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MechaGM

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  • Birthday 08/24/1973

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  1. Re: Quote of the Week from my gaming group... More fun from my Tuesday night Star Wars d20 game. We have managed to successfully infiltrate the Star Destroyer where the potential Imperial defector is. Our intel says that he will shortly be arrested for treason (which is why he's willing to defect... and had a lot to do with our little prison break/planting of information at the Imperial base), so we head down to the prison block, take out the guards and staff (and "break out" those of us who were on board as prisoners ourselves) Naturally, before the defector-to-be is sent to the prison block, his guards comm the duty station to let them know he is on the way. Kenrako (OOC): I answer the comm! GM: Ooookay... "Prison block 1420-B, prepare to receive a new prisoner. He is en-route now. Kenrako: Naatu (sotto voce): Ken, they don't understand you. GM: "Come again?" Naalum: I attempt to shove Ken out of the way and then answer. "Sorry... one of my duty-mates has a horrible cold... we stand ready to receive the new prisoner" and then sign off. Kenrako (sheepishly): Sorry, that was almost very bad. Later, after getting the prisoner out and heading down to the flight deck, where we have hacked clearance to take a Lambda-class shuttle out for a prisoner transfer (most of us are disguised as prisoners again), we are approached by the head flight-deck duty officer. Who asks us our business... Jak (disguised as a Storm Trooper sergeant): We are taking these prisoners off-ship to a holding facility. Here is our clearance. Duty officer: Yes sir. (looks at orders, then looks at the prisoners... recognizes the defector-to-be... and looks completely shocked to see that we have him) Kenrako (ooc) Oh, crap... there is no way we have clearance to move him this soon after the arrest. Jak (ooc) No problem, I'll just do my "these are not the droids.." Kenrako(ooc, and interrupting) I "break out" of my restraints, and snap the Duty officer's neck! Stunned silence follows. DY (sotto voce): I guess it's time for plan B: "The prisoners have escaped, get them!" After much hilarity, we do manage to get onto the Shuttle, and thanks to Naatu and DY being remarkably good slicers, we manage to get the magnetic force field closing the bay down long enough to get out. A short firefight ensues while Naalum tries desperately to both take evasive action (to keep the shuttle from being destroyed) and plot a Hypespace course out of there. Needless to say, the shuttle takes a *lot* of damage. Naatu: Okay, I'll jury-rig the power systems to give us a bit more rear shielding, so that Naalum can get us out of here. Naalum: Right, I just need another 10 seconds or so, and we'll be out of here! GM: Okay, Naalum, at that point, with an audible pop, the Navi-Computer shuts down. Naalum (ooc): If any of you guys understand Sullustan, you hear me swearing... loudly and profusely. Naatu: Naalum... I only know a few words in Sullustan, but that sounds really bad... what is it? Naalum: Well... we're screwed... the only thing I can do is profoundly stupid. (ooc, to the GM) Okay, I'll try to complete the Hyperspace course manually. Only my truly absurd skill with this sort of thing gives me any shot of pulling this off... Oh, and I'm spending a Force point on this. GM: Go for it. (Dice are rolled) What did you get? Naalum (ooc) Yes! A 44! Naatu (ooc, and in a very worried voice): Is a 44 enough for us to live? So, we make it into Hyperspace... but the ship is falling apart around us. Naatu, DY and Kenrako have their hands full trying to keep the ship from literally falling apart in hyperspace. Naatu: By they way, Naalum... what is it that you did that was so stupid? Kenrako: Jak: It can't have been too bad, I mean, it's not like you plotted a hyperspace course without the navicomputer. Naalum: Err... Naatu... remind me in future to never to do that again. Jak: Wait... you didn't... that's impossible... Natu: Naalum, sweetie... never do that again... unless the only alternative is certain death... in which case, you have my permission. Jak: Naalum... just how good an astrogator *are* you? Naalum: Good enough to know exactly how stupid what I just did is. After coming out of hyperspace, almost nothing on the ship works. we're in deep space and have no idea where we are. DY: Well, my suggestion is that Ken, Jak and I suit up, go outside, and cut the wing bits off and use them to reinforce the hull so that we a) don't lose any more air and can *maybe* survive another trip through hyperspace. I'd reccomend that Naatu works on the computers, since we'll need long-range communications and the Navicomp back if we're going to survive this. Naatu: Okay, Naalum, can you figure out where we are, so that we know if any of this is even possible? Naalum: Without the Navicomp, I'll need a map... I might be able to do something. Naatu (ooc) Well, I have a very up-to-date and detailed map on my data pad that I copied from that Verpine memory core that we recovered for the Rebels. I'll hand that to Naalum. GM: Okay, that should be possible. Absurdly hard, but possible. Naalum (ooc): Right, my astrogation roll is... 19 on the die... total of 40. How long does it take? GM: Er... probably about an hour and a half. Jak: How is that possible? DY: Okay... well, on a 2-d map you can do that by working out how far you are from various points and drawing circles with a radius of how far you are from that known point. I think it's called dead reckoning. It's just a bit more complicated in deep space, since you are working in 3 dimensions and have to use spheres. Jak: And Naalum just did that... IN HIS HEAD? That just can't be possible! Naalum: Oh, that's rich coming from mister "I can levitate a speeding hover car with just the power of my mind and fling it at a Dark Jedi." Repairs are "finished", and, navicomp back up and running, we are about to get under way. GM Okay, Naatu... you're going to have to modulate the repulsors that you've reversed to hold the ship together with... because if they don't stay in balance, they'll crush the ship like an empty beer-can. Naatu (ooc) right... DY (ooc): I think I'll stay outside the ship during the trip and hold onto the hull. Naalum (ooc): Um, what if you fall off while we're traveling through hyperspace? DY (ooc): No worries, I have an incredibly strong grip. Naalum (ooc): Sure, sure... but what if the bit of our held together with duct-tape and bubblegum ship you are powerfully hanging on to, you know, falls off in hyperspace? DY (ooc): That's why I am going to be inside the ship during the trip!
  2. Re: Quote of the Week from my gaming group... Sadly, I lost the pages with most of the quotes from the Star Wars (set sometime in-between ANH and ESB) game I've been playing in, but I'll try to remember some of the better ones from memory. So I'm sure I have some of this a bit wrong, but I think most of this is accurate. (hopefully, I'll remember to start a new note sheet) The players: Naalum Hurn (a Sullustan Smuggler, hotshot pilot and former confidence trickster, played by me) Kenrako (a Wookie soldier, saboteur, professional layabout) Naatu (a Twi'lek engineer, escaped slave-girl and latent force-user) DY-74 (a prototype Trade Federation Commado Droid that was reactivated recently, and finding that the war is long over, is trying to figure out what to do now) Jak (a Human "Jedi" from a reclusive order who broke away from the Jedi Order a long time ago) Keef (a young Human who used to run his own gang of street urchins on Locke, a planet notorious as a pirate haven) ------------------------------------------------------------- Most of the crew is in pursuit of someone who was spying on a meeting with a prospective client. Keef is the only one able to keep up with her as she dodges down various side alleys and such. Ken and Naatu (with an assist from Naalum back at the bar with a map of the city) manage to figure out where the spy is most likely going to end up and proceed to cut her off. Kenrako: Okay, I wait at the end of the Alley, and when I see the spy emerge from the alley, I'm gonna clothesline her. GM: Alrighty, you hear hurried footsteps and see someone running out... give me an attack roll... she has no idea you're there. --Ken succeeds and sends the spy for a loop. As the interrogation begins, Keef runs up behind, mostly out of breath. Keef: How. *huff* *huff* The blazes. *pant* *wheeze* Did you get here first, Ken?!?! Naatu: We took a cab. Keef (completely indignant): You cheated! ------------------------------------------------------------- The group has now toted the spy back to what appears to be her apartment. Despite the obviously menacing Kenrako (and having grabbed nearly all of her surveliance equipment), the interrogation is not going well. Fortunately, nearly all of the group can understand Shyriiwook (the Wookie language) Kenrako: Spy: No matter how much that *thing* howls at me, you'll never get me to reveal my employer! Naalum: *sigh* Look, I understand you're just doing your job, and you probably have some sort of confidentiality thing. Also, you're obviously more scared of your employer than you are of us. All I want to know is why your employer is so interested in us, and I'm guessing he's probably a big shot in the local underworld. So I'll make this simple. I want you to arrange a meeting for us with your boss so we can ask him why he's so interested in us, and he can ask us about whatever it is that has him so interested. Spy: Why should I do that? Naalum: Because I'll pay you a thousand credits. Spy: ... Okay, that's a good reason. Kenrako: ------------------------------------------------------------- Many sessions later, it turns out we have a bounty hunter after us. Naatu and Kenrako have been captured. Jak and DY decide to look for them. Jak: So, that's one of the two ships that Keef's contacts think are the most likely place Ken and Naatu are? GM: Yep. DY: Is the landing ramp down, and do we see any guards? GM: The ramp is down, but you don't see any guards. DY and Jack: We storm the ship! GM: *rolls some dice* Just as you get to the ramp, It closes up... surprisingly quickly. DY: Well, so much for surprise. Jak: No worries, we still have surprise on our side. DY: Oh, really? *Jak ignites a lightsaber and grins* Jak: *to the GM* I cut a hole in the bottom of the landing ramp. GM: okay, there is now a hole in the bottom of the ship. Jak: *to DY* See, we still have surprise, no way they were expecting that... or this. *to DM* I jump up through the hole. DY: *under his "breath"* Cheater. ------------------------------------------------------------- After finding that they were on the wrong ship after all, Jak and DY go to the other ship, and storm it. They find Naatu and Kenrako in the cargo bay. Sadly, while trying to free them, the Bounty hunter (who apparantly was watching from the cockpit) floods the hold with knockout gas, knocking nearly everyone out. DY: *looks at unconscious "friends"* Predictable, really. I head for the cockpit. Naatu (OOC): I'd call you a cheater, but I'm uncoscious. ------------------------------------------------------------- Sadly, when DY gets to the cockpit, the Bounty hunter was ready for him, with an EMP grenade. (which was followed by the traditional, "Cheater!" comment) At this point, Naalum realizes that he's losing crew at a remarkable clip and will have to take action himself. Naalum (OOC): Right. So, according to Keef, he saw Jak and DY go into that ship and the didn't come out. Gotcha. I go back to our ship and take off. Everyone else (OOC): WHAT??!?! Naalum (OOC): While I am tempted to ditch the assassin droid and the Jedi whom I don't like, head off on my own with the massive stack of cash we made on our last job for myself while being pretty certain that you all won't be able to find me... it's a bloody big galaxy after all, I actually have a plan. DM: I am *facinated* to find out your plan. Naalum (OOC): Okay, I assume that Locke's "air-traffic control" is as indifferent as usual? DM: Yes, they don't com you at all. Naalum (OOC): Good. I fly the ship directly over the Bounty hunter's ship and point the ventral turret at the cockpit. Then I open up a com frequency. DM: Okay, a female voice says over the channel, "Captain Naalum Hurn, I presume?" Kenrako (OOC): Am I conscious yet? DM: Yes, but you're groggy. Kenrako (OOC): Okay, I assume Jak dropped one of his lightsabers when the gas got him, correct? Good. I grab it, and use it to cut my restraints. Then I go stumble towards the cockpit. Naalum: You have the advantage of me, miss. I assume you're the bounty hunter who has my crew? Bounty Hunter: You would be correct. Naalum: Well, I really can't have that, now can I. Let's be reasonable, rational people here. How much is the bounty on their heads? Bounty Hunter: 40,000 credits each. Naalum: Really? That much? Last I checked it was 20,000 Bounty Hunter: Well, that's on the official bounty lists. On the Exchange's black list, it's 40,000. You really pissed off Boss Saavo. Naalum: Ah. I see. Though, all I remember us doing was selling him some old Jedi relic we found. Bounty Hunter: Boss Saavo doesn't like being conned. By the way, the price on your head is 80,000. Naatu (OOC): I guess your forgery wasn't as good as you thought. Naalum (OOC): Details, details. *To the bounty hunter* Alright, well, what if I pay you double to let my crew go and forget you ever found us? Bounty Hunter: Sorry, can't do that, it would ruin my rep. Kenrako (OOC): How close am I? DM: You're still in a bit of a fog, but you're getting closer. Naalum: That's unfortunate, but I really do insist you let my crew go. I'm afraid you'll regret it if you don't. You can't take off without me getting a shot at you, and I assure you, even if you do get off the ground, I'm a better pilot and astrogator than you are, you won't get away. Bounty Hunter: Are you really willing to risk killing your crew that way? I don't think so, since you clearly could have left and if you're as good as you say, I'd never catch you. And you clearly have the credits to buy yourself a very very good fake ID. DM to Kenrako: You're near the cockpit, you can hear the bounty hunter's voice and it seems she's talking to Naalum. Kenrako: I peek around the corner, can she see out the door? DM: She seems to be focusing on the ship above you. Kenrako: Do I think the video pickup can see the door? DM: Hmm... sure. Kenrako I poke my head out further and wave at the camera. Naalum (OOC): Do I see Ken on the video? DM: Give me a spot check. *dice are rolled* Yeah, you do. Naalum: *grinning* Good. (to the bounty hunter) Well, you're pretty much right. Bounty Hunter: So we are at an impasse then, how do you think we should resolve this? Naalum: Well, see... the main reason I haven't left is that this is my crew, and that matters a lot to me. And I know them very well... especially Kenrako. Ken's a stubborn sort and very very tough. Knowing that, I figured that if I could keep you talking long enough, you'd not be keeping an eye on him and either on his own, or with Naatu's very superb technical skills, he'd have gotten himself out of confinement by now and should be behind you just about now. Kenrako: When she turns around I growl, and pick her up by the throat. Bounty Hunter: *Wheeze* Good Plan. *Gurgle* ------------------------------------------------------------- Even later on, the crew has been hired by the rebels to break some prisoners out of an Imperial base on Locke, while at the same time planting some fake info on the base commander's computers. We have gotten around to discussing how we will create enough of a distraction to get out once we have the prisoners out. Kenrako: Naalum: Ken... Kenrako: Jak: *exasperated* That's because you are obsessed with explosions. Naalum: Actually, I was going to say that I think that's a fantastic idea, Ken, and was what I was going to suggest myself. Kenrako: *blinks a few times* I give Naalum a gigantic hug. ------------------------------------------------------------- While Jack and Naatu are busting the prisoners out, DY and Naalum are posing as a tech and his Stormtrooper escort to get into the base commander's office. After making a remarkably good bluff roll, Naalum convinces the Base commander that his computer is in dire need of maintenance. Unfortunately, the base commander tells us to come back in 10 minutes, and then we can work on his computer, because he is on an important call. Naalum: *obsequiously* Yes sir. Sorry sir. We'll wait right outside. (To the DM) On my way out, I turn on a com-link and surreptitiously drop it on the floor by the door. DM: *rolls perception for the Base commander* He doesn't seem to notice. Naalum (OOC): Once we're outside I comm Jessenia (the Rebel commando leader in charge of the operation). Jessenia: Yeah, Naalum, what's wrong? Naalum: Well, it's going to be about ten minutes because the good General is on an important comm. Sounded like he was talking to an admiral. Jessenia: Hmm... it's probably something we could use. Any odds you could find a way to eavesdrop on them? Probably not... he's not dumb enough to leave the door open. Naalum: Well, if you record comm channel 3400 you should be able to recored what they're saying. Jessenia: How the hell did you manage to bug his office? Naalum: Simple. I dropped an open comm-link on the floor on our way out. Jessenia: ... And here I though I was the covert-ops specialist. Naalum: I'm a crook, Jessenia. Cheap and simple tricks are my way of life. ------------------------------------------------------------- Much later, after another successful operation for the Rebel commandos, we're called into another meeting where an extraction of an Imperial officer who is going to flip for the Rebels is being planned. Jak has volunteered to help out, despite Naalum's objections. Naalum: Well, I'm not sure I want go along with this, and Jak's got a good ship of his own. But to satisfy my own grim curiosity, what is the plan you people have cooked up for us? Jessenia: Oh, it's an oldie, but a goodie. We'll fly you people over in a transport to the Star Destroyer where our man is. You'll be headed over as prisoners. Once there you'll bust out, get to our guy. Convince him that switching sides really *is* in his best interest, get back to the shuttle and get the hell out of there. Naalum: So, this is sounding like a Commando operation. So I see why you'd want Ken, DY and Jak there. Why the hell do you need *me* there? I'm only so-so in a fight, and I'm not especially sneaky... well, not in a lurking about sort of way. Naatu: Yeah, and why do you need me there? Jessenia: Well, Naatu is the best technician we know of so her skills will be invaluable for dealing with the security systems and all that. Secondly, once you all are back on the transport, we'll need the best pilot and astrogator available to get out of there in one piece. Naalum: *grumbling* Fine, that makes sense. Jessenia: So you'll do it? Naalum: How much? Jessenia: To be honest, we don't have much money on us now... Naalum: Hah! I admit, I loathe the Empire, but the only reasons I've been willing to work for you guys so far is that it means I get to kick the Empire in the shins a bit and we've been promised quite a bit of payment. I'm all for kicking the Empire in the shins, and I actually like you guys, but... Jessenia: Naalum, this operation is really important and, frankly, I don't think it will work without you, Naatu, DY, Jack and Kenrako on it. I know that despite what you say, deep down you're a good man and that your morals aren't really for sale. Naalum: *indignant* Yes they are! ------------------------------------------------------------- Naalum: Okay, Jessenia, before I agree to this tomfoolery, I have one question. Do you have some other people in mind, just in case we don't agree? Jessenia: Err... well, technically, I do... but they're...um... greedy, amoral and incredibly mercenary. Naatu: And Naalum isn't? Naalum: *smiling genuinely* Thank you, Naatu. ------------------------------------------------------------- Jessenia: Even if I took what Naalum says at face value, yes. These people are far less trustworthy. At very least I am sure you people won't sell us out to the Imperials during the middle of the operation. Naalum: Ah. Yeah... that sort of thing is not good for my reputation. Smugglers have to be honest in some ways, otherwise we wouldn't get any work. Jessenia: Exactly. Naatu: And I bet that if you hired these other people, you yourself would have to go to keep an eye on them, right. Jessenia: Yeah, probably. Jak: I'm going either way. Naalum: *sigh* As much as it pains me to say this... I really don't want to see someone I actually consider something of a friend doing something this dangerous with people who have, probably at best, 50/50 odds of turning on them mid operation. Fine, you have yourself a pilot, assuming the rest of my crew is willing to go. Jak: Thanks, Naalum. Naalum: *grinning sheepishly* Um... well, I was talking to Jessenia... but... sure, yeah. Jessenia: See, I knew your morals weren't for sale. Naalum: *looking at Kenrako* You're never letting me live this down, Ken, are you? Kenrako: *grins evilly* ------------------------------------------------------------- Naalum: Right. Now that we've agreed to this insane plan. Exactly how much are we getting paid? Jessenia: Well, as I said, our budget is very tight right now... Kenrako: Jessenia: Hey, we can definitely arrange that if you like! Entire crew: No!
  3. Re: Victim runs? Hmm... Gabriel, being a fellow with large feathery wings (and with a public ID and rep as one of the old-school heroes who's recently come out of retirement) really can't pull off looking like a victim. He did the patroling thing pretty regularly when there wasn't anything more pressing up. Zauberer probably *could* pull off a victim ploy... being a scholarly (and obviously well off) sort in the "wrong part of town" could provoke some dangerous reactions... though he was the hero of mine who came up with the "bright" idea of using his images spell to create a giant glowing sign in the air pointing out exactly where he was to lure a psychopathic, axe-wielding, flying madman (who was obsessed with killing Zauberer) to come out of hiding and try to kill him. It worked too... almost got Zauberer killed. See, we were set up to handle that particular hunter... I forgot about Zauberer's *other* hunteds... Omicron also really couldn't pull off looking the victim... given his obvious glowing eyes and reputation as one of the more powerful telekineticists in the country.
  4. Re: Difficulty reaching Super-Hero status Honestly, I like the way you've started with the character. But I can definately see some areas where you could spend some points (which is a problem I can't say that I have... I usually have to cut things out of my characters) First off I assume that this is a character for a game you want to play in. If so, talk with the GM and find out what his rough benchmarks are for CVs, Speed, Damage Classes and so on. Combat isn't the only thing, not by a long shot, but you might want to know where you'll be weighing in. Right now, you have fairly solid offense in terms of damage (13 dice on a counterstrike, 11 dice on a defensive strike). Your base CVs seem a little low to me, especially your DCV given what your defenses are like. Her speed seems a little low given her defenses and CVs. So, I'd look into upping her defenses some (especially her ED, a supervillain with an energy-based EB will kick her around the block)... Maybe damage reduction or some PD/ED bought through the armor. (could be defined as a padded suit she wears under the armor) She seems to not have a significant movement power, which can be fine, but it is something to keep in mind. (she moves fine in combat, but out of combat she might end up having to spend a lot of time catching up with other people) A simple Turbine Jump Pack for either limited flight or bonus leaping seems like it could work for her. Her limited air supply seems to be very short lived (1 turn is 12 seconds), maybe you would want to increase that? Given that she is an ex-soldier, I'd expect her to have some combat skill levels of some sort (and I'd expect slightly higher base physical stats). Other things to look into, maybe a few more contacts (other soliders she served with who are now in the private sector and so on, the previous wearer of the suit, etc.), maybe a base (the garage where she works on the suit) And, lastly, since she's a former soldier, I definately think she'd see the value of adding in some ranged weapons... maybe a concussion grenade launcher or something? Overall, though, I like the concept and like a lot of what you've done with her.
  5. Re: Question about 350pt campaign limits... Well, it's varied for me. The last 350 pt. game I *played* in was a 60 AP cap game... I don't think there were specific caps on CVs/Skill levels or defenses, but there did seem to be a sort of informal limitations. (ie. the GM did tone some people down) In the last 350 game I ran, I actually had no actual caps on anything... it worked pretty well, though in future I plan on disallowing VPPs in such a campaign. The general rule was that if I thought a build was abusive, I'd disallow it, and VPPs are *much* harder to judge in that way.
  6. Re: Advice on NPCs Foes Desperately Needed Good suggestions so far, another thing to consider is the following. (This assumes that the characters don't have to stop their parents right now) Hint to them that they can't win this fight right now. They could then withdraw from the fight, and maybe their parents will let them go. Have them regroup and try to figure out why they got their butts kicked. Then they could either acquire or jury-rig some armor (or armored costumes or something) to bring their defenses up to the point where they have a shot. Heck, maybe one of the Morlocks has a real knack for jury-rigging gadgets from spare parts. Then, with better tactics and better defenses they could try to stop the evil plot again. Just a thought off the top of my head.
  7. Re: Entangle Abuse Oh, I'm not overworried by it... my group tends to not use Martial Maneuvers much, we tend to prefer using powers to build wacky martial arts attacks, so my memory on exactly how they work is, apparantly, rusty. I'm personally not fond of the Martial Arts rules for superheroic games, but that's just my personal take on it. (though there is a running joke in our group about Flying Dodge... "I'll flying dodge down to the corner store and buy some milk")
  8. Re: Entangle Abuse Just looked it up in my copy of UMA... Passing Strike has the Strike, FMove and +V/5 elements... none of which say that that they allow one to use the maneuver to strike multiple targets the way Move-By does.
  9. Re: Entangle Abuse Well, Move-By can be used to attack multiple targets along the path of the attack, which is not the case with Passing Strike, so it's not just a straight upgrade of Move-By.
  10. Re: Entangle Abuse The thing is, Gargantua has the Growth Power. Thus he gets the advantages (and limitations) of the power, which in this case would protect him from the AE flash. Similarly, someone who is always gigantic (and didn't take the growth power) would, IMO, need to have an appropriate Phys Lim before I'd consider giving them the same effect. (and no, they wouldn't get the extra reach either, unless they paid the points for it)
  11. Re: What's the most ridiculous PC you've ever been subjected to? I've had some amusing ones proposed to me... usually by the same player. There was a particular chain of character ideas that eventually led up to Battle Bear, the charactrer he ended up playing... I don't remember any of them in particular, sadly... there was one who could change the color of things... and not much else... the only really good one that I remember was when he was coming up with characters for a Feng Shui game I was running... The Dental Assassin. He couldn't decide whether he was an assassin who posed as a dentist, or someone who killed Dentists, but it did involve a lot of silly assassination methods.
  12. Re: Character For Review: The Beast (not the Marvel one) First off, I agree with everyone in that this is one of the best first character builds that I've seen. Kudos. I had this power at 2 BOD originally (note the first generation attempt) and someone in the other thread said that this was too little to regenerate lost limbs unless the limbs were my pinky finger/toe. Just wanted to clear this up. Basically, from what I read, the original build of the character his regeneration was built as healing with no conscious control. This will work differently than building it with the required regeneration advantages and limitations. With straight healing, there is a maximum amount of BOD one can heal, and the 2d6 healing could heal at most 4 BOD. (the max body one can roll on 2d6) Making Healing into regeneration doesn't have this upper cap, so you need fewer dice to achieve the effect you're going for. (which is why I am still confused as to why they removed Renegration as a stand-alone power in 5th edition) Hope that helps clear things up a bit, and I hope you have a blast playing your character.
  13. Re: I Give Up!!!!!!!!!!!!! Wow. Just wow. I especially like the combo of an 8- activation roll and the 7d6 of luck. (especially if you're using one of the optional Luck rules that they put into 5th edition) Wow.
  14. Re: Help! I NEED HEROES! Well, he may be a bit too complex for what you're aiming for, but I have a toned-down to 350 version of a brick I played in a Champions game a few years ago. (was a 4th ed 500pt character) His name is Sequoia, and he was a reseach botanist who was a strange alien "plant" that had been found frozen in the Antarctic. One day, while studying it, VIPER attacked his lab. He was caught in the crossfire, and was nearly killed. He fell into the containers containing the spores of the "plant". It turned out they were an ancient symbiotic plant, and they merged with the dying scientist. It saved his life, but it changed him physically. He is now large and green with glowing red eyes, leathery skin and no real facial features. He can increase his mass, make himself taller, or just stretch his body in strange ways. He is now very strong and incredibly tough. But his mind was, mostly, intact. So, he decided to become a superhero. (that's the short version of his background) Sequoia can be found here. Hope this helps.
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