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bwdemon last won the day on November 2 2005

bwdemon had the most liked content!

About bwdemon

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  • Birthday 10/12/1972
  1. Re: City of Heroes - Online Hero Game User-created content is the final send-off for the game. They're likely to reroute COH resources to Aion and that's not necessarily a bad thing. The game's been out a long time (almost 5 years since its release) and it's showing its age. Handing it over to those who still have an investment in the game is pretty smart. I've pretty much hit the wall with COH/COV. I only have two 50s and a few 40s, but there are lots of alts scattered around. It's a good game and I had my fun with it, but if it came out today I wouldn't buy in. I'm also waiting for DCUO and CO, which is where things will be going. May as well get in early, right? Until then, I did just pick up AOC (still not installed...) and I can always play L4D and other games. I may even visit COH/COV from time to time, but the thrill is most definitely gone.
  2. Re: What Fantasy/Sci-Fi book have you just finished? Please rate it...
  3. Re: What Are You Listening To Right Now? Dirty Laundry (Tom Middleton Amba Remix) by Bitter:Sweet
  4. Re: What Are You Listening To Right Now? Midnight in a Perfect World by DJ Shadow
  5. Re: What Have You Watched Recently? Top Gear (BBC): one of the most entertaining shows on television, great for car fans and non-fans alike. Lie to Me (FOX): good fun show with lots of lying people getting what's coming to them! Smallville (CW & DVD): I didn't start watching until late in the 5th season, but I'm hooked now. I watch the current episodes and I'm catching up with the DVDs. Heroes (NBC): It's getting "meh", but I'm committed to it.
  6. Re: What Fantasy/Sci-Fi book have you just finished? Please rate it...
  7. Re: What Fantasy/Sci-Fi book have you just finished? Please rate it...
  8. Re: What Are You Listening To Right Now? Broke out the 90s playlist today... Smashing Pumpkins "Today" ...just ended, followed by... Letters to Cleo "Here and Now"
  9. Re: What Are You Listening To Right Now? "Quicksand" by Natalie Walker (Thievery Corporation Remix)
  10. Re: Foods for those that just don't care anymore
  11. Re: Foods for those that just don't care anymore I give you: The Horseshoe. Two big burgers, on toast, open-faced, covered in french fries, covered in Welsh rarebit sauce. You ever get to Springfield, IL, you have to try this. If you don't want to take your life into your hands with this thing, then get the Ponyshoe (half sized Horseshoe). You can swap out the burgers for whatever: chicken, buffalo chicken, poor boy meat, tomato & bacon, turkey, ham... etc. Not all places use the rarebit sauce, but it'll be some variation of a cheddar cheese sauce.
  12. Re: What Fantasy/Sci-Fi book have you just finished? Please rate it... I recently finished the first two books in the Night Angel Trilogy by Brent Weeks (I just got the third). Fantasy setting, with one of the more enjoyable stories that I've read since I picked up Game of Thrones. All three books are large without being overly wordy or needlessly decompressed, so the editor did good work. If you enjoy Game of Thrones, I would probably recommend this. The tone is lighter, things aren't quite so graphic, magic is more prevalent... but you still have the politics and long list of major characters. Good stuff. I'm progressing quickly through the third book... more good stuff!
  13. Re: 6th Edition Hero System I mentioned a bunch of them way back in the second post. Those changes deal largely with game balance. I have others I would add to the list now: no PS12 recovery, rebuild superheroic characters so they scale reasonably with heroic characters (though that's technically a setting change and not a rules change), and likely many more. Everything can be houseruled, but there comes a point where the houserules overtake the baserules and it just isn't worth messing with anymore. HERO has fundamental balance issues that have existed since its inception that it has failed (willfully) to correct.
  14. Re: 6th Edition Hero System You know, there were plenty of people way back in 3rd edition who said the game was perfect and never needed another edition. Then 4th edition came out and a some of them complained, but mostly people decided that 4th edition was perfect and HERO would never need another edition. Then 5th edition came out (which wasn't all that different) and the same sort of thing happened. Then 5th edition revision came out (which was even less different) and it's still the greatest blah blah never need blah blah. When 6th edition comes out (and it will), it'll be the greatest edition of HERO ever and we'll never need a 7th edition. Well, until 7th edition comes out, whereupon the 7th edition will be... etc. For me, like I said before, many things have been broken/unnecessary since the game's inception. Until they're actually fixed, HERO will never be perfect.
  15. Re: KA Vs Energy Blast Nothing in your first section has any bearing on a game mechanics argument. Each roll is independent, actions determining whether that roll will or will not be attempted are meaningless in the context of this thread. I'm discussing whether the mechanic makes sense in HERO and whether the wind is blowing from the west at 6pm on a Tuesday has nothing to do with the mechanic in question. As I said before (and can show you if you really want to see it), anyone can reliably plot the potential outcomes of a killing attack without significant effort. Therefore, you can "gamble" on results without any more effort than you would for normal damage. The numbers don't plot out sensibly, given the rest of the HERO SYstem, but they are easily determinable. When dice are rolled in HERO for action resolution, they adhere to the bell curve - except for killing attacks. Even Luck and Unluck follow the bell curve (count the sixes/ones, which increase or decrease in probability depending on how many dice of each are involved). If an action/ability requires no roll, then there is no mechanism for resolution - it always succeeds. Still, the general power of many of these items is measured based on other items' adherence to the bell curve (e.g. PD & ED v. Normal Damage). Why does killing damage get to avoid the reasonable constraints of the system? At one point, prior to serious consideration about the impact of the mechanic chosen, it was another mechanic included in the game just to have another mechanic to set it apart from standard damage. Now it is a legacy item of no real value to the game outside of nostalgia.
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