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Simon

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Posts posted by Simon

  1. The charge likely failed (and you would have received a message stating so on the site when you attempted to make it).  The credit processor that the site uses first verifies the card and info entered -- this shows up as a "pending" transaction.  If the information is rejected by the credit processor (typically for an address mismatch, especially for international cards/addresses), then you receive an error message and no further processing is done.  The pending charge will remove itself from your account after a certain period of time (dependent on the card issuer, I believe).

     

    If you continue to have problems getting a charge to go through, I'd recommend using the PayPal option -- you don't need a PayPal account to use it (it's just another credit processor), though they do try to hide the link to continue without an account.

  2. JSON is JavaScript object notation.  Think of it like HTML, just for machine-machine communication.  You would need to know the specific JSON structure/format expected by Tabletop Simulator and then create an HD export format to produce that (assuming that everything Tabletop Simulator requires is available in HD)

  3. 6 minutes ago, Sociotard said:

    I was amused by the us-vs-them disconnect. Liberals point to the show of police force to BLM protesters in contrast to the the tame reaction the Trumpist rioters got. The Conservatives point to the schadenfreude for an unarmed woman who was actively involved in a violent insurrection at the nation's capitol killed vs the outrage over an unarmed black guy shot and paralyzed when he looked like he was going for a knife.

    FTFY

  4. If I'm understanding the question correctly, it's largely academic and answered in gameplay.  Let's take an example:

    Character A acts on DEX 18 during Phase 4.  He chooses to use an Attack Power with the Gestures Limitation (specifics don't really matter here).  This presumes that the character is able to perform the Gestures (i.e. not Grabbed, Entangled, or otherwise restrained).  Just like any other Attack Power, it's going to work unless another character interrupts them.  Without the Gestures Limitation, the options to interrupt Character A and prevent them from using the Attack Power are somewhat limited. With the Gestures Limitation, another character could have Character A Covered and use an Entangle or other restraint -- if they win the DEX roll-off (so that their Action goes before Character A's) and hit with the Entangle or other restraint, the Gestures automatically fail and the Power cannot be used.

     

    For a non-Attack Power (that activates as a Zero Phase Action) all the same logic applies -- the activation itself can be stopped if another character acts before our intrepid hero...or the Power can be deactivated at any time if Constant (e.g. a force field) and Gestures are required throughout.

  5. the contents of the container should be the name of a getter method on the current object (one which does not require any parameters).  The javadoc will have the full reference for methods...you'll want to start with GenericObject and move to the more specific subclasses from there.

     

    <!--ATTRIBUTE_VALUE-->APPerEND<!--/ATTRIBUTE_VALUE-->
    
    or
    
    <!--ATTRIBUTE_VALUE-->getAPPerEND<!--/ATTRIBUTE_VALUE-->

    either format will do the same thing (the app will add the leading "get" in if needed)

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