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Simon

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Posts posted by Simon

  1. Just to clear up on the official rules side, Costs END to Maintain was something that Steve had added to some rather esoteric Constant Power builds. Since those had become canon, the rules in HD had to be adjusted. When I asked if there was any hard/fixed rules around the application of Costs END to Maintain on Constant Powers, the statement was no...just common sense of the player/GM.

     

    The impression I have is that Costs END to Maintain on a Constant Power is primarily applicable to something with a continual effect - something where you would normally be paying for the instant application/use of the ability but then relying on the target to break out after.  But Steve didn't want to preclude other builds with it, so no hard rules surrounding its application -- the player and the GM just need to agree on it.

  2. 1 minute ago, dmjalund said:

    my guess is wearing a kilt subconsciously affects your posture

    Not really (and I thought of/tried that)...I think it's more about having the hips completely unencumbered/unbound.  

    Part is where jeans and most pants ride -- right on the notch on the back of the hip where the sciatic and femoral nerves descend -- the scoliosis is such that those two nerves are compressed on the inside of the curve (they originate between L4 and L5).  So those two nerves are under some compression from the start...add in a second point with jeans/whatever and it goes into a feedback loop.

    Part is having as little in the way of my hips moving as possible -- any lack of motion on my hips is transferred directly to the spine, significantly exacerbating the compression of those nerves. My hips have a tendency of getting out of line (too many years in gymnastics and a generally misspent youth)...so I have some issues with movement from the start.  I've definitely noticed an inability to move my hips well when wearing jeans (couldn't take a large step up onto a ledge, etc. as my hip would just...stop).  A kilt rides at your true waist (just over the top of the hip bone...immediately below your navel), so everything is much freer/easier to move.

    The reaction of most women to a guy in a kilt is something that I wish I had known about in my single days...and definitely doesn't hurt 😉

    So I'm a serial-kilter now.

    On the thread topic, I tend to a decidedly casual look >95% of the time -- work boots, kilt, t-shirt. On the rare occasion that I need to be more formal, swap the t-shirt for a dress shirt, full kilt hose in place of scrunched-up socks, add in a vest and potentially a jacket and I'm good to go.

  3. Outlier here - about 8 years or so ago I found that wearing a kilt fixed some rather worrying degenerative nerve issues I was having (due to L4-L5 scoliosis).  It had gotten to the point that I couldn't stand in one place for more than 15 minutes without either severe sciatic pain and/or femoral nerve pain (left leg would go "dead" from the hip down).  Put a kilt on for the first time for St. Pat's one year and realized after about 6 hours of standing at the bar that I had been standing at the bar for 6 hours and didn't have any pain. Other than testing out the somewhat bizarre theory (and always finding that jeans, khakis, dress pants, etc. would cause the issues to come back), I haven't been back in pants since.  Don't even own any these days.

     

    Plus side, is that no one knows what to make of a kilt when it comes to dress codes -- can be casual or formal with the simple addition of a jacket.

    And some vintage work boots are the norm for footwear.

  4. If the Barrier is bought with 0 Defenses, then it does not have any Defenses that need to be specified. Characters englobed by the Barrier are protected from attacks that are affected by the Barrier (e.g. Physical or Energy Attacks or other attacks based on Adders purchased and SFX) the same way they would be by a physical wall. If the attacks can bypass or penetrate the Barrier, or if the attacks exceed the Barrier's BODY, then the character can be struck as normal.

  5. HDv3 was sold under a 2-year support contract, which has long since expired. You'd need to purchase the current version in order to download the software.

     

    The good news is that we kept the cost to purchase HDv6 (the current version) the same as the prior cost to renew a service contract.

  6. Also bear in mind that without some pretty serious constraints wrapped around the ability, it's a game-killer.  As others stated, at a minimum you need to define what abilities the character can mimic (and how) and to what level. You're not going to have a starting character able to take on the abilities of cosmic-level villain because they managed to shake their hand. Even without power level concerns, as defined in the initial post the character could simply touch someone and suddenly know everything about their abilities -- quite the Secret ID killer, there....and the GM can forget about having any secrets to their NPCs or villains.

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