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Cripple X

HERO Member
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  1. I'm playing in a Teen Champions game set in the Champions Universe. My character has a fascination with Martial Arts/Kung Fu/Wuxia movies despite the fact that he doesn't know any martial arts himself. I figured that rather than make movies with actors like Jet Li, Jackie Chan, etc. like in real life, movies in the CU would probably feature martial artists trained to a Metahuman-level or even full on super-powered Martial Artists. I'm not too familiar with the Champions Universe, however, so I have to ask--who are some famous martial artists (preferably heroes if there are any) that might feature in these sorts of films or else be popular enough to serve as a hero or idol to someone like my character?
  2. Re: 5E Healing and Multiple Characteristics Thanks!
  3. Hey folks, I've got a question about defining characteristics for the Healing Power in 5E. Page 185 reads: The passage says that you can define the healing power as being able to affect more than one characteristic. It suggests that the Variable Effect Advantage lets you heal multiple characteristics simultaneously. What I can't figure out is how much it should cost to add additional characteristics to the power. A heal that heals all characteristics should be more expensive than one that heals BODY alone correct? Or is it the same cost whether it applies to one characteristic or several? I'm sorry if this is a silly question.
  4. Re: Poison/ Disease Inoculation
  5. Re: Poison/ Disease Inoculation Thanks for your advice. Here's what I've come up with: Field Inoculation: Life Support (Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents), 6 Continuing Charges lasting 6 Hours each (+0), Usable By Other (+1/4) (25 Active Points); Only 1 charge may be used per patient (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (Requires both hands; -1/2), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Paramedics; -1/4) Here's the actual long term treatment power, it's basically right out of Star Hero with some changes: Treat Ailment: Minor Transform 6d6 (Ailing persons to Well persons) (60 Active Points); Extra Time (1 Day, -4), OAF Immobile (Sickbay; -2), No Range (-1/2), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Professional Skill: Doctor; -1/4), Limited Target ([slightly Limited]; Sentient beings; -1/4) (uses Personal END) See any problems with those?
  6. Hey guys, I'm trying to build Poison/Disease Inoculation for a Doctor. Basically what it's supposed to do is counteract the effects of a poison/disease until you can get the patient to an aid center for treatment. I'm a novice at Hero, but here's what I've come up with. Please comment on these and add your own alternatives if you find this lacking. Field Inoculation: Minor Transform 2d6 (Ailing persons to Well persons) (20 Active Points); OAF (-1), Extra Time (Full Phase, Delayed Phase, -3/4), No Range (-1/2), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Paramedics; -1/4), Limited Target ([slightly Limited]; Sentient beings; -1/4) I'm not sure it that's right. Perhaps I should go with suppress effect? What way would be best to represent a short duration? Its essentially supposed to represent a stop-gap measure until the patient can be moved to a facility that can provide full treatment.
  7. Hey folks, I'm going to be playing in a low-powered modern day campaign pretty soon. My character is going to be a taxi driver, and I wanted his taxi-cab to have police scanner. Since I'm still pretty inexperienced with HERO, I'm not sure how to go about it. Should I used enhanced senses based-off of radio? Any help would be greatly appreciated. Thanks.
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