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Craenor

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  1. I am going to be introducing some new players to the Hero System rules in the nearish future. Because it can be somewhat intimidating, I'm largely making their first characters for them, with their direct input and help. I was just wondering if anyone had worked up a questionnaire for their players before. Something they could use to capture the essence of the characters they want to play? I figured I'd check here first, before writing my own.
  2. Re: Campaign Limitations Nice answers...thanks for the thoughts. I hope you guys don't mind if I steal some of this. Right now I am using 75 active point cap for most things. But if you are a "one trick pony" you can have 90-100 active points - all things considered. Speed cap is 8, unless that's going to be your Schtick that you are "the speed guy" in which case you can go to 12. I disallow VPP's that are changeable during the adventure unless one of my more experienced players wants to use one. If you let an inexperienced player have one I find that you are asking for a lot problems when they try to figure out what they can do. (if they are really set on this, I'll allow it if they come up with several powers the pool has and write them out). I also keep most of my npc's to these same limitations with the exception of a few key NPC's (big bad guys, etc). Thanks again for the info though... Craenor
  3. I'm just curious. Assuming a campaign of 350 pt. characters in a modern-ish setting (comparable to a standard Marvel or DC comic)...what kind of campaign limiations do you apply? Active point cost limitation? Speed limitation? Amount of damage dice for an attack? Max defenses? I'm just curious what other people set these levels at...or if they don't use levels at all. Craenor
  4. Re: Teleport adding to DCV To answer the original question... I just buy 5 pt. DCV levels with a -1/2 disad, costs endurance. SFX is that you are teleporting in and out of combat, avoiding many of the shots. Craenor
  5. Re: Is this overkill? I don't post much...I tend to lurk more then anything else. Do you think I could get some good feedback by posting more of my NPCs?
  6. Re: Is this overkill? Actually, I should have mentioned that my game is 4E...most of my players were reluctant to switch and hadn't played Champions in a long time. I am slowly but surely dragging them kicking and screaming into 5e. That said, I do sometimes allow things for an NPC that I would not allow for a PC. For instance, I have one NPC with a 100pt variable power pool of limited powers that he can change as a 0 phase action with a skill roll. Because the math is a nightmare on that, I only let a very experienced player take VPPs. As for Talion's Damage Reduction and Armor in an EC. *shrugs* It saves him 10 points on a 600 point character, it's not like I couldn't take it right back out with some minor tweaking, if people thought it was "broken". Craenor
  7. Re: Is this overkill? Oh...as promised, here is the character.
  8. Re: Is this overkill? Actually, I normally use the mock battle method, but in this case I didn't have time as I was "on my way to gaming". My winding up running was a last minute thing and I had to rush prepare this guy. As it was, the fight was VERY close. At one point if one of the characters had rolled something more then a 1 for his hka stun multiplier, they would have won. I consider it a draw in favor of the players. Most of them were knocked out, but they forced him to retreat and leave behind his overcoat. I did have to fight a bit inefficiently though...so I've gone back and trimmed him down to 600 points. I'm going to keep him as a recurring villain now. Thanks for the advice... Craenor
  9. Re: Is this overkill? I'll be sure to let you know. They've been very successful at dealing with my villains in the past. Although last week I almost took out their boss and half the team with a sniper built in the same point scale they are...but I was devious. Craenor
  10. One 650 point primary adversary to my groups collection of six 350-375 point team. I don't consider him a villain, he's a vigilante and he's honorable, but the players are still going to have to find a way to reason with him or stop him by force. He doesn't FAR exceed what they can do in terms of attack powers and defense powers, but he is very well balanced and has a broad range of abilities. He's highest attack is 100 active points, the players are limited to 75 active points. He has a lot of defenses though and equals the highest speed in the group. He will undoubtedly be a challenge for them, and I expect him to win more often then he loses. But at the same time, I don't want the encounter to be unfair. What do you think? Craenor
  11. Re: Need Name For Telekinetic Villain I call my telekinetic NPC (formerly a PC), Dreadnought...because he picked one up once for a Charity fund raiser. Craenor
  12. If I buy my shapeshifting for effects the smell group, and I pay for it as a non-targetting sense (which it normally is). And someone else buys up their smell group to make it a "targetting" sense, would they then be able to "smell" through my shapeshifting? It' seems that this would be the case, but that makes buying shapeshifting against all the senses as if they were targetting senses...extremely costly. Craenor
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