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kjandreano

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Posts posted by kjandreano

  1. Sorry for the late reply, this thread was mostly dead.

    We are interested in new players, let me know if you are available for our FTF games in Ashburn VA on Saturdays.

    I'm going to be starting a new Champions game soon. It will be very 4-color.

    We also play some PBTA games for when we want something more rules-light.

    We can email, etc. to see if you'd like our group

     

    Thanks!

     

  2. I am a GM/Player in a game group in Northern Virginia. One of our players moved out of the area and some others are only part-time. We want another player that can show up for games (in person) regularly on Saturday late afternoon / early evening. The key part here is regularly, not just every once in a while. We like to run plot and character heavy games with long story arcs that work much better with the players there for the game sessions. Thanks!

     

  3. Here’s a question for you:

    How do you defeat a villain that has abusive Blocking, Deflecting or Reflecting abilities? I’m talking about being effectively invulnerable by always stopping incoming attacks, ranged or hand-to-hand, by turning the rules into a GM-approved pretzel. For example: super high OCV (bonuses to block / deflect), maybe built on a trigger with extra Speed for it, AOE, etc. so the villain can still attack, or protect teammates who can, etc. Just wondering! ?

     

  4. I'm reposting the (slightly updated) concept:

     

    New Advantage:

     

    Unstoppable +1/4

    The Unstoppable advantage makes an attack that cannot be stopped by abilities such as block, missile deflection, or reflection. Any attempt to block, deflect, etc. automatically fails and cannot stop an attack bought as Unstoppable. The target will not know that this is the case until such an attempt fails. A successful to-hit roll still has to be made against the target’s DCV (or MDCV with a mental attack). This advantage does not effect the OCV or DCV of the attacker or defender and all damage is applied normally.

     

    Example: Mega Zap Man fires his Blast with the Unstoppable advantage at Deflection Man. Defection Man tries to use his Missile Deflection to stop the attack, but since it has the Unstoppable advantage, the attempt automatically fails. Mega Zap Man then rolls to hit with the Blast and hits Deflection Man’s DCV. The damage of the attack is then applied to Defection Man’s Energy Defense as normal.

     

  5. On Unstoppable - do you mean for it to include Dive for Cover, as mentioned above? I can see this being applicable to a power that only needs to make contact, like an electrical attack that, even if you block it, you're getting jolted, but it doesn't quite match up with that end goal if you include Area Effect powers and don't allow people to still dive for cover. So I'm curious.

     

    It doesn't effect dive for cover (never even mentioned that). It doesn't make the attack AOE either. The ONLY thing it does is stop a block or missile deflect / reflect from working. If you dodge and don't get hit, you don't get hit. 

  6. The greatest problem that I can see with this is that it effectively make an attack that comes with no defense.  In both Heroes and reality, all attacks need something that will balance the attack - the defense for the attack.  In Heroes, think of the NND modifier.  It effectively does the same thing as this does and requires the attack to take something that will stop it, same with the lesser advantage AVAD.

     

    Um... I think you completely misread the advantage description!

    All it does is not allow block or deflection/reflection to be used.

    It doesn't make the attack NND, all defenses are applied as normal. 

    The to-hit roll is the same as normal as well.

    Typically, against characters without missile deflection, this advantage is useless.

  7. I'd like to get some input on a few House Rules ideas I have, starting with a new advantage:

     

    Unstoppable +1/4

    The Unstoppable advantage makes an attack that cannot be stopped by any means after a successful to-hit roll has been made. Abilities such as block, missile deflection/reflection, etc. cannot stop an attack bought as Unstoppable. This advantage does not effect the OCV or DCV of the attacker or defender and all damage is applied normally.

    Example: Mega Zap Man fires his Blast with the Unstoppable advantage at Deflection Man. Mega Zap Man hits Deflection Man’s DCV with the attack. Defection Man tries to use his Missile Deflection to stop the attack, but since it has the Unstoppable advantage, the attempt fails and the damage of the Blast is applied to Defection Man’s Energy Defense as normal.

     

     

    This one wouldn't come up very often, but it would ruin the day of a PC that relies on Missile Deflection as their defense!  :yes: 

     

  8. I'm thinking of running a game set in the RWBY universe (the world of Remnant) or some variant there of and was wondering if anyone else has done so already. I'm curious to see how other GMs handle things like Aura, Semblance use, etc. as well as write ups for characters. I'll post what I come up with as well, but it probably won't be for a few months due to work and other projects. If you don't know what RWBY is, shame on you!  :tonguewav A quick Googling will tell you all you need to know. If you like anime (or just animation in general) you will probably like RWBY. :yes:  

    • How did you come up with your 'handle' (forum name)?

                       It's just my name!  :winkgrin:

    • What was the first tabletop RPG you played?

                       Dr. Who  :jawdrop:

    • What was the first tabletop RPG you GMed?

                       Champions  :rockon:

    • What are you currently playing/GMing?

                       Champions and some other games, all using Hero System  :yes:

  9. The Overwatch characters seem to be basically superheroes and villains.  :yes:

    Has anyone tried to make Hero system stats for them?

    Someone like Tracer would fit right into a Superhero team!

    How would you build her "Recall" power?  :stupid:

    Base it on the "Replay" power form the APG 2?

     

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