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  1. 10 points
  2. 9 points
  3. 8 points
    This is more a complaint for fantasy artwork, and video games, but: Giant weapons for human-sized fighters. Seven-foot swords. Hundred-pound hammers. Axes as broad as a car door. All of the insecurity-overcompensating, penis-substituting, power-fantasizing behemoth bodkins that even Conan couldn't swing in a fight.
  4. 8 points
  5. 8 points

    "Neat" Pictures

  6. 8 points
    Followup! Today's ATC reports that Pompeo reacted to Mary-Louise Kelly's interview, and report on his subsequent meltdown, by accusing her of lying: That she hadn't really told his staff she'd ask about Ukraine, and that she had actually agreed to talk with him, alone, off the record. (He did not dispute her account of his profanity-laced rant, though.) And of course he said it was just one more case of the media's psychotic hatred of the Trump administration. So the ATC newsroom invited NPR's CEO, John Lansing, to respond to Pompeo. Mr. Lansing expressed full confidence in Ms. Kelly as one of the country's most respected and professional journalists, Oh, and that she has the email chain with Pompeo's staff, setting up the interview, in which she says and they agree that she will ask about Ukraine. This is all a bit familiar to me from my late father's stories about his work as an investigative reporter for the Tacoma News Tribune. More than once, he offended locally prominent people who threatened to sue him and the paper for libel. His response was always the same: "Go ahead." They never did, or at least they never won. The threats never stopped him, or the TNT, from running a story. So if Mr. Pompeo believes Mary-Louise Kelly lied, twice, on air, about him and his office... he should sue. Proving in court that a major news organization lied through its teeth would certainly be feather in the Trump administration's cap. But he won't, just like the Trump administration has never sued for libel despite all their proclamations that the news media are lying. Because they know they will lose. Dean Shomshak
  7. 7 points
  8. 7 points

    Funny Pics II: The Revenge

  9. 7 points
    Scott Ruggels

    Grade the 1980's

    Graduated High school in 1982. Flunked out of college in 1984, and worked a series of dead end jobs. At this point school didn't matter, other than to learn graphics, and animation skills, because... I went to Dance clubs. I played a huge amount of games. Got involved in a whole slew of gaming fanzines. Got invited to play with the Hero games folks, and got my first paid illustration gigs. Worked in Comic books. Worked the stands as an usher during the 84 Olympics, and saw Brazil beat Italy decisively in soccer. I started collecting the music I ran across in Clubs, collecting orange crates full of 12 in. Dance singles and Motion Picture soundtracks. Lots of great action movies, and delectable Trash Cinema (The Sword & The Sorcerer), and I was healthy enough to eat anything (Jack in The Box Ultimate Cheese burgers, with a side of Bacon Cheddar Potato wedges.). Ronald Reagan broke the back of the Soviet union, and it collapsed 6 months after he left office. (Victory over Communism!) Went through three cars. Started to travel to big conventions, like WorldCon, Gencon, and Comic-con. For me, the 80's were a grand, young person's Adventure, so I have to Grade it as an A!
  10. 7 points

    Birds of Prey (2020)

    Is it just me, or is Harley Quin rapidly going the way of Wolverine, Gambit, and Deadpool before her: Overhyped, overexposed, and when it comes right down to it, frankly not that interesting a character? Oh, and we can throw Batman himself in what that lot too, as far as I'm concerned.
  11. 7 points
    Gnome BODY (important!)

    Realism vs Fantasy

    What this fine fellow said. And more than that, I don't actually want realism. I want verisimilitude. I want that genre-appropriate veneer of realism, but without all the headaches that accompany actually being realistic. Faux-realism, if you will. I don't care what the relationship between volume and jumping height is, I want halflings to jump worse than humans. Yes, I know that cats are much smaller than but easily outjump humans I don't care. Bilbo can't bunnyhop. I don't care if assault rifle shots should be able to penetrate that brick wall we're hiding behind. I've seen enough action movies to know that what should happen is the wall trembling and chips flying as the heroes figure out how to deal with the situation. I don't care what sort of fuel efficiency my spaceship gets or what transfer orbit makes the most sense or how the engine works. I just want to know how much I have to pay for enough space-fuel to get from Earth to Mars. The physics aren't important to the story, we just need a consistent number.
  12. 7 points
    I'd like to take this moment to repeat that, in my opinion as an IT and cybersecurity professional, elections should be paper and ink only. No hackable voting machines, no badly written caucus apps, no easily deleted centralized databases. Ever. The mere existence of these opaque technologies can only reduce the perceived legitimacy of any election.
  13. 6 points

    "Neat" Pictures

  14. 6 points
    This is slightly off topic, and not addressed at anyone involved in this thread, but reading some of the comments has brought something to mind that I have been thinking about for some time. Also, if the tone seems a bit heated, I apologize in advance, but this is a topic that has been bothering me for a while, again, none of this is addressed to those posting in this thread. Over the many years of my sporadic RPG career, I have done a roughly equal amount of time as a GM and as a Player. I enjoyed both. I enjoyed playing because all I had to do was show up with a well-prepared character, or some good ideas if we were creating characters from scratch, and enjoy playing the game. I enjoyed GM'ing, because it gave me the chance to try my hand at creating an adventure that the players would enjoy, find challenging, and want to continue into a campaign. That is not the only difference. GM'ing is a metric buttload of work. I started out DM'ing AD&D. You had to create a plot, maps, monsters, treasures, traps, NPC's, atmosphere, background information, interesting things for each character to potentially do (traps and locks for the thief, appropriate stuff for the fighters to fight, people for the cleric to convert or heal, interesting magic stuff for the magic user to find, etc.). It might take a day of work for each hour the players were going to spend at the table. Champions is a little different, not as much "treasure" but way more NPC's and combat and plot. And I admit that I did enjoy the work I put into creating an adventure, mostly, but it was still work and took up a lot of time, which all of us seem to have less of as the years go by. I also enjoy cooking, and from time to time I invite people over for dinner. If I invite someone who does not like spicy food, I have no problem accomodating that. If I invite someone who loves baked beans, I will do my best to work them into the menu. However, since I am the one buying the ingredients, playing the host, and doing all the work preparing the food, I expect to get a certain amount of apprectiation for going to all the trouble. After all, there are plenty of restaurants that will cook the food you want, pretty much the way you want it, you just have to pay for it, and the more demanding you are, the more you usually have to pay. There are times when players, and I hope it is mainly players who have never GM'ed, give off a vibe like: "I want you to go out and buy every possible ingredient for every possible dish. Clean them, prep them, and have them waiting for my arrival. When I get there, I expect you to produce exactly the dish I am in the mood for, even though I may not know myself what I want. You think that you have to right to have some input into what you cook? How dare you! You can't bully me into accepting something that you enjoy too, this is all about me!" That example may be a little extreme, but I find the concept that the GM is just another player, with no more right to have the game suit him than anyone else, to be ridiculous. Maybe everyone else lives in a world that is crowded with GM's begging players to enter their games, but that has never been my experience. I always felt lucky that someone else was willing to put in all that effort so I didn't have to. That doesn't mean I would put up with a GM that was rude or abusive, but other than that, I was happy enough to be in a game to cut the GM some slack. I am not saying that the players are just there to act out the GM's play so he can sit back and watch it. But as much as the word "railroad" has been maligned in the RPG world, it is a great way to get a group of people to the same place at the same time! Perhaps the concept of "carpool" is more appropriate. Everyone is trying to get to the same basic place, at around the same time. If one of the group wants to stop off to pick up some drycleaning, or drop something in the mailbox, that is fine too, as long as everyone gets where they are going in time. But, if people are saying that if the guy who owns the car, buys the gas, and does all the driving, likes to stop off for a doughnut every morning, he doesn't have that right unless all the passengers want one too, that sounds like B.S. to me. After all, if someone just wants to come up with a story where their character, and all the faceless drones that follow it around, does exactly what he wants in a world made to accomodate him, they can do that. They call it writing a story. But to expect someone else to spend their time writing one for you, that exactly matches your desires, with little to no input from them, seems a little selfish. For one thing, if the GM is not the guiding the plot, who is? I always see comments about "the players", but if you think about it, would all the players want exactly the same thing? I mean obviously, if you start out with a bank being robbed, and one player wants to kill off the robbers by beheading them with her power sword, and one player wants to use his negotiation skills to talk the robbers out of a life of crime, and one player wants to go to the library across the street and research the history of the Federal Reserve, and the final player wants to have their character strike up a romance with one of the "rough-edged but dangerously attractive" bank robbers, you can't pursue all of those threads at the same moment, especially since the bank robbery is only being staged as a distraction while Viper is stealing the McGuffin across town and the players probably need to figure that out, if not now, at least soon. So, do you stop for a vote after each turn so see which direction the players want to jump? I believe that the problem is often not "The Players are not able to have Their characters do the things They want to." but instead, "I am not able to have My character do exactly what I want to, (and have all the other players and the rest of the game world go along with me)!" I have never seen someone suggest that the players should take some sort of vote, or express their opinions on which direction the game should go, it always seems to be assumed that if that power-mad GM would just get out of the way of the person who is talking, everyone else could follow them to the promised land. After all, if you are going to only please one person at the table, it might as well be the person who does all the work, not the person who does nothing but complain about the work that has been done, without actually contributing anything that would also make the other players happy. For some reason, many players seem to think that if the game was just run they way they want it to be, every thing would be great. And that's fine, if someone thinks they can do a better job than the GM, they should give it a try. Do the work. Spend the time. Come up with the kind of plot you like. Guide the game in the direction you see fit . . . Oh, but wait, isn't that railroading? 😁 ka.
  15. 6 points
  16. 6 points
    Like the GOP managed to stop Trump in 2016? I'm certainly not a fan of Sanders, but I strongly suspect he's tapping into the same vein that got us Trump in the first place. People aren't happy with the way things have been and offering "more of the same" isn't going to be a strong contender. Almost the standard rule of advertising, you have to be offering "NEW! and IMPROVED!" or you're just background noise. Trump is guaranteed neither defeat or victory in 2020, but if the Democrats want to win they're going to have to offer more than "I'm not Donald Trump" as their central campaign theme. Not being a registered member of either party, I'm just waiting for the Dems to stop playing musical chairs so we can move on to the main event.
  17. 6 points
    I've got this idea for a fantasy game (or novel, I suppose) in which all the classic fantasy "races" exist: elves, dwarves, goblins, orcs, giants, minotaurs, etc. Everything but humans. They're all the creations of a long-gone Ancient civilization. They were created at slaves, cannon fodder, "monsters" for hunts (the Ancients liked the most dangerous game), and playthings. Except humans. Because they're like breeds of dogs--unless you carefully police their bloodlines, they quickly degenerate into mongrels, i.e., humans. Given that the Ancients vanished long ago, there are a LOT of humans. They are, in fact, the majority of the humanoid population. All the other races exist as well, but mostly in their own lands, where they've carefully controlled their breeding for all these centuries. Sometimes they practice "exposure" of infants who aren't X enough. Sometimes they simply expel (or otherwise ostracize) someone who doesn't meet their standards. A lot of "elves" and "dwarves" wandering the world outside their own enclaves aren't *really* elves and dwarves, at least according to their own kind (though these individuals wi'l probably never admit it, and might even fight you for saying it). If you're sufficiently "off" from the ideal, you're a half-elf or half-orc or whatever. And even more reviled. In fact, the only ones more reviled than half-breeds are complete mongrels--i.e., humans. Yes, they're the largest population, and they're not as strong as dwarves (on average), or as graceful as elves (on average), and so forth. But they're tough and overall pretty successful as a race, and they breed like rabbits. And with no regard for lineage--well, except the sad few who occasionally try to claim there's a Human standard, but even most other humans are like, "Dude--give it up. We're all mongrels. Embrace it." Which handily explains why the various other races (or sub-races, if you like) all have fairly specific descriptions. If they don't meet that standard, they're not really that race. And why humans come in all shapes and sizes and colors (hair, eyes, skin). And why, of course, every race is convinced that *they* are the pinnacle of humanoid forms, and everyone else is inferior. Good enough for a traveling/adventuring companion, maybe, but you wouldn't want your sister to marry one. Especially those humans.
  18. 6 points
  19. 6 points
    Speaking of worlds on turtles... I've enjoyed many of the Diskworld novels. Often funny, often pointed in its satire. But for me at least, hardly ever immersive. No matter how much I enjoy the story, I am fully aware this world "exists" to comment on other stories or aspects of RL. It's never a world that feels like it could exist in its own right. Again, at least not for me. Dean Shomshak
  20. 6 points

    Funny Pics II: The Revenge

    It's kind of crazy how widely accepted Botox has become. I mean, just a few years ago, it was considered pretty out there. Now you mention Botox and nobody raises an eyebrow.
  21. 6 points
  22. 6 points
    I would assign more faith in setting, if- well: Millennium City Vibora Bay That college Steve has up in the store Atlantean Age Valdorian Age Turakian Age Tuala Morn Hidden Lands Stronghold Terran Empire Meriquai Falls Johlros Hell's Half Acre Kazei 5 Widening Gyre Monster Island The Mystic World Hudson City Worlds of Empire And I can't remember how many other setting books from even further back- Had attracted an audience larger than _us_. By that I mean people already big into HERO. A setting is a picture of a place that you use as a backdrop for your story. Yes; you need one. But you don't need two-hundred-odd pages of a setting to sit down and play a game, or to even be interested in playing. I started playing Traveller with the little black box. There really wasn't much in there for setting. I started playing D&D with box whose color I don't remember, but I remember that the rules were thinner than the 1e Champions book (though it would be a year or two before I learned that), and the highest level listed in the book was _three_. Yep. Third level. It didn't have _crap_ for setting, not even the vague inferences that having to join a service made about the Traveller universe. The closest thing we had to "setting" for D&D was pencil and ink lines on graph paper. The list goes on, or course: Star Frontiers: we don't like these worm-looking guys. Have fun. Gamma World: there was an appoclypse, maybe nuclear, not sure. Anyway, mutants. Aftermath: something really horrible has happened that has brought about the end of the world. You decide what it was. Twilight 2000: the war's over, and you're stranded in Poland. No; there are no maps. You don't have orders anymore, so.... Well, it's Poland. Do what you ordinarily do in Poland, but with guns and maybe a Humvee. A green one. Seriously. And some of those games have launched legacies. Even Champions-- the game that we come here regularly to celebrate and discuss, had _no_ setting. First edition was published in '81. Seriously, damned near all of it: rules, Enemies 1, Escape from Stronghold (Hillariously subtitled "Adventure #1 for Champions" ) , and Island of Doctor Destroyer. That was.... Setting, I guess? Even wieder was that all the published adventures throughout 2 and 3e were totally unrelated to each other. I think Circle and M.E.T.E appeared in the same book, but had no relation to each other. Same with Blood and Dr. McQuark: neither was filled out enough to make a 24 page book on thier own, UT if we combine them..... Scourge From the Deep was just _nuts_ if you wanted to work it into any cohesive setting (though it did give us the drowning rules). To be honest, that campaign book that came with Justice, Inc? Dude, that was positively _decadent_ in terms of setting for the games then. But we still play it. It was forty years ago, and we are still in love, so I'm thinking that "setting is nice" might be more appropriate. The problem with setting is best illustrated with the current HERO books, and that classic example of setring: World of Darkness (or Vampire, for those looking for a short handle). Yes, it blew up _tremendously_ huge, and some of that can be contributed to setting. Timing and topic had a lot to do with it, but the setting was undeniably very popular. There was tons of it! The just kept pumping it out. Hell, why add new races and new monsters? Think of a monster? Build a damned game around it and toss it in World of Darkness! But it's gone now. Sure: there are, just like HERO, some diehards still plugging along. But for the most part, it's just as dead as HERO. But how, with that amazing setting? Too damned much of it. Too much setting, too much restriction imposed by the setting, too much sameness. In short, people gobbled up every little thing they could read about it, and after the information overload, they just got tired of it. Why was Lugosi the best Dracula? You didn't see anything! You knew there was the monster. You _saw_ the monster as he stalked his victim. Then there was a close up on his grotesque and lurid grin, he hunched and dove-- And the scene cut, or his cape obscured eveything- his directors knew that nothing was better than what the audience would invent in their own minds. There was enough setting to get you moving, and nowhere near enough to mire you down. Complete? Give me an adventure, or enough setting that I can make something appropriate to what's been give. Don't give me two hundred pages of an entire world: the party isn't going to walk too terribly far from the starting point, anyway, not for months. Don't bother me with what I don't need. The most popular setting book of all time, according to some, was Greyhawk. I owned it, as I am sure many of you did. What was that little miniature staple-bound book, anyway? Maybe 40 pages? Sure, it grew, but it grew over time; it didn't beat the zeal out of me with six chapters on political intrigue and four more on tax-funded infrastructure. I don't want to play Phantom Menace; I'll call you if I get bored. A setting is a backdrop for your adventures; it's nice scenery, and names for the places in the distance. Other than that, at least for the first few months, it's an oil painting. Stunning, if done well. But no matter how well it's done, you can't play it. Not even a little bit. So: nice, but _almost_ optional.
  23. 6 points
    When I say starter set I'm also not referring to a beginner's set. The D&D Starter Kit happens to use the D&D 5th edition Basic Rules, but when I played through it we used the full D&D 5e ruleset. The existing Fantasy Hero Complete "starter set" (electronic supplemental material) uses the full Fantasy Hero Complete rules. There's no reason there can't be "complete game" sets that include everything but the rules; I'm fine if "complete game" includes the rulebook, even the full toolkit, as a separate book or books. Good question. Danger International is self contained and limited. It assumes not just genre but a particular play style (i.e. no powers, agent-level, gritty). In theory, yes, we could reproduce that, as long as we're assuming a genre and play style. No, it's not the toolkit -- and that's a feature, not a bug. Everything about the full HERO System toolkit ecosystem assumes everything is wide open, and that GMs and players will have full access to it. It's kind of hard to reconcile that with a pregenerated world, power sets, power systems (magic systems, psionics, etc.), source material (monsters, villains, spells, gadgets, etc.). Believe me, I've been told a number of times that what I want is "dumbing down" the system -- no, I don't. I want something that I can open up and be playing in an hour. There's no reason a complete game has to dumb anything down. "Starter set" doesn't have to mean for beginners! Pregenerated source material doesn't have to be "dumb".
  24. 6 points
    Old Man

    Funny Pics II: The Revenge

  25. 6 points

    Funny Pics II: The Revenge

    Creepy Pics thread is over there.
  26. 6 points
    Steve Long

    6E Core Rulebook Errata

    Back by popular demand! This file, which is also available for free from the Hero Games Online Store, contains all the errata known to me as of today. If you find an errata in the core rulebook which isn't listed here, please PM me to inform me about it. Please don't post it here, because I may not see it. Sending it to me directly ensures that I won't overlook it. 6E Errata 2020-02-09.pdf
  27. 6 points
    Bean-counting administrators Imbecile deans who demand Annual Performance Review forms by Friday, even though they'll ignore them for three months until they're sure there's not even enough money to give COLA raises to anyone but themselves this year Service committee chairs who ask for edits on some d----d draft of a new rule proposal which has no relevance to you or anyone you know Utterly clueless lumps of nonsapient fecal protoplasm that overflowed some toilet over in Liberal Arts and have taken up residence in rhe Grants and Contracts Office who cannot understand that no matter how many degrees in English or Philosophy they have, they DO NOT get to send the mandatory official grant forms back to the National Science Foundation and demand a more aesthetically pleasing grammatical construction Physical Plant, who seem to think that it's OK to have the offices on one side of the hall be 89 F at all times, and the offices on the other side of the hall be 47 F at all times, because the hallway then is a nice 69 F at all times DFUA IT support cretins, who ram "upgrades" into your working machine that break all kinds of important functionality that IT support didn't take into account because they can't understand it Bean-counting administrators again, who want to increase all class sizes to 38 students per so they can lay off one poor part-time adjunct making $7000 a quarter, even though there are no classrooms on campus that can actually seat 38 students at the same time The Fire Marshal, who barges in without warning and declares the lab unsafe because there's too much stuff in it Los Federales, who send you a nastygram requiring you to do the re-up FERPA regulation training before the end of the month DFUA IT support cretins again, since the nearest printer that actually works is over in the East Camelhumping Building, to which you have no access Did I mention bean-counting administrators who think they can solve the $8 million per year deficit in the budget they have f-----d up by cutting off all six scientific support staff, each of whom makes $22,000 a year or less? Some reptile-sodomizing textbook publisher rep who wants you adopt a new edition of their crap book, when the changes made in it are (1) dumbing it down, (2) pushing some utterly unworkable on-line homework system onto students for no justifyable pedagogical benefit, and (3) bumping the price up another $55 a copy Idiot drone underlings of bean-counting administrators who send you crap emails to get you to contribute to the Annual Fund Drive Campaign For Fatter Administration Paychecks Imbecile deans again who want you to serve on the Performance Review Form Revision Committee because imbecile deans can't admit it's all a F------ WASTE OF EVERYONE'S TIME AND ALWAYS WILL BE ... Sigh, too many adversaries for one draft, I'm afraid.
  28. 6 points
    Senator Romney is going to catch seven different kinds of Hell for this, and he knows it. He did it anyway. That's not nothing.
  29. 6 points
    Duke Bushido

    Realism vs Fantasy

    What genre and theme? That makes a _huge_ difference, at least for me. I like my supers and my space opera to be like the comics of the the sixties and eighties, with a bit more drama but supers-are-super. I like my westerns to be realistically lethal- everything short of hit locations is on the table, and nobody catches three bullets and keeps running. My cyberpunk and pulp are action movie, and the rest of my space-related sci-fi is either Traveller or Atomic Age. My fantasy swings from gruesome to action movie, depending on the campaign in question. Everything else falls into the cracks. Honestly, it depends on the tropes we want to play with at the time. As you can probably tell from that, I have very little problems picking and choosing the rules I am using and the ones I am ignoring.
  30. 6 points
  31. 6 points
  32. 6 points
  33. 5 points
  34. 5 points
    I'm not sold that the goal was, or should be, significant differences between our Powered by Hero game and the Hero rules. This is doubly so with Brian's stated goal to get them interested enough in the source code to buy the Hero System. This makes sense to me, as it only pares away some of the Teleport rules, but does not change them. Making movement "per turn divided by SPD" means a major disconnect when our Action Hero group buys the 2 volumes of source code. Sure. Because it is a staple of horror movies that the solution to a ghost is a bigger gun. I have an even easier answer for Action Hero - it does not need Desolid at all. Let me suggest what was actually stupid. The stupid GM reading the character sheet, seeing the description Immune to Fire with the desolid build, stupidly not discussing that build with the player, but rather letting him pay the points for a build the GM considered not to achieve the desired result, then even more stupidly building an adversary specifically to override the player's concept. NOTE: I am charitably assuming stupidity here. It could be that the GM is not stupid, but is instead deliberately setting out to show the player who the boss is, and you don't get to rely on your character concept working as planned, or me telling you I am going to override your concept, in advance. That's a different type of stupid most commonly described with reference to the end result of the digestive system. Worse, the player is likely to blame the failure to obtain "the character he imagined" as a failing of the Hero System, not an incompetent or adversarial GM. To a lot of the other elements, I think we can easily remove AP, Penetrating, Hardened, etc. Not so gung ho about merging PD and ED. Removal of martial arts? No issue. Making them "something else"? Less enthusiastic. That's not to say we could not redesign elements for our "Powered by Hero Game", but that it's not a great idea if the goal is to draw them into the big overall system. If we are making that kind of major change, it also needs a sidebar or similar to tell experienced Hero gamers we're deviating from the standard. One of the biggest Champions competitors did a great job modifying the whole d20 damage system, so massive changes can work. But recognize that they are massive changes which will create compatability issues with the Hero System overall.
  35. 5 points
    Gods, Religions, and Religious institutions as unimportant and lacking any power or purpose save as healing shops. It's such a waste of material to use it that way. And it often throws me off. Even if the gods don't feel chatty, religious leaders can still exert enough influence and power to hobble or raise up rulers, they can direct codes as strong as any secular set of laws. And, unless one is speaking of 'chaching, the God of #$#You, Payme!', their entire purpose should never be confined to just taking gold and then curing that STD you got at Madame Stonegate's House of Dwarven pleasures. Not meaning any disrespect to anyone who follows Chaching And I always appreciate when the not priestly types still have a spiritual side, and pay a bit of respect to the gods. NPCs who are farmers, bartenders, or the like who tip their hat to the local holy man, or pray for good weather etc are small touches, but it shows off nicely. Heck, even creative ways of using a god's name in anger can reflect wel. But when a fantasy village seems to be entirely secular to a man, unless there's an in setting reason, it kind of jars me a bit. I don't expect Hozanas and Psalms all the time, but the idea of "Who do these god people think they are anyway?" Should not be the norm unless you're going for a Monty python skit But that's just me.. just sort of makes me roll my eyes and disrupts my immersion a bit.
  36. 5 points

    Funny Pics II: The Revenge

    It's okay, they can digitally erase it in post.
  37. 5 points
    I'd argue that it is just fine for beginners provided you insulate them from the power building crunch. Either have canned abilities / talents at fixed prices or do the work for them. My wife is both math adverse and had only a single season of D&D 5e under her belt when I switched it to HERO. She still refers to our Fantasy HERO Saturday game as D&D. My daughter is only 10 and she's had no trouble picking up the player bits. What to roll, whether or not she succeeds on a skill or attack, etc. What nobody at my table wants to even attempt is building powers/spells/talents. Even with Hero Designer (which I love) it is far too complex. It is along the lines of the difference between playing a D&D fighter and creating the fighter class from scratch.
  38. 5 points

    Breaking Universes

    Just don't allow a Star Wars captain to end your universe by letting her be the first person to ram an enemy vessel at hyperspeed. Because then all capital ships are a waste of resources as they get annihilated by droid-operated ramming drones just large enough to have a hyperspeed drive. Or Force Lightening. Palpatine: Hi guys, I'm back in town for a couple of weeks. GM: Hey, good to see you. Still got your Dark Lord of the Sith character from before? Palpatine: Sure do. The DM where I live now runs a higher point campaign, but I'm sure I can make it work. . . Two Session later . . Palpatine: Rebel fleet is advancing on my temple? I'll show them. I use Force Lightning! GM: On who? Rey or Kylo? Palpatine: No, the Rebel Fleet. I raised my Force Lightning to 10d6 RKA - Cone - AoE. From here I can hit everything between low orbit and where I'm standing. GM: . . .
  39. 5 points

    Funny Pics II: The Revenge

  40. 5 points
    For a long term campaign, setting is king. I'll give you that. If all I have is a rulebook (assume Champions Complete for the sake of argument) and an adventure, I can get started playing. If all I have is a rulebook and a setting, I still need an adventure. If I have a rulebook and a couple of adventures, I can start a campaign. Personal experience here. I tried to run a Champions campaign. I had players, I had characters, I had villains, I had setting. I didn't have an adventure. I bombed. I didn't turn them in to Champions players. This was the group I'd been playing D&D with for two years, starting with the D&D 5th edition Starter Set and the 5e Players Handbook. True, the Starter Set assumes the Forgotten Realms, but it gives about a page of countryside map, not much setting other than the actual areas the adventure takes place in, monsters, spells, the minimal rules needed to play characters up from 1st level to 5th. To me, that is a complete game. This is not me saying what I think is needed. This me saying what experience, successful and not, has shown me is needed. The D&D 5th edition Starter Set is a complete game, IMO. In order to get a successful product line, we need more people playing the game. Period.
  41. 5 points
    That sounds like a fine way to sell movie tickets or adventure novels. Our primary goal is to get people to play the game. Those are very different things. I know a woman who was a big Doctor Who fan (old-school, Don Baker - which was all there was at the time. She went out and bought the Doctor Who Role-Playing Game from the 1980's because she was intrigued by the setting. But she never actually played it, because she wasn't necessarily into role-playing, and even to the extent that she might have been, she would have preferred not having to be so restricted by the setting. She already knew the story of Doctor Who, and it's not any fun to just play out the script that you already know. If we get a gaming group together, and we all love Doctor Who, and want to play this game, only one of us can be the Doctor. Tolkien's Middle Earth is one of the most popular settings ever, but it's never been all that popular for role-playing games. A Twilight sparkly-emo-vampire setting might also bring in girls, but I don't know how many will actually play in it more than once, and I don't want to play in it at all. Actually, they do. As anyone who played D&D prior to, say, 1990, can attest. Adventures existed in a vacuum. Many of them. You play the game, you play the game some more, you enjoy the game, you really get into the game, you play lots of adventures, and only then do you wrap a setting around the adventures - maybe.
  42. 5 points
  43. 5 points

    2019-2020 NFL Thread

    So, a year from now Minnesota will be 0-5 in Super Bowls
  44. 5 points
  45. 5 points
    Chris Goodwin

    Realism vs Fantasy

    Whatever game I'm playing in, whatever the genre, I want it to feel like the sort of media that contains the same genre of stories. I want the characters to do, and to be able to do, the kinds of things the characters in those stories do, with the same rationales and for the same motivations. Besides genre, there's also tone and feel. I don't need or want all of my games to have the same tone and feel. With Hero, I know they don't need to, because I've played in Hero games with tone and feel covering the entire range of the poll options. I can't therefore chose any single option. I vote "Any and all of the above."
  46. 5 points
    I'm pretty much in line with Phi: I am thinking Mind Scan with limitations like "target must be within eyeshot of a mirrror;" caster must be looking into a mirror. " Call it done. Want more details? You can use mind scan to target someone with a mental power (one you have their location). So you can use that to nail the mirror you are seeing them through as a location to pin your clairsentience. Add" only through mirrors" to keep with your shtick and you're done. There's no reason, I don't believe, to really over think this, since there are out-of-the-book constructs for doing precisely what you want.
  47. 5 points
    And as the envelope is opened, the Oscar for best Superdraft Kingdom Casting goes to... Adele Dazeem with La La land...*Double checks* AHEM... I mean, Assault, with A Most Serene Republic Congratulations, Assault! Here is your Oscar SO many runner ups, Five of them in fact! And it is worth noting everyone got at least two votes, which means everyone's effort was someone's favorite!
  48. 5 points
    when it comes down to it, I dont think that Boris is either arrogant or stupid. I think he considered Scotland a political problem that would exist regardless of his actions, he is not loved there and the bumbling Englishman act does not play as well for that audience. I do not think that he wants to be the Prime Minister that presides over the break-up of the UK but I do think he underestimates the strength of opinion that is growing in Scotland and the way his NI solution will drive the nationalist agenda over there. He had a Brexit tiger by the tail and he could see a majority in Westminster waiting as long as he kept hold (with all of the collateral damage that might entail). I think Boris' decisions as far as Scotland and NI go, have been made with an eye to that Brexit base (which does not care about either). I think he believes he can hold things together until he is not as dependent on that constituency and then resolve some of the issues. The problem is that, to me, the independence momentum in Scotland is looking very much like the Brexit momentum where rational arguments about meta-level trade decisions and how much it might cost are becoming less and less relevant. Boris will use the once in a generation vote for as long as he can. It will be interesting to see whether the momentum for independence builds up to a level it cannot be ignored or Boris manages to break it down. He is fighting against the Scottish Labour Party (unionist instincts) deciding that independence, regardless of the cost, would not only get rid of the Tories in Westminster but also shoot the SNP fox (what do they stand for when Scotland is independent, what is their raison d'etre?). That is my perspective (not just as UK, not just as a very interested observer in the House of Commons, but also as a Scot). 🙂 Doc
  49. 5 points
    Duke Bushido

    Attacking for presence attack

    Honestly, for thirty years now, I have assumed that this was the definition of the "violent action" bonus.
  50. 5 points
    I'm currently running a Galactic Champions game, so our space battles also include flying spandex people punching spaceships. We mostly use standard Hero vehicle combat (6ed), but I wanted to use a vector-based movement system with at least a passing resemblance to how objects actually move in zero G instead of looking like the usual WWII dogfight. (Basic concept swiped from the minis game Full Thrust.) We've only had one space combat so far, but it worked really well: the players found it easy to understand after just a couple moves, it played quickly, and really gave the battle a unique feel. No hexes: freeform movement measured using rulers or measuring tapes. The exact scale is handwaved, but 1 “movement unit” = 1cm on the map. (You could use 1m = 1” but you’ll need a big playing space!) We ignored the Z axis and just did everything in 2D. In my experience/opinion, trying to simulate 3D on the tabletop is way more trouble than it's worth. A ship’s Flight is how fast it can accelerate; there is no maximum velocity. (I mean theoretically there is, but I’m pretty sure you’ll run out of table long before you approach 1 C!) Ships can move NCM if they want, with the usual effects on CV. For each ship you need to keep track of three things: - FACING is the direction the ship is pointing – indicated by the miniature’s facing - COURSE is the direction the ship is moving, which may not be the same as its facing – indicated by arrow on a disk or a counter - VELOCITY is how fast the ship is currently moving – we tracked velocity using 2d10s (ie a velocity of 24 is reflected with a 2 on one die and a 4 on another) Ships move and act on their Phases as normal. Movement is a 4-step process: - The ship drifts in the direction of its current Course for its current Velocity in cm. Leave the Course arrow in place to mark the ship’s starting position. - From its drift location, the ship can then move normally up to its full Flight move in cm. There is no Turn Mode, and rotation is “free” so basically they can move wherever they want up to their full movement. The new Facing is in line from the drift point to its final location, to reflect the direction the ship was applying thrust. - Measure the distance from the starting position (the arrow) to the final location (the mini); the distance in cm is the new Velocity. - The new Course is in line from the starting location to the final location; move the course arrow up to the final location. Combat is handled normally after movement. For simplicity, I let ships & character do a full move and attack at one additional range band (ie -2 OCV). Movement Example: A ship with 24m of Flight is currently moving towards the right, which we’ll call 3 o’clock; its current Facing and Course are the same and its current Velocity is 10. The ship wants to accelerate. First the ship’s mini drifts 10cm towards 3 o’clock, and the arrow is left in place. The ship then moves normally, and decides to move 24cm straight ahead. The distance from start to finish is 34cm, so that is the ship’s new Velocity. Its Facing and Course are unchanged. Move the arrow counter up to the final location. Note that for linear examples like this you could’ve just added 10+24 and moved the ship forward 34cm. The next Phase I took pictures! Ship’s Course and Facing are both still towards 3 o'clock, Velocity 34. (The arrow is on the disk under the ship counter, but you don’t need to see it until you move anyway.) Say the ship wants to turn to port/left. First, the mini drifts 34cm to 3 o'clock, leaving the arrow in place. From there the ship moves its full 24cm to 12 o'clock. The ship’s facing is now towards 12 because it was applying thrust in that direction. Measure the distance between the starting and end locations, which comes out to around 42cm – that’s the ship’s new Velocity. The angle from start location to finish is the new Course; move the arrow up. (I left the arrow on top so you could see it.) Looking at this pic it looks like the ship counter got bumped out of alignment, but it should still be facing straight towards 12 o'clock. On it’s next Phase say the ship wants to stop. First the mini drifts 42cm along its current course (call it 2 o'clock). Then the ship moves 42cm (using NCM) back towards 8 o'clock, ending up where it started. Velocity is 0; new facing is towards 8 o'clock, and the Heading counter is removed (or ignored).
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