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kjandreano

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  1. I know that Characteristic costs are defined in the rules template, but is there a way to change the base value? For example: the base for PD is 2, but how would you change it to 1 + (STR/10). Thanks!
  2. FrankenHero: 6th Edition with 5th Edition Characteristics. Has anyone tried this? How well did it work out? Were you able to tweak Hero Designer for this? Thanks!
  3. HD on Mac OS won't retain settings / saved characters. I set the security settings to give it full disk access, etc. and it still can't save data (settings, character list, etc.). I have gotten it to work in the past, but it doesn't want to now, no idea why. Anyone seeing this issue?
  4. Sorry for the late reply, this thread was mostly dead. We are interested in new players, let me know if you are available for our FTF games in Ashburn VA on Saturdays. I'm going to be starting a new Champions game soon. It will be very 4-color. We also play some PBTA games for when we want something more rules-light. We can email, etc. to see if you'd like our group Thanks!
  5. I was wondering what sort of House Rules GMs out there have to simplify / speed up Hero System combat.
  6. He was an irreplaceable member of the Hero Games community and will be greatly missed. 😞
  7. Thanks, it is hard getting someone for FTF games these days. 😞
  8. Yes, we meet in Ashburn, a bit further north. We game on Saturday starting at 11:00 am and play Champions and are experimenting with Masks: a new generation.
  9. If you have a Heroic Level game (Normal Characteristics Max in Place) and you buy a characteristic as a power (with limitations on it, like a power) do you pay 2x cost for it being over 20?
  10. I am a GM/Player in a game group in Northern Virginia. One of our players moved out of the area and some others are only part-time. We want another player that can show up for games (in person) regularly on Saturday late afternoon / early evening. The key part here is regularly, not just every once in a while. We like to run plot and character heavy games with long story arcs that work much better with the players there for the game sessions. Thanks!
  11. The more harmless looking a villain is the deadlier they actually are.
  12. Here’s a question for you: How do you defeat a villain that has abusive Blocking, Deflecting or Reflecting abilities? I’m talking about being effectively invulnerable by always stopping incoming attacks, ranged or hand-to-hand, by turning the rules into a GM-approved pretzel. For example: super high OCV (bonuses to block / deflect), maybe built on a trigger with extra Speed for it, AOE, etc. so the villain can still attack, or protect teammates who can, etc. Just wondering! ?
  13. I know that Blocking, Deflecting or Reflecting Area of Effect Attacks doesn’t work, but does that also apply to explosions? How do you defeat a villain that has abusive Blocking, Deflecting or Reflecting abilities? ?
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