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jwpacker

HERO Member
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Everything posted by jwpacker

  1. Re: Teleporter - Only I just came up with this one, and I have to say, I have a little crush on it... 17 Reflexive Teleport: +5 with DCV (25 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (-1/2) When the character is physically attacked, if he would have been hit without this power (the attack missed by five or less), he uncontrollably, safely teleports in a random direction, (6-number missed by) hexes. For example, the attack misses by five, meaning it would have barely hit had he not had this power: he teleports (6-5=1) 1" in a random direction. Had the attack missed by just one, meaning it was near miss even with the power, he teleports (6-1=5) 5" in a random direction.
  2. Re: Help with a power More to the point, however, is - does the teleporter then remain right next to his target, or does he then port back to where he started? Because if it's the latter, then the fact that he teleports up next to someone is pure SFX, and it could be written up as an NND Does Body RKA.
  3. Re: Not "Secret", not "Public", just "Identity" Yeah, Logan was a perfect example to use for me. That I can wrap my brain around.
  4. Re: Not "Secret", not "Public", just "Identity" Step out of your character in the same game for a sec, Fed... how on god's green earth do I introduce myself to people? I'm still trying to figure how I'll play that one.
  5. Re: How to Simulate: Martial Arts Masters NND attacks?
  6. Having set up a character recently who has neither Secret nor Public Identity as a Disadvantage, can we talk about what, specifically, my advantages are over those people who did pick one or the other?
  7. Re: Catalyst: A Champions campaign on Hero Central Windows: Do Alt-Printscreen, then Paste into MS Paint. You can edit it there, crop it down, and save it. Mac: Cmd-Shift-4, your cursor turns into a crosshair, highlight the part of the pic you want to save and it puts it on your desktop without all that fuss.
  8. Re: Help: Hey Diddle Dillinger These ideas rock, but you're missing out on the Cat and her fiddle - that fiddle case is a perfect place to hide her own tommygun.
  9. Re: I need help with a Magic System Will each spell be "learned" as a distinct power?
  10. Re: Catalyst: A Champions campaign on Hero Central You know, it's utterly ridiculous, but I just don't get into scientific accident characters. Something about that explanation always felt so...fake...yes, fake, in a world full of spandex-clad people, always flying around and shooting energy beams.:nonp:
  11. Re: Character regrets An oft-overlooked potential in a hero. The Flash appreciates your homage.
  12. Re: Entangles that Hurt Yes, there is an explicit okay in the 5th Ed rules to use Damage Shield with a Force Wall.
  13. Re: You. Make. The Call. Anybody know how to convince Hero Designer to make a power additive, like you recommend for the Multipower?
  14. Re: How to Simulate: Martial Arts Masters NND attacks?
  15. Re: Need advice on Growth Repped 'em both for you, Doc. Good ideas in this thread.
  16. Re: How to Simulate: Martial Arts Masters NND attacks? My initial gut was "HA with double penetrating" and I think I'm going to stick with that, or just buy double penetrating on his strength. Even if you go up against someone with a hardened forcefield, you're going to ding them to the tune of rolled body damage.
  17. Re: You. Make. The Call. That is, I must admit, a clever build. I've already tweaked it as you suggested, and wound up with powers that could be wildly over the top, without sacrificing too many other abilities, and may recommend it to him.
  18. Re: Useless Hero Facts You people and your megascale! You don't need megascale to pull off an Apache Chief. For just 405 active points, you can buy 81 levels of growth, which will make you something on the order of 268 million meters tall. Plenty big enough to hold the whole planet in your hands. Best buy some life support, though. Oh, and be sure to buy that bad boy with continuing charges or something...40 END per phase is a killer!
  19. Re: You. Make. The Call. So what you're saying is, be prepared for him to try it, rather than making it unavailable to him. Maybe even make him successful with it once or twice, and then burn him with a teleporter or someone with a penetrating attack...
  20. Re: You. Make. The Call. I am utterly certain that my player has no idea that you can even englobe someone in a forcewall. He was looking primarily to protect others at a distance, a la Invisible Girl, I suspect. That said, it does sound like a deal breaker without some sort of "no englobing" limitation applied to it. And, Fed, you don't need duplication for that, you could just have two characters, one with a ridiculous forcewall and the other a traditional brick, where the one forces single combat with the other. And no, you may *not* use that against us in Catalyst: Thebes, Zac.
  21. Re: You. Make. The Call. Continuing your digression for just a second, I bought all eight original issues, put them into mylar bags, and swore I was going to be rich one day. I left them in an cabinet at my parents house, and they were eventually thrown away if I recall correctly. That collection must be worth, what, sixty, eighty dollars today? Certainly no X-men #1...
  22. Re: You. Make. The Call. Yeah, that's potentially an issue...we don't have an established campaign norms - I didn't tell them anything about what to expect because the campaign is one where there has been NO previous history of supers - until one set point, and then supers of all types start happening - sorta like Marvel's "White Event" that kicked off eight new comics...back...oh, heck, I'm really dating myself now, aren't I?
  23. Re: You. Make. The Call. I was under the understanding that the player can choose whether or not to spend any points on the adders or not. So, he can put those 28 points in as 14" of regular flight, or he could do 7" of flight, with the x4 NCM and Position Shift in place. Herophiles, am I right about that?
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