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Showing content with the highest reputation since 10/23/2020 in Files

  1. ccastan

    HS6E GM Screen

    Version 1


    This is a GM screen I created using a combination of tables from Champions Complete (mostly), and Hero System 6E Volume 2. I made minor tweaks to some tables because of spacing needs, but otherwise the tables are straight from those sources. The pages are laid out to use in a landscape 11" x 8 1/2" format. I use a four panel vinyl landscape 11" x 8 1/2" screen I bought online. Of course you can also use the tables on a laptop during play. Enjoy!
    4 points
  2. Version 5.0.0


    These are the rough drafts for Champions Begins, having been gone through with a few editing passes. Art continues to be worked on, so there are a lot of placeholder pieces and uncolored art, right now. Included is the GM Book, for GMs to use Player Book, for players Character Book, for players Villain Book, for the GM. All files here are for people to look over, examine for problems, give suggestions and critique, and offer assistance of any kind, especially artwork.
    2 points
  3. Version 1.6.0


    This is an updated and fixed version of Tasha's Ultimate Character Sheet - the latest version is awesome for printing with a great layout, but there were some bugs and inconsistencies to be corrected to polish it up a bit. All changes build on the work of the original author (v1.5.4) and their work can be found here: Tasha's Ultimate Character Sheet - Original Author the following changes were made to v1.5.4 to arrive at this version 1.6.0 - 2021-Jul-21 fixed invalid HTML tags on non-breaking spaces Untangled page 4 tables for skills,talents, etc. to be all aligned on the IF/ENDIF checks for those sections Gave more space for the cost and roll columns in all sections Highlight Multipower pool/Name, and List names in all sections Made Notes and character name style consistent across all sections/pages Added global replace for 1/2 dice fraction to use HTML fractional tag (at very bottom of file) Added "Combat Tactics" field to the top of page 2 making page 2 a complete combat detail
    2 points
  4. Version 1.0.0


    This is an updated character sheet template that I developed for Champions, 6th Edition. It's in Microsoft Word format, making it easy to edit and print out.
    1 point
  5. Version 1.0.0


    This is a character sheet for 6E done in the 3-column style used in 4E. It is in Microsoft Word format, built with each column of the sheet inside a different table in Word (so that you can add or delete rows from any column without affecting the other two). The third column includes the Hit Location chart and a space for miscellaneous notes. Manually re-size a row in each column as needed to make the bottom border of the sheet line up as the size changes.
    1 point
  6. Version 1.0.0


    This is a character sheet for Champions Complete done in the 3-column style used in 4E. It is in Microsoft Word format, built with each column of the sheet inside a different table in Word (so that you can add or delete rows from any column without affecting the other two). The bottom of the third column has room for additional powers and skills. Manually re-size a row in each column as needed to make the bottom border of the sheet line up as the size changes.
    1 point
  7. Durzan Malakim


    Version 1.0.0


    This export template is intended to present everything you need to play in four pages as long as you keep the number of items to display within certain limits. Exceeding the limits adds a page, and usually doesn't look good doing it. The first page can support around 5 to 7 Perks, 5 to 7 Talents, and 10 to 12 Complications. The second page can support around 40 Skills and 20 to 25 Martial Maneuvers. The third page can support around 30 to 35 powers and equipment descriptions. The fourth page can support a page worth of Background and Personality description.
    1 point
  8. Version 1.0.0


    These are my old 4th Edition character write-ups for the DC Universe that I used years ago for various game events. They're in Microsoft Word format to easily edit and print. They are the following characters: Aquaman Batgirl Batman Black Canary Blue Beetle (Ted Kord) Booster Gold Captain Atom Firestorm (Ronnie Raymond) Flash (Barry Allen) Flash (Wally West/1990s) Green Lantern (Guy Gardner) Green Lantern (Hal Jordan) Green Lantern (Kyle Rayner) Green Lantern (John Stewart) Hawkgirl Huntress Martian Manhunter Maxima Power Girl Shazam Supergirl Superman Wonder Woman
    1 point
  9. Version 1.0.0


    Herein, you will find all sorts of things. Many of them are incomplete, stupid, or just too weird to keep in my head any longer. So here you are. A glimpse into my Fantasy HERO campaign. If you like it, remember that it is the work of years, slaved over and pounded upon until it has reached the incomplete state you find it in. If you do not like it, note that I slept a great deal during those years, some if almost certainly while typing.
    1 point
  10. Version 2.0.0


    A selection of DC and Marvel heroes created in Hero Designer and laid on a simple RTF character sheet with a lot of the technical text edited out to make it simpler to read but also to have a character sheet of a single page (except for Batman. Because he's Batman). The sheet uses Calibri Light font. Section titles are size 10, capitalized. Standard characteristic names are size 9, bold. The rest is size 9 with flavor names in bold-italic. I have never printed it so it might look terrible on paper but it looks nice on the screen. Most characters were built using a combination of the Super HERO gallery, my own ideas but also ideas mined from these forums. The exception is Colossus which comes 99% from The HERO System Book of Templates by Christopher Hackler (which you can buy from this site). The file contains: Justice League Aquaman (700pts) Batman (800pts) Cyborg (600pts) New Flash (700pts) Green Lantern (700pts) Superman (800pts) Wonder Woman (700pts) Titans Beast Boy (400pts) Donna Troy (400pts) New Nightwing (400pts) Omen (400pts) New Raven (400pts) Starfire (400 pts) Tempest (400pts) New Marvel Colossus (400pts) Daredevil (400pts) Spider-Man (400pts) All the Hero Designer files are included (except Colossus which you ca find in the HERO System Book of Templates) New
    1 point
  11. Version 1.0.0


    This is a simplified, fillable character template for Champions in Microsoft Word.
    1 point
  12. Version 1.0.0


    This spreadsheet is my attempt to make a workable 'Rule of X' for my own personal campaign use (and personal edification). I'm sharing it for others to use (or not use) as they see fit. The 'Rule of X' basically states that given a set of input parameters (OCV, Damage Dice, etc.) you should be able to calculate some number to represent a character's combat effectiveness. Read HS62.282 for a more in depth explanation. Personally, I found the official rules vague and hand-wavy so I thought this would be a fun project to take on and see if I could make something interesting. This is one of many tools and techniques GMs have to bring some hard and fast rules in to balance their campaign. This is not meant as a substitute for a GM's critical analysis of a character; it's an experiment that's attempting to make the 'Rule of X' workable for my own campaign. Consider this a tool in your toolkit and like any other tool it can be used and abused...munchkins will be munchkins. Campaign baselines are vitally important to the equation and the impact of them should not be underestimated! Everything is configurable; so if you don't agree with how I've weighted abilities, then change it to what you feel is reasonable. The same goes for your own campaign baselines. Disclaimer: I didn't invent the 'Rule of X' and I'm not interested in arguing it's merits endlessly on the interwebs, if you don't like it don't use it! Theory of Operation All campaigns have some notion of baseline stats like DEX, SPD, CVs, etc The spreadsheet takes those baseline statistics as adjustable parameters and assigns a weight to each The Rule of X is the sum of all weights Characters who deviate from the norm are affected like this: Going above the campaign average costs the character proportionally more depending on how much more they exceed the norm Going below the norm discounts the stat for the character in the same manner as going above it does (ie. proportionally) There's a column labelled "+/- %" that tells you how close a character is the campaign Rule of X I recommend trying to keep characters within +/-5% of the Rule of X, max Notes: All input variables (CON, DCV, oAP, etc) assume the highest possible values a character can generate (without pushing) it's not about what a character is likely to be at on any given segment of combat it is about what they could theoretically achieve if they had to put everything into a given task (like hitting a target or evading attacks) Do not factor in standard or optional combat maneuvers into the variables if anyone can perform the maneuver then it's not relevant to the calculation (everyone can Dodge so we don't include that in the DCV entry, for example) For Martial Arts: pick the greatest OCV bonus from your list of offensive maneuvers do the same for DCV except Martial Dodge counts as +2 only (the other +3 everyone has access to via standard Dodge)
    1 point
  13. Legendsmiths

    Hero Compact (RTF)

    Version v1.7


    The layout is a clean two column format with indenting and bolding for clarity. The Hero System logo is in the document, and nearly all character tags/information are included. Redundant information is avoided (e.g. STUN is listed only once). Sections are by column. Usually you can condense a character to 2 pages just by rearranging sections. The RTF in this format is only supported by MS Word, which is supported with the MS Word Viewer (http://www.microsoft.com/download/en/details.aspx?id=4). Other Notes All skill levels put along side Combat Skill Levels Encumbrance is only displayed if you have equipment Equipment lists in a more "equipment like" format Secondary STR produces Secondary ENC Table If you have an image file the file size will be bloated if you just preview the character. Use Export to File to ensure the smallest file size possible. Image should fit under background and must be a JPEG Please feel free to send me comments or corrections. Written by Shane Harsch (shane@tekhed.com)
    1 point
  14. Version 1.1


    This is an initial attempt to measuse and compare power between characters (and parties). Although a very difficult task in Hero System, it might help GMs to design balanced encounters. It is more or less related to the idea behind Dungeons & Dragons' Challenge Rating. Notice that a key aspect in the spreadsheet is the "fitting factor"; using a few combats as a reference, it seems to be it should be somewhere between 1,5 and 5. As a guideline, encounters where the odds are over 70%-30% should be considered easy ones.
    1 point
  15. Version First


    This is a rebuild of the old Campaign Rules sheet that was offered in 4th Edition Champions. It gives the GM a single sheet to fill out with all the things players may need, including power level ranges, point bases, optional rules, house rules, everyman skills, and so on.
    1 point
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