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Simon

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Everything posted by Simon

  1. Nothing major - just a few tweaks/adjustments for increasingly esoteric builds.
  2. 1. That's not what prefabs are for -- prefabs are pre-fabricated abilities, typically intended to represent more complex builds that are more than just a "click to purchase". 2. You can't "sell off" Characteristics by purchasing a Characteristic Power. I would recommend either a simple Character saved as a starting point if you're after players choosing one (and only one) of the available options and building from there or a Package Deal if players should be able to choose more than one or apply to existing characters.
  3. Pretty sure there's a post/link in the HERO System Discussion forum, though I'm not sure that the errata have been updated with that specific info.
  4. You edited the Power's writeup/display (double-clicking on the text and setting it to whatever you want). The blue text is a good hint that you've done that. HD won't update the displayed text when you've done this, since you've indicated that you want to override the default. Clearing it all out (double-clicking on the text and deleting it all before hitting enter) will reset it to the default and HD will update the text as needed. As for the doubling rule, HD is following the rules as specified (and clarified) by Steve Long. The text that you're quoting was taken originally from 5E and should be considered errata -- there is no doubling rule in 6E.
  5. There is no "sometimes" -- you're either not changing it or changing it to a non-numeric value. HD won't "forget" that you changed something -- that kind of code is fairly difficult to implement and I never saw the need. The closest you'll come to that would be clicking on the "cancel" button when editing rather than "ok" As for the damage on the stiletto - 1d6+1 would be a maximum for a 2DC base attack under 5E and is what HD will show when using 5th edition rules. No such maximum exists under 6E rules.
  6. The STR Minimum Limitation's value is based on ranges of STR. You select the appropriate range (which gives the Limitation the appropriate value) and then specify the actual STR Minimum (a single integer value). If you leave it as a range or enter a non-numeric value, HD will simply not display the damage with STR. If you enter an integer value for the STR Minimum, HD will calculate the weapon's damage with STR and does so in accordance with the rules -- +1 DC for every 5 points of STR over the minimum value, up to 2x the base damage for 5E and no upper limit for 6E.
  7. No posts were lost in the transition to the new software in 2013...though (as mentioned above) many older posts are archived, which prevents replies being posted. You can still find posts in this forum going back to 2003.
  8. Account Settings -> Overview -- click on "change" next to Display Name.
  9. Package Deals and Prefabs are two different things (and different files). When looking to apply a Package Deal to a character, you won't see prefab files listed. Likewise, when looking to load a Prefab, you're not going to see Package Deals in the file listing.
  10. Let's review: 1. This is a forum and an online store. A single account tracks your purchases and lets you post to the forums. Removal of an account also removes all purchase history (and ability to re-download any purchases made...which you, specifically, have). Punching holes through forum postings (which you have made) and creating the inevitable complaints down the road when you can't access prior purchases is not worth the hassle of manually deleting an account, hence the current statement/policy. 2. Only administrators of the site are able to view email addresses or any other personally identifying information - the only things displayed to the public are those which you choose to share. 3. There are no requirements for use of your actual name or any other personally identifying info -- @Hermit is not, in fact, actually a hermit...nor is he called that in real life (at least, not to my knowledge). Same goes with @Pariah or any number of others. While Simon is my actual name, I choose to use that as my handle on these forums.
  11. Simply put, you don't -- that's not how forums work (would give rise to issues with this very thread, for example). You can disable notifications, etc. from your account settings page...and then simply don't login. Apart from forum notifications that you've signed up for (and don't disable) and confirmation emails from the online store, HERO Games won't contact you - there are no bulk emails or marketing campaigns on this site.
  12. Sounds like you’re applying Advantages and Limitations to the Naked Advantage and never actually selecting the Naked Advantage itself.
  13. Option 1: you’re saving them as characters rather than “save as prefab” - that will create an HDC file, which will show up on the open character file listing but not the load prefab file listing Option 2: you’re saving the files as prefabs but having HD look for them when opening a character vs. the load prefab route. The only filtering HD will do for files in a given directory is based solely on the file extension- when opening a prefab, it will show anything with a .HDP extension; when opening a character, anything with a .HDC extension; etc.
  14. My rather poor opinions of McAfee in general aside, it’s entirely an error within the AV itself. Can’t tell you if it’s a setting specific to your system or McAfee in general, but I would suspect the former.
  15. I will say this once: keep it respectful, people. I don't care what is being said on Twitter or Tumblr -- those statements will not be tolerated here. If you don't care for the monarchy, don't post in this thread. It's that simple.
  16. Oof...unlikely. The locations are remarkably poorly defined in HERO System (too much freeform variation in terms of how you can purchase coverage), so there's no good way to lock them down for an export without removing the options that the system defines. Weights you can do, though they only apply to Equipment...though you'd likely want to use ATTRIBUTE_VALUE rather than the EQUIPMENT_WEIGHT tag if performing any math operations on it.
  17. A Breakout Roll cannot be reduced to less than 3. In the event that a mentalist rolls more than 40 over the desired effect level (for a "normal" EGO 10 character), they would need to have the appropriate Advantage on their ability to prevent the Breakout Roll from improving by +1 over each increment on the Time Chart.
  18. You can't drink all day if you don't start in the morning.
  19. 1. Put the Maneuvers into lists, design your export accordingly 2. No. If you're looking to create an export that includes the standard combat maneuvers then just include them -- they're not something that the character needs to purchase, they're just part of the export.
  20. You're not showing a Killing Attack - you're showing an Area of Effect energy damage attack
  21. The target is starting at 10 BODY. The attack is doing 12 BODY in energy damage. The target has 8 ED, so 4 BODY gets through, leaving them at 6 BODY (shown on the screen).
  22. Flash Defense: Not going to be easy...it _is_ a Defense Power, so you can output it along with all other Defense Powers using the IF_DEFENSE container...but isolating to just Sight and Hearing is going to require some fairly complex shenanigans with regex (see below for general guidance). Movement: you're correct in why the MATH container is going to return -1 -- the field is non-numeric (has either m or " appended to the end...plus secondary values, etc.). It may be possible to do what you're after with some regex... Regex in general: it's really not for the faint of heart, but can be extremely powerful if you take the time. I'd recommend reading up on regex in general and then digging into some of the minor idiosyncrasies that Java's implementation of it has. A general tip: adding in a unique string to the output can help. For example, if trying to isolate Flash Defense from a list of all Defense Powers (such as what you would get using the IF_DEFENSE container), have each entry export it's normal/desired output plus some additional identifying information that you can use in your regex to identify each entry. The REG_REPLACE would key in on those identifying strings and remove them, plus any other operations you want to perform on the contents. Not going to be easy, but with enough work (likely a LOT) it should let you get at what you want. The main warning I'd put on this is that the MATH container is evaluated before the REG_REPLACE container (intentionally)...so you wouldn't be able to perform post-regex math processing unless you're dealing with an export format that allows for scripting (like HTML), in which case you could use JavaScript to perform mathematic operations on the exported output (that's been transformed by the REG_REPLACE process) and then output it in the proper location on the sheet.
  23. Again, please read the friendly manual. The specifics of what you print and where/how it lays out is entirely in the purview of the export format.
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