# Simon

13,931

8

1. ## Adding standard effect to aid does not calculate 1/2 dice properly.

I'll also point out that Differing Modifiers does take into account the 1 point minimum cost rule -- the net cost of the base Power plus Differing Modifiers will never drop below 1 point, no matter how many Limitations you place on Differing Modifiers. So Differing Modifiers with -20 in Limitations applied to a 13 point Power will show as -12 points. Net cost to the character? 1 point.
2. ## Adding standard effect to aid does not calculate 1/2 dice properly.

6E1 page 359. Before you ask, no, he didn't apply UOO to his build. While that is the primary intention of Differing Modifiers, Steve didn't want them to be locked into that...so they're not.
3. ## Lists - identifying header and tying together

For distinguishing between fixed and variable slots, you can combine the already mentioned IS_MP with some clever use of ATTRIBUTE_VALUE and the isUltra() method (part of com.hero.objects.GenericObject) -- that will return true/false (as a string)....if true, you're dealing with a fixed slot. If false, you're dealing with a variable slot.
4. ## Adding standard effect to aid does not calculate 1/2 dice properly.

He's not building a Naked Advantage, he's building a Differing Modifier. Per the rules, Differing Modifiers are applied to the Real Cost (the cost after all Adders, Advantages, and Limitations on the base Power are applied) and represent the difference in cost (hence the name, presumably). They are not factored into the original Power cost calculation (Advantages adding into the Active Cost calculation before Limitations are added into the Real Cost calculation) -- again, by the rules.
5. ## Adding standard effect to aid does not calculate 1/2 dice properly.

You’re building Differing Modifiers - have you read the rules regarding how those work? 9/(1+2.25) = 9/3.25 = 2.76 = 3 points That’s the cost of the Power with the Limitations added. Guess what the difference is between 3 points and the 9 point Power you specified? -6 points - exactly what HD shows. The only difference between this and the example used in the Differing Modifiers portion of the rulebook is that you need to have already purchased the 9 point Power that you're applying Differing Modifiers to (i.e. used HD to get the Real Cost of the ability that Differing Modifiers are applying to). The 5 points listed in the rulebook for the example Power is the net cost between a 13 point Power purchased along with Differing Modifiers (UOO and -2 in Limitations) costing -8 points. To take a more practical example, take a 1/2d6 Blast (3 points base cost) and apply -20 in Limitations. The real cost? 1 point. Again, HD is performing all math in accordance with the Hero System rules.
6. ## Adding standard effect to aid does not calculate 1/2 dice properly.

No, it does not…no matter how many Limitations you care to pile on. “HD math” is HERO System math - it follows all the rules of the system.
7. ## Adding standard effect to aid does not calculate 1/2 dice properly.

That is correct according to the rules of the system (6E1 page 133).
8. ## Leaping issue

Or take 1/2 END on Power 1 and then make Power 2 +0 STR with 1/2 END and add modifiers to base characteristic checked. Just note that rounding rules apply at each calculation (which is what caught you on the 1/2 END for Running)
9. ## Leaping issue

Sounds like you applied a Limitation with "Add Modifiers to Base Characteristic" checked -- that can result in a net negative cost (as you limit the base Characteristic)
10. ## Leaping issue

I've got the Leaping with No Gravity issue fixed, but the END for Running is correct -- you're running into HERO System rounding rules. You'll be better able to see it if you increase the Running Characteristic to 20: 20m Running costs 2 END prior to anything being done on the Powers tab Go to the Powers tab and add +20m Running with 1/2 END and apply Modifiers to base Characteristic checked +20m Running at 1/2 END costs 1 END (as shown on the Powers tab) 40m Running at 1/2 END costs 2 END (as shown on the Characteristics tab) if you uncheck apply Modifiers to base Characteristic, the +20m Running on the Powers tab remains at 1 END but the 40m total Running on the Characteristics tab goes up to 3END.
11. ## Shrinking-Normal Mass

I'll get that changed for the next update.
12. ## Political Discussion Thread (With Rules)

It also wouldn't work as intended -- reservations still fall under federal law.
13. ## Combat Values

It can be used, but if you choose to use the Primary/Secondary tags you're going to get the output that you're showing above as those exist primarily to support Characteristics.
14. ## Combat Values

Which are pulling the Characteristics. Under 6E, you'll have Primary and Secondary values for them. Under 5E those values will still exist in the code, but are unused and will not be following HERO System rounding rules.
15. ## Combat Values

Because you're treating them like Characteristics, which they are in 6E but not in 5E.
16. ## Harmless typo in languages

Odd...I had apparently caught that one in the 6E template, but not in the 5E template. Fixed now.
17. ## Harmless typo in languages

I've got that corrected for the next update.

For the drive to first (second place is first loser), that exists with or without performance enhancing drugs. Athletes at all levels are pushed well past their limits. I can attest to this personally at the high school level. Not for some "you're gonna make it someday, kid" kind of vague promise - just to perform at your absolute top level. As a senior in high school, I was competing with six stress fractures in each forearm (taking 6 Nuprin at a time, four to six times a day). Cartilage in my left elbow and wrist is virtually non-existent. Etc. etc. Was I going to make a career out of gymnastics? Hell no...never was an intention. But I was damn sure going to give it everything I had while I was in it. If someone could have given me a drug to prevent the stress fractures in my forearms, I'd have taken it in a heartbeat. Instead, you've got Olympic gymnasts who can't take collagen supplements much less pain relievers -- and those guys are going through far worse than I did. I'll also note that drug testing of minors is not something that is performed routinely....or, at least, it wasn't way back in my day. Were steroids and other drugs banned? Certainly. If you were caught using them, you'd be booted from the team. But that would take someone actually knowing that you were taking them -- i.e. someone having it out for the athlete (for whatever reason). The ban on performance enhancing drugs isn't about non-pro levels - they handle things their own way, typically though that "we have been informed that little Bobby (who weighs in at 250lbs of muscle at 15 years old) is taking steroids...we may need to look into that" mechanism. The ban really only applies in a formalized manner at pro and international levels of competition.

Dude...wait...what?

Totally agreed -- if anything it will act as a deterrent to top performance.

Question on doping: how long do you think until it's generally accepted? It's always portrayed as "giving an unfair advantage"...largely because it's only those who break the rules that do it. If the rules change to allow it, then it gets back to the origin of the rule...which, as I understand it, is meant to prevent the athletes from damaging their bodies in order to achieve peak performance. That whole argument against performance-enhancing drugs has never rung true for me. I was a competitive gymnast throughout high school and college. Even without going to the national level, in order to compete at the level that I was at you put your body through hell (I'm paying for some of that now). Professional athletes, in order to be competitive, are destroying their bodies (without drugs). There are a number of banned drugs that will help alleviate some of that damage. Others that will allow for increased performance with less damage...and some that will increase performance at the risk of increased damage. Where is the line that you draw? Most of the lines that are currently present seem arbitrary and based on false logic. To take the Tour as an example, most of the banned substances that the riders are testing positive for are focused on increasing oxygen utilization and heart function. Some of the truly gifted riders come by these benefits naturally (larger heart capacity, etc.). The damage/risk that those taking the performance enhancing drugs face are not really any different from the damage/risk that those with a naturally larger heart/greater blood flow face. We're talking about people that are going to push themselves to the utter limit, with or without the drugs to help them get there -- the damage is going to be done through the performance of the sport itself at that level of competition (regardless of the sport).
22. ## Regenerating other stats than Body

1. This forum is for questions on HERO System Sixth Edition rules -- this is not really a rule so much as an option for tool-kitting, so not truly applicable to this forum. If you'd like discussion on the subject, I'd recommend posting to the discussion forum. 2. That said, in order to keep things consistent with the rules, I'd have to answer with the following: For Characteristics not normally affected by REC, you Regenerate 1 characteristic point every time interval (your second option) -- this keeps the cost structure consistent with the standard BODY Regeneration For Characteristics that reduced through normal use (END and STUN), you Regenerate your REC to the Characteristic's maximum every time interval (your third option) -- this changes Regeneration slightly for these Characteristics so that it is not replacing your normal REC with something cheaper (it is not recovering END or STUN that are used/reduced) - it is only used to Regenerate "lost" values in these Characteristics (i.e. lost maximum through Drain, etc.).
23. ## In other news...

There's nothing that states that the super-rich need to spend all of their money on purely philanthropic endeavors. It's great when they do (or come close, like the Gates), but it's not a requirement or an indication of morality. The first private (non-government) crewed flight to space is not an insignificant thing. A vanity project? Perhaps...but that doesn't diminish the significance. For a (long) while, private space travel is going to be prohibitively expensive. That's the nature of things -- the same could be said of the early days of ocean/sea travel.

OK...this is kind of tangential, but sports-related and is actively in the process of happening (to me)...and I find it interesting...and saw this thread. So here goes: I was working at the forge today (read: heavy exertion). Not a sport yet...we'll get there next. Came home and The Wife had gotten some new sports drink (Lit)...with, among other things, fairly high levels of β-Alanine (which is used to increase endurance by delaying neuromuscular fatique). So now we're slightly sports related...and that's about as close as we'll come to this thread. Not terribly interesting yet. Pounded the drink (which tasted like and had the intensity of a green apple Jolly Rancher...not great, not horrible) and went outside to finish up a little work with an angle grinder. Started getting a tingling/burning sensation on hands, chest, and face. Thought I must have gotten something on me at the forge or when using the angle grinder so went up for a quick shower. Sensation didn't stop with the shower, but rather spread...back, legs, feet. Realized it wasn't anything I had gotten on me, but I must be reacting to something. Back to the β-Alanine - turns out that ingestion of it in high levels can cause paraesthesia -- commonly described as a tingling sensation (like when you bump your ulnar nerve). Locations that I have it are not common (at all)...but it's harmless. So I'm sensitive to β-Alanine (with full-body paraesthesia for what I'm hoping is a relatively short time after ingestion)...I'm choosing to view this as an odd and not-immediately-useful super power, though it's more likely a Vulnerability. We'll see if anything useful develops from it
25. ## 6e Template, missing Power can draw END from Character or END Reserve?

For both Modifiers, Steve wanted them to be moved to Custom Modifiers (given the options/lack of "hard rules" surrounding). You can add them back in via a custom template, if desired. So long as you keep the XMLIDs the same (just copy the definitions from the 5E template), they should pick up the original rules for inclusion.
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