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Showing content with the highest reputation since 11/13/2018 in Files

  1. 3 points

    Version 2.5.2

    25 downloads

    A 6e multipage HTML export format for Hero Designer
  2. 2 points

    98 downloads

    In the 1990s Hero Games published three source books for an official setting for their Champions superhero game. Under the general heading of Champions New Millennium, these books describe a world history, campaign city, and a large number of NPC villains and heroes. Some of the latter resemble characters published under earlier or later editions of Champions, but with their own distinctive interpretations; while others were unique to the New Millennium line. Those books weren't written for Hero System, but another game rule set called Fuzion. However, over the late Nineties and early in this millennium, the Hero Games website hosted Hero Fourth Edition character sheets for nearly all the characters from the New Millennium line, for people who wanted to use those rules to play in that setting. Recently Hero Games has started selling PDF versions of the New Millennium books, and I thought it might make them more desirable to Hero System fans if I uploaded those 4E character sheets, which I saved from the earlier website. This download is a ZIP folder of over eighty 4E character sheets for characters from all three books, in HTM format. These are only the game-mechanic write-ups for the characters, not including their background text and illustrations from the original books. Those books -- Champions New Millennium, Alliances, and Bay City -- are available from the website store, under "HERO System Fourth Edition (and earlier) / Champions." Thanks to Jason Walters for permission to upload these files.
  3. 2 points
    Xotl

    Fantasy Hero Primer

    Version 1.3

    242 downloads

    This is a quick, simple 28-page introduction to the some of the basics of the Hero System, especially as it applies to Fantasy Hero. It attempts to walk a new player through some of the system's principles, showing off why Fantasy Hero is worth digging into, but without getting bogged down in math or rules minutiae. The intended audience is someone new to Hero, especially those coming to Hero from D&D or other class-based fantasy systems. The reader is walked through the basics of character creation, three character examples, a sample combat, and a few other bits.
  4. 1 point

    Version 1

    68 downloads

    This is a zip of the TIF files used in the book itself.
  5. 1 point

    Version 1.0.0

    15 downloads

    This is a list of vehicle weapons for a Robot Warriors campaign ran via Hero 6.0. Let me know what you think.
  6. 1 point

    Version 1.0.2

    64 downloads

    This is a 3 page character sheet I whipped up for HERO 6th Edition. Here is a summary of the pages; Profile - characteristics, movement, senses, points, perks and talents and finally complications. All skills and powers / equipment. Combat profile - vitals tracking, to-hit chart, defenses, combat values, references and maneuvers. Design goals; I wanted a sheet that was more "newb" friendly. So I tried to include the full names of characteristics with abbreviations. I also wanted it to be easier on ink, hence the various watermarks. I also like my personal info at the top of the first sheet. I feel this approach makes it easier to use. During social or interpersonal scenes, you can have sheet 1 and sheet 2 face up. During combat, you can have sheets 2 and 3 face up. This allows for 2 sheets face up side-by-side depending on the focus of the "scene".
  7. 1 point
    drunkonduty

    Fantasy Hero Basic

    Version 1.1.0

    56 downloads

    This is a simplified version of the 6th edition Fantasy HERO Complete rules and is intended for players new to HERO System. It assumes no knowledge of the main rules set, but is playable straight out of the box. To keep things simple this document doesn't use all of the rules as presented in Fantasy HERO Complete, and simplifies others. For example the character creation guidelines use pre-generated templates that can be mixed and matched to create characters. The list of available skills has been reduced, with some skills being rolled into others. It also includes a simple magic system, with lists of spells available for characters, as well as lists of equipment and weapons. All the spells and other templates have been created using, and are compatible with, the rules as presented in Fantasy HERO Complete. I hope you find it a useful introduction to the HERO system.
  8. 1 point
    sentry0

    Rule of X Calculator

    Version 1.0.0

    77 downloads

    This spreadsheet is my attempt to make a workable 'Rule of X' for my own personal campaign use (and personal edification). I'm sharing it for others to use (or not use) as they see fit. The 'Rule of X' basically states that given a set of input parameters (OCV, Damage Dice, etc.) you should be able to calculate some number to represent a character's combat effectiveness. Read HS62.282 for a more in depth explanation. Personally, I found the official rules vague and hand-wavy so I thought this would be a fun project to take on and see if I could make something interesting. This is one of many tools and techniques GMs have to bring some hard and fast rules in to balance their campaign. This is not meant as a substitute for a GM's critical analysis of a character; it's an experiment that's attempting to make the 'Rule of X' workable for my own campaign. Consider this a tool in your toolkit and like any other tool it can be used and abused...munchkins will be munchkins. Campaign baselines are vitally important to the equation and the impact of them should not be underestimated! Everything is configurable; so if you don't agree with how I've weighted abilities, then change it to what you feel is reasonable. The same goes for your own campaign baselines. Disclaimer: I didn't invent the 'Rule of X' and I'm not interested in arguing it's merits endlessly on the interwebs, if you don't like it don't use it! Theory of Operation All campaigns have some notion of baseline stats like DEX, SPD, CVs, etc The spreadsheet takes those baseline statistics as adjustable parameters and assigns a weight to each The Rule of X is the sum of all weights Characters who deviate from the norm are affected like this: Going above the campaign average costs the character proportionally more depending on how much more they exceed the norm Going below the norm discounts the stat for the character in the same manner as going above it does (ie. proportionally) There's a column labelled "+/- %" that tells you how close a character is the campaign Rule of X I recommend trying to keep characters within +/-5% of the Rule of X, max Notes: All input variables (CON, DCV, oAP, etc) assume the highest possible values a character can generate (without pushing) it's not about what a character is likely to be at on any given segment of combat it is about what they could theoretically achieve if they had to put everything into a given task (like hitting a target or evading attacks) Do not factor in standard or optional combat maneuvers into the variables if anyone can perform the maneuver then it's not relevant to the calculation (everyone can Dodge so we don't include that in the DCV entry, for example) For Martial Arts: pick the greatest OCV bonus from your list of offensive maneuvers do the same for DCV except Martial Dodge counts as +2 only (the other +3 everyone has access to via standard Dodge)
  9. 1 point
    ccastan

    HS6E GM Screen

    Version 1

    1,114 downloads

    This is a GM screen I created using a combination of tables from Champions Complete (mostly), and Hero System 6E Volume 2. I made minor tweaks to some tables because of spacing needs, but otherwise the tables are straight from those sources. The pages are laid out to use in a landscape 11" x 8 1/2" format. I use a four panel vinyl landscape 11" x 8 1/2" screen I bought online. Of course you can also use the tables on a laptop during play. Enjoy!
  10. 1 point

    Version 1.0

    173 downloads

    This is an archive Lemming uploaded nearly a decade ago. He's not been on in over a year and since folk have been asking about character outlines. I thought that I would upload some of the ones that I have. Here's what Lemming has to say about this archive: From the ReadMe. ----- 268 different outlines. These were produced mainly from comics by Sam Bell, Don Satow, and myself. Each outline used to live on a page with several other outlines hence the odd numbering scheme. I scanned them in a few years ago and recently seperated the rest, indexed to 1 bit and left the background transparent. To be truly useful, you'll want to convert into RGB mode and use this as a background layer to draw around on. -Mark lemming at quirkyqatz.com April 10, 2005
  11. 1 point

    902 downloads

    form fillable 6e character sheet (pdf) Not sure who created this but I noticed it was not in the current download section. Enjoy. HM
  12. 1 point

    1,384 downloads

    The official character sheet from the 6th Edition rulebooks.
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