Re: Poison/ Disease Inoculation
Thanks for your advice.
Here's what I've come up with:
Field Inoculation: Life Support (Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents), 6 Continuing Charges lasting 6 Hours each (+0), Usable By Other (+1/4) (25 Active Points); Only 1 charge may be used per patient (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (Requires both hands; -1/2), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Paramedics; -1/4)
Here's the actual long term treatment power, it's basically right out of Star Hero with some changes:
Treat Ailment: Minor Transform 6d6 (Ailing persons to Well persons) (60 Active Points); Extra Time (1 Day, -4), OAF Immobile (Sickbay; -2), No Range (-1/2), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Professional Skill: Doctor; -1/4), Limited Target ([slightly Limited]; Sentient beings; -1/4) (uses Personal END)
See any problems with those?