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Simon

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Posts posted by Simon

  1. You can, but I wouldn't recommend it.  Not really any different from taking a 5E character and changing the template to 6E -- you can do it, and HD will try its best to convert things over, but there are a number of items that won't switch over cleanly (e.g. Growth).

  2. Most likely you've changed your screen configuration at some point and have HD set to remember dialog positions and sizes -- HD is opening the edit Perk dialog and positioning it where it used to be (now offscreen).  There are keyboard controls on most systems/OS to move a window, but you're likely going to have a MUCH easier time if you simply delete the appPrefs.xml file before opening HD -- that will reset everything (including dialog positions and sizes).

  3. And it is neither my role nor desire to teach you basic computer skills...and not something that I or DOJ will take on responsibility for.

     

    So I would suggest doing some basic research and/or ask a friend for help on how to do a directory listing and how to open a text document (the trace.log file) and copy/paste the contents into a post.  

     

    For the directory listing, a screenshot of explorer showing the contents of the directory will work just as well as the text-based directory listing itself.  For the trace.log file, you can copy/paste the contents into a post or you can post the trace.log file itself as an attachment.

  4. side note: was highly amused that one of the concerns was with people that may argue the mask mandate in the building. My response:  we're blacksmiths.  We have 2000 degree steel and hammers, there is no argument.  Also, if they try to say that they have a medical condition that prevents them from wearing  a mask, they definitely should not be in a forge with coal smoke.  

  5. 13 minutes ago, GM Joe said:

    Lots of things suck right now, but I'm happy my state is re-instituting the indoor mask mandate.

     

    Too bad the Dem governor waited until a 20-county region was at 3% ICU capacity, but at least it got done.

    Was glad to see that come through -- on a local level, I _just_ managed to get the historic society to say that we're going to require masks at the forge and museum starting tomorrow, so this was good timing.

  6. 9 hours ago, Amorkca said:

    I've had internet problems this evening since getting home, I will investigate your suggestion about finding where Java is installed...  By your experience, can I uninstall Java and then try to reinstall where it needs to go?

     

    Thanks for your help thus far

     

    You can, certainly.  You likely installed it for the current user only when putting it on your system, which is fine, it just means that it will go into the Library folder on beneath your user directory. 

    Uninstalling and reinstalling should prompt you to grant permissions to Java when you first run it, so you can give it full drive access that way.

  7. The first image just confirms that HD doesn't have permissions to view your icloud drive (through java).  The second image is more worrying -- you'll need to determine where you've installed java in your system so that you can manually add it into the full disk access permissions.  It's likely already present under the files and folders section, but you don't get too much insight from that.  Look under the Library directory in your user folder to start...

  8. When you start talking about the filesystem (especially networked drives), it's getting into that marvelous gray area between Java and the native OS.  There's nothing in HD's code that would limit or filter the drives that you can see (at all)...but you'll likely want to look at the permissions that you're giving to Java within MacOS.  I don't like recommending it, but I haven't found a better way on my own systems than giving Java full disk access.  Go to Settings -> Security & Privacy -> Privacy tab

  9. 6 hours ago, theinfn8 said:

     

    Late to the party, but why make it Constant? You could use UOO and the grantor is also the recipient. Build the intended attack power, then apply the desired start-up requirements (advantages and limitations) and apply per the rules. You end up with an attack power that is Constantly available (requires END to maintain), that needs your start-up requirements, but that you can call on at any moment to attack.

    In a word: no.  You're essentially talking about a Differing Modifiers setup.  Per the rules on Differing Modifiers:

     

    Quote

    Characters should not be allowed to build Usable On Others powers in this fashion as a cheap way of getting that power themselves

     

    continuing from the RAW:

    Quote


    Usable On Others powers are, as the name indicates, primarily intended to be used for (or on) others, not on the character himself.

     

     

  10. Yes...and if you haven't been able to reproduce the issue, it was likely due to an error in HD (my money would be on out of memory -- strange things start happening when that occurs).  No way to tell without the trace.log file, which I'm assuming has been overwritten at this point...and likely nothing to be done within HD since it would be reproducible if it were a code issue.

  11. Just now, Christopher R Taylor said:

     

    But how is that different than constant?  I use an instant power (e.g. Blast) with setup/limitations that do not apply every time the ability is used.  You get it for free every phase as long as you continue spending END, right?  What's the difference here, except being able to change targets or refrain from attacking?  Help me understand here.

     

    I am not trying to find a cheat code or way to bypass limitations.  I am trying to simulate any one of the various examples I gave above, trying to use the rules to simulate a concept.  Please stop assuming I am trying to be sneaky or break the rules.

    Are you looking to spend END every Phase that the Power has been activated (regardless of use)?  So go through the activation routine (whatever that entails -- Incantations, Gestures, Extra Time, Activation Roll, etc.)...and then spend END regardless of whether you actually use the ability or not.  Don't spend END? The ability goes down and you need to go through all of the activation routine again.  If that's what you're after, that is new...or something that I've missed...and fundamentally changes the conversation (the importance of being clear in what you're after).  We can get into how to best approach this concept once you confirm that it's what you're after.

     

    If you're not after the above but looking for something that you can activate (go through all the steps needed) and then just sit on until you need it (or some time limit elapses) then all of the above answers apply -- you're not looking to change or alter the duration of the Power in any way, shape, or form -- you're only changing the behavior of the Limitations on the Power.

  12. Just now, Christopher R Taylor said:

     

    I don't understand.  How is that less true about a Constant power?  Is that an attempt to avoid the setup/activation abilities?

    What you've described is wanting to have an Instant Power (e.g. Blast) with setup/activation Limitation that do not apply every time the ability is used -- the ability can be setup and "readied" (going through the appropriate steps dictated by the various Limitations) and then used at will for some time thereafter.

     

    That is NOT a Constant Power...and has nothing to do with a Constant Power.  It's an Instant Power with a variation of the setup/activation Modifiers.

     

    There are very well-established rules for setup/activation Modifiers on Constant Powers -- variations that allow them to only apply to the initial activation, or to have them apply throughout the Power's use.  That's not what you're after, from the sound of things...since you're not dealing with Constant Powers and don't want to change the Instant Powers to Constant Powers (since that brings along a LOT of additional rules....some of which you've stated you do not want to have).

    So stop thinking about changing the Power's duration -- you're not looking to do that.

  13. The problem that OP is running into is mainly one of definition.  Fundamentally, he's looking to have various setup/activation Limitations on an ability...but not have them be quite as Limiting as they are by default (e.g. they're not required every time the ability is used).  As has been stated in multiple ways by multiple people in this thread, there are a number of perfectly rules-legal ways to approach this idea....what you do NOT need to do is start creating your own rules.  You also do not need to alter the duration of the ability in question, since that is explicitly not what you're after for an effect.

     

    Easiest (IMO):  based on how often the character needs to go through the setup/activation process for the ability, reduce the net Limitation for all of the activation process (e.g. Incantations, Gestures, Extra Time, etc.) based on how much the character is limited.  Use Conditional Power or Limited Power instead of the individual setup limitations.  The value for the Limited Power Limitation may be -0...or could be up to -1/2 or -1, depending on how Limiting it is to the character.  If it's something that the character needs to do when they wake up in the morning and then the ability/abilities are ready for the day, then it's likely just flavor and worth -0.  If it's something that the character needs to do within 5 minutes of using the ability and is time-prohibitive to perform in active combat, then you could be looking at up to a -1 depending on GM input.

     

    Invoking some slightly tweaked rules from the supplements, you get another perfectly viable option:  Time Limit.  As with Differing Modifiers, OP is not understanding the intent of the Modifier here....in particular the implication of applying Time Limit on an Instant Power.  This has been established by Steve and is intended for precisely what has been described. My main hesitation with using this approach is that it increases the Active Cost of the ability without actually providing any Advantage to the ability itself (again, we're not looking to Advantage the ability, we're looking to lessen the Limitation(s)).

     

    Others have proposed equally valid ways to approach it -- pick whatever works best for your taste/flavor....just try to avoid creating or altering core rules when there's no need to do so (and apparent lack of understanding/misunderstanding of the rules being modified).

     

  14. It's the number of increments to advance in each iteration of a loop.  You'd use it along with START (and potentially STOP) to, say, have all even numbered items out of a given array printed out in one column and all odd numbered items in a second column.

  15. This is not so much a Rules Question as it is a How-To, so I'm moving it to the discussion forum.

     

    To provide at least a partial response:

     

    1. Differing Modifiers are NOT intended for that.  They are intended for a Power that you can grant to others where the granting of the Power comes with different Modifiers that the Power itself has (for the user of said Power).

     

    2. If you're looking to take Incantations, Extra Time, Gestures, etc. and have them required for each use of the Power but not as the Power is used (e.g. power up your fist with cosmic energy, some time passes, you decide to use said cosmic energy in a punch....and now have to power it up again before you can punch someone else) then I would recommend reducing the appropriate Limitation value based on the relative effectiveness of being able to prepare that first use in advance (extra time for a Full Turn?  that's going to go down pretty significantly in value.  Incantations? Likely not going to change in value much at all).  Or just agree with the GM that you can prepare an ability in advance for that first use and leave the Limitations alone.

    3. If you're looking to take Incantations, Extra Time, Gestures, etc. and have them required once only in order to "power up" rather than on each use of the Power, then you're changing the way those Limitations work -- they're no longer operating in accordance with the RAW and are likely best represented by a Limited Power Limitation (with value set on how much it's actually going to limit you, which is likely not very much at all).  For example, having to perform Gestures and Incantations at some point prior to going into battle with your Power Glove doesn't really limit you all that much -- you're best off using them as just part of the SFX of the ability (take a -0 Limitation if you need to spell it out on paper) and taking any additional Limitations as appropriate (e.g. Focus).

  16. 59 minutes ago, HeroGM said:

     

    Being nosy. Could you post an example file please?

    Here's an example of how it's intended to be used...though HD is not a replacement for knowledge of the rules.

     

    The Gift of Flight:  (Total: 36 Active Cost, 5 Real Cost) Flight 20m; Increased Endurance Cost (x2 END; -1/2) (Real Cost: 13) plus Usable By Other (+1/4); OAF (Magic Wand; -1), Increased Endurance Cost (x2 END; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) for up to 13 Points of Flight (Real Cost: -8)

    differingmods.hdc

  17. 1 minute ago, Christopher R Taylor said:

     

     

    Ah I see, so instead of displaying the actual cost, its displaying the difference in cost.  Its a bit confusing because the documentation doesn't really explain any of this, at least that I could find.  And it displays as the cost "-6" which looks really odd in the builds.

    You'd typically want to include the base Power with the Differing Modifiers build...it was part of the reason for the inclusion of Compound Powers. The alternative would be to have the user write in the full base Power to the "Applies to" text field, which is unwieldy and was generally thought to be a bad idea...hence the approach taken.

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