin evil based race/class types are not either. People are free to play what they want and if that want is not in alignment with the type of games I run or play, then more power to them. I just don't participate. The whole redeemed evil whats'it makes a good book or show where the author/directer literally controls every word and expression by literally everyone. But in RPG's it basically degenerates into munchkin murder-hobo, which is usually fiercely denied by the murder-hobo's. I'm not saying that murder-hobo is not a legitimate way to play a RPG. I am saying that I do not like them or participate in them.
    3 points
  4. I liked the Shang Chi character as a kid growing up in the '70s (because let's face it, who didn't love Bruce Lee when they were kids in the '70s), but I am only slightly more interested in this movie than the Black Widow movie, which isn't really saying much.
    2 points
  5. 2 points
  6. Could be worse -- when someone asks me how I managed to pay for college, I can honestly tell that that I used to strip and grind for cash. I was materials science and engineering -- spent summers working in a concrete research lab, stripping and grinding samples.
    2 points
  7. Didn't it give them to everyone? 😬
    2 points
  8. To be honest, it looks like a lot of fun. Big dumb violent fun. Which is, frankly, 100% better than DC's previous failed attempts at superhero films. Superman killing Zod? Batman brands criminals? People hating/worshipping Superman? Edit: Man. I'm kind of depressed now. I grew up a pretty huge DC fan, and now *Suicide Squad*, of all things, is the highlight of the current DC films for me... I don't even *like* the Suicide Squad as a concept (Amanda Waller would definitely have been killed, or replaced, or erased from time by her second month on the job, if she didn't have infinite plot armour). And yet, this is the only actually *fun* DC film series now? (I would say Shazam, too, but I'm not sure that there's gonna be a '2'.)
    2 points
  9. At the risk of making some sweeping generalizations... Japanese cuisine contains many standard Western dishes and fast food restaurants along with the more traditional ones that feature things like sushi and highly spiced condiments like wasabi. The American diet on the other hand is much more limited in its taste palate and the average American is unwilling to try dishes from other cultures.
    2 points
  10. Opal

    My BIG baddies

    Giants were opponents of the Gods in both Norse and Greek (the Titanomachy) mythologies, so those are places to look for inspiration. In one setting I used, giants were an "elder race," slowly vanishing from the world, leaving behind ruins and cryptic monuments, and represented in the present by isolated individuals wielding strange powers that might be magic or technology, holding onto ancient fears, grudges, ambitions, or just habits, with tired monomaniacal zeal.
    2 points
  11. DShomshak

    Thoughts on orcs

    Well, I am not drawing upon Roman Catholic theology. Mmm... No. Since I don't think I can explain further without delivering a long, boring philosophy seminar. I shall simply acknowledge that much depends on definition of terms. I suspect we do not define our terms the same way. There is certainly villainy in my campaign, that needs heroes to fight it. There is no supernatural force causing it or defining it. Dean Shomshak
    2 points
  12. Sounds like exactly what you said. CE -4 PER with AoE.
    2 points
  13. 1 point
  14. Mr. R

    My BIG baddies

    Well I have an Empire. I have a partially explored mountain range to the north and south. Large forests east and west. Past the northern mountains are a desert and after that a grassland. Also a Jungle area to the north west and a LONG mountain chain running north south. Now I am running no elves or dwarves, just humans, but occasionally you want an opponent that the players can bash on. Usually this is .... orcs. But I want to get away from that. So I thought what other enemies come from mythology that I can use, and I came up with one. Used by Norse and Celtic stories. Giants! Even if I make the just 2x bigger than humans they'll have a lot of advantages over regular humans. Now just the need to find places to put them so they can be a recurring threat to the humans of the Central Basin. So how does this sound? I like it better than the dumb orc stereotype, and I am thinking of taking the Firbolg from Tuala Morn and just plopping them in.
    1 point
  15. 1 point
  16. That also describes the aspirations of the first Suicide Squad movie. It was dumb and violent, but it wasn't much fun. I'm skeptical that even James Gunn can elevate the core premise to the point where it escapes its intrinsic dumbness and delivers on the fun. But I'm willing to be proven wrong.
    1 point
  17. 1 point
  18. Watched through the trailer twice and still didn't spot Nathan Fillion. I think his role was Arms Fall Off Boy. https://dc.fandom.com/wiki/Arm-Fall-Off-Boy_(Pre-Zero_Hour) I've been looking forward to hearing him say whatever catchphrase they come up for him.
    1 point
  19. DShomshak

    More space news!

    The BBC yesterday aired a brief story about astronomers umaging the most distant galaxy yet seen. They're close to seeing the first stars, and expect the James Webb Space Telescope to do the job. Dean Shomshak
    1 point
  20. There's no information about this product either on their own website or their YouTube channel (which consists of less than 2 minutes of video total). This particular video is a series of clips strung together. If it is real and not a total fake, they deliberately didn't show a successful takeoff, sustained flight, and successful landing all in one flight. For a flight vehicle with drone-type blades which we know works (can go back and forth, maneuver, etc. and can stay in the air for more than a few seconds), it takes ten blades the size of those. Of course that device has got a minimal fuselage and a place where the pilot can sit.
    1 point
  21. The Rye or the Kaiser?
    1 point
  22. We could have hoagie's heroes. But many people say they can't be beat.
    1 point
  23. Asperion

    More space news!

    Could we possibly have company in our solar system? Let's try to get some answers.
    1 point
  24. 1 point
  25. This one is a bit unusual but there is comic book and fantasy, and even sci fi precedent for it Seeking: An attack keeps trying to hit the target for x increments over y time period.. Starts immediately, cannot be a limitation. Must roll to hit normally each increment. Increments = the number of times the Seeker continues attempting to hit the target. Once the Seeking attack is started, it continues to attempt to hit the target without the character needing to pay attention, it is "uncontrolled". Endurance or charges are paid when the first attack is made, and need not be paid over the rest of the duration of the Seeking attack. Ordinarily, the attacker must maintain line of sight with the target for this to continue, but can purchase an exemption to that for double the increment advantage total. Normal ranges apply (if a character gets outside the range of the attack from the point it was launched, the attack dissipates and cannot hit. Range modifiers are not applied, the OCV used when the attack is first launched is used each increment it attempts to hit against the target's current DCV. MOD INCREMENTS +0 1 +¼ 2-4 +½ 5-8 +¾ 9-12 +1 13-16 x2 Need not maintain line of sight half Cannot have more than one attack seeking at once half Attacker must channel attack MOD TIME BETWEEN ATTACKS +½ Segment +¼ Every other segment +0 Every three segments -¼ Every Four Segments -½ Every Six Segments -1 Every Turn
    1 point
  26. Pariah

    Jokes

    Q: What has white skin and orange hair and was created in a test tube?
    1 point
  27. I came up with my own idea for a flying surfboard when I was little. It would have had wings, an upside-down outboard motor with a big propeller, landing gear, and a control wheel. I was so certain it would work. . .
    1 point
  28. unclevlad

    In other news...

    Not if you're Matter Eater Lad. Or if your teeth qualify as an HKA, without any focus or real weapon-type limitations...at that point they wouldn't take damage. Or probably if you have, oh...4-5 rPD or so, that represents it's your body. Or PD Damage Negation, same way. (2d6 physical and energy damage negation would have saved me SO MUCH pain over the years.....) OMFG................................. No one's brought this up? This is HORRIBLE!!!!!! https://www.cnn.com/2021/06/24/us/building-collapse-miami-thursday/index.html It's totally terrifying to me because the entire wing of the complex literally SLOUGHS OFF!!!!! There is NO trigger or anything in the video from one of the nearby buildings, it just acts like a Jenga pile that gets its base pulled out. The death toll right now is low...but there's almost 100 people unaccounted for. It happened very early in the morning. Town mayor said the floors have practically accordioned...much less, of course, the fully collapsed rubble pile is going to take a great deal of time. It's clear there will be many deaths, and many others who lost everything. Man.... USA Today cites a study showing the building had been determined to be sinking in the 1990's but no one's calling that the cause...yet. https://www.usatoday.com/story/news/investigations/2021/06/24/building-collapse-miami-structure-had-been-sinking-into-earth/7778631002/ But subsidence is definitely what I was thinking of as the cause.
    1 point
  29. I've got a villain who uses darkness powers. One of his powers is to create a nighttime effect, but doesn't blind anyone; it gives the same modifiers as night. I was initially thinking Darkness but that blinds the opponents. Heroes have a -4 PER roll during nighttime and that's what I'm looking for so I'm inclined to go with Change Environment with a large radius. I don't think Images will do. How would you build this?
    1 point
  30. @Sketchpad, I’m surprised your still trying to justify your decision. 😁 You like what you like and that’s all good!
    1 point
  31. But what they DO eat will freak us out.
    1 point
  32. I wouldn't bank on that....
    1 point
  33. Now wait just a minute. Are you suggesting, sir, that there is or ought to be some kind of process or policy for determining whether information is factually accurate before acting on it? What a radical you are!
    1 point
  34. Cygnia

    Order of the Stick

    New one up! https://www.giantitp.com/comics/oots1237.html
    1 point
  35. As I noted before, I understand the prohibition on penalty offsets for Multiple and Combined attacks. The maneuvers are already really powerful and GMs need to be really cautious about allowing them. But at the same time, we're simulating genre, and it's important to not hinder or counter genre standards with rules or campaign concerns unless absolutely necessary. I think allowing them for "trash mobs" or "mooks" is a reasonable compromise that well simulates the genre and the source material. The examples are incredibly numerous in just about every setting and genre: characters can plow through the goblins/combat bots/agents/etc in large numbers, but have to be more careful and square off individually against more dangerous foes.
    1 point
  36. I always think of orcs as a cross between the Mongol horde (who were no dummies) and cave men (who generally were). Not that they are idiots, but crude and savage, uncivilized. I also see them as irredeemable; there are no good guy orcs because they are all horrible monsters.
    1 point
  37. archer

    Coronavirus

    I tried explaining that to relatives and others during discussions in the middle of the pandemic...with about as much success at convincing people as you'd expect.
    1 point
  38. There’s a site on YouTube called Binging with Babish where a chef specializes in creating dishes referenced/made in movies and TV shows. Do you want to try the “five dollar milkshake” from Pulp Fiction, or the fantastic steak breakfast from Twister or see if prepping the garlic like Paulie did in prison in Goodfellas actually helped? The videos are all around five minutes or so each so you can’t get bored. If you like cooking they’re a fun watch.
    1 point
  39. tkdguy

    In other news...

    Tactical Studies Rules was the name of the company. The Strategic Review was the magazine the company produced; it was the forerunner of Dragon Magazine.
    1 point
  40. Cancer

    In other news...

    More news items you can use as events in your near-now game: medieval graves opened about 1400 years ago, for unknown reasons What were they looking for then? And ... what are they looking for now that led people to discover the old openings?
    1 point
  41. DoctorImpossible

    Jokes

    Did you know, thanks to a very old law that is still in place nobody living in London is allowed to be buried there? Apparently, you need to be dead first.
    1 point
  42. Finally finished WandaVision. A sitcom parody has no business being that good. And it did an awful lot of work continuitywise: two origin stories, two rad accidents, one government agency, and a Secret Invasion.
    1 point
  43. LoneWolf & Grailknight - thank you for sharing your thoughts and making the suggestions. I truly appreciate discussing and better understanding the rules. I had not considered Move Through previously. My reason was that the PC was not expecting to "hit a wall". I would think that when executing a Move Through, the PC would be like a Linebacker who KNEW s/he was about to hit something. In this situation it would be unexpected. My real life experience is that when I hit something unexpectedly - it seems to "hurt more". However, your feedback has me reconsidering this line of thinking. Applying Casual Strength is also a great idea. The PC may not have "meant" to do it - but it might be a reasonable application in this instance. BTW - I know 4th Edition is a little out of date - however I had the materials and started an online game due to the pandemic (thinking it would only last 6-8 sessions). The crazy part is that the players are having a blast and wanna keep going - and I don't wanna switch systems on them. Again, thank you. Please share any other thoughts on the matter if they occur to you.
    1 point
  44. HeroGM

    Pulp Images

    Name 'em -
    1 point
  45. Psybolt

    Alphabet Game 2021

    "Weird Al Yankovic" by Weird Al Yankovic
    1 point
  46. Psybolt

    Alphabet Game 2021

    Eat It- Weird Al Yankovic
    1 point
  47. Psybolt

    Alphabet Game 2021

    Weird Al Yankovic
    1 point
  48. Starlord

    Alphabet Game 2021

    Eat It - 'Weird Al' Yankovic
    1 point
  49. Doc Fate! from DC's The Multiversity: Society of Super-heroes. (2014) Doc Fate is a mashup of Doc Savage and Doctor Fate, who forms the Society of Super-heroes to repel the Conquerors from the Counter Earth. Lots of pulpy goodness here, scripted by Grant Morrison and drawn by Chris Sprouse. Powers and skills: Drawing from Doc Savage and Doctor Fate, Doc Fate could have just about skill, and plenty of spells, but I tried to list only what was shown in one short comic. Like, we know Doc Fate has low blow because he kicks Felix Faust in the junk: also he likes to carry two guns, so I gave him ambidextrous. He is an actual medical doctor, and can cast a spell to open a portal, allowing him to teleport over an unspecified distance: He does seem to know a few other spells, but it isn't really clear what the effects are. Also, I did not include his bases that are briefly shown, his windowless black skyscraper in manhattan - mixing Doc's office in the Empire State building the Fate's tower in Arkham. Doc Fate also has an 'Impregnable Fortress' somewhere that resembles a meso-american pyramid, moving the Fortress of Solitude to Central America perhaps? Disads: "I'm aware of my reputation as a devil worshipper in some quarters..." Seems awfully specific, but okay. Also, he is being hunted by the forces of Vandal Savage in the last half of the story. Doc Fate : Val Char Cost 15 STR 5 18 DEX 24 15 CON 10 14 BODY 8 20 INT 10 18 EGO 16 28 PRE 8 14 COM 2 6 PD 3 3 ED 0 4 SPD 12 6 REC 0 30 END 0 30 STUN 0 6" RUN 0 2" SWIM 0 3" LEAP 0 Characteristics Cost: 98 Cost Power END 18 The Gate of Fate: Teleportation 5", Usable By Other (+1/4), Area Of Effect (One Hex; +1/2*), Continuous (+1), MegaScale (1" = 1,000 km; +1), Can Be Scaled Down 1" = 1km (+1/4) (40 Active Points); Gate (-1/2), Extra Time (Full Phase, -1/2), Incantations (-1/4) 4 8 Unimpressed: +10 PRE (7pts over normal characteristic maxima) (17 Active Points); only vs fear presence attacks Power loses about half of its effectiveness (-1) Powers Cost: 26 Cost Martial Arts Maneuver Brawling 5 1) Roundhouse Punch: 1/2 Phase, -2 OCV, +1 DCV, 7d6 Strike 4 2) Punch: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike 4 3) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 4) Low Blow: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND 4 5) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm Martial Arts Cost: 21 Cost Skill 3 Paramedics 13- 3 KS: The Occult 13- 3 Inventor 13- 3 PS: Doctor 13- 8 +1 with All Combat Skills Cost: 20 Cost Perk 6 Money: Wealthy 1 Fringe Benefit: License to practice Medicine Perks Cost: 7 Cost Talent 3 Ambidexterity (-2 Off Hand penalty) Talents Cost: 3 Val Disadvantages 0 Normal Characteristic Maxima 15 Reputation: Satanist, 14- (Extreme; Known Only To A Small Group) 20 Hunted: Vandal Savage 14- (As Pow; Harshly Punish) 15 Social Limitation: Secret ID (Frequently; Major) 25 Hero Bonus Disadvantage Points: 75Base Points: 100 Total Character Cost: 175
    1 point
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